Showing Posts For Tironas.7053:
In vanilla we had a lot of content that was mostly soloable or faceroll simple. While this was good from a personal perspective I feel it took away from the idea that people should work together on a map.
Before HoT map chats were empty boring places. Now in Maguuma there are people who need help with a hero point or a particular group event. While they aren’t conversation starters themselves they can lead to people communicating more.
One thing I thoroughly enjoyed from FF14 was the fact that small group based content is introduced very early on and its difficulty slowly ramping up till max level. Building on top of that they have 8 man raids.
This is something that I am glad to see come to GW2 but I feel that GW2s raid content is too heavily tuned to good players without a place for mediocre players to practice their skills.
I am not saying the raid needs a nerf, the current level of difficulty IS required to make it meaningful however what I am saying is that outside of raiding there is no place where 10 players can get together and play hard content in order to get used to the type of gameplay in raids.
Currently when you go into raiding there is no prior 10 man group experience for you to draw from and it can feel quite daunting. In FF14 there are usually two versions of bosses, both of which are challenging but one clearly tuned to be beaten and one to be challenged with greater skill.
Would it be reasonable to have a ‘easy mode’ where you can beat it with AB/DS like difficulty and a ‘normal mode’ where its currently tuned now.
I’m sure there are a lot of us out there who have a lot of skill but can’t find a full team without making a schedule. Those of us who have the gear but not the team to just experience the fight mechanics.
It’s important to understand your limits and what kind of requirements are needed for the fight. It sucks I know. I’ve been part of the A-team and B-team in wow.
I know HOW to beat the boss. Got to phase 5 of first boss but the flat numerical requirements are only slightly out of reach.
“If you know the enemy and know yourself, you need not fear the result of a hundred battles. If you know yourself but not the enemy, for every victory gained you will also suffer a defeat. If you know neither the enemy nor yourself, you will succumb in every battle.”
With as few biases as possible I would say:
When population and map activity is high
Solo player – fun factor 7-9/10 (depends on builds and masteries)
Depending on your mood – if you want to do the meta and there’s low pop
Solo – Low pop – fun factor is 3/10
If it’s low population and you can manage to gather 1-3 friends / random people it can be lots of fun without events scaling up to the zerg. 9/10 small group play
Crashing out of the game and losing meta progress 0/10
(edited by Tironas.7053)
It’s pretty clear where people stand on this and we’ve gotten our points across.
I think that people can learn by being called out AND being talked to respectfully.
You guys respectfully disagree =)I agree people can learn both ways, being spotted and told what was wrong is one thing. I.E. Name.#### Stop standing in purple patches! It’s calling someone out, but not intentionaly over agressive. vs Name.#### Stop standing in the purple patches kittening noob. (This is an attack on the other player and most of the time not welcome)
So being called out is one thing, being called out and insulted is uncalled for.
Any way! Good luck on your next DS!
Agreed!
It’s pretty clear where people stand on this and we’ve gotten our points across.
I think that people can learn by being called out AND being talked to respectfully.
You guys respectfully disagree =)That is true
and i will concede, that people learn in different ways, im sure some people do learn by being called out in such a manner!
I and it looks the OP are just not among them
And to be clear, simply being rude doesn’t help anyone. The points you guys make are unopposable because they are right.
It’s pretty clear where people stand on this and we’ve gotten our points across.
I think that people can learn by being called out AND being talked to respectfully.
You guys respectfully disagree =)
TL:DR, if players who are indifferent won’t listen (I actually think this is completly untrue); players who are angry see what you said but will most likely block, and/or not cooperate with you; players who feel included and like their help is valued are more willing to work with people.
I will completely concede that people who feel included are more likely to help.
I still think that even if I am blocked they are still likely to think about what they are doing the next time around even if I am not part of that meta. This is something I am fine with because the end goal is the same. The event gets completed.
(edited by Tironas.7053)
I notice how many people reacted emotionally to my comment. thus proving my point that people will listen when they are angered rather than indifferent.
I’ll mention again the questions I posed that everyone replying seems to have ignored.
Is it a nice way of teaching? No. Are there other ways to help people? Of course!Oh, they’ll listen, but only to the insult. They’ll ignore the part that gives criticism. So they won’t learn anything.
Heck, if someone insulted me when I possibly made a mistake, here’s what I would think:
“Oh, they messed up and are looking for someone else to blame because they’re too perfect to make a mistake.”
Then I would report depending on the severity of the insult. And I would most likely block, which would be very very bad for any commander. You don’t want those you’re commanding to block you.
This is because you take an insult from the internet seriously whereas I do not. When you make a mistake you should take responsibility for it.
“I’ll remember that next time.”
“Okay I didn’t know that.”
“Oh is THAT how it works?”
Was that so hard?
I notice how many people reacted emotionally to my comment. thus proving my point that people will listen when they are angered rather than indifferent.
I’ll mention again the questions I posed that everyone replying seems to have ignored.
Is it a nice way of teaching? No. Are there other ways to help people? Of course!I don’t really feel emotional about my response or your point, I’m simply trying to explain that most people will not interact well with someone who comes on and slings insulting comments and condescending “lessons”.
Please think this through, people react negatively when angered rather then indifferent. Someone who feels insulted is less likely to comply and work together with the person who is being offensive. They are far more likely to simply block the offender, and move on. A small percentage of people may attempt to improve, and others may intentionally go out of their way to irritate the criticizing player more.
I never ignore your last statement I just disagree with it. If the main purpose of a comment is to help improve another players ability or to “teach” them what you think is right, then there is no need for rude/insulting comments. Like I said, when someone says “x is a noob L2P”; they are not teaching anything. You seem to have ignore how most people who didn’t agree with your comment said the only thing acting like that “teaches” is how to get on everyones block list in short order.
TL:DR, if players who are indifferent won’t listen (I actually think this is completly untrue); players who are angry see what you said but will most likely block, and/or not cooperate with you; players who feel included and like their help is valued are more willing to work with people.
You are under the assumption that when I call people out I just scream ‘L2P NOOB’ and insult them whereas in reality I call them out AND tell them why AND how to avoid it.
1) Repeatedly not following basic mechanics – “XXXX don’t stand in the kitten purple circles or you die” – “If you are double down waypoint back”
2) Giving out misleading information – on dragons stand X person said in map chat “You need to kill them all at the same time!” – this is wrong and teaches people the wrong thing. I listened to this person and learned something that was WRONG.
This person wasted the time of an entire map because they ‘thought’ they were right.
3) Not following basic orders (from people who know the fights better than I do) in dragons stand / tangled depths – STAY AT YOUR KITTEN PODS
Of course there is a period when people are still new to the fights and have to learn them. I fully understand that someone completely new to the fight will probably do plenty of things wrong and that is fine.
The reason why people / I get angry is because our time has been wasted because of someone else’s ignorance. Failing a TD or DS is a 2 hour wait that some of us don’t have the time to wait out.
The other day we lost TD by 0.5% and one second. I can’t be certain why but I will bet cash that some people didn’t use sharpening stones and food even though the map commanders repeatedly told EVERYONE how important it was.
Would it have made a difference? Yes. Every single person in the meta is important. Therefore every single person needs to take responsibility for losing the meta even if they did all their jobs correctly. Those who do their mechanics correctly can reflect and go “we did our job, it wasn’t our side that failed.” Those who didn’t do the mechanic properly need to be told what to do or otherwise they will just leave and never come back because it was ‘too hard’
If nobody told me what I was doing was wrong how would I know? People are telling me “I’m not a decent human being” Do I take this personally? Of course not. I try to understand the point. You (other replies included) seem to be saying being friendly and loving is the only way to help people. This is something I disagree with.
The ultimate point I am trying to make is I know that when people are angry it’s because they want to SUCCEED. No matter how the knowledge is presented – friendly whispers / angry map rage / guild chat / angry insults the point is that none of these people want me to fail.
(edited by Tironas.7053)
I notice how many people reacted emotionally to my comment. thus proving my point that people will listen when they are angered rather than indifferent.
I’ll mention again the questions I posed that everyone replying seems to have ignored.
Is it a nice way of teaching? No. Are there other ways to help people? Of course!
Generally people don’t change if you tell them nicely. They will only act when they are emotionally involved.
Calling you out on being bad is TEACHING you how to be a better player. So instead of being the victim and playing dumb you should own up to mistakes and just accept that someone else may know more than you do.
Is it a nice way of teaching? No. Are there other ways to help people? Of course! But to really help someone would be time consuming and you don’t even know if they care about your opinions. However when you start attacking someone they will immediately focus their attention and read intently. Now how much is filtered because of anger we don’t know but surely some of the ‘mean advice’ must seep through even if they don’t admit it.
In any other game you would have to RNG grind dungeons for gear so you should be thankful that we can grind our masteries in any of the 3 zones instead of a handful of not very rewarding dungeons.
At least when I grind in this I am getting money and materials.
Can't finish last file of Nov 5th patch. [Merged]
in Account & Technical Support
Posted by: Tironas.7053
Same problem also from australia. Perhaps there is something our glorius government is doing to mess with our connections.
Don’t let the bad players discourage you. The game finally made me think about my builds and tweaking them in order to suit particular battles. The game isn’t hard if you put the tiniest amount of effort into learning new things beyond pushing 1 and afking for shatterer.
I’ve always been running minion toughness / condition damage and it’s finally paying off for me as a necro. I can solo most events and have done many of the champion challenges with 2-6 people.
Bottom line is ‘Get good’ you’ll have to learn how the monsters attack, which attacks they favor and adjust your tactics accordingly.
I have around 24k health with some 1400 toughness,
From a certain perspective yes. However before all this happened we weren’t told this was happening. We wanted clarity and we got it. They say from now on it will all be like this and I’m fine with that.
The question of whether the next pre-purchase will offer another slot is a bridge we’ll have to cross when we get to it.
The question of whether it’s worth $50 is subjective. Personally I think it’s cheap because of all the unknown updates which will come after release. If it is anything like core extra content we’re in for a ton of stuff.
This is a fairly large issue with numerous arguments and if they handle this incorrectly it may get 10 times worse. I can only assume there are a lot of meetings going on in upper management while the dev team is still busy pumping out content.
It depends on what they will do as an answer. The answer they choose can have far reaching implications.
The unlikely answer is that they will release a separate package / split codes – extra codes, store programming, website update, god knows what else needs to be done for that.
Easiest answer (from what little i understand about making games) is that they determine if the code is linked to an older account or is creating a new account. Of course I have no idea how their database is structured so it’s hard to say if this is an easy thing to do.
Agreed but still kinda mad. The game is phenomenal and I can’t wait for HoT to drop.
So… buy the base game on it’s own for $50 (outside sale prices) or buy the base game and HoT expansion preorder offer for $50…
hmmmmmmmmmmmmmmmmmmmmmmmm……
I wonder why they might have possibly got rid of the base game for the time being
I would be more understanding if pre-purchasing was the reason why player would receive the core game as a bonus but nothing indicates to me that this is the case. From what I understand the $50 package is what will be sold from now on. Nowhere is it stated that this offer or these packages are time limited. The only pre-purchase bonus I can see is beta access and a title.
What are the benefits of making a pre-purchase?
Everyone who pre-purchases Guild Wars 2: Heart of Thorns (whether via buy.guildwars2.com, official retail partners, or in-game) will receive access to all Beta Weekend Events and the exclusive in-game title “Maguuma Trailblazer.” The pre-purchase bonuses and all other digital items from your purchase will be delivered in-game within 3-4 hours of redeeming your serial code.
HoT is labeled an expansion but that is an outright lie.
HoT is now the core game. Any information telling you otherwise is marketing.
If it were REALLY an expansion then I would be able to buy just the expansion. However since the option to buy regular gw2 disappeared from your official store it’s very clear to me how you mean to play this.
New players getting a gift? That’s great!
So what does a loyal customer receive because they can’t claim this free gift? Nothing!Thanks! I feel so satisfied as a long time customer!
There are numerous and legitimate reasons as to why other people are angry and those should be kept to those topics.
Here I am only talking about the fact that officially vanilla gw2 does not exist anymore according to Anet. This disregards the fact that physical copies are still circulating and ripping less savvy customers off.
I’m just disappointed because I’ve now lost trust in a company that I loved.
Hope this is not true. The Anet should describe it clearly. Will I lose my current benefit or be forced to upgrade when GW2:HoT is released? Under the concept of GW2:HoT=GW2:core, I can easily understand the reason why ArenaNet give GW2:core for free.
They’re not going to force core players to buy the expansion otherwise the outrage would be tenfold. However Colin has stated repeatedly stressed that HoT features are the features that will grow the game for years to come and the features that they wanted to get in but couldn’t.
A number of systems are already changing to reflect this.
It’s just all so kitten ed misleading. I understand why they can’t outright say ‘HoT is now GW2’ but telling us it’s an expansion, stating specifically that the base game was needed to play it then suddenly releasing HoT+Vanilla package as if it were going to be like that all along is not cool. Then NOT rewarding anybody who bought the base game in good faith that the expansion was coming soon or anyone who bought the game at launch.
I understand that other games have expansions but don’t give character slots but those games can have 8-10+ slots to begin with. Nor do they reward older players who have played since vanilla. What they don’t do is spit on the purchase of every expansion before it buy including it in a nice bundle for new players while existing players have to pay the same price.
Look i’m unhappy with the price but I don’t think we need to take up pitchforks on the internet. Quite frankly if I saw another game do this and there was some news about it I would not care in the slightest.
HoT is labeled an expansion but that is an outright lie.
HoT is now the core game. Any information telling you otherwise is marketing.
If it were REALLY an expansion then I would be able to buy just the expansion. However since the option to buy regular gw2 disappeared from your official store it’s very clear to me how you mean to play this.
New players getting a gift? That’s great!
So what does a loyal customer receive because they can’t claim this free gift? Nothing!
Thanks! I feel so satisfied as a long time customer!
There are numerous and legitimate reasons as to why other people are angry and those should be kept to those topics.
Here I am only talking about the fact that officially vanilla gw2 does not exist anymore according to Anet. This disregards the fact that physical copies are still circulating and ripping less savvy customers off.
I’m just disappointed because I’ve now lost trust in a company that I loved.
The graphic for the skill in the skillbar shows the necrotic worm teleport instead of the well.
4/10 Elijah is fine but you just put an s on the end of Morale
Tirona Bloodspiller – Name invented for my necromancer from gw1.
A simple way to remedy the problem is just hold the ‘one time event’ 4 (or more) times on one day.
They will still retain the feeling of ‘things that will never happen again’ AND give people from different time zones a chance to get goodies.
The easiest thing to do is just hold the same event 4 times in one day to cater for a large large majority of players.
“That Necro is in down state! I have to be careful!”