Class Officer of [oT] – retired || [IX] – Necro
Sea of Sorrows
Rip client connection issues now.
Squad UI still broken team.
Looks like the movement on this skill is bugged. When you do an un-targeted leap, it seems that Death’s Charge will turn you around and leap you backwards instead of the direction you are facing. Sometimes this happens even while targeted onto an enemy in front of you.
In my experience with reaper tonight, it seemed like it functioned fine in PvP, but in WvW it happened 90% of the time.
Looks like the movement on this skill is bugged. When you do an un-targeted leap, it seems that Death’s Charge will turn you around and leap you backwards instead of the direction you are facing. Sometimes this happens even while targeted onto an enemy in front of you.
Has anyone else encountered this bug as well? What conditions does this bug persist? In my experience with reaper tonight, it seemed like it functioned fine in PvP, but in WvW it happened 90% of the time.
Why can’t Anet see that this is just plain wrong. I’m can deal with all the other changes but this one. This one burns me
In before the Master of Corruption extra condition is actually burning.
Can confirm, It only happens on my Ele. My Warrior, Ranger, and two Necros are not experiencing the bug. I noticed that it initiated when i tried to transmute my Ele’s armor after selecting new dyes and clicking accept so that both the dyes and skins were applied at the same time.
And sometimes when i try to strip the armor off to try to reset the color palate in the hero pannel, the undergarments will change to the color that i used last.
Meanwhile, nobody even put a finger on Shelter… If anything CC should have the same treatment.
Antitoxin Spray obviously.
It’s a CC that works only with poison torment and confusion, and scales if you cleanse those, and it doesn’t even put vulnerability on you either!
I’m genuinely convinced that people just hate fun.
This change is NOT good in it’s current iteration. Combat was balanced around stability being a binary boon, and there were already PLENTY of ways to deal with it, including boon rips, and soft cc.
If this change was meant for the Revenant, it should have been packaged with HoT, instead of now.
In wvw, all this does is promote more blob play, and less skilled play.
You say “use stability in opportune times”, but failed to realize that 25 stacks of stability can be broken in less than a second in wvw.
Gee, I’m glad that Anet thought that stability was so overpowered even though boonrips, soft cc, and counter play to it already existed!
I’m so glad that the boon that is supposed to prevent hard CC get’s striped by hard CC! Such game design, whoever came up with this is a complete genius!
This will definitely promote FUN and EXCITING play consisting of roleplaying as the sleeping captain of a pirate ship! /Extreme sarcasm
But seriously? It already took may weeks of practice and cooperation for smaller guilds to take on 50 to 60 man pug blob, and now they can just spam all their skills and expect to stop a well timed melee push for stability. There’s absolutely no counter play to larger numbers anymore, as you absolutely need to be a pirate ship to even survive now.
This change feels like a dev tried to CC someone with stability and failed to do so because they neglected the fact that stability is meant to block incoming hard CC.
Awhhhhh yissssss
Glad to see some community sponsored events.
This looks like its going to turn out quite fun for those involved.
I was doing a bit of parkour in LA to kill some time, and came across a probe in the middle of the bay in LA. Not sure if this was here before, has anyone else noticed this?
If you can only manage to stay above 90% HP long enough for 2 attacks, you’re doing it wrong.
Dodge button says hello.
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The footsteps and the frost breath comming from the axe will still happen, but the ice effect entombing the hand only works when using it mainhand.
oh lol, let me refresh your maths TDS was the only guild on CD BL fielding 20 -25 after the patch EA came to their assigned bl, they field 15-20 Most…kinda funny how we “outnumber” you every fight with your 30-40 +the other guilds in there hope you enjoyed ur pvd at hills, I wish you werent “called” into ur bl , would of been better actually but like I said in my post you guys stayed ..on a side note atleast merchants were put 3 times, id really like to continue this but let me cut to it and GvG us on thursday PHZE?when I get back..I dont like to gvg on our fun night but we will make an exception for you , so por favour (bad spanish) back up ur words and make it a fun fight for the rest of the week for the other guys …all for good spirit.
#believeinthedesert
Periods dude… Periods.
On behalf of PHZE we accept your GvG. Thursday 8pm Eastern be there tubby!
What? You are not even in Phaze. You shouldn’t have to instigate a GvG for another guild who has no problems with TDS.
If you’re still down to GvG we could probably pull together a good 10 people who would like to though in good spirits, Necro.
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Dear FC,
All your citadel is belong to us.
-Erip
That was a fun event, totally worth all the prep and waiting for hours refreshing. one of the funnest nights I’ve had in this game and certainly the most epic. Thanks for the fun fights HoD. To confirm it was 52 golems, I had to count them all several times from boredom. That’s the cap for golems boys and girls.
I can’t speak for everyone but it was sorta fun for us too. Fun, but in the panic-y “WHAT THE HELL?!?!” type of fun. I’ve seen golem rushes, but i think this is the largest i’ve ever witnessed.
It was pretty epic on our side as well while desperately trying to charge into the pack of golems knowing we’ll probably wipe.
There were aclaimed to be 52 golems. Was it worth it?
FC, we have to talk.
How?
Why?
Wat?
Good way to climax the end of leagues though /salute
Seriously WZ, this is the 3rd time you’ve tried to res a mesmer from the outside of Bay. Sthap. That’s borderline exploit.
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Thanks for the banners FC!
-Love from HoD
I’d like to say that this is still an issue
(just to point out, the claws can be dyed, but not the neck. Had to resort to dying the hands red to keep the neck from sticking out like a sore thumb)
Where did you go Mend?
We were still having fun
HoD has gotten him to about 80%, didn’t take a screeny though. :\
It seems like turrets really only need about 5 people to protect each one, which then need to buff our guys actually attacking teq, while maintaining a decent ammount of scales from 5~15 (since devs said it does nothing untill 20 stacks). I feel if we didnt have as many people protecting turrets we might’ve gotten to phase 2.
It’s all in the learning process.
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You guys from [BS] on ET are souless quaggan haters! Except that one human female thief in t3, you’re coolbeans. I tell ya, quaggan burgers aren’t good enough to slaughter every one you see for one.
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Jeez, do you guys in CD just run guards and necros or something? Blinds for days.
Dmzsfx: 8.5/10
Digg the color scheme, but I’m just not a fan of lower level heavy armor.
1.)Here’s my Warrior, I was going for a heavy plated look, but i really didn’t want to make him look like a guardian at the same time.
2.) My Necro’s main Rabid set, i wanted to make it look dressy, but an uneasy feeling about it as well.
3.) My Necro’s zerk set. I wanted make it a bit more noble and classy, kind of like a vampiric feel to it, and i think it turned out really well.
It’s definitely part of the armor, as it gives off a different sheen(much like shiny cloth). theres a noticeable seam on it too (very hard to show in pictures) much like the seams at the ends of clothing
Am i colorblind or? i dont see any red in your armor picture.. on your neckpiece?
Here’s another picture with more contrast/different angle
Hello, I will start of saying that the arah chestplate itself is a very snazzy armor piece, but this issue is really bugging me.
As you can see here, the neckpiece will always be dyed red, even when the dye remover has been applied and saved and there is no option on the armor to dye this particular spot, which vastly reduces the color palette that can be used on this armor.
I’m sure that a lot of players that endured the challenge to aquire the 360 Arah tokens required to get this armor may feel the same as I do.
I am also aware that there is a bug with transmutated armors that cannot change dyes, but this chestpiece was never transmuted, so I have ruled that possibility out.
I would appreciate it very much if a dev can look into it.
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Had this guy since Feb, but finally had the motivation to get to 80. I think he came out really well.
My Human Warrior:
HotW shoulders,
Karma vendor Chestplate
T2 Cultural Gauntlets
Crafted Draconic Legs
Vigil Boots
Oh, well i’m HoD, so no worries about that, had a DH thief troll us, but “Fear Me!” fixes that problem. What we need is an armistice inside EB JP XD
GoM, please keep your animals in line in the JP, we’ve been ambushed 3 times trying to complete it. Guilds are The Dungeon Crawlers [TDC] and [Fame], and to restate, they attacked us first, without being provoked. Thank you.
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My human warrior that i just got to level 80 not too long ago.
I was planing to do Arah for the chestplate and get T3 pauldrons, but I’m starting to like the karma chest and T2 Pauldrons better.
Wearing-
Tier 2 Human shoulders
God Temple Karma chest plate
Draconic gloves/bottoms
Vigil shoes
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