Showing Posts For Trei.5203:
I know no conceivable way to reconcile the idea of a TRAP intended to be tripped by an ALLY.
But none of the knights did any hunting.
The problem most people have with DH is the connection between it and the core Guardian class.
The connection between the archetypical knight and slaying dragons is there. But then there is no connection between knights and game hunting. There is a really tenuous connection between knights and witch hunting, but that’s stretching it. But people are asking for connection between Guardian and Dragons. Not between the archetypical knight and the dragons.What? Of course they did. Knights were nobles, and hunting was a pretty popular sport among nobility.
Not every noble did the same and, except for a few specific ones, Knights weren’t hunters, nor did they hunt.
No not all, hence it being a specialisation chosen by a subset of guardians.
I can imagine different motivations even among the dragonhunter guardians:
Some choose it due to fanatical leanings.
Some simply wants the associated sporting honor and prestige nobles often value.
Some might even want both.
Overall, I can actually accept connection between the commonly associated knightly martial sports tournament ideal (like jousting competitions) and hunting dragons and their minions.
I would agree however that traps are not as thematically appropriate as wards or marks would be.
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The idea is that things such as the increased damage from > 600 range trait and the high emphasis on the bow with other traits actually punishes you for fighting from close range with this spec, so why is it that the very same spec offers utilities that work exclusively from close range? These traps are certainly not looking to be any more powerful than the Chronomancer wells, and those are instant cast with ground targeting that can be used anywhere from melee range to up to 1200(?) units away.
Once again, who mandated that traps can be only be triggered at close range to you?
Set it, move away, troll your target into it as and when he tries to close in on you. And he WILL ultimately succeed in getting close. But he won’t see that trap until he steps on it.
Here’s the best part – You don’t have to be near it when that happens…
Wells, traps… Different usage, different tools, for different situations.
4. Traps are completely inferior to wells. Traps are not ground targeted and will require an activation time. Beyond THAT, they are only triggered when an enemy runs over them. Wells are ground targeted and activate instantly upon casting. That’s better than traps in every single way.
And traps are set at your feet, but the playstyle of the DH longbow is about keeping your distance from your foes so they never reach the traps anyway.
I beg to differ.
That’s not a playstyle I see DH as being about, nor for any other ranged spec at that.
For there to be any semblance of balance in an MMO, the first noticeable thing to experienced player is that melee classes should and will ALWAYS be able to close the gap and reach their ranged player opponents somehow.
I fully expect any warrior to be able to get into my face one way or another, regardless of how well I might be playing. Thus I see no conflict between traps and ranged weapons; not especially when your traps can infact lock down your prey while you disengage back and open the distance yet again for another round.
Traps are meant to be prepared in advance whenever situations allow.
You are meant to lure your opponents into them.
Not to mention the fact that they don’t even have to reach melee range of you to trip a trap, if you are good with positioning.
Caveat of course, is the traps need to be strong and pack significance enough to be worth setting.
I will choose a strong trap with a long arming time over an instant laid packet of weaksauce anytime.
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Or “Take Cover!” , “I’ll Cover You!” … along those lines.
But a cowardly “Retreat”…? That’s the last thing I would imagine a courageous, honorable knight of faith and virtues in brilliant heavy armor would ever utter in battle, or anywhere else.
My guardian will NEVER retreat! >:E
…I mean, if this is a place made by the small asura, why are most things big enough for the bigger races? Why aren’t everything… asura sized?
…
To fit these -
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If we interpret “Dragonhunter” along the specific context of it being exactly what it is – a specialisation WITHIN no other but the Guardian profession – then I don’t really see any issue. It does not need to be a class/profession name because it isn’t.
We have the Guardian profession, and within this profession there are those among them who choose to devote their training to deal more proficiently with the various kinds of threat the Elder Dragons and their minions pose, than their core Guardian training would have been able to provide.
Dragon Hunter != Dragonhunter
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Just a sidenote here – the sun spirit buff can be triggered by non-damage skills too.
In other words, the activated skills of the other 3 spirits can trigger the burning proc.
Except the sun spirit’s own blind active.
In fact, even traps and muddy terrain do too.
I don’t see how the quote could be interpreted as being meant as a comparison between requests for dual greatswords and queries on ranger pets.
I was just playing around just now with spirits on the target dummies and noticed this -
With sun spirit on, all the other spirits’ activated skills would trigger the burning buff, except the sun spirit’s own skill.
All spirits had the sun spirit buff on them, including the sun spirit itself.
So now I am wondering.. why does solar flare (sun) not count as a hit that would also trigger burning just like quicksand (stone), cold snap (frost) and call lightning (storm) does?
I do.
I have all spirits on my underwater loadout.
See.. when I fight near water, its an extra 3 spirits I can throw out in the water for the equivalence of having 6 utility skills available (albeit somewhat tethered), since the spirits I have in the water stay in the water even after I go back on land.
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I’m not sure how to describe my issue with voice and personalities in the game other than this:
If I close my eyes and just listen, I can’t tell if its a human or a grawl or a hylek etc speaking even if you line them up.
They all sound like downtown urbanites with perfect human accent.
Quaggan fare not much better, the only difference being their cooo and foooing.
Skritts are perhaps the only distinctive ones, both in pitch/tone and mannerisms.
And the Risens? Inperceptible audio effect trail, plus they still sound like normal humans reading from a script. The fact that it sounds like that even when they usually say only 2 or 3 words only shows all the more how bad they are.
I was a proponent of the oldschool 1 on 1 cutscene format previously.
But after comparing the quality of what we currently have with those of ambient happenings and scenes, I’d take the ambient versions anyday.
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Yes, this particular anomaly is grating my nerves everytime I decide to use the drakes.
Please make pet and portrait consistent.
I posted this in the Wintersday subforum but was advised to repost it here.
I believe I did receive the Tixx gift thing in my mail a few days ago, but I was on an alt I just created that day so I only read the mail and did not retrieve the contents.
I did not keep that alt as I deleted it to recreate another look.
Now I got back on my main and I can’t find that mail anymore…
Did that mail get deleted together when I deleted that alt I read the mail with?
Some kind of mail bug?
I believe I did receive the Tixx gift thing in my mail a few days ago, but I was on an alt I just created that day so I only read the mail and did not retrieve the contents.
I did not keep that alt as I deleted it to recreate another look.
Now I got back on my main and I can’t find that mail anymore…
Did that mail get deleted together when I deleted that alt I read the mail with?
Some kind of mail bug?
Have anyone tried to see whether one would indeed die from this yet?
My sylvari is a… lol… engineer, with a disturbing penchant for the flamethrower.
He is black as coal, with ember glowies and sun yellow eyes, and his name is Feuaile
Irony ftw!
Its fine if they do not intend for everyone to be able to experience such content.
The Halloween cutscene was fine.
Its fine if I don’t get to see it myself, the loss was inconsequential.
Its not fine, however, to add chance for incredible rewards at the end of such content, then turn around and say “you, and you… yeah you don’t get to have a chance to get them”.
It just means the game is now back to routine events and no new content were downloaded.
Tricky wordplay, well done.
Hmm, few moments ago it felt like the skill somehow got fixed, then the warping came back again.
I am finding the warping does not seem to happen if my target is very close to me, around 300-400 units away.
I reported it quite a while back too.