Showing Posts For Treplos.5182:
Save your frustration and use http://wiki.guildwars2.com/wiki/Experimental_Teleportation_Gun to get out of cages.
Also extremely useful in other cases when someone gets stuck.Anyways boss gets extremely easy when you pull it to other room.
At lvl 20+, it is still hard when you pull to the other room. The 15-20 mobs around the seal can down people very quickly (it gets worse if you don’t break the stun, which many mobs don’t seem to get affected by it btw). Plus all the dmg from the boss, melee, debuffs and agony start to add up. It can be done but it takes a good, coordinated group with lots of luck because it can get very messy, very fast. IMO it is borked and needs to be fixed.
Also, having to use a tele gun as a band-aid is absurd. They should just hot fix this pile of poo already.
This, in addition to the inability to rejoin fractals has put me off playing this game for several days now. I won’t bother to log in anymore till they get both of these problems sorted out.
Bring stun-breaker or stay in another room when other people go to damage seal. 3 players are more than enough for that job. Quickly running back usually prevents most of enemies coming with you.
You probably need some defensive skills to avoid wells but dodging flash should be very simple.
I’m not really surprised that people have problems when they have relied on exploits.And if you don’t want to use portal gun it’s fine with me.
Hey Sherlock,
First, thanks for the tips, but we already know and use them. This does not make that fractal any less borked.
Btw, you have some supreme powers of deduction. You over-generalize that everyone relied on exploits and all that jazz. You can stop that now, thanks.
Save your frustration and use http://wiki.guildwars2.com/wiki/Experimental_Teleportation_Gun to get out of cages.
Also extremely useful in other cases when someone gets stuck.Anyways boss gets extremely easy when you pull it to other room.
At lvl 20+, it is still hard when you pull to the other room. The 15-20 mobs around the seal can down people very quickly (it gets worse if you don’t break the stun, which many mobs don’t seem to get affected by it btw). Plus all the dmg from the boss, melee, debuffs and agony start to add up. It can be done but it takes a good, coordinated group with lots of luck because it can get very messy, very fast. IMO it is borked and needs to be fixed.
Also, having to use a tele gun as a band-aid is absurd. They should just hot fix this pile of poo already.
This, in addition to the inability to rejoin fractals has put me off playing this game for several days now. I won’t bother to log in anymore till they get both of these problems sorted out.
(edited by Treplos.5182)
I think it starts with 5 tokens per chest (at end of each round; each run is 3 rounds or 3 rounds + bonus round of jade maw). It increases to 6 tokens in T2, and like 7 or 8 tokens at lvl 20. You also get an extra 20 tokens from daily chest at T1, 25 at T2, etc. Not too sure of the exact numbers or breakoff points, but this will give you an idea.
There was an explanation on the forums somewhere.
1. Basically, FotM is split into tiers with each tier giving a daily chest, but only “even” levels.
2. You can do whichever “even” level you want in that tier for the daily chest. Only the first “even” level done within each tier will give you that daily chest. Daily reset is at 12 am.
3. You can get multiple daily chests by doing each tier once. So, for example, if you are at Fractal lvl 21, you can do T1, T2 and T3 in the same day and get 3 daily chests.
4. Only Fractal level 10 and above (T2+) has a chance of dropping a ring in the daily chest, so T1 only gives you Relics and coin.
T1: 2, 4, 6, 8
T2: 10, 12, 14, 16, 18
T3: 20, 22, 24, 26, 28
T4: 30, 32, 34, 36, 38 … etc.
HTH.
(edited by Treplos.5182)
ANET Please fix the Cliffside fractal asap .. it has been the cause of great agony and many parties break up on it. Below lvl 20, it is doable in its current broken state, but after lvl 20, even with 10 agony resist, it is nearly impossible.
1. Adds sometimes do not spawn after the boss drops the hammer for the first time.
2. After first hammer drop, adds start to spawn infinitely; there are many of them like 15+, mostly vets and hit hard and they do not despawn after hitting the seal. Add to that the heavy boss dmg, aoe / debuff dmg and agony, and this fractal becomes extremely difficult.
3. The seal appears to have no hp toward the end, but the event does not end.
4. Some classes can still aoe the seal.
5. Sometimes people get stuck in indestructible cages.
I know you can workaround some of this by leaving 1 mob from initial group and then kiting the boss to the room on the right and try to fight him there, etc but the infinite waves are too much … seriously this is so convoluted and broken.
The worst part is that you tried to fix an exploit and ended up ruining this fractal. I would have kept the blasted exploit in until you could have come up with a proper fix.
(edited by Treplos.5182)
Quick question, is the percentage refer the percentage to get 0-3 ecto (0-5 for exotic) or is it the overall percentage to get 1 ecto average ?
It’s the percentage for successful salvages, which could be anything from 1-3 for rares and 1-5 for exos.
Getting x1 Ecto from a successful salvage seems to be the most common though, at ~ 40% (of successful salvages ofc) on average from most kits.
I still want more samples So, any help would be greatly appreciated.
(edited by Treplos.5182)
Ok so here is my theory, based on the current data. The values seem to fit so far.
1. Ecto has an innate (hidden / built-in) percentage to be successfully salvaged from any rare/exo items of lvl 68+. This has been proved by the use of Crude SK, which supposedly has a (0% chance of rarer items), yet it produces Ectos at around 48% chance.
2. That hidden % could be around 50%. (PS: It’s the percentage for successful salvages, which could be anything from 1-3 for rares and 1-5 for exos).
3. Salvage Kits have an additional %, as per the tooltip on them, that further boosts the hidden %. Based on the current data, the % boost seems to be multiplicative.
The formula would be:
Hidden value + (Hidden value x Tooltip value)
- Black Lion SK (50% rarer mats) is currently at ~ 75% as per the data:
Theory: 0.5 + (0.5 × 0.5) = 75%
- Master/Mythic SK (25% rarer mats) is currently at ~ 60 to 64.5% as per the data:
Theory: 0.5 + (0.5 × 0.25) = 62.5%
- Journeyman SK (20% rarer mats):
Theory: 0.5 + (0.5 × 0.20) = 60%
- Fine SK (15% rarer mats):
Theory: 0.5 + (0.5 × 0.15) = 57.5%
- Basic/Disassembler SK (10% rarer mats):
Theory: 0.5 + (0.5 × 0.10) = 55%
- Crude SK (0% rarer mats) is currently at ~ 48% as per the data:
Theory: 0.5 + (0.5 × 0.0) = 50%
Ofc this is just my theory, with assumptions based on the current data. But the current data seems to fit with the theory so far. Further data may prove or disprove this.
(edited by Treplos.5182)
Good news: for some reason, following the last patch, Jade Maw fight has become noticeably less laggy for me. I’ve tried it several times today and it is much better than before. I did nothing to my PC, so I suppose it was something Anet have done on their end.
@ Ari Kagura.9182
Thnx again! I already entered all the data. Keep it coming.
PS: Now I need more Master SK data
It is possible that when the tooltip for the higher end salvage kit says “25% chance for rarer materials” it means “25% higher chance for rarer materials”. Thus, if the base chance is 10%, it could only be going up to 12.5% for example. I’ve seen that kind of “math text” error before (and worse, just completely wrong numbers, which were not discovered for years) in another MMO.
Yea that is what I already mentioned. I will have a better idea about percentages once I gather more data points.
But, it could be that the hidden/basic/innate % of rarer mats is around 40-50%, based on Crude SK. Then, higher grade SKs would increase that, either additively or multiplicatively.
I assume it would be something like this. If the innate % is 40%, a Basic SK has an extra 10% chance, so:
- if additive: 40+10 = 50% chance
- if multiplicative: 40+(40×0.1) = 44% chance
… or something to this effect. More data might clear things up a bit more.
44 Ectos from 50 lvl80 Rare armors using Mystic Salvage Kit
Thanks, but I really need the data formatted to make any use of it, something similar to:
- R78, 20s 60c, 1 ecto, 2 ori, 2s 40c, Mythic
- R73, 19s 00c, 0 ecto, 0, 1s 90c, BL
- R71, 22s 10c, 3 ecto, 0, 0, Master
Otherwise, just use the simple Data Entry Form.
I added my information in the data entry form:
Out of 8 level 70 Flame Legion Masks, only 3 Ectos were salvaged using the Mystic Salvage Kit (the 250 charge one).
Ty. Your data and name were added.
I hope you are also noting down any T6 mats you get?
(edited by Treplos.5182)
A couple of replies here.
First, it was my claim that what’s documented as “Rarer” mats refers to Tier+1, not xExitium’s.
Second, your T6-mat data looks incompletely-coded to me. The first 76 salvages only have 4 T6 mat-salvages recorded. The following ones (Item# 77-188) have 24 salvages coded as getting T6 mats. I chose 76/77 as the cutoff, because that’s the point where Item Type data first appears.
The “Chance of Rarer Materials” value documented on salvage kits does appear to be wrong/misleading.
If you break down the 77-188 data by salvage-kit-used, the BLSK gave T6 mats 13/62 times, the Master 8/30, and the Mystic 4/20. Those percentages don’t look significantly different.
Items 207-224 (type-coded Crude SK) has 3 cases of Ori Ore out of 18 trials.
It seems more likely that the “Rarer materials” claim on Salvage Kits is totally-divorced from what the things actually do.
Indeed the T6 mats data is not complete, simply because not everyone is tracking them unfortunately. However, I went through the data which I recorded myself with tracked T6. The % is around 10-17%, which is nowhere near the supposed % on the SKs. This make it hard to confirm the “Tier +1” theory.
BLSK: (x14) T6 mats in (x81) salvages = 17.3%
Mystic/Master SK: (x15) T6 mats in (x90) salvages = 16.7%
Crude SK: (x3) T6 mats in (x28) salvages = 10.7%
To verify that Crude SK yields Ectos, I salvaged 28 Rares today with Crude SK (0% chance for rarer mats), and I got Ectos or Ori, which means one of three things:
(1) Ectos/Ori are not rarer mats, which makes no sense.
(2) SK tooltips are wrong and we need official fix or clarification as to what is “rarer mats”.
(3) Ectos/Ori have a base hidden % that is further enhanced by salvage kits.
I am trying to salvage more to see if, in the case of Crude SK, Ectos and Ori are mutually exclusive.
Anyway this is what I got so far :P
(edited by Treplos.5182)
I got his data is from around the halloween event, where I made and salvaged a lot of rares:
18164 rares salvaged with the Mystic Salvage kit gave 16030 ectos. That’s 0.8825 ectos per rare. Even with that amount there were good and bad days which would affect the ratio noticably, but it seemed to hover around 0.88 ecto/rare using that 25% kit.
My stats are close to that as well. Check RESULTS sheet for stats:
https://docs.google.com/spreadsheet/ccc?key=0AhUFMgIGLNDMdGtsQmZNcnoxd1lYV2ludU5FMjJhWnc#gid=1
Interestingly enough, Crude SK is at (0.6)
About that video is to show Ecto doesn’t affect by salvage kit “rarer material”. Because all of us know that CSK have 0% of yielding rarer material but Ecto still appear during the salvage with CSK. I tested few rares only, can’t prove much.
For that question, I can’t answer. Also, i’m not sure why BLSK would give you a low chance of yielding T6 mats from high lvl rares. I’ll test them out.
Also, I would like to contribute something I test too. But however, I’m only able to do few salvaging, that can’t be any real use to it.
Edit: Not sure if that information help in future, insert some crude salvaging done by me.
Thanks for the data. I took it at its face value as valid and inserted it into my sheet. You can check the RESULTS sheet for more info. I will provide some of my own data today to verify. Sadly, my resources are limited so I will only be able to provide a few samples with a crude sk.
On the other hand, the question I asked earlier is at the heart of your claim that: “Rarer mats refers to the chance of getting Tier+1 common materials from salvage vs . Tier+0. I.e. a Level 80 Acolyte Coat can give Silk Scrap or Gossamer Scrap, and Gossamer Scrap is the rarer material.”
I am not talking about profitability but the actual definition of “rarer mats”. Salving a bunch of Acolyte Coat with a Master SK should give you 25% chance to get Gossamer according to your theory. I’ve only got 1 Gossamer Scrap in my data (albeit the data is skewed as it contain weapons and armors, not all of which is cloth) .
But what my data actually shows is that in 188 salvages with high grade salvage kits (25%-50% chance for rarer mats), I’ve received less than 1% of T6 mats, which according to your theory, should be the “rarer mats”. So something is really wrong here in your theory; which takes me back to my other thread:
https://forum-en.gw2archive.eu/forum/game/crafting/ANET-DEVs-can-you-plz-answer-a-question/first#post714432.
(edited by Treplos.5182)
The data is growing (188 so far) but I am looking for more data, specifically lower-grade salvage kits, like Crude or Basic.
I will try to input what I can with my limited funds in-game. So any help is appreciated.
If anyone is willing to help, please share your data here or use the Data Entry Form (link in original post).
About that Ecto is a special material. It DID stated on the wiki before.
But however, someone edited the page.Powered by MediaWiki
This page was last modified on 3 December 2012, at 08:17
What I understand from you (in this and another post where you posted some youtube vids) is that Ecto is into a separate category and has a chance to be salvaged from lvl 68+ rares/exos using any kit. I’ve heard this before, but without any data to back it up.
If that is so, I am really interested in such data. If you could share them with me here, or enter them in my Entry Form (link in my sig). That would be really nice.
On the other hand, you did not answer my questions regarding your earlier post. Check my questions above: basically, as per your claim, if Ectos are “special” under a separate category, why does BLSK have a very low chance (~ 1%) of yielding T6 mats from high lvl rares?
I actually got ectos from basic kits yesterday, in fact I got just as many as from master kits, so in the future if I salvage something w/out a rune, its basic kits all the way.
I would be really interested in this data.
Please use the form in my link if you could
I’m pretty sure the rare materials stat affects your chances to salvage ectos.
I had some BL salvage kits that I had been using for rares from fractals, and got 1-3 ectos for every rare. There were only a few, maybe 10% tops out of 50 salvages, that dropped none.
Then I ran out, and started using a master… got one ecto total from 6 rares. Made a mystic salvage kit but there isn’t even any point… might as well just sell them on the trading post since that’s basically guaranteed an ecto per rare in terms of cost.
My spreadsheet puts Master/Mystic at ~ (0.9 to 0.95) ectos per salvage, while BLSK is at ~ (1.27). I am still trying to gather more data though.
What this means is:
(1) for the most part, it’s best to sell your rare on TP instead of using a Master/Mystic, if the price of your rare is somewhat near the price of 1 ecto. Ofc if you like to gamble, then have fun
(2) BLSK will yield more ectos per salvage, but the cost of the BLSK is very high. So do not bother with BLSK (i.e. just sell you rare on TP) unless you get your BLSK for free.
If Ecto are rarer mats. Then crude salvage shouldn’t give you any at all since its 0%. So I’m sure that Ecto isn’t rarer mats. However, Ecto is a Special mats. This is also stated clearly on official wiki.
Let view it from another point. If Ecto rarer mats, why don’t we get Fine Mats (Bone, Fang, Claw etc..) off salvaging?
I have another thread dedicated to this matter. You can check it out:
https://forum-en.gw2archive.eu/forum/game/crafting/Can-you-plz-answer-a-question/first#post897085
Here are some facts from wiki:
- Tier 6 mats: are listed under “basic crafting material”. They are not “rarer” or anything like that, but simply basic rarity and have names with white color: Crafting Material
- Fine mats: Fine crafting materials are crafting materials which have been looted from enemy corpses. So, I guess they are excluded from the drop tables of salvaging items, and that is why you do not get any when salvaging.
- Ecto is NOT listed as a “special” mat (as you claim), but as an Exotic item and rarity (orange color name). No further details are given: Glob of Ectoplasm.
You’re correct. Ecto are not “rarer” mats. Rarer mats refers to the chance of getting Tier+1 common materials from salvage vs . Tier+0. I.e. a Level 80 Acolyte Coat can give Silk Scrap or Gossamer Scrap, and Gossamer Scrap is the rarer material.
It does appear, from this data, that the BLSK has a somewhat-higher rate of Ecto-salvage (something that wasn’t true previously). Mystic/Master kits give ~0.92-0.95E/Salvage, while the BLSK gives ~1.27E/Salvage.
BLSK is expensive enough that an extra 0.35E/S is not enough of an advantage for me. A BLSK costs 300 Gems, which, if you convert Gold->Gems->BLSK is 5.1G for 25 uses (or 20 silver per use).
If that is the case, how do you explain rare items yielding both T6 mats and Ectos at the same time when salvaged? T6 mats at the rate of less than 1% though, mind you.
And also, if what you are saying is true, salvaging a bunch of Level 80 Acolyte Coats with a BLSK should give a very high yield and percentage of Gossamer scraps, since by your definition it is the only “rarer mats” that such an item can produce and BLSK has a 50% chance to produce “rarer mats”. Even a Master/Mythic SK should give you 25% chance of getting Goss, which is very significant, and would make the price of Goss much cheaper.
I’ve not personally seen this to be true. Can anyone attest to it?
(edited by Treplos.5182)
Ty for your info, but In regards to diminishing returns on salvage, the Devs have stated more than once that there is NO DR on salvage. You will need a really big sample size to prove them wrong
Yeah, but the devs have been wrong before. Won’t hurt to try it out.
I would be surprised if they were wrong on this matter. But either way you will need a large sample size to test it. 21 attempts is nowhere near enough to draw any conclusion.
If you have data though, I will be more than happy to tabulate it for you
From my experience, I’ve not seen any DR on salvage even after long farming sessions, just good and bad RNG.
Thank you Robert.
Ty for your info, but In regards to diminishing returns on salvage, the Devs have stated more than once that there is NO DR on salvage. You will need a really big sample size to prove them wrong
Sample size is up to 174 and growing daily.
I was wondering if people like to see more calculations on other data like costs and profits.
This bug is extremely annoying, and can be costly. Can we at least get an acknowledgment from ANET?
And waiting …
I noticed that my food buffs were disappearing -for no reason- in Fractals. It has happened so many times and was very noticeable but always attributed it to lack of attention and/or losing track of time or something. So, I did a little test to check out what was going on.
I used a food and an oil, both lasting for 30 minutes. After a quick FoTM round that lasted for about 17 minutes , I looked at my buffs and lo and behold, the food was gone, while the oil had about 13 minutes left. I did not die or get downed! What gives?
I know that food should persist through death/downed and map changing (right?), so this is really baffling -.-.
For what reason would food simply vanish? A bug? Some condition I am unaware of?
Also, has anyone else noticed it?
Every even scale below the 10,20,30,40,50,60,70,80 scale levels are considered the same “Daily” so if you complete a scale 2 and a scale 4 Jade Maw, you get the same daily reward.
You can still only receive this daily once.
….did you just say there are over 80 levels of fractals ? No seriously. Did I read this right ?
I thought it was infinite :P
I ran FOTM level 10 and received the daily chest. I then ran level 4. Shouldn’t I have received a second chest without the chance for ring ect? I didnt get anything from 4.
I do not think Factor 1 (2, 4, 6, daily has a chance to give you a ring, only 10+.
Also, Mr William, you managed to entirely miss the point of the original poster who was asking about “reset” and “difficulty of getting groups at lower lvls as more people progress further”?
I do not think it is my system, for the simple reason that I have no problem in any other game or software, however demanding. 4 GB RAM should be enough to run this game at the lowest settings, but the problem I believe is in some of the visual/coding for that particular area.
I may try Windows 7/8 as a dual boot, but I feel my video card might be aging, and I may as well upgrade it for now. I am looking at a Gigabyte Geforce GTX 660 Ti for around $350.
(edited by Treplos.5182)
Still waiting …
Here are a few tips against the powersuit boss:
- I think the most important tip here is try not to melee him, unless you can take a beating; he can 2 shot people in melee.
- Stay ranged and burn him away. Use movement boons to kite.
- Use reflect on bombs: mesmers and guardians have such skills, i am not sure of other classes. Not only do you save yourself potential deaths, but you also do a lot of damage to the boss. Otherwise just dodge them, they are easy to dodge and they can also be blocked.
- Have someone use snare or stun while the boss is on the brown patch to give you more time and better chance of landing the lava.
- If guy on ramp/lava duty gets agro, let him jump down and someone else run up and use lava.
- Rez people asap while downed and before they die. If it is dangerous, let whoever has agro drag the boss away to give you time/space to rez.
We did this boss earlier today, my whole group was dead except me (guardian). I was using scepter/focus just for this guy (range/snare/block). I manage to snare/kite him around, and block most everything and get my group up to finish him.
(edited by Treplos.5182)
I was about to start a new thread on this issue, then I saw this.
RNG is stupid and unfair when it comes to progression. I ran a group today and my guild mate got his second ring (2 rings in 2 attempts), while another guy got it in the daily reward. People are moving on, while I am stuck behind.
I used to run with a group who got multiple rings, and I am stuck without a single drop. They have moved on and I had to step out because I felt that I was becoming a liability.
Out of 8 attempts, I am yet to get a single ascended item. Come on Anet, this is rather unfair -even if just in principle- and I am really getting bored and losing incentive to keep playing, because honestly FOTM is the only dungeon I enjoy playing.
I am not sure where the devs stand when it comes to effort vs reward. In many cases in this game, effort vs reward is lacking, especially when it comes to all the RNG involved in pretty much everything. And while it is ok in most cases, it is really a hindering problem when it comes to progression with increased difficulty.
(edited by Treplos.5182)
Am I supposed to upgrade my video card or is there some easier solution to this?
Sample size is up to 112. A pattern is emerging.
Why is it so hard to get an official word on this matter?
/singed
This should come as standard. My bank is filled with collected crafting mats that should belong in “collectible” slots. Also the limit on mats should be increased: 250 is simply not enough at ll.
The data is clear, and from my experience as well, the only time you make a profit salvaging items for ecto is when you use a BLSK. Any other time you will lose money unless you’re exceptionally lucky. The game is designed to make you a loser unless you pay real life money. So much for no advantage etc…
*Just salvaged 47 level 80 rares, half weapon half armor, got about 58 ectos out of it with BLSKs. I believe that would have been even less if we used regular kits, which in and of themselves are expensive enough as is.
This has been my thought so far. It seems on average, Mythic and Master do not make profit, so better sell item instead of using them; BLSK is the way to go to make ectos.
Hi,
I’d like to know if there is a difference between using different quality salvage kits to salvage SOLELY for ectos. That is, is there a difference in “drop rate” of ectos when using crude or basic salvage kits as compared to when using Black Lion Salvage Kits? Regardless of the answer could whoever answers please substantiate this with evidence/ a reply from a dev?
Thank you very much.
Yea me too :P
From my understanding and observation so far, I am almost sure that Ectos are the “rarer mats” listed on the kits, and as such, lower grade kits like “crude” or “basic” will/should yield less Ectos. However, I am too poor to take the risk atm to test those out.
The good news is, I have a “Data Entry Form” for people to help out! If you feel basic salvage kits should be included, please feel free to test them and record the data in the “entry form” and I will be more than happy to make the adjustments to the sheet to include any new kit and compile its data.
Otherwise, you can send me the rares and I will do the tests myself and send you back whatever mats I get, or you can simply donate the rares for research.
(edited by Treplos.5182)
I tried every option I can think of. Today, I did a clean driver update and I also tweaked settings in “NVIDIA Control Panel” for better performance. Nothing helped so far
Data size is up to 90 samples now.
I made a lot of enhancements and added a separate RESULTS sheet for quicker overview.
Here is hoping for an official word
Hi,
I’ve run FotM for about 3 days now and many long hours (like 35-40 hours combined). I am lvl 6 atm but ran the dungeon at lower difficulty several times to help friends and guildies.
Up until today, I was getting about 1 or 3 rares from chests per fractal level (i.e. per 3-4 fractal maps). Today however, I ran about 20 maps and several levels, and I only got 1 or 2 rare items in total. I asked in the party and I got somewhat similar responses.
The difference is very clear and I have to ask: Were fractal chest drops silently nerfed? Or am I on some abysmal, bad luck steak?
It is a custom-built system that I assembled 5 years ago. I know it is old now, but it still runs pretty much everything very well, including GW2, expect for the Solid Ocean / Jade Quarry part.
I took note of the FPS during that fight and it is @ 25 fps, but everything is a slow-motion slide show. Someone said it could be the transparency glow on the jade blocks that could be causing that? No idea.
CPU: Intel E8400 @ 3.6 Ghz
M/B: Asus P5E3 Deluxe
RAM: 4GB Corsair DDR3-1600
V/C: XFX GeForce GTX 285 1GB DDR VRAM
PS: Tt Toughpower 850w
Monitor: LG W2252TQ 1680×1050
OS:: Win XP SP3 (yeah it still works fine for me ;P)
(edited by Treplos.5182)
Any feedback plz?
Before yesterday, I spent 10-12 hours in fractals for the first time with a pug. I lost track of time while having a blast and reached lvl 5. The rewards were nice too. It was new for us so it took some time to learn things.
Yesterday, I started again at lvl 1 to help guildies, and it took less than 3 hours to get them to lvl 3, mainly because I knew almost all the encounters. It will not be uncommon for people to do this to help guildies, so find a good guild.
The rewards were almost the same, albeit more chance for better items the higher lvl you go. Also the number of tokens was the same (x5 per chest). However, at one time you get a bonus (I got it one time in each run: my first party all got x40 bonus tokens, while I got 20. In the second time, my whole party, including me, got 20. so, I guess it maybe random.)
And btw, I did not experience much difference in difficulty either.
The new instance “Fractals of the Mists” has been great, and everything plays fine except for Solid Ocean / Jade Quarry fractal (the one with last boss “Jade Maw”).
That particular fractal is a bit laggy for me (motion is a bit slow), but the last part at the boss encounter is by far the worst. That part is unplayable with a true slide show. I tried every possible option, from changing gfx options to lowest possible, window/full screen and even upgrading video driver, to no avail.
I know there are a couple of other specific areas in the game that slow my game down but it they are still playable; however, the jade boss fight in that fractal is agonizingly slo-mo.
Has anyone else experienced this?
(edited by Treplos.5182)
I logged in and went to Lion’s Arch, talked to people with Stars and felt completely lost. I don’t want to look up on websites for what to do, or why I should do them. I’m still lost, tried the fractal dungeon, talked to every npc with a star on their head, went to the shore to search for wreckage and found about 10 things laying around and it didn’t seem to do anything.
And I really don’t know why I would give this other npc stuff for free? Why don’t they say what they’re giving me besides:
“To fight Karka”
Hooray! What do I get for donating you items to fight Karka exactly?
I am in the same boat. I’ve been running around for an hour, trying to start this dam event. I spoke to all the NPCs with a gold star, but they gave me nothing; checked the beach and I cannot interact with any debris; I went to the points of interest, and again nothing to do. I even checked some guides and nothing is happening as they say.
I and keep getting spammed with the same event mail; I’ve got 10 of it so far. This event seems so disjointed and ill-implemented or something.
WTH is all this?
(edited by Treplos.5182)
Hey guys,
I created a data entry form for my spreadsheet, in hopes that people would help me with data gathering. So, please, use it if you can when you are salvaging for ectos; it only takes a few seconds for each item.
>> I simplified it a bit for less confusion and restricted it to only what needs to be entered.
>> If you are unclear about what some things mean, hover over each category and check the notes.
>> I included 3 samples at the beginning to give you an idea.
DATA ENTRY FORM Link:
https://docs.google.com/spreadsheet/ccc?key=0AhUFMgIGLNDMdEJYU3Rwblg4QVFSTDRBZnV6RUNrVnc#gid=1
>> You only need to enter the data in columns C through N, which have purple headers, (don’t touch column B). Here is a quick recap on what each column should include:
(C) Quality Color and Level of item: Rare is yellow background and Exotic is orange background (only lvl 68+ give ectos btw).
(D) Check the Black Lion Trading Post (BLTC or AH) for the Lowest Selling Price of the item (as if you are going to sell it for profit instead of salvage).
The format is: 00g . 00s 00c (i.e: “0.2018” means 20s 18c and “1.5000” means 1g 50s).
PS: Items bought for Dungeon tokens obviously have no BTLC price, since they are soul bound.
(F) Number of Ectos salvaged, if any. If you get nothing, enter “0”.
(H to K) Number of T6 mats salvaged, if any (i.e. Orichalcum Ore, Gossamer, etc).
(L) If you get an Upgrade Component (like a Rune or Sigil), enter its BTLC Lowest Sell Price. Again, the format is: 00g . 00s 00c
(N) Type of Salvage Tool used.
PS: Salvage tools have automatic color-coding for easier tracking: “Black Lion SK” = dark orange, “Mythic” = light orange, “Master” = yellow. Just write the name and the sheet does the rest. Also, if you use some other kit, just enter its name, like Basic SK.
If you have any problems, PM me or post here.
Thanks.
(edited by Treplos.5182)
@ Illconceived Was Na.9781 .. very interesting ..
I had a quick look there, and it seems the data confirms my suspicion and observation about T6 mats.
To repeat myself, it seems T6 mats are not considered “rarer” mats, and have the same chance of getting salvaged using any kit (I only use Basic kit anyway).
(edited by Treplos.5182)
Apparently, I cannot call-out for ANET to answer question in a thread title. While I respect the rules, I still do not understand how one is supposed to get an official answer on a simple matter like this. It’s not like a rant post or a heated argument, it is a simple query. Alternatively, can support help me answer such a question?
Either way, the post title is now fixed, while still hoping for an official response
(edited by Treplos.5182)
eh? I’ve salvaged thousands (got a number of pings on agent of entropy already) of white stuff and I’ve never gotten a t6 mat from them ever. I use the 88c one though.
t6 mats (crafting mats only) can be salvaged from lvl 75-80 white/blue/green/yellow/orange equipment with a basic salvage kit. The rarer material clause is 1 tier higher than the tier of the equipment.
So for example:
Chainmail Helm lvl 80 (white)
You can get either 1-3 Mithril ore(normal) or 1-2 orichalcum ore(rarer)The salvage kit used increases the chances of getting a higher tier material. So if you want to use basic salvage kit you get a 10% chance to get the higher tier material or use a master salvage kit for a 25% chance. BLT kits are supposed to have a 50% chance.
I am not too sure if this is true about T6. If you look at my spreadsheet, it certainly does not look like it is considered “rarer” mats, since I only got Ori “twice” from 40 salvages so far with BL/Mythic/Master. If anything, I would speculate T6 have a fixed, low % of getting salvaged from any item, using any kit, which seems consistent with my observations so far.
Which takes us to the subject of Ectos. I can deduce that if T6 mats are not “rarer”, there is not much else to fall into that category except for Ectos.
I know this sounds like me answering my own question in my original post, but I would like a confirmation at least from ANET. Why all the secrecy?