Showing Posts For Twilight Zone Guy.1487:
Does the engine that are using support cloth physics? I honestly don’t know. Anyways, I hear that capes are not in the game due to clipping issues. They must have been some really bad clipping issues if the best solution was ‘remove from game’.
If they had a more universal system to identify what skin is used on a piece of equipment, I’d be interesting for when you want to find out what a player has but don’t want to bother the player by asking or if they don’t answer. I’d see it being useful outside of that though, unless skins get an overhaul in categorizing and naming/identification, its kind of pointless.
That would involve modeling a corresponding armor for each set of armor. (or at least groups of armor). That’ s a tall order unless you can show this is bugging lots of people. I’m fine with how it is now, especially considering how little time I spend in the water (and how much of a death trap water combat is).
Only if they add some sort of indicator to jumping puzzle difficulty in the game. It’d be easier to decide if the puzzle will be short to complete or I should leave and come back when I have a day to kill.
How about you just add an effect where your character tints slightly depending on alignment? Easier to implement, no complaints about hard to attain items, and you get your color.
Actually I’d suggest just reusing existing mechanics to do the same thing. If an enemy drops some certain level of rare material, give them a chance to drop lower tier components of the same type as well with a sliding probability scale. I.e. if they drop a lodestone .01% of the time, they drop cores .1% of the time and tier 4s .5% of the time (Obviously numbers need balancing). This gives the player something for their effort, makes them feel like like they are accomplishing something and maybe just missed a better drop, teaches players which enemies drop which type of materials (high levels would drop lots of tier 1 stuff so players see who drop, charged, or onyx or whatever), and involves reusing existing mechanics and systems. The major downside is potentially making low level rare material worthless (which, last time I checked, they already kind of are).
Or they could just alter masculine looking armor to look more feminine. It’d be easier to explain then the Asura suddenly all hitting puberty. Look at the mess in continuity Klingon head bumps made, this would be far worse.
Making a new race involves creating new personal story missions (quiet a few of them due to branching paths), a new home city, likely a new region to go with the home city (and add area for story missions to), new character models and animations, and likely would have to involve adding additional storyline elements to involve the new race in world events (all the current races are represented in story missions but any new race would not be). As a result, its likely that new races would only be introduced as part of a major expansion (something like an expansion pack), would be released very slowly (one at a time) and probably would be an entirely new race since a shiny new race is more interesting then reusing an old race.
I think it will happen, but not in the way people are asking for right now.
I’d suggest rifle or longbow. Having one weapon that focus on close range and one that focus on long range makes sense to me. Course, I’m no expert.
To what end, exactly? What justification do you have for the time and effort it would take to implement this? A fun little 10 minute diversion that a handful of people would enjoy and then not care about? I’d rather see a bunch of pathing bugs addressed and have the sever space used for just about anything else. Course maybe I’m just a sad person who’s never been in love.
This game has "xp grind". We need more ways to gain xp!
in Suggestions
Posted by: Twilight Zone Guy.1487
I’ve gotten both of my characters to lvl 80 without needing to grind events and having explored maybe somewhere near a third of the world (which is mainly just me getting whatever is close rather then specifically trying to get everything). I think its fine. The bigger problem though is that any sort of requirement to level up can be seen as grind. Everybody wants to be lvl 80 but they have to gain exp to get there. Removing levels altogether would be closer to their idea of ‘no grind’, but its also a dumb idea as it removes the element of progression in the game.
That’s a neat suggestion but probably not one that’s viable. There are lots of technical issues involved with trying to make this happen and streaming levels as opposed to throwing up a loading screen. It would probably take them weeks or months to implement if they started now and put the majority of their effort into that (if the engine and there game structure can support it at all). They have already announced some November update so i doubt if they’re going to drop that to start working on this anytime soon unless it becomes a major issue. Honestly, its something that would be nice, but is a resources sink and they are unlikely to do it.
I’d say somersetting about the money but i know that if they increase the money you get, they’d probably make everything more expensive. They seem happy with the proportions in terms of money and cost.
Well any level can participate in the Mad King stuff and most of the stuff like doors and special enemies. Crafting is of course hard to do and primarily for lvl 80 and the scavenger hunt has required some higher levels. I think the majority of the content is available to all levels. I would like to see them put all there events in special zones that anyone can get too, but i can see why the scavenger hunt needs to be in existing zones. It’d be confusing to try and decipher clues in an area you’ve never been to.
As for the mad king stuff. You die when you enter his realm and become a ghost or a its a realm of the dead and thus you become dead, or something like that. Its part of the spirit of things. You imposed a restriction on yourself that limits your exposure to content. You have to deal with the consequences. You can’t expect the developers to work around an arbitrary restriction you placed on yourself.
No matter how much testing they do, it’s impossible to get every bug and its impossible to simulate thousands of user in-house. There are some things that seem to work until you the rubber meets the road, that’s just how it is.
Make it clear that buying gold from gold sellers is bad
in Suggestions
Posted by: Twilight Zone Guy.1487
I just want to point out that Blizzard, with all its resources and attempts to tell people gold sellers are bad, has not stamped out this problem. I don’t think its as easy as telling people its bad. Some people just really want gold and are going to pay cut rate prices for it, despite the implications.
I kind of wonder where the money to buy them is coming from right now. Are there really that many people with that much money buying them or are they sitting there and never being bought? There are only profitable if someone is buying, obviously, so there must be people willing to pay that much. Honestly this points to a more pressing issue to me, which is the mass inflation that will occur over time as more money is pumped into the system. If there are enough people with hundreds of gold around right now that precursors are making money then its going to get worse over time as more gold is created in the economy. I wouldn’t be surprised if things on the market sell for thousands of gold a year or two down the line.
Finally, an armor skin that doesn't make me look like a boy...oh...
in Suggestions
Posted by: Twilight Zone Guy.1487
Honestly I think the armor is mostly gender neutral looking. (excluding barbarian type stuff). Oddly, it might just be your perception that says ‘boy armor on girl’ rather then ‘girl armor on boy’.
Yeah, I’m sure they’ll just have to cry all the way to the bank then since you still contributed to their game/gave them money for all the time it took for you to get to the point where you can complain.
So far the low drop rates have been on things that manly contribute to cosmetics. Legendary weapons and such. So long as the items that are hard to get aren’t better, I think the system is working perfectly fine. Hard to get stuff gives you a goal and it does not, so far, alter the players ‘power’. Honestly if this stuff was easy to get we’d just see the current complaints replaced with complaints about boredom. Silly gamers, you’ll never be happy (because you won’t let yourself be).
I see players threatening to try and destroy this game or at least say its going to die because they can’t get a weapon skin. That’s probably one of the most petty things I’ve seen from gamers in a long time. Maybe they should just make all weapons have the exact same skin. People are getting far too invested in this.
If you let everyone have a free skin, people will complain that the skins are worthless since everyone got one. Then some idiot will claim that anyone who has one is a poor noob because they got it for free and real players earned more then one. People are mean and complain, its just the way it is. The only way to stop all the complaints is to shut down the servers, then people don’t have a game to complain about.
Do you have any idea how much more work it would add to ArenaNet’s plate to monitor add-ons? Obviously they would need to approve sanctioned add-ons to avoid cheating and then they’d have to set up an authentication system to ensure only sanctioned add-ons were added. I think it would just be faster to make suggestion, let them implement it (or not) and not add another complex system onto the game.
My favorite line is one that is occasionally said when I rally (male Guardian):
“Look who’s back, It’s me by the way”