Showing Highly Rated Posts By Uhtameit.2413:
If you don’t have tokens or glory, you’re pretty much screwed. You can thank Anet for that.
A few players have offered the possibility to introduce some new finishers, basically the same that are available now but with different colors. The rank progression could stop at r80 but maybe it could keep stacking on some sort of achievement, at r90 you would unlock a blue rabbit, at r100 a blue deer and so on and so forth.
So I’ve been visiting all the QQ-threads that have been created recently and so far this patch has brought us quite a few issues :
- We have to pay transmutation charges every single time we want to change skins
-> If you want to avoid paying TC, you have to keep gear in your bags which may already be full with PvE gear. If you need to level-up one of your characters, you will need plenty of TC whenever you change gear. Gold/Gem sink incoming !
- 8v8 Hotjoin has been removed
-> Many will rejoice, yet they could have limited the number of servers available, I find this to be quite a pity (making up for quality players with quantity was nice, at times)
- You can’t see the spectators in the 5v5 Hotjoin games : you see 5/10 but since you don’t see the spectators, by the time you’re in the game it is full. GJ !
- TDM is only available in Player owned Custom Arenas
-> What a joke ! basically the game mode is inacessible
- You can’t see the ranks of your ennemies after a game anymore
-> You can’t spot newbies anymore, GJ !
- The weaponset is the same in PvP and PvE so if you’re waiting to get into a tournament while in PvE, you might have to switch weapons.
-> Do I even need to say why this is very bad?
- Runes will bring insane power creep : for instance Rune of the Nightmare will now fear 2s and all the % chances are now increased by a huge factor; Rune of the Nightmare was 5% chance, now it is 50% chance (the joke is here , more QQ here).
- PvP and PvE share builds
->if you want to go PvE or WvW after having played PvP, you need to rebuild. Enjoy !
- You can’t create a character and play it in PvP immediately while having all the gear you want. Though it is true you only need chests, legs and boots to have all the toughness you could get from an armor, you need to get to level 10 to get head and shoulder armor. Before that level, you can’t get those pieces of cosmetic equipement.
To quote Justin Odell
You will only be missing some cosmetic only gear, this should not be a barrier to entry in any way.
Since GW2 PvP has always been all about cosmetic, this is a huge joke.
- Grind in PvP : – You need to spend 3gold + 20skill points for each new GM trait, that’s 15g + 100SP per clas
- New sigils =6g, new amulets=20g, new rune=5g -> 31g
-> you need quite a large amount of gold that is hard to get by PvP-ing only (if you want to create another character to pvp only, you’ll have to unlock the traits all over again !)
The two changes I just mentioned are in complete contradiction with what ArenaNet used to promote and it’s a shame. If you want proof, here it is :
https://www.guildwars2.com/en/news/looking-ahead-guild-wars-2-in-2013/
The addition of new skills and traits on a regular basis will of course mean expanded variety of abilities, builds, and tactics in PvP as well. As these additional skills and traits are added, they’ll be automatically unlocked and available for competitive PvP just like all existing skills/traits work today.
Thanks for the lies !
——————-
A few more personal complaints :
- There will be PvE players with legendary skins in PvP, good luck spotting the animations.
- Dragon finisher is lack-luster, to say the least
- You can pvp using outfits (example : pirate)
-> Nice ! You can’t tell heavy armor from anything else, you can create an entire team of 5 characters that look exactly the same.
Please discuss and QQ to your satisfaction.
(edited by Uhtameit.2413)
mm necro is one of the easiest build almost fully carried by minions AI. so why not? its rly good choice for newbies/pvers that never played pvp before.
Yeh sure, cuz necro is very good in PvE ^o). Dont talk about things you don’t know.
Further more there are some easier classes to play in PvP such as warrior and thief (lame class) and much necro’s dont play MM at all.
You should learn how to read. He said it’s an easy spec for PvErs that haven’t PvP yet because you are carried by the minions.
Thief is far from being the easiest class, except if you just spam heartseeker or pistolwhip mindlessly, which will have limited success. You’re the one who’s clueless, darling.
In their defense, there was nothing In-game. ArenaNet really is bad at communicating.
Long term goals aren’t a bad thing. Even after the re-balance, it will take the average player a very long time to reach 80 and will still be the long term goal for most people.
It’s important to have goals for different time commitments. Short term goal could be reward tracks or some skins. Medium term goals could be season rewards and a ladder. Long terms goals could be a legendary, rank 80 (for most people) or possibly multi-season rewards and yearly tournaments.
What kind of long-term rewards would people like to see? Maybe a rank 80 ‘prestige’ system is something to explore.
I think you should just add some new ranks:
R90: Elder Dragon – /rank is an elder dragon, duh
R100: Favored of the Gods – /rank is a random god doing some random thing
R110: Dave – /rank is this: http://davepeck.org/img/davepeck/dave-peck-icon-big-color.jpg
The point of the rank changes is to make the final rank accessible, if you add more ranks then the changes are pointless.
You sir need to improve your reading skills.
sry my engrish is terrible
I mean that the OP said they were just standing there one shotting each other and you seem to have overlooked that.
it seems …. anyway that does not prove fire grab is op, since he is just standing there waiting to receive the damage (full damage with all conditions available)
He was being sarcastic and asked for ele buffs because it has low survivability. Some other people proved that ele doesn’t even have the highest damage … :’)
It’s fine the way it is. It has an obvious casting animation, and you can tell if a necro is running with Signet of Spite.
It’s obvious, yes. The only issue is that it takes 3/4s to cast so by the time you see the obvious animation, you are already spited OR you just had a lucky dodge.
→ Not fine
so this thread is about: “i ignored the class-philosophy and picked a guard but wanted a warrior in secret”?
I don’t get how asking for some Soft CC(at least from me and a few others) to stick to moving foes is wanting a Warrior in secret. Also most of our builds we sacrifice for things(as it should be) we want to do with our guard. Warriors have high base HP pools, and Armor, greatest mobility speeches are obviously aimed at GS users, or the troll GS/S+W build using Bull’s Charge, outside of those builds though Warriors have decent mobility. They don’t have to sacrifice as much to get other things compared to the other classes.
Because guardian is already strong and the lack of soft cc is the only thing keeping it from becoming a new warrior. If you want to stick to your fleeing opponents so bad, just get Rune of Speed.
Spamgineers basically have 23 skills available at any time and have nearly every mechanic in a single utility setup. I highlighted why Engineers have no skill for you.
As for Shroud Necros, the amount of damage and defense they have is stupid. It’s not entirely a no thought build but it’s low risk, high reward. They can run into a middle of a team fight, spam wells, shroud up, Life Transfer the enemy team dealing insane AoE damage then kite back and poke with Life Blast, jobs done, GG, easy.
Basically a super version of D/D Ele. I couldn’t care less about Dhuumfire, ArenaNet made it very clear you always have to carry heavy condition removal for now on.
23 skills available at any time? You’re assuming that kit skills have no cool down and that tool belt skills and auto attacks are all useful then.
Tbh I don’t even know how you reach 23 (5 skills from weapon set, 5*2 from 2 kits, 4 from tool belt, 1 utility, 1 heal, 1 elite = 22).
Btw, complaining about “spamming” when spamming actually is using your skills when you have to do is kinda…clueless? if one class is capable of spamming, it is thief.
I like your reasoning : engineers have many skills (most of which are situational and can’t be used at all times) therefore playing the class doesn’t take skill. It’s just..woah !
As for direct damage necros, yes, they can go in the middle of the team fight, spam wells, do AoE damage. Then they can survive some if they are using soldier’s, or die if they are using berserker’s. The funny part is when you say they can kite which indeed they can with spectral walk and wurm, they can kite to a very little extent but then they can’t use wells, can they now?
Necros actually have very bad mobility and as long as you don’t walk on the wells like a newb, they can’t deal good direct AoE damage (and a good glass necro will take ground targeted wells and won’t walk into the team fight, btw).
You are comparing direct damage necros which have many ranged options to D/D ele? are we playing the same game? that comparison doesn’t make any bit of sense but then given how clueless the rest of your post is, I shouldn’t be surprised.
Also, Dhuumfire is getting nerfed so you know…
Edit: after some research, I found out some funny stuff
1) you think glass necros can roam despite their lack of mobility
2)you think Chaith is bad
So yeah, you’re kinda clueless.
(edited by Uhtameit.2413)
They also didn’t warn you to spend the pvp materials. By the way, you can’t spend your crafting materials even if you had wanted to from the get go, you get too many crafting materials from salvaging.
It wouldn’t have been very hard to create a npc to trade materials for gold but hey, I guess they just don’t care.
To be clear: before tomorrow’s patch you should open all of your tournament chests, spend all of your glory, and use all of your PvP crafting materials.
Think X armor doesn’t fit your character’s appearance? Craft it anyways and put it in your locker.
:)
Except there is no way you can use all the PvP materials. Whether you open chests or craft gear, you will have to salvage, thus you will get materials.
Please create a npc to trade them.
Thanks for reading this Gaile and just to let you know if i die from heart attack becouse my pressure is way to high this days you and that dude Talon from support will be guilty.
Three things :
1) You didn’t tell the ticket number
2) You should get help, it is not healthy to care so much about a game
3) Saying such a thing is just awful. These people are doing their work and you would put the weight of your death on their shoulders? It’s not their fault you have high blood pressure. Not is it their fault if you seem to care more about Guild Wars 2 than you do about your own life. You said you have a job? You’re behaving like a child, though. Get a grip of yourself.
1) Neither you decide things in this game, it is Arenanet
2) Exactly, since it is the sequel to guild wars 1, it is supposed to continue the main patterns of its prequel.
I never implied that something has to be, unlike you. So telling me that ArenaNet is in charge feels kinda pointless.
Guild Wars 2 has very little in common with Guild Wars 1 : be it lore, PvE, PvP, gameplay, playable races and so on and so forth. So no, there is no particular reason why GW2 should follow the same pattern as GW1.
Well I just don´t want every r55 spamming the dragon. Simple as that.
As for the op proposal, it´s good, but r55 should never be dragon, rather 70
Dear sir, you are getting rather annoying.
Ostrich Eggs might have a big ego, but at least his complaint makes sense : he’s not getting as many chests as the r55 and he’s had chests filled with poor rewards instead.
You, on the other hand, just seem want the rewards to be solely for the r70s while you don’t even try to offer constructive solutions. Guess what : no one cares what you specifically want. If people offer solutions so that the r70 aren’t somehow harmed by the rank changes, maybe Anet will listen and use those ideas. Complaining like you do doesn’t help anyone and is starting to be particularly annoying.
Another good idea, thank you OP.
You do you have problems with reading comprehension.
The solution I´m proposing is pretty much clear: r70 being dragon.
Don´t read if your eyes bleed. These are forums, opinion is free to be expressed.
Furthermore, There are many topics asking the same than me: r70 being dragon. There are also players in game sharing this same thought.And guess what? Arena-net is open to this kind of feedback.
No doubt there is no censorship and you are free to express your opinion, you should definitely open a thread to make that proposal instead of polluting every single thread that offers some thoughtful solutions on the matter.
ArenaNet is open to feedback, your answer is more of a “You are wrong, change it that way because I say so” while they obviously have their reasons for wanting to change the ranks that way. You are not even offering arguments to support your idea, so then again : go and create your own thread, it will probably be the 7th on the matter and probably the least interesting of all.
I already opened a thread, which has gotten plenty of views and replies. Nevertheless, I´ll continue expressing my concerns on future threads.
I don´t care what you personally think about my solution, you are no veteran neither dedicated pvper, while I am, and I have been speaking with lots of them, and they share my opinion.
Changing it to r70 is ultimately, another suggestion, whenever you want to take it by youself.Finally, I do have lots of reasons as to why r70 should be the real dragon and for your information, the thread I made has gotten up to 1.400 views and many replies.
Definitely your opinion as a random, doesn´t really matter to me, since you haven´t dedicated much effort in this pvp, your opinion isn´t highly valuable to me.
Sadly it doesn’t matter whether my opinion is valuable to you or not, nor does it matter if I am not a pvp veteran according to you : all that matters are suggestions. Yours is far from being the most constructive and that’s all there is to it.
(edited by Uhtameit.2413)
Mists chat after the patch
That’s funny, it’s so much easier to understand you when you’re typing compared to when you’re shoutcasting xD
That has been asked for since the announcement of glory removal. If there wasn’t an NPC added by now, there won’t be one by tomorrow.
One area that I do have a question about is this: What about former players who are coming back to the game post April 15th. What are you going to do to their items? How would they know they needed to get rid of the game?
Screw them. Going to the forums is mandatory.
Much love,
ArenaNet
Silvermember : whether you open chests or craft gear, you will need to salvage and you will get crafting materials. It is therefore impossible to both spend your glory and get rid of the materials entirely. It’s been a joke all along.
Nice one but…you were at far. Lmfao. And then you make a thread about it, real nice one.
(edited by Uhtameit.2413)
Well there you go, spamming 3 for win
http://wiki.guildwars2.com/wiki/Signet_of_spite
I’m gonna leave that here.
Even if you breakstun and you go out of range the pistolwhip still hits you for at least 5k?!
God, you must have a hard time finding either :
1) your F1 key
2) Flesh Wurm key
3) the Spectral Walk key
or even 4) the Spectral Walk return because you planned that the thief would teleport.
Also you are probably glass if you take that much damage while running away, which means you still have over 20k hp. Could be worse, and you deal 4-5k with your #1 Death Shroud so I fail to see how you can complain either way (condi or glass).
Basically, my understanding of your thread is : please make my class more op so I don’t have to get better to fight other strong classes. Funny.
EDIT : I dug a little and found this :
And I am rly scared looking at the dhuumfire change, a trait that was unblockable, not able to be blinded, and dodged now is all of it which will make it totally useless
Yay for passive op gameplay, right :’D. I fear my suspicions are confirmed.
Tiny? lol ur stunned for the entire duration of pistol whip after which the thief just teleports away, then rinse repeat…
No, no you’re not. The skill lasts 1.5s, the stun lasts 0.5s.
(edited by Uhtameit.2413)
Woah. There is so much that is wrong that I don’t know where to start.
Blind on stealth is annoying for everyone. Especially mesmers, they can’t summon clones or phantasms if they are blinded.
The mesmer has 3 clones, so all the more possibilities to use CnD. I like how unbiased you are when you say “clone/phantasm dmg are so high”. Are you high? clones don’t deal damage. And neither clones nor phantasms deal damage if the target if stealthed.
The pet damage is mediocre? have you ever used a bird with a build to get 25 stacks of might on the pet? you might wanna try that…
Necro doesn’t need their minions? That’s a new one, go tell that to minion masters “Sorry that thief is using CnD on your main source of damage, you should just not summon them, problem solved !”. Are you aware that there are MM necros playing with direct damage? and yeah you kinda need a target to deal condition damage…
Well I just don´t want every r55 spamming the dragon. Simple as that.
As for the op proposal, it´s good, but r55 should never be dragon, rather 70
Dear sir, you are getting rather annoying.
Ostrich Eggs might have a big ego, but at least his complaint makes sense : he’s not getting as many chests as the r55 and he’s had chests filled with poor rewards instead.
You, on the other hand, just seem want the rewards to be solely for the r70s while you don’t even try to offer constructive solutions. Guess what : no one cares what you specifically want. If people offer solutions so that the r70 aren’t somehow harmed by the rank changes, maybe Anet will listen and use those ideas. Complaining like you do doesn’t help anyone and is starting to be particularly annoying.
Another good idea, thank you OP.
You do you have problems with reading comprehension.
The solution I´m proposing is pretty much clear: r70 being dragon.
Don´t read if your eyes bleed. These are forums, opinion is free to be expressed.
Furthermore, There are many topics asking the same than me: r70 being dragon. There are also players in game sharing this same thought.And guess what? Arena-net is open to this kind of feedback.
No doubt there is no censorship and you are free to express your opinion, you should definitely open a thread to make that proposal instead of polluting every single thread that offers some thoughtful solutions on the matter.
ArenaNet is open to feedback, your answer is more of a “You are wrong, change it that way because I say so” while they obviously have their reasons for wanting to change the ranks that way. You are not even offering arguments to support your idea, so then again : go and create your own thread, it will probably be the 7th on the matter and probably the least interesting of all.
Actually if there is 500-500 I think the winner is decided by the highest individual score. Here, both teams have the same highest individual score, so that’s why
First, dhhumfire will proc on Life Blast, not on Life Blast crit (http://dulfy.net/2014/01/17/gw2-ready-up-skill-and-balance-developer-livestream-notes/), you only need to land it one time to make it proc (and they could do that while the ennemy is feared or immobilized).
1)They lost 1 bleed on the bleed mark, are there other nerfs?
2)They lost weakness duration but they have +30% duration via the first traitline and weakness was buffed, hence the duration nerfs.
3)Fear damage was basically a loss of 70 damage…fear still does 1k damage PER TICK (it can do 2 or 3k).
4)Yes, necros can’t have greater unblockable marks but they still have access to many unblockable skills (corrupt boon, #2 DS, Lich auto attack, wells). Their marks got buffed in the process too so that the greater marks trait is unnecessary. Pretty much every condi necro is still running Terror which is only at 20 points in the condi traitline, not that much of a big deal. Btw, if you recall, they moved Terror at 20 points and moved Greater Marks so that people couldn’t get GM and Terror..But then they gave up on Greater Marks thanks to the marks being buffed, and they were able to get their hands on http://wiki.guildwars2.com/wiki/Master_of_Terror at 20 points in Soul Reaping (more fear ticks, so more damage). So yes, nerfs resulting in a buff.
5)Huge buffs to other classes condi removal? what are you refering to? I mean it’s about that time that ele got an ICD on cleansing water and that cleansing fire got nerfed, nothing has changed as far as engineer is concerned (traduction : still is a free kill for necros), nothing for thief either if I’m not mistaken, nothing for guardian…please explain.
6)The addition of sigils that buff condi removal in the next patch may prove to be a little issue for all condi players, not just necros. Since I don’t see any other justified point and this one is hardly important, I don’t get why necros would suck.
I just don’t get it.
(edited by Uhtameit.2413)
Why are you guys scared of confusion? Honestly? Heartseeker? 3k damage easely. Mightly blow? 2000-3500 damage and a nasty stun+ blast finisher.
Confusion? maybe 300 damage per auto attack, if lucky, and very high cond damage + more then 4 stakcs confusion 500 per tick, but then the duration will worn off so fast, it won’t even be usefull in most cases.
500 damage per auto- attack average (and that is optimistic), is dangerous? It isn’t. Have you tried playing a confusion mesmer after the nerf, without perplexity? Very very very weak. These runes are only dangerous, when engineers/warrior/mesmers pull of PERFECT combo’s. And let’s face it, most of the time an enemy pulls of a perfect combo, it’s your fault, because you allowed him to.
My take on this: the 50% confusion nerf is so big, still is, that even with using these runs, only few sets can make good use out of it. I admit that for instance torment runes though are very weak compared to this. The problem is Torment application is rarer then confusion, the stacks applied are lower (unless impale, and mesmer scepter 2, But those skills are ‘niche’ skills imo). So the ‘equal duration’ boost, and only 1x extra application of torment (with fewer stacks then the confusion), makes it underpowered imo.
And wvw, i haven’t seen an perplexity enemy in AGES. It might be powerfull, but so are a lot of other builds. Let’s first see what power damage nerf (crit damage spikes are capped lower now) will do to these builds. For instance, as I see it, Perplexity engineer needs rifle, rather then pistol for perplex build, but that would mean with update, all his power skills do less damage when they crit (that is when they are the most threatening, so that means, the threat level goes down a lot). Let’s first see that out, not?
A glass thief can pull out heartseeker that does damage on a glass opponent under 33% hp, yes. 5 stacks of confusion with 1k condition damage (easily attainable) is already 700 damage on skill btw (since it is condition damage, it is applied regardless of armor). The confusion from Pry Bar already lasts 7s or so, the confusion from the rune would last 8s. And we are talking about tanky conditions builds which are already strong that are almost getting another build on top of it :
Condition engineers are strong and can easily have interrupts as part of their build, they apply confusions easily. Imagine magnet interrupts you, with pry bar on top of it you get 10 stacks of confusion for around 7 seconds : that’s 1400 damage per skill use for 7seconds. You may remove it immediately but when you hit him, you’ll get 3 stacks, and maybe concussion bomb. If you can’t remove it, that’s 7seconds during which you will die if you actually try to kill the opponent i.e 7 seconds during which you can do nothing. You won’t be able to remove it instantly everytime, and you will have to wait to do anything at all.
That is also true for condition mesmer, which is getting torment on shatter as a reminder, and has way more interrupts.
Condition necro puts more conditions without that much effort so when it puts 5 stacks of confusion with one fear, it will be nearly impossible to cleanse.
Thieves will have a trait for confusion on steal, that plus headshot and you have got yourself a nice piece of perma confusion.
Condi warriors can already put 4 stacks of confusion on one interrupt via trait, and they have quite a few stuns with mace/shield : that would be 9 stacks per interrupt, again, around 1300 damage per skill use, for 8seconds. How is that a hard combo?
Builds that were strong and other builds that are going to be created via the new GM traits will be enhanced by this rune as it allows easy stacking of one of the most devastating conditions of the game. If you can’t understand that, well…better go back to heartseeker.
(edited by Uhtameit.2413)
There’s also another solution : not play soloQ (or teamQ).
I can already hear “but but but what about my competitive pvp and my awesome and totally deserved victories?”. It’s not competitive, it’s a race to who’s playing the most op spec.
Yes, yes, there is a bit of strategy involved. The gameplay is braindead, unrewarding and boring though, so you get your rewards via victories…which are meaningless.
You messed up with the screens, just click on “more posting & formatting options”, then attach them to your post. Also your engi kinda looks like a ranger xD
- cough * scepter * cough * torch * cough * meditation teleport * cough * sword teleport * cough * GS jump * cough *
“The newly buffed Celestial stats”.
Oh.
My.
Heavens.Someone actually uttered that phrase? All I see is “Hybrid builds destroyed”, “Zerk builds destroyed”, “Ferocity made my parents divorce”, but the most hybrid of hybrid stat sets that everyone was clamoring would be brokenly underpowered are now claimed to be overpowered for an Elementalist?
Please confirm. Once confirmed, I’m going to promptly die laughing. Preparing to RIP in peace.
He is talking about sPvP, obviously. You should start reading patch notes.
Long term goals aren’t a bad thing. Even after the re-balance, it will take the average player a very long time to reach 80 and will still be the long term goal for most people.
It’s important to have goals for different time commitments. Short term goal could be reward tracks or some skins. Medium term goals could be season rewards and a ladder. Long terms goals could be a legendary, rank 80 (for most people) or possibly multi-season rewards and yearly tournaments.
What kind of long-term rewards would people like to see? Maybe a rank 80 ‘prestige’ system is something to explore.
I think you should just add some new ranks:
R90: Elder Dragon – /rank is an elder dragon, duh
R100: Favored of the Gods – /rank is a random god doing some random thing
R110: Dave – /rank is this: http://davepeck.org/img/davepeck/dave-peck-icon-big-color.jpgThe point of the rank changes is to make the final rank accessible, if you add more ranks then the changes are pointless.
But wouldn’t any long term goal for the current crop of r80s be inaccessible? That’s the point I’m trying to make. There will always be those who are somewhat the rest in terms of achievements and time spent. Do we do away with all long term goals for those individuals because they remain inaccessible to others?
Why? No one is being harmed are they?
I suggested to introduce new finishers while leaving the r80 accessible a few posts back, I think that kind of compromise is more likely to succeed than just offering to put some new ranks.
If I’m not mistaken, Anet feel there should be a sense of progression in PvP, hence the need for an accessible r80. Now if your proposals get in the way of that, they better be kitten convincing.
In your opinion, are you against all forms of long term rewards? (long term rewards meaning goals that even the highest current crop of players can aim for and essentially out of reach of most people).
Because if we both agree that progression is a good thing, shouldn’t those of us who are current r55+ have progression as well?
I am not, I just said I suggested to unlock finishers without unlocking ranks ! I just feel that if we just offer something that is completely opposite to what ArenaNet seems to wish, we will never get anywhere because they will probably not adapt it.
It’s our role to offer compromises so that ArenaNet can introduce the progression they want while the progression for r55+ exists as well. That can’t be done by adding ranks.
Do you see my point?
Elementalist are doing really poorly, they aren’t just a bit weaker.
Besides that, skillless classes dominate PvP, starting with warriors (which has several immunities to direct damage, condi damage, stability and stuff, and a passive heal that is OP), Pistolwhip thieves, decap engineer (an engineer that entirely focuses on cc to push people off the point).
The incoming patch may or may not solve some of these issues.
I expect better in the future.
Don’t.
On the other hand, you have to understand that they are sick of seeing PvE players that are dispatched everywhere due to the teribad MMR. No matter where you are on the leaderboards, you will get paired with and against PvE players : in that case, the team with the less PvE players will most often win.
So yes, I completely understand that they are sick of explaining how to play the game while playing it (which is quite a feat) every single game. ArenaNet should have thought and tried to fix the LB before making that PvE patch.
If you play PvP all day in all formats, you’re gonna uninstall in no time.
My guess would be 35g or 20g.
Title says it all, I know where the Challenge Mote is supposed to be thanks to dulfy but it just isn’t here.
Please fix anet <3
Hai there,
Back in 2012, projectiles would get randomly obstructed all the time. Then they got fixed. I’m here to talk about the sad little puppy that was left out, ie Net Shot. To make a long story short, it gets “Obstructed” randomly.
I think the problem at stake here is due to the fact that when your opponent move while you fire a projectile, the game calculates a trajectory for that projectile. If your opponent stop moving or changes direction, you might then get “Obstructed” because the trajectory proves to be ineffective (I think the 2012 problem was about the same thing). Now of course, the projectile speed and the range at which you fire it matter.
This is where my little video barges in : https://www.youtube.com/watch?v=zd9yPQ1xRe0
It’s in 6 parts :
1) My opponent strafes quickly while I fire my rifle auto-attack (AA)
->everything lands
2) Quick strafing while I use Net Shot 5 times
->1 success out of 5 attempts
3) Slower strafing that is much more likely to happen in actual PvP
->1 success out of 5 attempts
4) my guardian friend AAs me with scepter while I strafe quickly
->almost everything gets obstructed
5) my thief friend AAs me with shortbow while I strafe quickly
->almost everything gets obstructed
6) my thief friend AAs me with shortbow while I strafe slowly
-> quite a few of the hits land, I just noticed we got a few “Out of Range” though but you can still see my point, 50% of the hits get obstructed and the rest lands.
Quick strafing can’t really happen in PvP because you need to move around, the point of 1), 2), 4)and 5) is to show you that the projectile reaching his target depends highly on the projectile speed. Indeed, all the Hip Shots land while any slower projectile fails to reach the target most of the time.
Now 3) and 6) are more interesting because people strafing then changing direction or just not moving anymore are much more likely to happen in PvP. And the video is quite compelling there, Net Shot fails almost every time while the shortbow AA is much more reliable simply because it is quicker. Not a whole lot quicker, mind you, but a bit.
I’m not claiming this is all there is to Net Shot getting obstructed all the time because it just gets randomly obstructed even on targets you just cc-d with Overcharged Shot, but it should be a start.
I also would like to mention that I understand the need for Net Shot to be relatively slow because it is strong and needs to be dodgeable, so how about you make it a tad quicker and in exchange increase its CD? You could also give it a cast animation and make it much quicker, like pin down.
I would love to get a little red around here :>
While I’m at it, I’d like to thank Salty Pepe for the recording and Xephania Pureheart for participating.
(edited by Uhtameit.2413)
Well I just don´t want every r55 spamming the dragon. Simple as that.
As for the op proposal, it´s good, but r55 should never be dragon, rather 70
Dear sir, you are getting rather annoying.
Ostrich Eggs might have a big ego, but at least his complaint makes sense : he’s not getting as many chests as the r55 and he’s had chests filled with poor rewards instead.
You, on the other hand, just seem want the rewards to be solely for the r70s while you don’t even try to offer constructive solutions. Guess what : no one cares what you specifically want. If people offer solutions so that the r70 aren’t somehow harmed by the rank changes, maybe Anet will listen and use those ideas. Complaining like you do doesn’t help anyone and is starting to be particularly annoying.
Another good idea, thank you OP.
25 stacks mmmh. Imma go with no.
The game has been out for two years, most PvP players have left and nearly all the competitive players have left. There is no esports scene.
I can tell you’ve never played the class before. Go make a guardian right now and tell me how many players you hit with the scepter at a range farther than 400. Not so pro tip: strafing two steps back and forth against a scepter Guardian will make every orb miss.
Pretty sure it’s still okay around 600, which is ranged, your point is invalid. Same for torch that actually has 1200 range on the 4th skill.
Did you not read the other posts in this thread? Teleport… then what?
We’re talking about things that stability doesn’t affect, i.e. cripple and chill.
How about some l2p? like, casting immobilize (or GS cc) with your hammer then teleporting, or immobilizing with scepter, changing weapons and using a gap closer? as for the hammer, you could even use the trait to chill on crit to ensure the immobilize was just the start. Hell, even hydromancy was introduced for that kind of situation if you want more soft cc and no you don’t NEED to use it but it would give yet another soft which you so desire.Dps guardian is perfectly fine without : you can’t have a class that has quite a few gap closers + decent ranged damage, very good offensive and defensive abilities and then the ability to snare the opponents? if you want perma cc your ennemy while being unkillable, I suggest you play hambow. If you want an example of a close range class that has only 3 soft cc :
http://wiki.guildwars2.com/wiki/Frozen_Burst
http://wiki.guildwars2.com/wiki/Ring_of_Earth
http://wiki.guildwars2.com/wiki/Magnetic_Grasp
On the other hand, main hand dagger ele can do nothing without being close range (unlike guardian with scepter, focus, torch), and it certainly cannot put out the same damage as a dps guardian, or it will lose all survivability (yep, blind, retaliation and blocks increase your survivability by quite a lot).
Scepter is somewhat ranged and I doubt anyone’s gonna kite you for something farther than 600 otherwhise it’s another L2P issue, sword too has a 600 range on the third skill aaaaand again focus is somewhat ranged too (it has its uses, even ranged, that is). In any case, almost all classes have to come close to truly burst so even if you’re teribad you will have opportunies to burst and use your thousand blocks to nullify your opponent’s burst.
How I read your complaint is : “Please buff guardian because I suck at it and I want it to be even easier to play”. If you want to experience what that would like, hambow warriors and a very good example.
(edited by Uhtameit.2413)