Showing Posts For UndeadRufus.6832:
If there’s nothing to do, nothing new, I got everything I want, pvp/WvW is unbalanced, my story is complete, fractles/dungeons are stale, world completion is “been there done that” collecting spoons? No thanks. Crafting is done, legendaries are for the birds, there’s literally nothing else to do that intrest me.
So why do I keep coming back? Why are so many players who have done literally everything, keep playing? Why are you still playing? What is this Guild Wars attraction that won’t let go even when there’s nothing left?
Point of this post is, I can’t figure out why I’m still spending hours playing this game.
I don’t do anything.
I stayed with the game through thick and thin, from beta up until NPE, because it was really fun and the best thing going MMO-wise, even at its worst. As of the NPE, I’m not playing anymore, despite having dropped money for a new char slot mere days before the patch, and I really feel no compulsion to log in except to see if anything has changed. So far, nope, so I’m left to suspect things are now “working as intended,” and they’re still crap. Leveling new characters was my favorite part of the game, and that experience is gone.
A lot of ethical quandaries throughout the GW2 game world are handled rather flippantly. I don’t think this is always some deliberate attempt to be edgy or gray. Rather, I think there’s just a lot of dull, and sometimes careless, writing. To be fair, the fact that most of it seems tailored for a YA audience limits the extent to which—or at least the means by which—sapient depravity can be explored. The Witcher universe this is not.
The renown heart in question at least provides alternatives to brutality, unlike some other points in the game.
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Apparently you read my post completely wrong. I’m not diminishing anything.
Everything you just wrote is precisely in line with my previous post. That you would somehow find a way to characterize this as “completely wrong” and “misinterpreted” (by way of bald assertion, no less), is puzzling.
I’m saying people are angry because they’re angry. That’s a fact.
No, that’s a claim.
They’re angry. I’m saying that the reaction might have been stronger, because they’re angry about so much.
So they’re actually angry because ANet has done a bunch of stuff that has angered them.
Nothing I said could possibly be taken to meant that people aren’t angry about this particularly patch.
I didn’t say that.
But this anger has, for many people been brewing for a while. That’s all I’m saying.
Probably true, hence the last point in my previous post.
I didn’t poo-poo anything.
I don’t think you meant to.
You think everything I say is pro Anet, so you assume that my statement is pro Anet, but it’s not.
You seem to have been on this forum for as long as I can remember, and nearly everything thing you say is indeed pro-ANet, so that isn’t much of a stretch.
I think you simply misinterpreted my post in the first place.
I think you misinterpreted my interpretation.
My little nephew is waiting to shoot geth. Toodles.
I’m not going to argue about a basic truth. If you’re already angry and something gets you angry again, you react more strongly. This is like normal human emotion. If you’re not already angry and something makes you angry, you’re still angry. But things have a way of building up. Reactions get stronger. If you don’t agree with it, fine, we can agree to disagree. But I don’t think this is unreasonable at all. And I don’t know many who would actually disagree with this.
Basic truth? A basic trend, maybe, but even this is only going to apply along the median of people who have actually been stewing all this time, patch after patch. I’m absolutely livid about the 9/9 “Feature Pack,” to the point of nearly uninstalling an ArenaNet product for only the second time in 7+ years. Yet since April I’ve been largely content with GW2, and reached my current state of dissatisfaction pretty much on its own merits.
You can’t reasonably sit there and acknowledge that people are mad about a bunch of specific stuff, and then pooh-pooh their concerns by saying that they’re just “angry because they’re angry.” That isn’t accurate. You know it isn’t accurate, because you just listed the reasons. Maybe they’re overreacting, or maybe you’re just dismissing criticism, or maybe some of both. Even if overreaction is in the cards here, the fact that so many dubious changes have occurred to create this suspicious, chronically-malcontent atmosphere—well, it’s symptomatic of something besides whiny players, and it should bother anyone who cares about the game.
I’m saying that if this was the only thing, the reaction would have been less. That’s all. It’s NORMAL to have an over-reaction if you’re reacting to more than one thing. The changes here were a bit annoying but didn’t deserve the kind of reception it got. Not by a long shot. But when you add in all the other stuff, it explains the reaction.
That’s human nature.
I guarantee you that if the other stuff hadn’t happened, this reaction wouldn’t have been as bad as it was. I’m not even sure what there is to argue about here.
I don’t accept your guarantee. But regardless, you’ve still basically a constructed a self-detonating proposition. People aren’t angry because they’re angry. They’re angry because crap has been happening, apparently a lot of crap, and ArenaNet has done little to nothing to address it. Maybe there’s been overreaction to current events because of this (I don’t think so—current events have been quite disappointing), but that’s not quite the same animal.
It’s not just this patch, mate. That’s the thing. People don’t segregate out their annoyances into this is annoying and this is not. What you’re really seeing here is people annoyed by the game as a whole.
While a lot of people like the megaserver, a whole lot of people are still mad about it. The trait changes were largely not accepted and most of that hasn’t been fixed, and now this is added on top of it. This came on the heals of interviews that said SAB is on the back burner along with dungeons. People are angry because they’re angry. The new patch is just a focus for their anger.
I don’t think it’s necessarily fair that that happens, and that a pretty good patch is impugned to the degree it was, but who ever said life was fair? It’s what happens.
Someone said in another thread (don’t remember who) that if Anet had a big content release, no one would even be talking about this. People who have done mostly everything they want to do want more content.
Wait a minute. So you have this list of specific things that some players have been upset over, and you directly acknowledge that these complaints have been ignored in part or whole, and that this trend has been piling up for some time. Yet you still sit there and dismissively say that people are just “angry because they’re angry,” like it’s some social dysfunction. What?
Why aren’t skill challenges visible at level 1? Nonsensical, and I think locking any F skill is absolutely pointless, but at least the alt-hate has been substantially somewhat lessened by these concessions.
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Yes it is a matter of perception.
And that’s all that matters.
After about level 7 or 8 I felt it getting slow myself. I know however that is not due to the level gate but my impatient attitude of moving along with the story. I wish there was more story so we could unlock a chapter every 5 levels.
It has everything to do with anti-alt level-gating, removed content and a generally poor, restrictive, insulting, hand-holding approach to the early game.
I keep on seeing people recommend. “Well why don’t you add a expanded tutorial instance.” When the answer is fairly simple. They don’t want to front-load the player with information.
It ain’t that much information, dude/lady. I’m a pretty well-read guy, but I’m average at best as a gamer, and I found GW2 fairly straightforward and simple even in the mess of beta.
Do I agree with everything they have implemented. No. I personally think that weapon skill unlocked should be done as you use them. This I find taught the profession more then just unlocking a skill. The current method only teaches one of many weapons for a given profession.
So we agree on one thing at least. My last straw with this sordid update was when I swapped over to my new mesmer and found the pistol I equipped last time suddenly locked and unusable.
They implemented the system to make leveling a reward. This is good. However the first 5 levels go by so fast I don’t think they need that many rewards.
I have yet to feel “rewarded” by any of this—quite the opposite, actually, especially when you get stuff you aren’t even allowed to use yet, because “Offhand use requires level 7.”
The system is needed. Don’t throw the baby out with the bathwater.
Maybe a system, but not this one.
As the game evolved did it get easier for alts? Yes. Skill scrolls is one item that made it easier. Was it possible to bypass this “gate” yes it is. However for the majority of players I would say that you are unlocking the same things at the same rate now as you were before.
Except you really aren’t. At least I’m not. Even if I am moving at the same rate and this is just a matter of perception, it’s still indicative of a poorly-implemented change that has made the game grindy, dull and dumb, and has been forced on people in lieu of the one of the game’s most highly-praised systems. Even if we could find a point of agreement that something needed to change in the early game, the way it has happened is stupendously awful and anti-player. An effective tutorial in the opening sequence, ala GW Nightfall, could have bypassed nearly all of these alleged problems, if the average gamer is half as inept as ArenatNet seems to believe.
The larger issue here is that early levels should not be so empty and mind-numbing as to make me want to skip them, yet the NPE has made this issue even more pronounced than it was.
Most of the items that you likely consider “the worst aspects” were actually gated before it was just a lot less obvious. Also you should be able to unlock them close to about the same speed as you unlocked them on your first character.
That’s an interesting claim, since the actual in-game experience has been anything but, and boring. Anti-alt level-gating is just one problem, at any rate.
It seems pretty obvious from this and other threads that the worst aspects of the NPE are here to stay, and all of ANet’s “communicating with you” stuff is posturing at best, deceptive at worst.
I really regret buying that char slot a month or so ago. I specifically waited for this update to use the character, expecting something new and interesting. Now I have a low-level mesmer that will collect dust, not to mention a roster of other alts that I simply have no interest in playing anymore.
It’s obviously Planet X. The Durmond Priory have been conspiring to hide it with chemtrails and false flag dragon attacks.
Just give me an option to turn off other players’ commander tags. I usually play solo or in small groups, and I don’t need or want them.
SilviaOne thing I will never understand EVER is why people feel so stressed, angered and aggressive towards anyone tagging up…don’t get me wrong, I tag up only when I must and extremely rarely, but personally, I don’t really see a problem if there are even 200000 tags around me. -except in WvW-
Thus, I can’t help but think that the hate comes from jealousy.
Why are you so stressed and angered about people being stressed and angered over others “tagging up?” I really don’t see a problem with me not seeing your commander tag, as it doesn’t affect you in any way, whereas your clutter gets automatically displayed on my screen, and I don’t get a choice.
Very few big companies will give you a swift response because they’re not free too. Meetings have to be held. Things have to be figured out.
I think a lot of players have already figured out that they don’t like some of the changes — to the point of “taking over the forum,” to borrow your words. So surely ArenaNet has figured that out, whether the underlying specifics of the problem(s) are known or not.
They still don’t know where the bug us. It works find in China, so why does it not work here.
It even probably works on the test server.
Anyone with programming experience will tell you that sometimes, even if you have something working perfectly, soon as you move it to the live server it can behave in unexpected ways.
I write code and have done so for a living at various points in life, so I don’t need a condescending crash course in the finer points of development, well intended as it may be. Crap happens, yes. That doesn’t necessarily absolve the shoveler of said crap, but as I noted earlier, I can get over a bug swarm if it’s fixed.
Is the Chinese game level-gated? I don’t know. If it is, then the bulk of these complaints are not really about bugs, but about ArenaNet’s decision-making.
Regardless of this, asking players to shut up about their problems just reinforces their sense of annoyance, even if you think the complaints are largely insipid.
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It happens fairly often though, sometimes with less provocation than we have now. The ascended weapons thing took over the forum and Anet didn’t change it. I didn’t like ascended weapons either.
Flooding the forums with this kind of complaint so soon after a patch has consequences for the entire game.
As it should. That’s kind of the point. I guess people would vent anyway, but I think most people would like some acknowledgment that things are screwed up severely, and will be fixed soon.
Some people who post here are genuinely concerned about the game. Some have a bone to pick, no longer play the game and just want to see the game do badly. That’s human nature. Every one of these hot button issues is exacerbated by these people and it becomes a mob instead of an intelligent discussion. Emotion rules instead of logical.
Unavoidable, even as I wish otherwise. The flip-side of this is that, if you do something that riles up the customer base so much that they descend with torches and pitchforks, the inkling in a rational mind might be that something somewhere went very wrong. Even if not everybody makes a logical argument, you still did something to make them mad, and they’re still customers.
[…skipping over points for brevity…]
If most of the complaints were just a bug, then Anet has taken a huge hit with people leaving, people uninstalling, people not buying gems or telling their friends, all for something that may (or may not) just be a bug.
And if it is a bug, the forums have done Anet a disservice and it hurts everyone.
And yeah, bugs suck. But I’d like to see what the patch is supposed to be and give it some time before I take out a pitchfork.
I mean, the pointer thing that is bugged here works fine in China. It’s obviously a bug.
ArenaNet is well aware of this fact. So why would they push out a patch that is so severely bugged (if it is, in fact, bugged)? The bottom line is that they either 1) did this on purpose and people are justifiably throwing in the towel, or they 2) released a shoddy, broken patch, in which case it’s still hard to defend them.
If the horrid level-gating has been misapplied, ArenaNet personnel have certainly been quite slow in clarifying this to all the veteran players with alts, who have had the rug jerked out from under them. You’d think a forum being “taken over” would warrant a swift, soothing response or two, no? These complaints aren’t just limited to this forum, mind you. They’re all throughout game and other sites as well.
Sure you can complain. But why take over the entire forums for the same complaint over and over?
If I were a decision-maker at ArenaNet, and I saw my game’s forum being “taken over” by negative feedback about a patch, and I had the slightest bit of concern for player opinions, I would at least consider the possibility that the complaints in question warrant some attention. Maybe that’s just me….
In GW1, new characters entered the game with the ability to choose whether to go through a tutorial mode or to skip it while in a mission instance. I think this could be reworked for GW2’s benefit. After all, we have a starting instance, but it doesn’t actually teach you anything. It could be used to teach the basics of battle and death and downing and skills just like it did in GW1. Maybe even introducing merchant types could work within the instance. Rather than the current new system of teaching new players how to play, I felt I learnt so much about GW1’s system in so short a time because of how it was presented. explanations with actions. Literal hand-holding as opposed to artificially extended unlocks that don’t really serve to put learning into practice.
I agree. The introductory instances are, for all intents and purposes, underwhelming to useless. Everything ArenaNet has now stretched across however many dozens of levels could have been worked into brief tutorial sequences with no more effort than they likely expended on this abominable feature pack.
I absolutely despise the leveling changes.
/2 cents
ANet can’t allow you to disable them. The 35-year-old kiddies paid good coin to be one of the cool kids, and knowing that not everyone can see how cool they are would be infringing on their “right” to enjoy the feeling.
The commander tag is a good idea whose implementation wasn’t thought out over the long term (something that can probably be said about a lot of the game’s features), and now it’s too late. Allowing us to disable them after people have paid their 100g (and eventually 300g) to show off their tag would be a headache ANet surely doesn’t want to deal with, although I’d be happy to be proven wrong.
Welcome to Skittle Wars.
Hey, no need to slam the 35-year-olds.
But yes, commander tags are out of control. There have been between a handful to a dozen coming and going in Snowden Drifts for the last hour. And now they’re in rainbow colors. By the gods, make it stop.
I think ANet should take the account names of everyone that says to use a WP and not rez the dead and block their ability to be rezzed for a full month of PvE/WvWvW play time (720 hours) along with banning them from the TP during that month and freezing their wealth.
They’d be allowed to only use what coin they can generate through playing events and loot drops sold to merchants. Any coin that is sent to the accounts from other players, personal farm accounts, or converting gems to coin will be frozen with the wealth.
Make them eat their own words and realize that the 99% can’t afford to WP ALL the time because of the selfish 1%. Bring them to our level and remind them where they started before they became the 1%.
FYI, the Elementalist has a glyph that when attuned to Earth will resurrect 3 players/NPCs from the DEAD state. Best part, it is NOT an elite skill.
I probably agree with your underlying sentiment, and I’ve been known to leave toons dead for weeks to avoid waypointing, but I think you’re overstating things a bit. Once you’ve got a character of sufficient level (mainly for equipment/trait reasons) to do most of these sordid Living World zerg events, money shouldn’t be that much of an obstacle, even if you’re just counting rewards and drops. This isn’t a matter of 1% versus everybody else, and we don’t need an Occupy Black Lion movement.
This is a non-answer. “Because they are world events” establishes nothing.
It establishes that it is not an event which I should reasonably expect to be completed only via large guilds “taking the reins” and guiding the unwashed masses to victory. That isn’t what I paid for, but apparently it’s what you think everybody should accept.
…requires a high level of organization to complete it.
When it should not, as the near-total failure rate seems to suggest so far.
People complained for months about the renown heart system. About dynamic events. About everything. About how open world PvE didn’t create a communal atmosphere. That the second events end, everyone goes separate directions no closer bonded to each other.
And even more people stood up for those systems, because those of us who followed the game, pre-purchased and participated in betas — we knew exactly what to expect. And ArenaNet kinda-sorta delivered, or was at least positioned to. Unfortunately, a lot of people came into GW2 expecting WoW2, and that wasn’t reasonable. This beast is a wee bit different.
They now finally introduce an event that pulls guilds of the same server together and asks them to work together, and you prefer that they nerf it?
It doesn’t really do that, especially not in any substantial fashion, and yes.
You prefer that people don’t have to directly communicate with each other?
If by “directly communicate” you mean conduct raid-like operations with mega-guilds over VOIP, yes.
You would rather that “hard” content only take place behind gated instances
No, and I never said or implied that. I said the content requiring raid-like organization and VOIP be restricted to instances. I’m fine with hard content, but I guess that depends on what you mean by “hard.” I would be fine with Tequatl if a competent PUG had a chance in the Underworld of defeating him, but you yourself have more or less acknowledged that this is probably not going to work very often.
while on the same token attacking those that defend ArenaNet’s design choices here as “elitist?”
I don’t think I’ve once referred to someone as “elitist” for defending the boss event. I play the elitism card on those defenders who attack/insult other players with some variant of “L2P,” or accuse players of wanting to face-roll the event, which is exactly what you and many others have done both on this forum and in the game. It is by far the most unpleasant experience I have had in the game to date for this reason alone, not even including my actual complaints about Tequatl.
Because I actually believe in the ability of the average player and think most servers should be able to defeat Tequatl once they drop barriers and start working together?
Apparently not, since you equate any complaint about the difficulty to wanting to face-roll the boss. Nobody has said that—people have in fact gone out of their way to insist this isn’t the case—yet the myth persists.
Sorry, that just doesn’t resonate with me. And I really hope it doesn’t resonate with ArenaNet either, because I think they would rather see what is going on in SoR, Deso, and BG and hope other servers get the idea. And this is the direction I hope Guild Wars 2 continues to head towards.
If ArenaNet wants my future business, and maybe that of a lot of people, they’d better at least think it over.
I really hope they do not cave under the pressure of your own impatience because you outright refuse to use VOIP clients to complete what is perhaps the most entertaining open world content they’ve ever released.
Oh, so it’s “impatience” now, eh? Sorry, but I don’t find misery, elitism, ballooning wp/repair costs, third-party communication solutions, and gross imbalance to be all that entertaining.
My own final thoughts on the matter. Feel free to tear it apart quote by quote if you like.
Your permission -> not required.
Why should world events be different?
Because they are world events.
[EG], [CDS], and [GSCH] came together last night and downed him as a server. It was probably the most fun I had playing PvE in this game since day one, and it really pulled the community of the server together. I’m sorry your server is not as organized as Sanctum of Rall, Blackgate, or Desolation, but I do hope at some point one or two guilds on your server do step up and take the reins. There is a lot of film out there now with multiple methods to defeating him.
An open PvE event shouldn’t need a guild or a cabal of guilds to “take the reins.” That’s kinda the whole point.
No,
Yes, that’s exactly what you did.
I just refuse to believe that ArenaNet should balance content on the basis that players refuse to actually coordinate their efforts.
I shouldn’t have to in open world. If you want to VOIP, take it to an instance and have fun.
If most servers cannot defeat Tequatl even with VOIP software and doing their best to defeat Tequatl, then yes—it should be rebalanced.
If ArenaNet has marketed their game as a cooperative experience requiring guilds and massive VOIP coordination, that would be fine. I would not play the game, but it would be fine. That isn’t the game I bought, however.
But the fight should not be rebalanced solely because you refuse to use VOIP clients or band together as a server.
Yes, it should. It’s also not so much a matter of refusal, but the simple practical unlikelihood of random PUGs being able to achieve that, let alone level ~65 players in the area for the first time even being equipped for it. The balance of that event right now is awful.
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It was meant for the majority that post about how hard it is, and it’s clear that they don’t think of a solution because they complain an hour after the update and expect easy kill on first day.
Nobody said that, at least not that I’ve seen. The majority complaints about this ridiculous event are completely justified.
I agree that needing VOIP is kind of dumb, but it’s what Anet wants, to bring the community together.
Unless I’ve missed something, ArenaNet never said they wanted people using third-party VOIP to play their game. That would be insane. This one event just so happens to be so poorly thought out, that resorting to highly-organized, raid-style runs with exotic equipment is about the only way to succeed — in a level 65 zone, mind you.
And so what if people threaten to leave.
Them leaving wasn’t my point. The event being frustrating, divisive and causing people to fight — that was my point.
At that point you can just guest to a lower populated server where people are actually willing to cooperate because they are used to working with what they got.
I don’t want to play on another server, and I shouldn’t have to.
The problem big servers have is zerg roll mentality people, the problem small servers have is no people. So if the “non zerg mentality people” from the larger servers came to work with the lower pop servers, then it would not only bring the community together from across servers, but also increase the chances of success.
The fact that any of that is even proposed serves as further evidence that the event is too difficult for its own good.
I’m just pointing out the reasons why Anet made it like this and why it should stay.
I don’t think your reasons are very good. And as I said before, if you have accurately conveyed ArenaNet’s intentions, then they have failed miserably, at least for most players at this time.
Defeating a dragon should be an awesome and amazing achievement, which is how it is now, not some face roll like EVERYTHING else in GW2.
Elitist posturing.
This is what makes those servers that killed it different from the others, a server that enjoys working with one-another and cooperates with each other, as a whole.
You mean that less-than-a-handful of servers, one of which used people from BG to complete the event, collectively constituting less than 1% of attempts (thin air estimate). Yeah.
P.S. I can see your point of view.
I don’t think you do, because you keep talking about some wonderful realm where massive PUGs routinely operate in perfect harmony, sing Kum Bah Ya, and overcome long odds on the path to victory. That doesn’t reflect the world I live in, and I’d wager that it doesn’t reflect yours. What you describe has its place, and it is not in a level ~65 open zone.
Why the resistance? What’s wrong with creating open world content that actually requires organization? Raidcall is free, and you can fit hundreds of users into a single channel.
Had Guild Wars 2 been billed as something that necessitated third-party in-game communication to be effective, I wouldn’t mind. Tequatl-ish content belongs in an instance, or needs to be constructed far better than this event, such that players can organize sufficiently in-game. I do not use VOIP, and I will not.
I don’t have any issues with them increasing the timer, but it shouldn’t be on the basis that servers refuse to band together and cooperate because they think Guild Wars 2 should continue churning out trivial content that requires zero organization. That is simply catering to communal failure and the refusal to adapt.
And here we have yet another incarnation of the “You Just Wanna Face-Roll” argument. Yawn, sigh, etc.
I haven’t killed Teq yet, but i enjoy the difficulty of the fight, and Anet made the fight like this so it can bring the server closer together, and they clearly state it multiple times in interviews they have with Matt Visual, content that encourages the community to work together.
If so, then it’s a colossal failure. I’ve seen more frustration and fights between players over Tequatl than just about anything else I can recall over the past year. Expecting PUGs to “work together” on the scale needed for this event is just absurd.
So the PUG excuse is almost invalid,
Is is reality.
the only thing stopping people from really beating it is those who refuse to cooperate and work with everyone else, at the point people should start taking initiative and forming large groups of people willing to work together via Voice Com, and kill it.
One should not need VOIP to deal with open-world PUG content. Even groups that have done this still have a high failure rate (near 100%).
The manpower investment is virtually unsustainable, so this event would be unlikely to keep players’ interest even if it weren’t so unbalanced. It was very poorly thought out by ArenaNet.
But instead people post on forum about how hard it is and how pugs don’t do anything.
Those people bought the game, same as you. You don’t have to read their complaints, but clearly you thought enough of it all to start your own thread.
The boss doesn’t scale, so having a cooperative group of people gathered by someone (this is where the initiative comes in) to kill him is what Anet intended, which ties back to bringing the community together.
Except it doesn’t. If anything, my overall view of my server has taken a serious hit as a result of this event. Things were straight-up nasty last night. A few threatened to to leave for other servers, and I frankly hope they did. Tequatl is not a unifying force where everybody pitches in to defeat evil. It’s annoying and divisive. People who can only “rofl” and insult other players are part of the problem.
Doing that would easily solve the PUG problem, but only few servers have done that.
Lots of groups have tried to organize over Mumble and other services. Most have still failed.
Maybe people need to do some more thinking and less crying. Tyty
Accusing your opposition of not thinking is just poor form, perhaps even worse than your “argumentum ad rofl” in the OP.
seems to be balanced for full-exotic geared lvl80s
While I agree that the cooperation demanded by this event is a pipe dream for most PUGs, I think this is at least equally to blame. I saw someone yesterday comment that Tequatl now makes Zhaitan look like a lowly common Son of Svanir.
And yes, i know people will say the old “omg but pug no listen and with pug cant do, pls nerf”. I see this all the time rofl. Killing Teq is an awesome achievement, but everyone killing Teq is going be as cool as finishing one of your daily objectives.
You can “argumentum ad rofl” till you’re blue in the face (fingers?), but the simple fact of the matter is that Tequatl is currently open-world content. It’s a PUG nightmare. If you want to reserve the content for little bands of elites/elitists who live to tell everyone else how great they are, then it should be in an instance. Then you can Tequatl yourself pink over your greatness without the open PvE environment suffering for it. Otherwise, some rebalancing (likely in the form of -gasp- nerfs) is sorely needed in this event.
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1. That is way too long and would make the content trivial.
Thirty minutes is too long. A five-minute increase would be substantially more fair, especially in the absence of a health nerf. Ideally, I’d rather see objectives and no timer at all.
2. You’re not supposed to dodge it. There are multiple methods to deal with it, the main one being destroy the fingers immediately while having turrets cleanse if you fail to.
You merely speak to the degree of coordination required to complete this event, which is simply not going to happen with most PUGs in the open world. The poison is absurd, and the turrets fail to do their job more often than not, due either to trolls/AFKers occupying them or defenders getting overrun by outrageously massive mobs of undead veterans and champions. The difficulty needs to be reined in a bit.
3. I almost never see bone wall. I think I have seen it twice, and I have done this a lot.
I’ve seen multiple bone walls every time I’ve done it, so it seems we’re at an impasse.
4. I think ANet will eventually nerf him, and that the nerf will be a health decrease. Why? Because gamers today don’t want content that actually means something to beat. They just want to be able to beat it for a temporary and mostly false sense of accomplishment or completion. I just hope they release more content after the nerf that is as hard as this for the first few weeks of its release.
Here you merely insult the players who are clearly dissatisfied with this event update, by projecting a motivation onto them that I have yet to see anyone actually express. The OP here certainly didn’t claim anything of the sort.
It’s what a commander would do. Commanders are leaders, helpful, experienced, and know what they’re doing when it comes to GW2.
Commanders are just players who paid to have a little blue “look at me” icon show up over their heads. It has nothing to do with displaying leadership, helpfulness, experience or competence.
This would help.
I think it would take GW2 trolling to a whole new level.
Even if commanders somehow magically possessed all the traits you attribute to them, I still don’t want any players granted the power to rule over others in the manner described, based solely on their ability to cough up gold or earn an achievement. That’s a cure worse than the disease. Think what you will, but such authority will ultimately boil down not only to kicking “trolls” out of turrets, but kicking anyone out that a given commander does not want there.
Ideally, the entire event needs to be reworked so it is simply less susceptible to turret trolling, but what makes sense and what gets done sometimes seem to lie at opposite ends of ArenaNet’s spectrum.
Just give the update a little time, and I’m sure people will start listening to commanders around and the group of clueless players aimlessly running around Tequatl and dying would go away. Tequatl wouldn’t be as “impossible” as you guys deem it to be then.
Oh, sure, because a handful of self-appointed, self-important “commanders” running around, shouting contradictory orders at everyone on the map, is such a great way to coordinate a massive boss fight.
Just don’t understand how majority of the players are so negative towards this update…
It’s a laggy, annoying and generally terrible implementation of a world boss, and the influx of elitist players thinking everyone should obey them makes the experience even worse. That’s why.
I think the idea of solo content in a massively multiplayer online game is ridiculous. I am 100% in favor of group content, or even forced grouping to progress as it builds upon the community that is necessary for an MMO. Solo content creates an every man for himself attitude that does not belong in a game like this.
I’m glad you’ve so conclusively determined how everyone else should be playing.
this game is not for every one. but id rather have 10-14 skills (im an engineer i have f1-f4 skills) then have 40-50 skills covering half my screen like in aion or wow or rift etc.
That is certainly not what the OP is advocating as an alternative. Have you played the original Guild Wars?
these low ammount of skills also lead to a nice smooth and clean UI and no cluttering of skills which alot of the time areonly used for 1 time in a fight due to loong cooldowns.
More skills != UI clutter.
nothing stop you from forming a large guild to get the merit. (if you really want to argue that way since you said nothing stoping me to form a small guild).
I don’t want a large guild, and I didn’t say you had to form a small guild. I said you could form your own guild, size notwithstanding, and your “guild resources” “problem” goes away if you so choose. That really seemed to be your main problem anyway, what with you categorically stating that you would leave your guild if an officer used it for personal transport. You just don’t like someone else being in control, or at least that’s how it looks. Two solutions are obvious: don’t be in a guild, or form your own.
i don’t know why we are arguing about guild vault transport. it’s just a quite useless feature.
For such a “useless feature,” we (my guild) sure found it useful.
Maybe you should try to care about guild influence more, there’s so much more things guild influence is good for.
Depends entirely on what you value in the game. Primarily doing PvE, vault transport was important. Losing it doesn’t break the game or anything, but it makes things substantially less convenient sometimes.
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I’m in a large guild. And if any officer build vault transport for personal use, I’ll leave the guild.
Okay….
The reality is “almost” no one actually use vault transport if you are in a large guild.
And you base this claim on . . . what? I mean, if you’re going to use an opener like “in reality,” then I’ll assume you can demonstrate how that is actually the case. Even then I’m not sure it would matter, but anyway….
The only reason you were able to use vault transport because you are in a small guild and don’t need to look at the other 499 people in the face to use vault transport for personal use.
Again, based on what? How do you know that?
If you are in a small guild, you’ll be able to more controll of the guild resource. If you are in a large guild, you actually need to be responsible for the guild resources.
That’s probably true, depending on the specific situation and your status therein. So what?
Do you think a large guild even build guild transport?
I don’t know. I’m not in a large guild. So what?
Even if they did, how many people is able to use it? 1 or 2 people out of the 500 people?
Based on what? And so what? Even if we assume vault access would likely be restricted to officers or what have you, why is that a problem? Nothing is stopping you from forming your own guild if you’re dissatisfied with your current role.
You seem to have a wide variety of assertions, but little in the way of relevant commentary. My guild built and used guild vault transport. Now we can’t, and I’m somewhat upset about this. I’m not clear on how you not using it, or feeling underprivileged, has anything to do with that.
So I think people should stop making it a small vs large guild thing.
The people getting hit is really the one using guild bank as a personal bank.
I’m in a small guild, and we can no longer build vault transport. You were saying?
And we are allowed to have different opinions. It’s amazing this thing called freedom that you want to take away from me because my opinion is different and you don’t like it.
What on Tyria are you talking about? I don’t think your opinion is particularly sound, and I have provided my reasons. That’s all, dude. Nobody is trying to oppress you.
I do doubt it will happen. The devs like to over promise and under deliver.
Doubting is your prerogative.
ArenaNet has done some dumb things, but they haven’t “under-delivered” on anything content-wise, especially relative to other games in this genre.
What is wrong with me doubting it will happen?
Apart from being just a smidgen unreasonable and dismissive of previous examples of this sort of thing (i.e. player housing in other games), I suppose nothing.
Your quote proves that it will?
Of course not. However, I do think, based on that quote and other examples we can point to, that the features in question will most likely appear eventually.
I’m not. If you go back to the beginning I was attacked by Vayne as usual for saying that I doubt Player housing will happen any time soon because they haven’t even added guild halls yet.
Actually, what you said was: “I doubt it will happen.”
When provided with a dev quote re: that very issue, you commenced a shotgun approach with every game-related ill you could conceive.
You were not “attacked” by Vayne.
I was happy to leave it at that.
Evidently not.
Then the fanboys started their belligerent protests that was should all be patient because the game that took 6 years to develop isn’t ready yet.
No one said that, and I haven’t seen anyone being belligerent toward you. If you disagree, then I suppose you can report the offending post(s).
This has ceased to be productive, if it ever was at all.
This game is just another MMO. For all it’s ambition, it’s really falling into the same path that every MMO is falling in to.
It is indeed “another MMO,” but I disagree on the basis that GW2 has kept my attention, whereas many other games have lost me within hours or days.
In any case, I’m not even sure why you’re worried about housing and guild halls if that’s what you really think.
Oh, I thought when ANet said that people who loved GW1 would love GW2 might include their competitive PvP player base who has all but given up on the PvP in this game. Where is there any indication that they are trying to make eSport?
Are you complaining about PvP or guild halls and housing? I could have sworn this thread was about guild halls and housing….
I don’t play PvP, so I got nothing for ya on that. I did, however, put hundreds thousands of hours into GW1.
Also, weren’t we told this game was not going to be like other MMO’s? So why must everyone keep comparing it to MMO’s? I though it was supposed to be different?
How does one determine differences from other MMOs . . . without comparing it to them?
Keep blaming the players for having no patience… Lmfao.
I wasn’t blaming the abstraction “players” for anything. I was (and still am) addressing specific statements by a specific individual.
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There’s too much other stuff to do. Seriously though, this just goes back to the fact that you think it is ok to release a game in beta so a company can sell out it’s player base for their money ad I don’t think it is ok to release an unfinished game.
Get over it. I don’t care that you’re ok holdin on for years. I’m not. Neither, it seems, is the OP.
Constantly evolving and missing key features the game should have shipped with are two different things.
GW1 was more complete at launch than this pile. And according to you they had a quarter of the staff and less time.
Man, I’m hardly an ArenaNet apologist. They’ve done some horrendous, nonsensical crap with GW2, and I’ve been pretty vocal about it here, on my blog and in bug reports. Also, Guild Wars 2 had plenty of problems when it launched, and still does. I’ve got a laundry list of things that drive me nuts, from the recent vault transport change that screws small guilds, to the cluttered and distracting interface, and ArenaNet doesn’t seem to care about any of them. So yes, granted. There are problems and myriad justifiable complaints about both the game and the company’s behavior.
But jeez….
For better or worse, this is the nature of the MMO beast.
Even the most strenuous beta test is unlikely to accurately simulate a full launch. Stuff breaks, doesn’t perform as intended, and sometimes has to be shelved in lieu of better solutions. Apart from the trading post debacle and some connection issues, things really weren’t that bad for such a huge launch, especially relative to some other games I could mention. Even with release woes in the rear-view mirror, the priority given to new features, bug fixes and balance changes is almost always contentious. This is more or less a constant across the genre. It doesn’t mean a developer is incompetent or lazy or greedy, or whatever it is you seem to think.
Not only were you provided with a complete game on release, but you have also gotten a fairly substantial amount of free additional content over these eight months. As already noted above by someone else, guild halls and player housing were expressly said to be coming post-launch. That you interpreted that in relation to some time-table of your own imagining is not ArenaNet’s fault.
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My small guild can’t build vault transports anymore. We actually used them now and then. Thanks for nothing, ANet.
Most of the shouts across all races in the game seem pretty underwhelming to me. A female norn warrior shouting “For great justice!” is possibly the weakest thing ever.
I’m also annoyed by warriors incessantly announcing their adrenaline gain, even when it’s decreasing. In my opinion there is absolutely no need for adrenaline audio at all, except maybe when it’s maxed.
Boon lines like “Eat my dust!” and “I could outrun a centaur!” make me want to stab my eardrums with an icepick.
Except for picking up The Secret World after it went B2P, Guild Wars and Guild Wars 2 are the only MMO-style games I’ve ever spent money on. Both have been worth the investment so far for me. Guild Wars 2 is by no means perfect, but I think it’s the best thing going right now.
Welcome to Tyria, and I hope you stick around awhile. Hit me up in-game if you ever want to run around and beat down some mobs.
This issue has been exacerbated now that ArenaNet has placed the Super Adventure Box into the event list. I don’t care about the Super Adventure Box, just like I don’t care about the Daily. Really, ANet folks, how about giving me an option as to whether I am constantly reminded/nagged about something? Quest/event journal, anyone? Come on….
You can remove the daily box, just untick everything related to the daily that you have showing up on the UI.
Did this very early on after the change. It does not remove the “Daily” entry from the event list, and story progress and global meta-events still maximize every single time a player loads into a new zone.
If anything, the UI doesn’t have enough information.
I fully support the notion that you should be able to add anything to your UI that you so desire.
The fact that you’re wanting to feel immersed in a 3rd person game is just slightly.. yeah.
You can’t feel the full immersion simply because of the camera view, if this was an FPS, i’d agree, but 3rd person? You won’t get the same level of immersion, regardless of if you had the UI or not.
I kinda-sorta presuppose that everyone already understands this is a third-person fantasy experience, not a reality simulator. It’s a bit baffling that you would be so confused over the term “immersion” as to think I wanted to achieve some kind of minimalistic first-person escapism. Seriously, what? That’s pretty condescending, dude.
Whether you think one can or can’t attain some degree of immersion in a third-person game is not particularly relevant, anyway. The thrust of the matter for me is that the extraneous information is in my way and distracting. It’s a downright nuisance in combat when there are multiple active events, and I’m being attacked by mobs as they stand behind a wall of text. I would like to see control handed to the player regarding which events/stats/achievements he or she wishes to look at, and when.
In GW2, the only thing I’ve sprung for is an extra character slot, and even that was a back-and-forth decision over a couple of days, because I felt like not having enough slots in the base [B2P] game to try all the classes was a sour move by ArenaNet.
Generally, I find the gem store to be overpriced and uninteresting, which is more or less on par with the in-game store from the original Guild Wars. In order for me to spend additional money in Guild Wars 2, things need to be more diverse and significantly cheaper.
Snow White’s suggestion of better hair and clothes is fine. But then I look at the underwhelming existing selection of hair, clothes and skins, and I’m left to wonder why I should pay more — not really for something extra, but merely to compensate for what I perceive as a deficiency in the base game. I’m not sure I would do that unless the new content was substantial.
New weapon/armor skins — maybe if they’re cheap and, like the HoM items, can be reacquired and applied indefinitely.
I dunno. I’ve never found much value in microtransactions. Even the big sale over the last month failed to earn my business, and I was watching closely for character slots.
Its a action mmo, all action mmo have a fast paced mob respawn….
I think that is a grossly simplistic dismissal of the issue.
…I can say that, when you kill a mob on a spot, and another mob spawns there within seconds, it is intensely frustrating and feels very unrewarding.
I have recently been on the verge of rage-quit multiple times in Dredgehaunt Cliffs. The respawning dredge, particularly in a certain cave while trying to get the vista at the end of a glitchy jumping puzzle, are beyond irritating.
Earlier tonight, I cleared the dredge out of another cave, the one with the tomb harboring the veteran destroyer. Before another player and I could kill the destroyer (which took less than a minute), a veteran dredge and a handful of his buddies respawned on top of us.
This sort of thing happens everywhere, but I’ve really noticed it in Dredgehaunt these last few days. Often, you can’t really run around while fighting, because anything you’ve expended effort on dispatching is just going to pop out of the ground behind you seconds later. A tactical retreat can turn into a blundering suicide run, and this isn’t fair to a player who has already cleared the area behind him or her.
Regardless of what the default respawn is or is supposed to be, the respawn mechanics, in practice, have a pronounced negative impact on the PvE experience.
Completely agree with this.
I’ve taken to sometimes announcing that help is on the way in map chat, though with only limited effectiveness.