Showing Posts For Uzunari.1964:

Disappointment

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Posted by: Uzunari.1964

Uzunari.1964

Unless someone in the new elonian maps calls me an effendi I’ll be offende(d).

Why does raiding feel so unfriendly?

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Posted by: Uzunari.1964

Uzunari.1964

I actually think there are several things that could improve the state raids are currently in:

- Having in-game voice chat (maybe command channel → only commander could speak) would be great improvement to PUG.

- 2 difficulty settings where the harder one would unlock after finishing all bosses of the easier one or based on certain number of LI’s where each of the difficulties could be run for 13 LI’s each (would mean that higher skilled players would eventually help the lower skilled ones because of extra rewards).

- Having scaling difficulty or preparation course. I mean, fractals ain’t just the top X on the 150 AR. Either some beginner raid that explains the mechanics thoroughly or some some easy to grasp course for each raid where players can learn the mechanics.

- VERY EXPERIMENTAL! Remove linkable LI’s, make them a currency and do the same for KP’s like stuff. Let the community handle itself. Not having to proof anything would mean that there are higher chances of getting stuck with randoms but also having more aspirations to make a guild or group of players you want to experience raids with. People tend to use DPS meters anyways so if you get kicked you will have your reason there (you did poorly).

I think all above is doable and could prove some worth because having more players interested in raids would be great.

Revisiting Business Model Clarification

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Posted by: Uzunari.1964

Uzunari.1964

I don’t understand the point. Even though they stated that they will want new players to have easy access with new expansions they kind of fulfilled that promise. With that in mind newcomers might have to pay a bit more for all the expansion but on the other hand they don’t need them to play. So the direction kinda changed from the original statement but actually makes more sense to me.

Why does raiding feel so unfriendly?

in Guild Wars 2 Discussion

Posted by: Uzunari.1964

Uzunari.1964

Yeah true. Although many players don’t want to be social enough to worry about things such as “starting a guild” or “recruiting like-minded players” or “getting to know players”.

Even though it is, ultimately, the whole reason this genre exists. If not for the social aspects, other games provide far better gameplay for each specific element GW2 has. Its upside is that it provides a lot of different gameplay elements (something for everyone, basically) in a social context.

I actually don’t think that you are 100% right. This might’ve been the reason back in the days but since then a lot of things changed – nowadays this (MMO/RPGs) spot has shifted a lot and exists for different reasons (not just the social aspect) and each of them as important as the others.

Legendary armor acquisition [Time]

in Guild Wars 2: Heart of Thorns

Posted by: Uzunari.1964

Uzunari.1964

So let me translate this: You were too lazy to join a raid training group and instead preferred to lie about your experience so that you can get carried by experienced groups.

Then you were too lazy to do the raid clears over a longer timeframe and wanted it rather to have immediately, despite it being legendary tier equipment, the highest tier there is and naturally a longterm goal.

I think the new pvp and wvw legendary armors will just aswell require a certain amount of time to get (gated through wvw- or pvp-tickets), and thats just how it should be.

Well, if you want to state it that way. Either you judge me prematurely or loosely on the information that you tried to grasp from my original post. Clearly you have no idea what transferable skills mean. Since I am playing games for a great amount of my life I don’t consider LI’s as an appropriate way of measurement – not even when it comes to raiding itself, game knowledge or player skills. What I want to point out is the fact, that some people are simply better when it comes to certain problem solving, some can learn faster and some can simply play better than others. Unless you can prove otherwise I can’t help but to point out how shallow your point of view on training groups/pug and raids in overall is.

It’s an unfortunate fact of human nature that if something is “too easily” acquired, we don’t value it much. It’s impossible to balance that psychological effort for an entire community, especially since it also has to be balanced with more “tangible” costs (i.e. in-game currencies & materials).

So sure, time-gating forces us to do things for greater amounts of calendar time. However, it also slows us down and prevents us from grinding out things so quickly that we burn out & don’t get to enjoy them by the time we finish.

Now, of course, there are 1000s of people for whom this isn’t a problem. For us, ANet is being paternalistic in forcing their protection on us. Unfortunately, we have to suffer a bit so that the vast majority are able to get more satisfaction over longer periods of time.

It’s a bit like the trade-offs forced on us to reduce gold selling activities. We suffer from limits on chat, email, exchanging coin with each other all to prevent gold sellers from spamming us or laundering money.

tl;dr there are lots of good reasons for gating aspects of the legendary journey (even if we don’t like them and/or if there are some bad ones, too).

Hmm, I actually liked this explanation. Well, I suppose the game design doesn’t suit me and there’s nothing I can about it other than either swallow that fact or leave the game.

(edited by Uzunari.1964)

Legendary armor acquisition [Time]

in Guild Wars 2: Heart of Thorns

Posted by: Uzunari.1964

Uzunari.1964

If your life was too busy or u didnt have time for raids that is not Anets problem tbh. I made it by hoarding gold (not farming) and raiding for 2 hours a week. 2 hours a week is a ridiculously small time for an MMO and hoarding gold is basically not buying stuff. Some people have it, some people are on their way…u on the other hand are just whining about something that doesnt cater to ur own personnal routine, i also wish Anet fixed daily reset to match my routine regardless of everyone else but thats pure entitlement right there which makes it beyond dumb…mb next year i guess….

Hmm, how does it match anyone’s routine? I whine because there is unnecessary timegate. I clearly don’t understand why is it necessary.. Well, maybe I am just too old for this kitten

Legendary armor acquisition [Time]

in Guild Wars 2: Heart of Thorns

Posted by: Uzunari.1964

Uzunari.1964

I understand you. You don’t feel rewarded for what you do. I asked what would feel rewarding for you, for what you do. Would be an ascended piece of gear for completing DS or a Jumping puzzle? I’m curious what you think would be a reasonable reward structure. I don’t think that removing the timegate on LI is a good move. It’s perfectly reasonable at 1 per boss per week per account.

You want to feel like you accomplished or achieved something, but you want to do it now, instead of over time, specifically over weeks/months at a time. Instead of seeing the fun as the accomplishment or the achievement, you have your accomplishment/achievement tied to the item you want.
That is where you are going to keep having issues with this game, I think.

It’s like you were here to stray me off topic We clearly don’t understand each other. I said nothing about JP puzzles & how rewards should be structured as a whole. I said my opinion about locking stuff behind time gates and why It seems bad to me (and sure I am not alone).

In your second point you are absolutely correct. I have no resources need or desire to play the way the game dictates me – getting rewards only for blind loyalty other than playing it by my own rules and having fun doing so. I’d rather be acquiring reward by actual playing rather than logging into game day after day. Also no, I don’t consider having fun an achievement.. I don’t even know what the hell are you talking about. Game is supposed to be fun, frustrating from time to time and also it’s supposed to have a lot of other features. If the only thing we needed from game was having fun and consider it achievement then we would be playing pong or something. I am sorry that’s not how it works.

(edited by Uzunari.1964)

Legendary armor acquisition [Time]

in Guild Wars 2: Heart of Thorns

Posted by: Uzunari.1964

Uzunari.1964

Maybe play GW1 then, there was no timegate that I can think of (also a reason why I’ll forever love it).

Only once in game did I discuss in map chat about how timegates are basically there because the real content can’t be delivered fast enough, and to keep people playing artificially. I remember some very rude answers about it. People are actually liking timegates, for some reason.

Yes GW2 is heavily timegate related. I don’t like it either but when it comes to this specific example, they gave us more than enough time so that even if you didn’t do all raids every week you could still get 2 armors, close to 3, by the time the armors were released.

If you want to complain about timegates in this game there is much more annoying: The sunless set is the best example I have in mind. You only get one attempt/day for a ridiculously low chance of getting one of the sunless skins… and it’s a full set.

GW1 Was a great game, on the other hand I might stay with the Lineage as the graphics and mechanics seems to hold better to this day.

I agree that I personally had a lot time. But if I started right now what would be the excuse? It would take me forever let alone to get into raids..

Again I agree that there are even worse time gate examples in this game.

Things I'd rather have than mounts

in Guild Wars 2 Discussion

Posted by: Uzunari.1964

Uzunari.1964

4. Housing (Guild halls seems like something I’ll never get used to) I want my godkitten house and have possibility to invite people over, scribe my own stuff and place it within.

5. PvE/PvP locations – sized for example as the new crystal desert map a map where would be open PvP (except group/squad members for example) and would fight for PvE objectives such as bosses champions and so – would earn exp for holding something for example and so..

6. Guild Wars – I’d love to have actual guild wars implemented in any way. Would it be small battles of limited size or fullscale wholeworld pvp status when two people with war meets.

7. Subclass – having to finish some super epic quest allowing myself to progress my character even further – for example adding a new class that could be switched and farmed

Legendary armor acquisition [Time]

in Guild Wars 2: Heart of Thorns

Posted by: Uzunari.1964

Uzunari.1964

So all of those items that you received from DS, fractals, jumping puzzles, etc and then most likely either TP’d, vendored, or broken down for mats to use or sell for gold were nothing? I mean I suppose you could have just trashed all of those items, instead of one of those other options, but then that is your own fault, not the games.

Based on this post, it’s fairly obvious, to me at least, that you don’t enjoy the reward structure of this game, or that you feel that the game in general should feel more rewarding (on top of the time gate issue, but that seems more because you don’t enjoy the content and want to finish it as quickly as possible). I’m not sure how you would go about that, as, at least from my end, I feel fairly substantially rewarded in the game already. Literally everything you do makes you gold, except just standing around (I am sure there are those that make that work too, by standing at the TP).

Several times during your post you mentioned that you got “nothing”. Obviously you think you should be getting more than what you got, otherwise you wouldn’t refer to it as “nothing”. It would do you a great service, if you would share what you thought would be a fair reward structure for this game. For example, do you think you should be able to be rewarded with an ascended item just for completing a jumping puzzle?

I suppose we don’t even understand each other but let me put on kind of different statement. I love to play games – I don’t have the time to do it everytime I want so… When I want to play I want to feel rewarded for doing so earn reward. Which means if I have just sat down for 20 hours straight on the game (exaggerated example) I want to feel like I achieved something – but what do I find to be the most up the top reward? Well, usually in MMOs there are lvl caps, gear lvls, pvp and so and so… Let’s say that I want to get to the some top-ish tier of equipment in this game (ascended/legendary) If I just sit down for those 20 hours and think of getting one ascended piece of equipment. I’d do bzilions of DS runs or went to the fractals, it’s quite possible I’d have nothing for there is time gate (do you see the problem now?) there is literally no synergy witch each mode to form some final reward as well, so if I decide to work on several fronts – raid+fractal+ds run+part of the legendary weapon farm I end up with the game time wasted and in final result I still have nothing.. I am one step closer to several things but still have achieved no reward whatsoever. On the other hand If I sit down and play (even) in oldschool mmo such as Lineage and say to myself I want that piece of equipment, I will probably end up having it or drawing really close as there is no time gate but just the need to invest time.

(edited by Uzunari.1964)

Legendary armor acquisition [Time]

in Guild Wars 2: Heart of Thorns

Posted by: Uzunari.1964

Uzunari.1964

Could you please elaborate on this statement? As it stands you are implying that nothing can be obtained from casual play or “fun play”, and that is blatantly false.

Well, It really depends what do one consider fun.
For example I like jumping puzzles in this game, map exploration and overall I consider fun trying every possible activity at least few times. Just like in real life.

Then for example I like hard content which is soloable (for example I did SAB HC for each weapons and both infusions within week) best grind ever, the only time ANet did put it some grindability – 2 infusions and 2 asce weapons within a week? Holy moly!

I got my first ascended set from fractal. I was able to fill in several armors with stat infusions + AR which was a lot of grind (again time gated). So literally only true reward in this game I ever got was that ascended equipment from fractals no other activity ever brought me anything. Those few pvp matches a do a week or hour or so I spent on WvW brounght me literally nothing.. Same as finishishing story mode or all living world episodes, having all mastery points -> nothing. XX runs of DS metaevent (which I love) brought me – again nothing.. Except for the fractal and raid I was never close to anything nearly rewarding and in both cases the game was either time gated or required enthusiasm I didn’t really consider fun or casual.

As to your second point. I agree that I might not be right person for those long-term projects. On the other hand we are no more in the times of Everquest where we are waiting a week for a freaking ship. It’s just no that way anymore. Games, MMOs, everything shifted. Then again, if you say that one of the most desired things – possibility to try new builds, experiment with your character development and shift your gameplay dynamically are rewards that I earn by playing for months by someone’s else schedule. It might just not be the game for me (not just the reward)..

(edited by Uzunari.1964)

Legendary armor acquisition [Time]

in Guild Wars 2: Heart of Thorns

Posted by: Uzunari.1964

Uzunari.1964

TL:DR – Do you what you enjoy doing, and the rewards will come to you.

That’s not how it works, you either end up grinding something all over or you get nothing. Nothing comes in this game from casual play or “fun play” or those short time spans you could actually afford to grind. The usual grind that we can find in other games simply is nonexistent in gw2.

Uzunari dude, the requirements and materials for armor were released 1+ year ago so people actually know how to NOT GET STUCK ON TIMEGATES. So u can go cry somewhere else.

Well, you only prove my point. I have GW2 for the whole time (almost 5 years now).
It doesn’t matter now if my life was way too busy to play or I didn’t have the time to play in those exact intervals (13 LI’s a week). Maybe if I were able to reasonably grind or the system was setup differently. I’d have it now..

(edited by Uzunari.1964)

Legendary armor acquisition [Time]

in Guild Wars 2: Heart of Thorns

Posted by: Uzunari.1964

Uzunari.1964

Considering that Legendary items are intended to be long term goals, I don’t see the “issue”. You asked who would go through with crafting it from “0”, and everyone that currently has a set started at “0”. Most of those having to wait a year or more after completing everything, just to get the armor. It was made for those that raid actively/regularly, and for those that want a long term goal.

I started from “0” and would do it again. I am actually in the process of doing it again, I want a set for all of the main toons I raid with.

Also, what was needed for Legendary armor has been known for a long time, you could have easily had your LI by now and Provisioner tokens (arguably worse than the LI timegate).

I partially agree that it might be considered long term goal. On the other hand I don’t understand why people who have free resources at certain times and want to spend it, cannot?

There is literally nothing stopping your rather than actual time gate. You would spend the time on doing the armor anyways so why bother locking it behind something that forces you to play the game wants you instead of the way you would like to?

Then again if it is for someone who raids regularly wouldn’t 20 raids a day make you a regular?

Legendary items (armor, backpieces, weapons, etc.) are not about instant gratification. 3 Months is a paltry amount of time.

If you go for a legendary weapon all you gotta do is hit 80, get mastery which is just a matter of exp and then you can start soloing everything for the rest of the process. Then again if you want to get legendary armor you gotta have a lot more to begin with.. You can’t just jump into raid after you hit 80 and start crafting legendary armor…

Legendary armor acquisition [Time]

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Posted by: Uzunari.1964

Uzunari.1964

So, back then on the release date of Raid legendary armor I was shocked and wrote somehow disrespectful post about acquisition process of legendary armor. As it was quickly took down I assumed that I was somehow wrong or simply way too toxic over it. well, nvm now.

What I wanted to discuss is the “time gate” or rather the whole lengthy process of acquiring the legendary armor. I only have experience from raid one so if anybody wants to write down some notes regarding time consumption or required process to get pvp ones feel free to do so.

From my experience my journey started and ended without me being able to actually obtain the legendary armor. In the process I somehow deemed it not worth it. I personally disliked the skin but liked the idea of swaping stats which to this day doesn’t seem to be completely smooth as there is no profiling or something that would remove the unnecessary time waste when you actually try to change the equipment which means you might as well have the ascended equipment in the inventory anyway.

I was “easily” able to get the achievements for both precursor tiers. Well, Depends what you consider easy. I had the ascended equipment before, had decent character to start with (non meta-char , worth mentioning) and of course had the balls to go grab a code off the internet that substituted my personal LI’s with much higher number than I had as I would never be able to get into PUG otherwise (what a dumb concept). Studied each boss seconds before encounters, since I never saw them in my life before and wanted not to stand out of the group to avoid getting kicked.

To be honest. I did it and I felt good, then on the day legendary armor of release I checked the next step and got horrified. While actually having decent knowledge of the game, ascended equipment, getting into raid itself and doing the achievements means you’ve spend a lot of time in-game already I was expecting something like sh*tons of crafting. Well. I got the Time gate…

By the time I had precursors collections done I simply didn’t have enough LI’s. Number was actually way too bellow the required count to create something of it. Now if you’ve asked me by then I felt so hyped for the armor that I would just go raiding all day long each day within a weekend until I would be able to get the armor. Yeah, right?! Well, guess what? I cannot. You get your 13 LI’s within week and the game is over. you may log-in next week for another 13.. No way of purchasing them off the auction. No way of trading them for magnetite shards which I have no use for. Nope, 13 LI’s a week at best and if you have a bad week for whatever reason you can’t get the remaining ones next week. Eat it! you are gonna do it exactly the way “WE” want.

25 (LI’s a piece) * 6 (number of equipment slots) / 13 (number of LI’s you get per week) = 11,5 which means 11 weeks and day in addition (depends how fast you kill the remaining ones). thats nearly that’s nearly 3 months.. I am sorry but who the hell is going to craft the armor from zero? Whom is it designed for? If someone tells me that I am gonna get or go somewhere two months from today I probably won’t even consider it serious business. I might have better things to do. Play different game. Have real life issues. Hell, I might be dead by then! Why do I have to go through this unnecessary time gate?

I mean, my point is. I don’t mind having to have this much LI’s. Let there be 300 I don’t care. What I care about is the godkitten game dictating me when I can play! I might not have time next week. Well, thats good I have 7 days off this week and could’ve spent them playing and killing bosses. Well no! DUH! Why the hell does it matter so much when I will spend the time doing so? As far as my concern I am doing the same thing as someone who would be farming it for few months would do, just in different time spans.

Now, I could think of several ways to deal with this “issue” but I’d rather hear what other have to say about this. Is there a reason why does it have to be like that? Does the pvp legendary armor have the same timegating “issue?” What made you actually get through it? Would you even consider doing all this when you were about to start from 0? Just tell me your opinion please. I’d love to know..

(edited by Uzunari.1964)

Leftover Mastery Points Shop?

in Guild Wars 2: Heart of Thorns

Posted by: Uzunari.1964

Uzunari.1964

I don’t think that shop is good idea for all the reasons mentioned above. On the other hand I see no reason why couldn’t any additional masteries, once you max all trees, turn into AP (for example). Instead of stacking worthless masteries you could get 10 AP for each mastery you cannot use anymore…

Maps locked behind story episodes

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Posted by: Uzunari.1964

Uzunari.1964

Nah, it’s just form of “time-gate”. It forces you to go through story, gain masteries and so on,.. The only real reason is that that Anet wants to have players in game instead of waiting for new content and blaming for the lack of playtime. Also they needed a way to present their work. If you did not have to go through story you’d be able to realize very quickly that there was little (to nothing) left to do after breezing through those few maps that they added within HoT expansion.

TL;DR – Simple timegate to keep people ingame.

[Suggestion] Infusion animations

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Posted by: Uzunari.1964

Uzunari.1964

just remove the infusion using the 24s tool kit from fractals and leave it in the bank?

You don’t seem to get where the “problem” is. Even though there are other ways to obtain infusions other than fractals, you might not use them because of their “restriction” which comes with the animation (in case you don’t want any). So basically if you get infusion from Gorse you might end up having it in bank which is a shame as it is valuable nevertheless..

Felicia Day / Zojja

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Posted by: Uzunari.1964

Uzunari.1964

They don’t need to voice Zojja when there is no Zojja. Let that sink in

[Suggestion] Infusion animations

in Guild Wars 2 Discussion

Posted by: Uzunari.1964

Uzunari.1964

Haven’t seen any suggestion to this topic so far. So I’d like to suggest this little addition.

Initially I though all the infusion animations were “ultra cool”. But lately I’ve been thinking a lot about replacing them with ordinary ones (that will cost me dearly) for I don’t like the effects anymore. They are either uninteresting at this point or bothering or simply don’t go well with desired character design.

I know you can lower down the setting to basically disable all the infusions but I don’t like this. I mean people got their infusions and want to wear them, that’s fine. I’d like to see their characters the way they design them anyways, but for myself, sometimes I would prefer the infusion not to show up at all. Which either means I have to replace it within my armor or lower the graphics but the infusion will visible to others.

Could we please just add this little check-box to wherever it’s best (either armor part or infusion itself or menu idc..) that would remove the visibility for my own infusions?

I don’t consider it a huge deal and It would be simple method how to solve this “issue”.

You might ask why would anyone want their infusions not to be visible. I come with simple example. Farming +stat infusions within fractals can be bothersome chore. So sometimes person can decide to obtain that infusion in different manner, maybe just to entertain a bit with something different (Adventure box, raid..) all he wants are the stats that come with the infusion. In some cases the fact that he will be glowing, burning, surrounded by boxes is undesired as it may kill the characters intended design (for example).

Please consider this option even thought it might add just a little valuable something to the minority of players.

(edited by Uzunari.1964)

Legendary Insights

in Fractals, Dungeons & Raids

Posted by: Uzunari.1964

Uzunari.1964

So, with the recent patch allowing us the next tier precursor (and legendary armor). I wonder. Not only is legendary armor viable only to people playing raids (whenever most of us consider it a good or bad thing, doesn’t really matter). In addition to that armor itself is locked behind the time gate! Again? OH GOD WHY?!

What is a “time gate”? Well. Let’s just assume you are not interested in raid for whatever reason but you are interested in legendary armor (with the looks of it, again for whatever reason). You gotta do raids, you simply do. Do you think you can grind? Well no, you can’t and now the best part – It will take you at least 12 weeks!

I completely agree with part of precursors being gated in raid. Especially the collections. This seems fine to me as you should be finishing each part of game in order to get something so significant. On the other hand the legendary insights and they way they work, are plain kitten (sorry for that).

Also if the legendary armor and the crafting procedure is strictly locked behind raids then why the kitten do you have to craft gifts as well?! This just bothers me so much. There is literally no synergy in farming LIs & collections vs getting materials for gifts.
How could you thought that this was a good idea? Who are those “chose ones” that this armor is made for?

So just to sum it up. If you are not intersted in raids (or maybe you are) but you find the legendary armor tempting, well if you start from 0 on the LIs then you are gonna make in in freaking 12 weeks (If I am talking about something that will happen in 3 months long timespan I don’t even consider it a serious business!). It’s just a journey that most people are not willing to make.. (THREE FREAKING MONTHS!). So you spend the time doing basically “weekly’s” and you know what? You are not getting closer to getting the armor! Well unless you spend a lot of time outside of raid as well, you probably won’t have gold and materials to craft the armor yet. Do you know why? Because there is no synergy in between gifts and LIs! You do get magnetite shards for killing bosses but once again, do you think that they will draw you closer with gold or material requirements? Well you guessed wrong. You can purchase an ascended items you no longer need at this point (probably). Do you think you can sell them then? No.. You are literally getting rewarded with something that has no use for you.

Could please someone from R&D tell me why:
- You can get only 13 LI’s a week?
- You don’t get decent material rewards from doing Raids? (that would matter and draw you closer to getting legendary armor).
- Are legendary insights account bound?
- There is no trade ration in between Legendary insights and Magnetite shards?

(edited by Uzunari.1964)

Thanks!

in Guild Wars 2 Discussion

Posted by: Uzunari.1964

Uzunari.1964

Finally got both 16 skins achieves!

(This was actually the first year I was able to attend SAB as I was never around this time of year – uh, dunno why?!)

Firstly I’d like to thanks ANet for creating this wonderful festival although this might come a bit of a late ;D Then I’d like to say that I am actually happy they didn’t make more worlds as having to do tribulation on another world would probably kill me. This also brings me to my second point…

kitten ANet, you sadistic bunch of WeeWees! Tribulation seriously stands for the word frustration in all the ways.. Not only that the challenge is the game acting unfair but your game design and the way the mechanics works (same jumps =/= same results), weird ice skate logic, DCs (HOLY MOLY DCS!) and everything seemed to be just part of the frustration train – bananas are world’s best sharpshooter as they can hit you pretty much anywhere. Tribulation Cloud inside game is pure bully mechanics and so on…

…but it was still hell of a ride and I’d like to vote for the future development!

What I would stress out (as even you must’ve noticed) people are not really interested in SAB because of the lack of content in the main game or the huge designed worlds and hardcore jump puzzle. They were drawn by the retro style and exploration in the terms of hidden rooms and so on – nostalgia feelings (you know the sound from Zelda when you pickup items and so on ;D). If you ever design another world to expand, please stick to the world 1 as a perfect example, not the world 2 which was way too much of a drag and took so much time to finish and was especially frustrating

Anyways, this is pretty much everything from me.
Thanks folks!

Looking forward for more meaningful content in the future! (as in terms of playability)

Attachments:

(edited by Uzunari.1964)

World 3

in Guild Wars 2 Discussion

Posted by: Uzunari.1964

Uzunari.1964

The issue is, the map needs to be designed. That means you need a team for the mechanical design. The path. The environment. Etc. And another team to actually make the maps. And then a third team to make the enemies, paths, events. Etc. Yes, these people need to come from somewhere.
Any dev designing an SAB map, isn’t designing a living story, or open world, or fractal map.
Luckily we now know that raids got an isolated team that won’t be infected. Fractals also got their own team, but that team is still open in interaction with other teams, so their work would propably slow down a little

I do understand that it takes people to do stuff. On the other hand, look at how much is done already (half way through) developing addition to that content as you have something completed and you are not going down from zero is much easier. It would take them some time for sure but once its done then it is done and you can move to other longterm projects such as living story and so on..

World 3

in Guild Wars 2 Discussion

Posted by: Uzunari.1964

Uzunari.1964

I am glad that somebody brought the topic on the surface :‘D I actually think that lack of world 3 (eventually 4) is really a big disappointment. I understand that there are more pressing matters to attend to but kitten ,.. What do we get in exchange? Would that “much” of a content mean that expansion will get delayed? or the living world? (ok, maybe the living world) but heck, those “new” maps feel so generic and empty I don’t feel like they are worthy addition anyways.. As this is the type of content that makes the game worth my time and makes me happy to play it (and I know that I am not alone in this) is it considerable to actually involve in project such as this? And if we are in no hope to ever get continuation I suppose why not discontinue the adventure box forever and make an official statement..

Blocking dps meters

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Posted by: Uzunari.1964

Uzunari.1964

The thing is that alot of players like to get carried in different ways, without ever thinking as to how much they contribute to the gain. For example, I did install a DPS meter a few days ago, and have been doing alot of Fractal 40 farm with it.
I was obviously searching for an expert group, since you want to get as much out of the farm as possible. And let me tell you, its unbelievable how many people 1) think they are exp, but are not, 2) dont care about requirements at all or 3) just lie to get what they want. Before the meters you had a group, if it went well – fine. If it didn’t however, you had no reliable way to tell WHICH PART was the reason for it, so you basically had to search for a whole new group. NOW you can see who is responsible, and tell him he doesn’t meet your requirements (in a friendly manner of course). It’s just way easier to cope with the whole thing. It also helps players in realizing on what level they actually play on. And it does keep snitches from lying their way into getting what they want, thats just a fact.

What I don’t understand is, how can you say you are AGAINST dps meters, because you don’t like to be monitored, and one sentence later say “Let Anet do a DPS meter ingame!!” – it’s the exact same thing? You still get monitored, you still (maybe) get called out for your performance. But honestly, how is that a bad thing? Some people want to take things seriously, and do smooth and/or effective runs. People that aren’t playing on top of their game are denying them that. How is it unfair to help these serious players? If you want to take a more relaxed approach to the game, no one is ever gonna blame you for that. Just don’t join exp groups or such then, you don’t really get any disadvantage by these tools.

Oh and PS:
That thing about gaining an advantage as a commander e.g. is a joke right? Yes, it does make things easier, but it only gives you something you could do anyways. Then you could also say it shouldn’t be allowed to play a mouse with side keys. Or to change your skill hotkeys, because Q,E,R,T are way easier to reach than 6 7 8 9 or F1 F2 F3 F4. What kind of argument is that?

Well, you don’t get the point I consider DPS meter an advantage as even in this state it does not provide only the calculated numbers of dmg but other data as well (buff uptimes, downed stats and so no..) To me this seems like advantage to some degree. I am totally okay with it if it comes from official source though, because I won’t just download some kitteny non-official software from whatever the source is right now (Sorry, this is madness and nobody should). But because of the advantage in my eyes I ask for same opportunities for everyone – make dps meter ingame. Is that not obvious solution? If this is not possible (I really see no reason why it shouldn’t be) then simply block the usage for everyone → easy as that.

(edited by Uzunari.1964)

Blocking dps meters

in Guild Wars 2 Discussion

Posted by: Uzunari.1964

Uzunari.1964

So you’re basically saying “dps meters help people become better players and hence push other people into doing the same”? And this is bad becaaaaause…?[/quote]

Uh, no? I am saying that leader with DPS meter can pay less attention to details that are necessary for successful raid such as buff uptime, dps an other details that were currently only available through throughout observation and it required players attention. Therefore he can make ratio of his squad/party more successful with less effort then leader who does not use the dps meter.

(edited by Uzunari.1964)

Blocking dps meters

in Guild Wars 2 Discussion

Posted by: Uzunari.1964

Uzunari.1964

The different advantages to a squad or squad leader were mentioned over and over.
But these advantages are one of the things the “anti-meter-fraction” is opposed to.
Because many don’t want to be called out for doing something or not doing something. And so far you could just blame it on toxicty because no one could tell. Now there is a way to monitor everyone. The ones using it to advance welcome it.

Well my point is that giving someone advantage that is directly connected to usage of something (especially 3rd party tool) over someone who does not use it is actually violation of the original policy that was stated to us (https://forum-en.gw2archive.eu/forum/game/gw2/Policy-3rd-Party-Programs-Multi-Boxing-Macros/first#post6142609) and from some point of view it forces others to use that tool as well for the sake of “keeping up”.

Blocking dps meters

in Guild Wars 2 Discussion

Posted by: Uzunari.1964

Uzunari.1964

I tried to walk through the opinions on the forum and stumbled mostly about messages regarding the moral side of the DPS meter and what influence it has for the players who don’t want to use it. I am confused that nobody pointed out something that’s been bothering me from the beginning.

What I am trying to say is that DPS meter is made to give you ADDITIONAL info about certain situations. Squad leader/commander, whatever name you choose, now has the ability to modify his squad to some degree – low dps, low condi dps, little buff uptime and so on. He does not have to observe the game itself anymore and he can act based on some outputs given to him by script. As this info is not visible to anyone else (except those who use DPS meter) we might say, that it gives him advantage. How? Well let’s just say that someone decides to play without DPS meter. He has no info whatsoever about the damage people do and have to make decision based on what he actually sees (uptime of banners, stacks of might, chrono buffs, w/e) this task requires time, knowledge and skill (to be able to handle all of that in situation such as raid). Now this might seem minor to a lot of people but to me it seems like DPS meter in such form gives advantage to party who actually have them as it can make chances of going through raid for them better with less effort to actual team build and plays itself. Thus forcing other users to usage of that DPS meter as well in order to gain higher chances.

It may seem dumb, but it just feels to me like the person who decides not to use DPS meter is in virtual disadvantage. And for me that just feels like something I’d like to avoid. It’s not about the DPS meter itself but let’s be honest and give everyone same opportunities. For that I’d suggest either blocking/disallowing DPS meter or implementing one in the game itself.

(edited by Uzunari.1964)

Let's see some thief pics

in Thief

Posted by: Uzunari.1964

Uzunari.1964

What awaits in the maguuma jungle?

Attachments:

Graphic Objects Missplacement

in Bugs: Game, Forum, Website

Posted by: Uzunari.1964

Uzunari.1964

Hello,

I would like to report a little “glitch?” There are trees atop the Vigils Keep!
I guess this might be considered complete graphics missplacement?
Oh and I guess I shouldn’t even be atop of it but it somehow Happened. I wont record that since I don’t feel like recording anything from within the game. But surely I will help you with closing the gap if you wish to do so.

[img]https://s9.postimg.org/z0zj47yp9/gw086.jpg[/img]
!https://s9.postimg.org/d332afjot/gw092.jpg!
!https://s9.postimg.org/y1dtm98x9/gw101.jpg!

Uhh,.. Sorry I can’t get it working -_-;

Regards,
Uzunari

(edited by Uzunari.1964)