Few disclaimers: I haven’t PvP’d much, mostly due to PC problems (read: because I’m a silly Linux nerd with old hardware), so I can’t say I “feel the pain” first-hand, but I do watch a lot of PvP, mostly warriors (Wilson and Shin), so that’s where this suggestion comes from. Pure theory-crafting at its best!
Overall, I think Warrior is in an odd place, not necessarily a bad one. The meta doesn’t quite favor it, and I think it needs some TLC, but it’s not in some inescapable black-hole of suck. It just needs a bit of TLC. So here’s my TLC:
1. Embrace the Adrenaline
I would like to see more functionality provided by default from adrenaline. My favorite example would be decreasing weapon-skill cooldown based on the level of adrenaline, 1 second less per level of adrenaline. This addition really emphasizes the martial prowess of a warrior: as it fights, it becomes stronger, and more attuned to the fight. I like keeping some functionality in traits, though, because it encourages build diversity and can force critical decisions. For example, adding regen based on adrenaline (already a trait) leans a warrior more towards survivability, whereas adding “armor piercing” or some other way to bypass damage reduction (a new trait), leans a warrior more towards pure offence.
2. Make Stances Like Attunements
Not as in they become F1-F4, but in the following sense: Only one stance can be active at a time, activating a stance provides ongoing lesser benefits, and activating a stance again provides a temporary significant benefit but ends the stance. Let’s take Berserker Stance as an example. In its current iteration, it gives you adrenaline every second, and resistance every 3 seconds, for the duration of the stance. In my revised iteration, you would activate a stance, and have a passive benefit plus a new active option. So, you activate Berserker Stance and start gaining adrenaline every second (while in combat). Then you can activate it again to gain resistance (say, 3 stacks every 2 seconds for 6 seconds). This would remove the passive benefit of Berserker Stance, and put it onto cooldown. However, you can only have one stance active at a time! So, say you were in Berserker Stance, and suddenly you wanted to be in Balanced Stance. By activating Balanced Stance, you would deactivate Berserker Stance without using it’s active ability, putting it onto a shorter cooldown than normal. As part of this change, I would probably revisit what each stance does as well, since some wouldn’t properly fit into the new format.
3. Make Banners Like Spirit Weapons
Again, not exactly like Spirit Weapons, but drawing similarities. First, instead of banners being bundles summoned at a location, they would provide an aura around the warrior when activated. This would be visually apparent by the warrior literally having a banner on their back. Each aura would do what the current banners do, but would be centered on the warrior. After being activated, the banner skill will flip to a secondary skill similar to how Spirit Weapons flip after being summoned. This would be the previous on-summon ability. So, when you activate Battle Standard, you start emanating the passives to everyone around you for the entire duration. After being activated, Battle Standard flips to a secondary skill that is the AoE revive. Unlike stances (and just like spirit weapons), multiple banners can be active at once, so the passives could need adjustment, but probably not much. The only downfall to this is the loss of the banner as a bundle/weapon, but I can’t imagine many people actually use it as such.
I think the really exciting thing about these changes would be the build potential. Consider a build that uses a stance and a banner in PvP! There’s suddenly actual use for banners outside of niche builds or one-off uses in dungeons! Stances and banners actually require planning and tactical usage rather than reactionary button-mashing to break stuns or revive team mates! And warriors gain much-needed viability in a team, due to providing buffs to team mates, and better damage output. Wilson once quipped that warriors don’t have any fancy magic to do their stuff with, they just hit things. I like this summary: the warrior is a martial master, who relies on pure physical capabilities and eschews any magical help. I think these changes maintain that style and theme, in additional to being beneficial but not overpowered.
Thanks for reading, and long live Warrior!
Theodryl