Showing Posts For VaticanIscariot.1732:
I kinda wish headgear would have its own hair so we aren’t bald…
But back on topic, my long hair clips a lot of armor =p. ah well.
I do wish keys would drop from monsters… somewhere between exo and precusor rates.
No, not anymore. When they did drop back then they were way cheaper.
Do you think she will be available again as a drop/loot? =| Or not? Since its not like it was a seasonal event.
Bah.. lol im trying to earn gold to buy but it just seems to slowly get out of my reach.
Hey hey :P I just wanted to ask is there any other available methods to procuring a Southsun Kasmeer Mini? The bikini version of lady kasmeer.
At the moment is 290 gold on TP (250gold 4-5 days ago).
Wiki says they are dropped by Southsun Supply Boxes in South Cove, but I think they don’t drop there anymore eh?
Seems paying gems for an ingame gamemode/feature is probably not gonna sit well for a lot of people.
Legitimate point of view.
However, precedent has already been set with sPvP.
Providing an idea that could potentially incent development (e.g. revenue) might garner consideration.
If not gems, then badges, gold, guild influence… pick one.
I don’t spvp, so I wouldn’t know about it. I think I am still rabbit rank after almost 2 years. Haha. I play mostly WvW.
Gemstore purchase of a GvG instance with a GvG-oriented map would add revenue to ANet and not negatively impact the rest of the open world for PvE players.
Seems paying gems for an ingame gamemode/feature is probably not gonna sit well for a lot of people.
Can we hostile other guilds and be able to kill enemy guild members on PVE maps? Both guilds would have to agree to be hostile to one another. After hostile, there would be a required amount of time before can de-hostile. Also there would be a cool-down period before can hostile again. This is just straight up killing each other, no territory or anything.
This would give guilds a much needed activity for some bonding experience. Currently, there are very little guild activities to do as an entire guild. It would as well prove a large, endless possiblity of fights between guilds of the same server. Currentl,y it seems the only way to have a GvG is to fight another guild from another server like at the southern camps in borderlands in WvW. I know guilds are hungry to guild on guild hot, sweat, smexy action. I feel this is pertinent to WvW as well since gvg does take up slots and doing gvg in wvw might not be all that great.
Now with megaservers, we can fight enemy guilds from our own server and enemy server.
There should definitely be various tiers of activities to do as an individual, guild and server.
Thought Chinese regulations prevented them from playing with NA eu ……
That is most unfortunate.. lol. Ah well.
edit
wait a second, how come there were people typing in chinese in WvW from time to time?
All people complain about is BLAH BLAH BLAH.. matches boring.. BLAH BLAH BLAH, same thing.
Hell, I wish a mod would compile a list of changes that would promote variety, voluntary population balance, “small change, big difference” type of ideas, and reasons why arenanet should update/change something (mostly how they can make money from it). I would assume this has been mentioned, having all regions fight each other once in a while. I would also assume it is probably mentioned every week or monthly by someone else.
Hahaha. Although, I wonder how would arenanet transfer data from one host server from another within reason amount of time. I would imagine there would be a downtime where no one can WvW because the time it takes to transfer all data from 2 regional servers to one.
How come we don’t have seasons where NA, EU and China fight each other? We can switch the host server by week. One week all servers will fight on NA hosted server. NExt week it would be Chinese hosted server. The following week it would be on EU hosted server.
Would anyone complain about this if everyone shares the same amount of latency issues temporarily for a season/tournament?
Aussies and EU has played on NA servers all the time (and vice versa) to have 24/7 coverage.
Are you not curious to know if EU is better or NA is better or the Chinese? I keep hearing EU is much more skilled and a prioneer compared to NA, while NA is just a blob.
EDIT*
They can test this with EOTM I bet. One side can be EU, One side can be NA, One side can be Chinese. The red (eww) team would be the regional hosted server, while the server with most latency can be green.
(edited by VaticanIscariot.1732)
Honestly, next season.. The 1 server in the 2v1 can make an alliance with another server… I bet that will be the case.
You forgot coverage. Coverage is the most important aspect imo, even more than population.
If you run with zerg.. I’d probably run with PVT and just load up on evades/stunbreak/stability and AoE skills.
How come there are no rewards for fighting as a guild in WvW? You get personal rewards in the form of loot bags, karma and some silver. You get crappy health, gathering and crafting buffs for your placement in your tier. But there are no guild related rewards, particularly for claiming a keep or tower. Hell, you lose gold with upgrading something that gets taken a few hours later, or even in 10 minutes.
I kinda hope to bring some of the wvw power back to the guild, where a guild can determine if they want to send troops to contribute to the zerg or to concentrate on defense. There should be more strategy and guild politics instead of.. HUR HUR HUR lets just make a massive ball and go in a kitten.
I would like to recommend rewards based on keep/tower locations and how long a guild can keep it for. Claiming territory closest to spawn = not too good loot. Claiming territory on edge of border = good loot. Claiming territory on enemy land/near enemy spawn = great loot. And the longer you keep the tower, the better the reward would be (probably based on hour). An arbitrary/example of a reward: 1st hour hold = 1 black lion key. 2nd hour hold = 2 black lion key. 3rd hour hold = 3 black lion key. Of course, there would be some kinda cap and only be awarded to guild members that participate.
Honestly, the reward/loot system in GW2 is quite horrid. I came from Diablo 3 and started playing GW2 since beta. Dare I say, the loot is even more horrid than Diablo 3. At least with Diablo 3, I get excited for getting something great once in a blue moon. I still hate Diablo 3 and Blizzard btw.
I just feel that guilds are being ignored by GW2 and there is absolutely little to no activities you can do as a guild that you are not able to do by yourself or with a pub. Only thing I can think of is guild missions.
Anyone else agree that the only reason to join a guild is largely because it is a giant box social?
Just felt this might lighten the mood, if anyone understood the reference, with all the same crap going on in this subforum :p……..
Can we have a skill for golem mastery where if your golem has 10% hp left, you will automatically get ejected by the golem and the golem will then self destruct and do 14,000 damage to everything in a 2000 meter range.
I’d like to call it Nuclear Ejection.
Totally original idea :p…. Absolutely did not come from anywhere else and not a rip off. Yep.
Some people apparently like it that way.
- wouldn’t really need much change, other than an interface change and being able to see the scores of all the servers and servers on your team.
- can also help Arenanet get mad money from transfers because you want your team to win. Being on a server with 300 man queues is not helping your team, so you and your guild would transfer down to make sure the lower tier servers have the coverage and numbers to win.
I just stay on the edge of the zerg to just tab cycle through targets just to pew pew light armor. I also would have a ton of evade/stunbreakers utlities and skills.
I also carry three different armors and 4 different class of weapons.
I’d play melee, but I just get all confused in the mob and I cant see what I am doing.
Lack of friendly fire …if you can magically miss your friends accept that you can only hit a few.
Personally prefer friendly fire before higher caps .
Friendly fire would be interesting. But I think people are too pansy and afraid of getting griefed or trolled.
You know what? Whatever happened to Orb of Power? It seemed like a good concept. I remembered the thrill of attacking a keep to take a server’s orb and then escorting the player with the orb back to our territory. Was quite tense. Then you’d have enemy team trying to take it or stop us from taking it back.
Although, it did kinda suck of the enemy had all 3 orbs…
I think we can make things interesting in the next tournament if Arenanet assign multiple servers into one team.
Currently there is 3 servers per tier and there are 8 Tiers (for NA). So basically there will be 3 teams. Each team will be have 1 server from 1 tier that is either randomly selected or selected based on points so the teams can be as even as possible. Winning would depend not only on your own server’s performance, but also the other servers in your team from other tiers.
It would still be 1 server vs 1 server vs 1 server, like how it currently is. Except your fate also depends on how the other tiers do.
Now hear me out. You might say.. “BOOOO, I want to feel like its OUR server that did it”. But this system would offer something that this game mode lacks… politics/alliances/backstabbing, making every tournament different and truly dynamic.
There can be a lot of positives from this for everyone:
-Prior to the tournament, the teams would be selected and announced. Then the servers within that team can work with one another to shuffle guilds around to shore up the coverage and number of other servers. It would require planning to make sure guilds are sent to where it’s needed to counter the other team’s movements of guilds. This would result in much deeper strategy and placement of troops. Think of it as a much larger battlefield now and each server is a territory.
-Maybe Team A and Team B is neck and neck, Team A can pay a server in tier 4 in Team C to focus and kill a server in tier 4 on Team B, thus giving Team A a larger lead.
-Related to the previous point, but Team A can pay off a server in Team B to lose on purpose to screw B over.
-Reshuffling of guilds can help spread the population. It can revitalize WvW in lower tiers (maybe the shuffled guild likes the new server). Maybe a guild will call the new server home.
-Unparalleled server to server cooperation, communication, coordination and community.
-Less queues since you’d want to be spread out as much as possible.
-Spying on other servers on other tiers to find out troop movements.
-MOST IMPORTANT: Mad money for Arenanet from the gem sales for server transfers from the massive movement of troops. (see? everyone wins). Also a nice gold sink when converting to gems.
Essentially, there are endless possibilities to keep things fresh, exciting and you just don’t know what would happen in every tournament.
Examples of the team would be
Team A
Server (tier)
Tarnish Coast (1)
Maguuma (2)
Fort Aspen (3)
Yak’s Bend (4)
Sanctum of Rall (5)
Sorrows Furnance (6)
Devona’s Rest (7)
Emry Bay (8)
Team B
Server (tier)
Jade Quarry (1)
Sea of Sorrows(2)
Henge of Denravi (3)
Northern Shiverpeaks (4)
Borlis Pass (5)
Darkhaven (6)
Kaineng (7)
Anvil Rock (8)
Team 3
Server (tier)
Blackgate (1)
Dragonbrand (2)
Stormbluff Isle (3)
Isle of Janthir (4)
Crystal Desert(5)
Gate of Madness (6)
Ferguson’s Crossing (7)
Eredon Terrace (8)
Optional
To go one step further, I would make each side of EOTM consist of members of servers from your team. Perhaps there can be some kind of “orb of power” type of a thing that can do something to help the borderlands/ebg. This may reduce karma trains because you actually have something to defend and make sure the enemy does not get it. At the moment, the only reason you’d defend is to troll the enemy karma train… If there are multiple “flows” for EOTM, then the orbs power would be spread out. So if the orb gives a 100 power buff and theres 4 instances, then it only gives 25 power buff per orb own on each of the instances.
Right now (aside from the recent development of Tier 1 NA), the winners are predictable and boring.
Ideally… all servers may become evenly populated and servers would be placed randomly into teams. If not evenly, then servers should be placed based on how well they do in the off season to make sure its an even fight between the teams.
I suggested this months ago. However, it would probably work better if you used the best EU and the worse NA and the best NA with the worse EU. The top tier servers are power houses and do not need much help. Two mid tier servers would cover a lot of their gap times.
I don’t think EU and NA merge would be very good because of the distance issue. You would be forcing EU players to play on a server located in NA or forcing NA players to play on a server located in EU. There would be a latency issue, i’d imagine… unless arenanet hosts a server somewhere in the middle of the atlantic.
Seems WvW for guilds is pretty pointless, as there are no rewards/pride for taking a tower or keep.
There could be a way to make WvW in low tier servers more vibrant and active. I’ve played WvW on Jade Quarry, Fort Aspen, Emry Bay, and Sea of Sorrows.
They can merge tiers to form a new tier. For example:
Tier 10
Server A
Server B
Server C
Tier 11
Server D
Server E
Server F
The matchup would be a new Tier 10 (eliminate Tier 11)
A + F vs B + E vs C + D
You have the best server from Tier 10 playing on the same team with the worst server from Tier 11. The medium server from Tier 10 plays with medium server from Tier 11. Worst server from Tier 10 plays with best server from Tier 11.
Of course it is a bit over-simplified. It would require Arenanet will have to look at population data, server performance and other factors to determine if it is warranted.
Keep in mind, the server will keep its identity and is not a SERVER-SERVER merge. It favors both the server/players and it helps Arenanet save face.
The tiers will keep getting eliminated and the new ones refined. If it doesn’t work, the tier merge can be de-merged.
Top tier complain about fighting same people. Bottom tier complain about dead WvW. Seems to make sense, other than not do anything and let the corpse fester and rot.
It is kinda like EoTM, where it gives low tier servers a better opportunity to get into active fights.
Having range is useless if you can’t keep the enemy away. You shoot 2-3 shots and the bad guy will be in your face. The ranger’s melee weapon (I consider it a secondary) is no match against a lot of the other melee classes.
You would have to spec to have a few immobilization skills, but those only allow you to get an extra 1, maybe 2 hits before the bad guy comes at you again or breaks immobilization.
I play as a ranger. In small roaming groups, I rely on my teammates to keep bad guys away from me, and that is pretty bad. In zergs, I just pop an arrow barrage and use lightning dash to GTFO… then try to target soft targets like necros and ele (and strangely, some guardians)…. then pop arrow barrage and repeat. Pop an occasional healing spring.
Or I try to pew pew from the walls..
Honestly, it is a low skill class for the average player (thats me)… and you have to work extra hard to even be as good as the higher tier classes.
They need to disassociate regular mob with ranger mob. I don’t get why they are so adamant in keeping the current system. Just seems so simple to reuse and keep the models/animation the same, but use a separate mob ai table. Just change out those few dozen pets and get it over with.
They say they can’t fix current pets without breaking all the regular mobs… then just make pets separate!
If they can’t fix it, they should at least put a big bandaid…
How do you think this would affect WvW?
I think towers and keeps should be worth more the longer it is under the control of one server. Every tick (or whatever interval that is deemed acceptable), its worth towards server points should be increased. There should also be diminishing value and/or a cap to prevent it from going to infinity (unless you think its a good idea). The values should be tweaked of course. When it changes hands, it will revert back to 1st tick value. The value of each tower/Keep should be shown on the big map.
Tower under enemy control
1st tick: 10 points
2nd tick: 12 points
3rd tick: 14 points
4th tick: 16 points
5th tick: 18 points
6th tick: 20 points
7th tick: 21 points (deminished value)
8th tick: 22 points
Let’s say, your server decides to attack the enemy tower mentioned above at the 7th tick and take it. Your server will instantly get 21 points as a reward and it will reset back to 1st tick point while in your possession.
I also think being in or around a high tick property that your server owns, should give you non-combat buffs like Magic Find to give you some personal reward for defending. The non-combat buff should also increase per tick (also with diminishing value and/or cap).
Basically, if you have high tick property, you want to defend it. If the enemy have high tick property, you want to take it from them.
To me, WvW is end game. WvW seems so unrewarding in GW2. It is unrewarding for the individual and unrewarding for your guild and there isn’t enough server “horrah” to try harder because for most people… WvW does not give the server anything signficant for winning or having lustful items for a server to possibly get.
To be honest, I think guilds that take towers/keeps should get some kinda reward for it. Maybe general buffs for a guild outside of pvp/wvw. Right now, if our guild takes a keep? I’d be, “Oh? Well okay. Upgrade? I guess. Generic emblem on flag? Peachy”
At first when I played WvW during beta 2, WvW was pretty fun and you had these battles for keeps that last 2 hours. The first thing during all the betas was to hop into WvW for that few hours of fun. I thought arenanet would refine WvW so its not just a zerg train vs zerg train and see who can zerg around faster. I don’t mind the zerg train, but I think its a serious problem if that’s all what WvW is.
I used to run a Ragnarok Online clan for 7 years. There were guild vs guild that occurs twice a week, and there was this super powerful guild that owned a castle that pretty much had max upgrades with max chests for rewards and they had it for a few months. My guild and an ally tried to take it from them for weeks. Then, the enemy guild for one weekend, slipped up and we captured it. We reaped the rewards and then we bombed the castle by making it worth nothing because we knew we couldn’t keep it. The super guild pretty much raged for a long time and killed us on sight… but it was worth it. Can’t get the same feeling for the guild or the server in WvW. You might disagree, and tell me to kitten go play another game… But, I decided to stick around GW2 for the long run. Again, I do not necessarily hate trains.
I understand the current Keeps and Towers is pretty much equivalent to high and low value property, but its kinda static and I would like to see a more dynamic and varied battlefield.
tdlr
-Towers/Keeps worth more the longer they are in your possession and resets when taken over. Attacker gets instant bonus points for taking high tick property.
-Tower/Keeps should give guilds that claim it some kind of buff for pve outside of wvw.
-Defending in high value Towers/Keeps gives defenders a non-combat buff like increase MF.
-All three points above does not have to be implemented together.
-Reward individual, guild, server. Pride in your work and time at WVW.
-Current gold/karma reward is lame and “yawn” for attacker/defender
(edited by VaticanIscariot.1732)
A Ranger with it’s Moa pet has the fastest land speed when the Ranger saddles and rides the Moa, even faster than a warrior.
Also, I’d like to report that my Shark pet does not show up on my pet list and does not work on land.
(First comment I’ve made in more than half a year and its sarcastic… _)
Cool beans. I like it =3 hahaha. dance dance dance.
lol I am writing music too ^^. Pretty good. Are you going to sing it?
I usually use Long Bow ever since I got the tokens to buy it from a dungeon. I havnt really used my alternate weapon (some blue short bow). My shortbow has been collecting dust for like 2+ weeks now.
It sounds like you guys are kitten
I play Ranger because I don’t have to dodge as much. I often don’t feel that being able to dodge twice in a short amount of time is acceptable to me.
Any pet that isnt a tanking pet is useless. I’ve been using the juvenile brown bear since release. I alternate between polar bear and ice drake for my 2nd pet.
Yeah. I stopped buying arrow carts ever since arrow carts gets destroyed quite easily by reflect/retaliation.
Also, the catapult on the door… the attackers can use their own catapults to hit the door. lol.
Is Arenanet doing a Diablo 3? LOL.. Making things harder while giving crappy rewards. I got crappy loot from dungeon before.
I think they should EITHER buff dungeon OR nerf rewards. Can’t do both.
Right now, I only do Ascalon Catacombs once for each character because it is not worth my time. Too long/hard for mostly blue items and 1 level (about 1-2hour of work).