Showing Posts For ViciousVyne.2935:

So let´s talk Caudecus

in Living World

Posted by: ViciousVyne.2935

ViciousVyne.2935

Wait, people have trouble with the boss ?
Is this a thing ?

Matchmaking has never been worse

in PvP

Posted by: ViciousVyne.2935

ViciousVyne.2935

This screen sums it up in my opinion.
It happened like 4 times now, that the match I needed to cross into the next division, got me grouped up with people that shouldn’t be there.

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Ghostly Infusion barely visible on Asura

in Guild Wars 2: Heart of Thorns

Posted by: ViciousVyne.2935

ViciousVyne.2935

Auras are a general problem on asura.
I got the same issue with my Quip, barely visible compared to other races.

Dragon's Stand: Network Error

in Bugs: Game, Forum, Website

Posted by: ViciousVyne.2935

ViciousVyne.2935

Yep, happens every time.
been there for well over one hour, 200% contribution, the second the boss goes down game crashes and you cant get back in for Map Completion, or the reward.

I could tolerate it, if it was my network that gives me a dc, but its straight out the game that cant handle it and just chokes like a miserable kitten. This has been going on since launch and I cant finish the map because of it. Like common, get on it already.

how do i get to burnisher quarry?

in Guild Wars 2: Heart of Thorns

Posted by: ViciousVyne.2935

ViciousVyne.2935

Leyline gliding

clones rally people

in Bugs: Game, Forum, Website

Posted by: ViciousVyne.2935

ViciousVyne.2935

Pretty much in an unplayable state right now, can we get a fix for that please ?

PvP menu UI bugged? (Can't enter queue)

in PvP

Posted by: ViciousVyne.2935

ViciousVyne.2935

Bump.
Can we get this fixed ?

StrongholdBeta

in PvP

Posted by: ViciousVyne.2935

ViciousVyne.2935

Yep, no option to queue.

Attachments:

[Video] Mtd in ranked pvp

in Mesmer

Posted by: ViciousVyne.2935

ViciousVyne.2935

This entire thread is pure comedy.

If you’re in trash MMR you can make any mesmer build work. You can go kittening mantra heal with cleric amulet, offhand focus only, and still win, because chances are pretty high, that the people you are facing are just as terrible as you.

All it takes is a single shoutbow warrior, or passive cleanse trait to get rid of that cheese and all you can do for your team is moa someone every 180 seconds. Because guess what, with blink, arcane thievery and mirror images you wont be an asset to your team, nor put up any pressure in teamfights.

3) You used moa (shame on you)

Welcome to 2015, where decent mesmers actualy learned how to survive their fights with just their weaponset and positioning, and without spamming Mass Invisibility in every single encounter, to get out of sticky situations. Instead we bring a hard lockout skill for high prioritiy targets such as Lich, a weakened Engi/Ele, Warrior trying to banner a downed enemy, or any enemy trying to rez in a midfight in that regard, to turn the fight in our favor.

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Why I turn away from my mes

in Mesmer

Posted by: ViciousVyne.2935

ViciousVyne.2935

Mesmer is fine, a l2p issue.

Attachments:

necro elite

in Mesmer

Posted by: ViciousVyne.2935

ViciousVyne.2935

And then this happens

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Agitate for change today, NO WAY, NO SHIELD!

in Mesmer

Posted by: ViciousVyne.2935

ViciousVyne.2935

I’m gonna go against the stream and say that I wanted mesmers to get shields pretty much since launch.
Never thought we would ever get it, so fistbump to the dev who shares the same wet dream as me.

I think it’s a bit early to say you dont want something when we have 0 knowledge about skills and how they will interact with our new traitline. Atleast wait until we get some information about the general role of our specialisation before you want things changed.

The only thing I care about right now, is how goodlooking the new legendary shield will be, because I’ll be getting that one for sure :^)

Mesmer is easier then Ranger?

in PvP

Posted by: ViciousVyne.2935

ViciousVyne.2935

I have a 80 mesmer and it is so easy to play in PvP and WvW… In PvP all you have to do is press 123 and the clones will do everything if you’re using an illusion greatsword build

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Ascended gear grind is OTT ridiculous

in Guild Wars 2 Discussion

Posted by: ViciousVyne.2935

ViciousVyne.2935

It takes me 5 days to craft one Ascended weapon!? ARE YOU KIDDING ME!?!?

You really going to complain, that it takes you 5 days to craft a weapon with the best possible stats in an MMO?
I feel like people in this game are so spoiled with the casual friendly enviroment ArenaNet created, that they forgot what it’s like in other games.

What you might be missing is some good old fashioned git gud.

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I am Sylvari! I am not Zombari!

in Living World

Posted by: ViciousVyne.2935

ViciousVyne.2935

Shouldn’t have called my asura an imp, that’s what ya get dragon cabbage.

Attachments:

Raise health pool to match mesmer....

in Thief

Posted by: ViciousVyne.2935

ViciousVyne.2935

the reason thieves need any and all buffs is so anet can nerf all the evadespam, backstab and stealth spam builds without suffering another thief exodus.

Sounds about right, and I can agree with that. The HP increase however, would have to be delevired in an overall rework of the thief, along with several other buffs and tweaks.
Just putting it in the game with the next patch would do more harm to the profession in the long run, because of how the community would react.

Raise health pool to match mesmer....

in Thief

Posted by: ViciousVyne.2935

ViciousVyne.2935

They have stealth and evades which (like i’ve said) only works on bad players

I don’t see how evades only work on bad players. True, you get more comfortable about dealing with stealth at a certain stage, but an evade will still get rid of all the damage no matter how skilled your opponent is, that you are fighting.

Do you really think that all the problems could be solved if people just tried out different builds?

Actually, yeah. If everyone is stuck using the same build, the change in build itself will throw players offguard or create a counter nobody expects. How do you think metas are formed or changed? Because players (theorycrafters) try new things. But it never happens because everyone is afraid to step outside the meta.

You forgot to quote the second part of my sentence in which I’ve said that people are trying hard to come up with builds but all we get is medicore at best. The Problem is not that we are too affraid to try, it’s just that we can’t come up with anything better with the options that are given to us right now.

Illusions would be best for survivability if mashing shatters was considered a defense. The whole line affects confusion and shattering. There isn’t a single defensive trait, healing trait, condition removal trait or stun break on that line. The line itself barely provides anything your shatters do not have. In fact, it doesn’t do much of anything you specify unless you consider confusion and (again) shattering as a defense.

I never claimed Illusions to be the best traitline for survivability, I said that compared to the phantasm builds you get of the Inspiration traitline, Shatter builds are much more versatile, giving us more options to addapt to the fight in an offesnive way, because sometimes offense is a good defense.
Of course you will have an easier time staying alive when you pick all the fancy mantra heals, but as you and me already figured out, you wont be able to kill anyone serious with it, and you will still die in the end.

I know a multiclass theorycrafter who would easily disagree with you.

I already told you, theory and reality are two different things.

I am really getting sick and tired of those two things being held up like its the be-all-end-all reason for every argument against thief buffs

I absolutely agree with you on that part. I believe thief needs a buff in certain areas since they can only really go down the DPS route, and I can totaly understand why that makes you mad. What I don’t agree with is giving them an HP increase (Which again, this thread is all about ) since that would also buff builds and areas that they are already toptier at, and that would end in a massive QQ-backlash in the forums. Anet would probably end up nerfing it again but not compensate with any buffs, leaving the thief worse than it was before.
Since you’re playing a necro I am pretty sure you know what I am talking about.

It seemed to me you had a minor issue with mesmer survivability when you put “Mesmers survivabilty relies heavly on the cooldown of your utility skills,” up against the usual thief advantages everyone is tired of hearing.

Well I don’t have an issue with it, we must have had a misunderstanding there, and I’m sorry if I wasn’t clear enough at that part. Mesmer survivability is just fine as it is.
But even if you’re tired of hearing the thieves advantages, it doesn’t change the fact that they have an easier time avoiding damage altogether compared to a mesmer that is required to take a couple of hits in the face every now and then, hence the larger HP pool.

I honestly believe a huge part of the build variety could be achieved if we had more game modes. If for over 2 years we’re stuck with conquest that requires you to stand in a tiny circle that is covered with AoE’s it hugely favors certain classes and builds while naturally puts others in a disadvantage.

If a good reason was given, would you accept it?

I would.
There is no shame in being wrong aslong as you can agree on it.

(edited by ViciousVyne.2935)

Raise health pool to match mesmer....

in Thief

Posted by: ViciousVyne.2935

ViciousVyne.2935

Probably players who are not afraid to step outside the meta. Seriously, that outheals Meditation guards. Another thing about that line I like:
Mender’s Purity + Restorative Mantras + Mantra of Recovery + Power Return = 7840 HP and -4 conditions every 12ish seconds which competes well with Consume Conditions.

Sorry to be the one that busts your bubble, but just because something sounds nice on paper doesn’t mean it’s viable in a more competetive scene. I’ve been playing mesmer since the 3 day head-start and I’ve tried all the different builds to see which ones are actually helping my team from a sPvP point of view.

BTW how many mesmers ever go deep into inspiration?

I go 6 points into Inspiration when I go Phantasm builds and you are right, Phantasm is an option, I myself have been playing it for quite a long time, and even ended up getting 2 legendaries just for that build, but you don’t go RM on a Phantasm build, since there are much, much better options.
But other than gimping people in WvW that were not expecting that much damage output, you are not going to achieve much in any other scenario.

Since most of the mesmer DPS comes from phantasms anyway

Unless you’re playing a heavy phanatsm build, no. Shatters are superior to phantasms in almost every way, and spending those 6 points into the Illusion traitline gives you much more survivability, on-demand burst, teamfight presence and kiting potential, than what you would get from the Inspiration traits.

If mesmer survivability is lacking, perhaps its time to get out of the meta a bit?

Do you really think that all the problems could be solved if people just tried out different builds ? Are you really that ignorant to claim that nobody even tried ?
Out of all the Subforums, I believe the mesmer forum is the one that comes up with the biggest amount of build suggestions, go and see for yourself. I’ve seen people try to utilize even the worst traits and utility skills, just to get something out of it. From Mantra Support, over intterupt lockdown (CI), Power Block, and hybrid builds.

The reality however is, that even if you perform excelent on them, you still end up being average at best.

I’ve seen mesmer go a tanky build, something similar just as you described. Almost all of them were considered freekills, got laughed at, and got huge flame from their teammembers, because lets face it, they bring nothing to the fight, that other professions can’t do better without putting back the entire team.

The sad truth is, the last time people actually considered taking a mesmer into their premades, were the good old days of 2012 when mesmers used to camp the Trebuchet on Khylo and used Portal for faster repairs. But those days dissapeared faster than the Tournament Tickets would last.

Actually I was trying to point out how much you are overvictimizing the mesmer profession.

I did not overvictimize mesmers, infact I think they’re pretty balanced right now. It’s just that everything else around us is overperforming, but that’s a completely different topic for itself, and I’m not going to go into that.

You are focusing way too much on the mesmer rather than on the thief, which is what this thread is about. The OP demanded to increase Thieves HP to match the Mesmer
All I did was point out that thieves have better and easier ways to completely avoid damage all together compared to what a mesmer brings to the table.

That is my claim and I still stand to it. You have not adressed that even once, but instead wobbled around my arguments trying to find something else to talk about, and lecture me about what mesmers could do if we were just to think outside the box.
So maybe you should be the one to

stop putting words in my mouth

If people claim or demand something, the burden to back it up lies on their shoulders, not on those that are sceptic. And unless you give me a good reason why a thief needs another 4.000 HP I wont be buying into your witty, half-knowledged stories.

(edited by ViciousVyne.2935)

Raise health pool to match mesmer....

in Thief

Posted by: ViciousVyne.2935

ViciousVyne.2935

stuff.

Just want to point out that mesmers rival eles for healing capability. All due to one trait. So… not so much.

So what ? Just because Mesmers have mantra heals doesn’t mean every other profession should get their HP increased because of it.

One thing has nothing to do with the other. You are reffering to the Inspiration traitline that you have to spend 4 points into, that is only used for PvE reflection builds when you’re running offhand Focus, and even then the trait is not used. I highly doubt any decent mesmer would waste 4 points into a traitline that cripples his DPS and makes him the most vulnerable target on the battlefield while chanelling Mantras over and over again. Infact I’m pretty sure you would eat up alot more damage then the 2.660 healing you would get, spending almost 3 seconds on, during which you cant dodge.

If that traitline was so super strong as you claim it to be, we would definitely see more mesmers utilize it, I however have only seen a single mesmer use mantra of Pain during the last 2 months, and he didn’t even use that trait.

I’m goning to quote you because it applies here aswell. Note that I made a slight change to it, maybe you can spot the difference.

If only those traits didn’t keep us from using traits to increase our DPS to competitive levels.

But furthermore, that doesn’t change anything about what I said in my previous post.
A thief that got down his skillrotations well, will still have a much easier time staying alive whether or not a mesmer is using Restorative Mantras. I don’t even get what you’re trying to point out there. That’s the same thing as saying Rangers should get more HP because necros have Deathshroud. One thing has nothing to do with the other, so please stay on topic.

For those guys who think thief HP pool is ok here, I doubt they really play a thief hard core, if you let any of these big mouth show you how they play thief, I bet none of them has the guts to do so, why? they will be get kitten kicked hard, I met quite a few big mouths like these guys in the game, when you ask them to show the real game, they chicken out ^

That could be said about any other profession in the game. Just replace “Thief” with any other class and the same thing could be said about them. Of course a vanilla thief will beat anyone re-rolling it, no shame in that. Only because I decided to pick a different profession at launch doesn’t mean I can’t talk about general balance. For example, you don’t need to hardcore celestial Ele or Engi for 2 years to talk about how it is outperfmorming most current builds and is the way to go in sPvP.

I’m not saying thieves are easy to play. I know myself that thief is among the hardest profession to master but once you’ve hit a certain point your HP doesn’t matter that much as on other professions.

I understand that you guys are biased for the profession you main and like the most, and there is absolutely nothing wrong with that. But if you are asking for a straight out health increase for it, you gotta back it up with some serious arguments. Do that and I might take your side and support you. But simply saying : “I die when I accidentally walk into AoE’s” Is not going to cut it.

Attachments:

(edited by ViciousVyne.2935)

Raise health pool to match mesmer....

in Thief

Posted by: ViciousVyne.2935

ViciousVyne.2935

thief is suffering the most because they rely heavily on complete avoidance rather than soaking it up and recovering

And thieves are doing a kitten fine job doing exactly that. Most thieves run builds that are either stealth or evade heavy. You either run S/D and evade 80% of whatever your opponent is throwing at you, no matter what build he runs. Or you go along with P/D or D/P with massive access to stealth.

Mesmers survivabilty relies heavly on the cooldown of your utility skills, that usually being Decoy, which is on a 40sec CD (untraited), Blink which has a 30sec CD and finally Mass Invisibility that sits on 90 seconds. Once these are used up, you will have to facetank the damage that is thrown at you, unless you’re doing incerdibly well at kiting your enemy around when you’re using the staff.

Thieves can survive just fine, with what they have on their weapon-sets which dont have any cooldown. That means that waiting another 2 or 3 seconds already gives you another dodge or an option to stealth or shadowstep around. Combined with the crazy disengage you can bring, you’ve got more than enough to keep you alive.

So in conclusion: No, thieves don’t need the same healthpool mesmers share.

Attachments:

(edited by ViciousVyne.2935)

Supply Crate Elite needs a buff

in PvP

Posted by: ViciousVyne.2935

ViciousVyne.2935

Hello,

I would like to propse to the problems engineers are facing with their elite’s

First of all it’s on a very long cool down and it’s just a stationary, making the engineer a very stationary player

I would like to propose wheels on every turret and a less cooldown on the elite

Please no hate and keep it clean

Attachments:

ROM is noob. Anas tarcis is best warrior

in PvP

Posted by: ViciousVyne.2935

ViciousVyne.2935

ROM has more princess wig’s though !

Attachments:

Stealth Classes OP in PvP

in PvP

Posted by: ViciousVyne.2935

ViciousVyne.2935

Mesmers are the one class that in PvP that I perceive to be bulletproof.

[…] of Mesmer invincibility once and for all[…]

Yep. Everyone and their mother is rerolling D/D Ele, Cele Engi and Roflolwarriors in tPvP because mesmers are so OP.

Attachments:

Latency/Lag for EU Players? [merged]

in Account & Technical Support

Posted by: ViciousVyne.2935

ViciousVyne.2935

they aren’t ignoring this problem.

The game being unplayable for well over 2 months, is pretty much what I would consider ignoring.

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Latency/Lag for EU Players? [merged]

in Account & Technical Support

Posted by: ViciousVyne.2935

ViciousVyne.2935

Same kitten over and over again. This isn’t the first time this issue appears, yet they treat it with in incredible amount of cluelessness you couldn’t even imagine.

Once again many players experience massive lag spikes to the point of complete unplayability for weeks on end, and all we hear from ArenaNet is their copy-paste reply: “We are aware of this issue and are looking into it”. And then nothing happens, and you dont hear anything more from them.

They could atleast try and be honest to us and reply with: “Too bad for you, go f*** yourself!”

(edited by ViciousVyne.2935)

PvP unbalanced as hell

in Profession Balance

Posted by: ViciousVyne.2935

ViciousVyne.2935

Warrior is so bad on pvp ,he have no chance on win

Attachments:

Server lagspikes for 15sec

in PvP

Posted by: ViciousVyne.2935

ViciousVyne.2935

Same here, just played a soloQ match and several of us experienced lag spikes.

Classes are not imbalanced, asura is

in Profession Balance

Posted by: ViciousVyne.2935

ViciousVyne.2935

If Anet wasn’t so stubborn about not putting castbars into the game, then we wouldn’t have that problem.

Trading post is dying, pls fix

in Account & Technical Support

Posted by: ViciousVyne.2935

ViciousVyne.2935

Same issue here

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I thought china release was more important

in Guild Wars 2 Discussion

Posted by: ViciousVyne.2935

ViciousVyne.2935

China release !

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PVP bursting

in Mesmer

Posted by: ViciousVyne.2935

ViciousVyne.2935

my main pvp classes (ranger, warrior, necro )

i made myself a power Mesmer

there was no learning curve there is no risk and reward, its just mindless fun burning down pretty much anyone

Those classes you main. so much skill, much amaze, wow !

Attachments:

Congrats to TCG for winning the EU Tournament of Legends

in PvP

Posted by: ViciousVyne.2935

ViciousVyne.2935

  • Shad

It’s Chad, for godness sake !

PvP reward progress stuck

in Bugs: Game, Forum, Website

Posted by: ViciousVyne.2935

ViciousVyne.2935

Alright, cheers

PvP reward progress stuck

in Bugs: Game, Forum, Website

Posted by: ViciousVyne.2935

ViciousVyne.2935

Did I somehow miss that the new PvP rewards are day-limited to a certain amount,
or why dont I get any more of them, the progress bar is stuck like this and wont go any further.

Attachments:

Save Blue Meteorlogicus! Do not want Purple

in Guild Wars 2 Discussion

Posted by: ViciousVyne.2935

ViciousVyne.2935

This Thread +1, don’t let it die.

I’m happy, that the devs tried to improve some of the less popular legendaries, but they went way too far with this one. I really tried to like the new look at the beginning, but I just can’t stand it at night.

They removed old features, aka the trail, and completely changed the base theme of the weapon. I don’t really know, how the devs thought that thunderclouds would fit this weapon. To me it always had more of a celestial theme, and I was expecting white fluffy clouds as footfalls, but maybe thats just me.
It would be nice, to get a reply from Arenanet’s side to this topic, since I haven’t seen any so far. It’s just not fair to those people, who spent so many hours of playtime for this weapon.

I’ve played Mesmer since day 1, and I have to say, I preffer the blue look.

Suggestion to improve miniatures

in Suggestions

Posted by: ViciousVyne.2935

ViciousVyne.2935

I’ve been thinking quite alot about this in the past days, and would like to hear other people’s opinion about it.

As much as I like the idea of miniatures, I have some problems with the current system.
One of the major things, that bug me, is that I keep forgetting to equip it, because it disappears everytime I change the map. What about, if there was an actual slot in the hero-panel, for one of our miniatures, that gets automaticly displayed when equiped, so that I don’t have to manually do it every 5 minutes I spend ingame.

Furthermore I’d like to give them a more specific role. In some of the past MMO’s I’ve played, pets had unique abilities to them, which I would like to see here aswell.
To give possible examples :

- A miniature, that automaticly loots fallen foes for you.
- A miniature with a seperate inventory, that you can place
food and nourishments in, so that it buffs you, once the
old one expires.
- A miniature, with it’s own little bag, that can carry around stuff,
that would act as a mobile mini-bank.

All of that would help us out, without creating any imbalances. People would get more interested in miniatures, and would even care more about those, that are sold in the gem store.

The last thing, I’d like to add, is to improve the way miniatures run around the world.
They are slower than the player, and often run miles behind you. But even if you’re stationary, they tend to stay far away from you, which creates a dilemma in crowded places like Lion’s Arch. People don’t which miniature belongs to who, and the only way to make sure, is by clicking on the miniature, looking at it’s guild name, and then finding the player with the same one. That defeats the whole purpose of having a rare miniature.

This could easily be solved, by simple increasing the speed, at which miniatures run, and make them stay closer to the actual player, and don’t let them wander of so much.

TL:DR

- Equipment-slot for miniatures, for an automatic display
- Abilities like Auto-loot
- Improve movement, and make it easier to distinguish which miniature belongs to
which player

(edited by ViciousVyne.2935)

Meteorlogicus needs more love!

in Suggestions

Posted by: ViciousVyne.2935

ViciousVyne.2935

I was just about to make the same suggestion, when I found this thread.
We definetly need some cloud aura and cloud footsteps. It’s annoying how they are announcing other legendaries in their blogposts, yet most of the current ones are not even complete. Fix it !

Awesome mesmer look

in Mesmer

Posted by: ViciousVyne.2935

ViciousVyne.2935

I find your lack of fat male norn disturbing..

This has got to be one of the best mesmer looks I’ve seen around !

Thaumanova Reactor vs. Fall of Abaddon

in Cutthroat Politics

Posted by: ViciousVyne.2935

ViciousVyne.2935

You are however forgetting that both the Fractals are stuff that have ALREADY HAPPENED, so any effects would have already happened.

It might be true, that both events have happened already , but we know what happened with abaddon.

Just to quote a Game Designer:

It matters, but we all pretty much know exactly what happened at the Mouth of Torment.

Nobody knows what happened at Thaumanova…yet.

Thaumanova Reactor vs. Fall of Abaddon

in Cutthroat Politics

Posted by: ViciousVyne.2935

ViciousVyne.2935

I don’t know why people think, that the reactor will be boring compared to abadoons fall.

Asura broke Space and TIME with it, and it might have a way bigger impact on the lore than we think. I doubt Anet would only give us the usual asuran experiment gone wrong gameplay, when they aswell give us the option of a god-fight. The reactor might have even impacted major parts of the past without us knowing it. I’d much rather explore unknown mysteries than, confirm old ones.

Or lets put it this way :

During the personal story of the asura, you have the option of the infinity ball, a device that is as big as a mobile phone, but was still able to create an alternate version of tyria, in which you conquered it with steam creatures. And your alternate version wanted to conquer our tyria aswell. If that little thing was able to make such big changes, an entire reactor could do all sorts of things. I wouldn’t even be suprised if the asura impacted the fall of abaddon aswell, or the mursaat, or the dragons. Man, there are many options to where this might go.

The Bookahs got my vote
#TeamKiel

Attachments:

(edited by ViciousVyne.2935)

disconnect problem 7:11:3:191:101

in Account & Technical Support

Posted by: ViciousVyne.2935

ViciousVyne.2935

Same problem here, it’s really getting annoying.
Always end up with a black character selection screen.

Attachments:

Purchased Chopping AXE via Gem Store. No AXE?

in Account & Technical Support

Posted by: ViciousVyne.2935

ViciousVyne.2935

NVM just had to clear out space in my mailbox.

Was just about to write that I have the same issue, but that was the problem.
Stupid me .. :<

Torment should be called "Slight Discomfort"

in Mesmer

Posted by: ViciousVyne.2935

ViciousVyne.2935

What I dislike about tornment on mesmers, is how we apply it. The other two classes that got the condition have an active apply, meaning, they press a button, and the enemy gets tornment. For us, however, to apply it, the enemy has to hit us first, which is an obvious animation. This is the general problem of condition mesmers in my opinion. We just lack straight forward condition Application.
And the counter attack itself is pretty awkward, since its slow and only shoots out in a straight line, but I’m experiencing alot of situations, where I block an attack, but tornment is not applied, for what ever reason.

I think they should change the whole mechanic of our skill, to work similar like retaliation, so that when someone attacks us, they get the counter-attack damage + tornment, no matter where they are standing.

Blurred Frenzy Change Question

in Mesmer

Posted by: ViciousVyne.2935

ViciousVyne.2935

The changes to Blurred Frenzy are a big joke.
When I’m in PvP, knockbacks and fear still hit me, so it’s even worse than your typical dodge. These changes go far beyond making us take retaliation damage. I’d like to know whether all of this was wanted, or they messed it up. If they messed it up I’m sure we can wait 3 months for a fix.

Still disconnecting after patch

in Account & Technical Support

Posted by: ViciousVyne.2935

ViciousVyne.2935

Bump! It’s still happening. Did I miss a thread where this is being discussed ?
It’s unplayable right now. everytime they patch something a new Lag/Disconnect problem occours, and then it takes them 2-3 weeks before they fix it. I’m getting so tired of this.

Still disconnecting after patch

in Account & Technical Support

Posted by: ViciousVyne.2935

ViciousVyne.2935

I can confirm that, I have the same exact error.
Disconnect after 20ish minutes and then black character selection screen.

Lag / Long Loading and Error: 7:11:3:189:101

in Account & Technical Support

Posted by: ViciousVyne.2935

ViciousVyne.2935

Location: Hamburg, Germany
ISP: Alice / O2
Server Desolation

Attachments:

Error 7:11:3:190:101

in Account & Technical Support

Posted by: ViciousVyne.2935

ViciousVyne.2935

Same issue here. Unplayable once again, and not the first time such fatal errors happen in this game. I get kicked out every 5-10 minutes.
If they handle this problem like they did a few months ago, then we can wait a long time until they fix it.

would be nice if Anet could finally reply and tell us whats going on, instead of just ignoring everything.

The Cantha Thread [Merged]

in Guild Wars 2 Discussion

Posted by: ViciousVyne.2935

ViciousVyne.2935

Cantha is part of Guild Wars, just like Ascalon or Kryta is.

Factions was by far the best MMO experience I’ve had. The lore was rich, the scenery astonishing and the conflict between the kurzick and the luxon capturing. Please dont listen to your publisher, but listen to the community.

Bring back Cantha !

Play How You Want To.

in PvP

Posted by: ViciousVyne.2935

ViciousVyne.2935

mesmers have plenty stealth + blink combos that will safely allow them to escape combat

You will rarely escape as a mesmer, best thing you can do is gain a bit of distance, before other professions catch up too you again.