(edited by Vidar.9257)
Showing Posts For Vidar.9257:
I wanted to pop in and let eBook fanfiction fans know that I’ve recompiled my series from a couple years ago into an EPUB formatted eBook.
Some may remember the Jarl of the Shadow series I wrote back during beta and at launch. Recently I’ve pulled all the old episodes and compiled them all into a single downloadable eBook.
Anyway, the book is over here if you’d like to check it out…
The new blog post has an interesting section on spending gold and glory to buy leveling tomes.
https://www.guildwars2.com/en/news/player-vs-player-rewards-roadmap/
I’m taking this to mean that the glory vendor will sell these tomes for some combination of gold AND glory, and it won’t be simply gold-to-level?
Right, I’d assume that the code will remain in the game forever, even though the ability to buy MF Traveler’s armor from CoE will be gone. So if you bought several sets of CoE Traveler’s armor, you could convert them at any point later on. Of course you may be hoarding armor sets for a long while if you’re waiting for a specific stat combo.
But then the problem still remains; will the stat combo choice be of any dungeon stat combo, or ONLY CoE stat combo? If the former, then buy up a couple sets and save them for when you need a particular stat choice for the CoE look; if the latter, then it’s not worth it to be able to choose from either Berserker or Rampager, which are abundant everywhere else already anyway.
@Jski, not from my understanding. He says, “any other crafting stat.” So since you can’t craft Cavalier’s weapons (T/p/crit d), you can’t choose that stat combo during the conversion, only a stat combo that exists as craftable.
The reason I’m asking is specific to the one MF dungeon armor. Will it be able to be converted into “any” of the other dungeon stats or only the stats available from CoE?
Hey all, no worries, we got you covered.
Weapons, armor and trinkets with magic find will become account bound, lose their current stats and will gain the ability to be double-clicked to select one of several stat options depending on the item.
For example, if you have an Explorer’s Pearl Staff, you can now double-click it to change it to any other crafting stat.
We will have a blog post about it with more extensive information as well, keep an eye on the website.
The example you use for the crafting stat is great, thanks, but how will this apply to the Crucible of Eternity Traveler’s armor pieces? Will we be able to double click and choose from any other dungeon stat? Or only from CoE available stats?
Ah, ok, rank 5, and so I’m still earning bonus chests when I rank up, but maybe that’s the deal. Too low rank.
Up to today, rank chests in WvW were giving me some badges, an item, a blueprint and some coin. Tonight, though, I’m only getting badges and coin. Has anyone else noticed this?
Hmm, I wonder how many cars in Anet’s parking lot have ((WASH ME!)) on them?
Hi, long-time lurker, first time poster (in the economy discussions, anyway).
I thought this question interesting, and started considering how I make sell and purchase decisions. Maybe I’m the example that you all are considering a “normal” player, or someone who doesn’t exactly play the TP.
When it comes to selling items, I practice something of a median profit method for certain items, but just grab coin from the highest buyer for other items. In the case of the former, an example would be an exotic ring I recently sold. There was one other listed for roughly 1g10s, but buyers were looking to spend just shy of 60s. I went a median route and posted it for 77g79s (an even 70s return for me after “taxes”). For “sell it now” items, there’s a sort of profit maximizing in my choices as well, but this applies to relatively common items such as runes, sigils and the likes. An NPC vendor may only offer 1s12c, whereas I can sell it immediately on the TP for, say, 3s64c, but the highest seller is posting them currently for, say, 3s88c. In this case, I don’t care about the other 24c, and just toss the item, considering that I’ve made enough profit by choosing the TP over an NPC vendor.
My in-game buying is similar. If I’m looking to toss minor or major runes on a character I’m levelling, I’ll just pay what the seller wants. However, if it’s a specific build for a specific character profession, and I’m after certain runes or armor pieces, I’ll bid low and wait.
All of this is quite different than how I make transactions in the real world. If I’m buying a fairly common item, a new SSD for example, I’ll spend weeks researching reviews, checking deals, finding reliable sellers, etc. I’ll also wait to buy a previous generation item when a new release comes out to take advantage of a drop in price for last-year’s model. I make these careful decisions in every case, even choosing to go an extra couple blocks to get a six-pack of beer that’s sixty cents cheaper at one store over another.
With selling, sometimes it’s different. A yard-sale will mean getting rid of stuff I don’t need or use, and so items that could be valued higher are moved post-haste for next to nothing, or even in some cases nothing at all. Couple years ago gave away a 36 inch television (the old tube style) just to get rid of the monster. This year a washer and dryer that work just fine, but are 15 years old and need to go to make way for new ones. Could I have waited and sold those items? Certainly, but in this case time and space are critical deciding factors. Yet other selling decisions are carefully researched to maximize profit. I’ve been monitoring a collectible set of books in my possession for the last seven years or so to figure out a good price. My decision on their value, too, is carefully considered when looking at their condition relative to the condition of the same books being sold by others. My intent is to not only make sure they go into the hands of a person who will care about them, but also to get as much for them as I possibly can.
Same in Chrome, but only from guildwars2.com I get %20:
forum-en.guildwars2.com links work fine.
One of my fellow guildies and I were discussing this idea last night as well. We’re a small, relatively casual guild, and aren’t interested in disbanding just to be able to gain access to new content. And like other small-ish guilds, we’re a little conflicted with the gateway to that new content.
From our thinking, the dynamic generation of IP (Influence Points) couldn’t be based on the number of members. You couldn’t accurately calculate those who represent all or some of the time, or deal with guilds that kick members just to get lower IP costs on upgrades.
What we thought might work was something along the lines of a dynamic calculation based on how much influence the guild is already earning. For example, a smaller guild with 5-10 active members earns 10k IP per week, the cost of upgrades is determined based on that number. It’s still problematic, and I’m no programmer by any stretch of the imagination, since there are issues to figure out in terms of consistency again, as well as what duration to base the calculation on. You couldn’t calculate the cost of guild upgrades from the average IP earned by a guild since its formation, because maybe the guild was more active during the beginning. Also, a recruiting push that brings in temporarily active members would skew the numbers a little.
The greatest catch, is that what to do with a small guild that has managed to unlock this elite content. As it stands, Anet is just now testing a few dynamically scaling events. Events which scale in difficulty based on the number of people participating in the event. The patch notes mentioned that there are a few in the game they’re testing this out on. Now, consider guild events. I’m sure in their current form, they’re not dynamic, in that if a small guild manages to unlock a guild event, they’re just going to be upset that they can’t complete it due to its difficulty.
My hope revolves around a number of potential future upgrades that sort-of fit these suggestions.
A dynamic scaling system for smaller guilds that not only scales the cost of the upgrades based on the IP earned, but also scales what we can buy or unlock with those IP.
An alliance system where any guild who unlocked any event could participate in another guild’s event so long as they were in the same guild alliance, and earn the rewards as if they had completed the event in their own guild.
Admittedly, none of this is trivial to implement. There are a myriad of bugs and other things that need to be worked on in other areas of the game. Like the dynamic world events scaling, I’m trying to take this whole guild events addition as a sort of beta test.
Ok, why the profanity filter hit “Gnash” Tooth, I have no idea.
Yeah, the signature. I suppose other members of his warband might do similar. Gnakittenooth, etc.
https://www.guildwars2.com/en/news/new-hair-and-eye-colors-backpack-covers-in-the-gem-store/
Is this camelcase thing a new Charr lore tidbit we didn’t know about? Or just a style thing for Evon, kinda like Trump’s hair?
Edit: I should have put this post here in the first place. Deleted the original post in the BLTC forum.
I wanted to thank everybody who has been following along, and offering comments and feedback. Very much appreciated. Here’s the conclusion of the series, precursors that were as difficult for Kel, Hlif, Kepp, and Lathan to achieve as that staff, sword, or dagger you want.
At Hlif’s request, Kel and the others lingered in the Far Shiverpeaks for several days with the hope that they’d again have counsel with the Jarl of the Shadow, but there was no sight of the norn man. Eventually, they worked their way slowly south, traveling carefully, weakened and disillusioned from their failure. However long Vidar Aagesson remained up in the Far Shiverpeaks, or however long it took the spirit to return on its own to the norn, was something none of them knew.
Wait, who dies? The smiley one?
The blurry sight of the norn-cat put Kel on guard. He was unsure if it had become one of Jormag’s minions, or was simply mad. Lathan echoed this sentiment with his sword drawn and shield up. Hlif, however, dropped her hammer and walked over to Vidar. He was crouched low, so she knelt down in front of him and reached out her hand. Slowly, the norn-cat stalked toward her, then stopped just shy of her hand. She leaned forward and stroked the side of his head behind the large, pointed ear.
Great action shots.
Our intrepid adventurers are ever closer to the missing spirit, and the Jarl of the Shadow…
“I didn’t always understand it, but I’ve had feelings that touched on it throughout my life.” Kel said, as the four sat around the smoldering fire pit. Having finished a meager breakfast of butternut squash soup and smoked salmon given to them by the villagers some time earlier. The morning was drawing late, and Hlif was becoming frustrated at not making headway toward finding Vidar Aagesson. “I’ve made my fair share of mistakes with rage, hate, and anger, with love, and happiness, too.”
These are great, oppie, thanks. Loved the Real Ghosts of Ascalon.
Hey everybody, this story goes to eleven! (Actually, it looks like it’ll go to fourteen, but you’ll have to wait for the volume to go up that high.)
As the group collected themselves after battling the icebrood, Kel approached the shattered ice shard and examined one of the fragments. Its inner life was still present, shifting and moving with the power of the dragon. The surface of the shard, though, was charred black in areas, as though it had been seared by fire. The corrupted ice’s power seemed to be fading nearest its broken ends. Kel knelt down and pulled a large mortar and pestle from his pack, then took one of the smaller pieces, dropped it into the bowl, and began grinding it into a fine powder.
“You’re going to eat that, aren’t you?” Lathan said, stepping up next to where Kel was working.
As much as I enjoy my norn female busting the seams in her commando coat, there’s a little glitch that takes it too far.
Norn female:
Coat: Commando
Legs: Trooper
Head: (hidden) Duelist
Hands, Feet, Shoulders: Noble
Some exciting goings on as the gang gets closer to their goal and start making new friends. Ten is up on the site…
Satiated from a nice, big breakfast, Kel hiked slowly throughout the morning; moving north toward the dragon, and its spreading influence. Approaching the pass, he slowed even more, staring at the dark, jagged spikes of ice that shot up toward the sky, forming massive barrier walls of the fortification established by Jormag’s worshipers. Flanking either side of the structure were two towers that peered over the living ice to survey the hills. A strange smoke or dust drifted off the dark blue shimmering structures and lingered in the air about them, as though looking for something to choke or consume. At the outskirts of the fortification were patrols of norn men and darkened elementals created from the same living ice that jutted up around the hillside. Banners had been stabbed into the ground on stakes here and there that announced the Sons of Svanir territory.
Nom more of the story here
For the norn people, dawn comes earlier than it would for humans; probably due to their tradition of the hunt, and leaving early enough to get where their going and still have daylight to take care of business. They wake with a grumbling and growling noise, too, and Kel had no problem waking with them as a result. Clearly, the noise was to motivate themselves into action after drinking late into the night, like a hard, friendly slap to wake you and anyone nearby because the numbness had sunk deep into your bones. It was a sharing awakening. The norn people liked to share.
Number 8 is up on the site
“This has gotten much worse,” Hlif said, looking out over the rapidly shading hills of Borealis Forest, fires scattered among the darkening trees becoming a constellation of suns crowding too small an area of space; volatile in their proximity. A group of norn approached up the path, coming from a fork to their south. One of the men, recognizing Hlif, stopped as the others went on through Snowlord’s Gate and on up the hill into Hoelbrak.
Jarl number 7 is available
“I can smell it on you,” the massive Kodan said and leaned toward Kel again. Its large, black nose puffed at him as the bear-man sniffed Kel one more time. “You are close to rebirth, to eleveation toward proper balance that Koda teaches us, but it will cost you your life.” The bear waved its massive paw at Kel dismissively. “At least you will not be reborn as this.” The large creature then turned and strode up a snowy hillside path.
I hope this is the right place to post this. I discovered a problem with the coloring on a male norn tattoo texture today that I didn’t notice when I created the character at launch.
The color on the front of his face is lighter than the back. Where the two textures meet, just in front of the ear, you can see it fairly well. Even more noticeable on a face without a beard.
Edit: Created a new character with no hair and beard to illustrate better.
(edited by Moderator)
Going to try to pick up the pace on this a bit and get episodes out a little more quickly. Here’s an excerpt from #6, Drifting
Food and drink had settled into the travelers quickly. Kel sat by the fire, wrapped in furs and watched as tiny whisps of powdered snow jumped off the top of a lean-to that Kepp had constructed. The little asura was so in touch with Grenth, that cold affected him very little, yet he still succumbed to his racial instinct to construct things. The norn woman, too, was used to the mountain cold, and she lay next to the tree her hammer leaned against and slept soundly. Kel looked over at the once bulging and rounded flask, felt the mead in his blood, and knew full well if he went to sleep he’d not wake until mid-day. He meditated for a few seconds and attuned himself with the air, moving with it as it danced around the camp and among the flames of the fire, and felt himself reinvigorated. He’d stay this way the rest of the night while the others slept.
Encountered this bug today. After killing the giant spider and her minions, the mortar team disappeared and teleported to the bridge. After that the quest no longer progresses for me.
Lornar’s Pass, so named for the legendary dwarf who is said to have held off an entire invasion of Hill Giants single-handedly. The old dwarven stories fascinated Kel; tales of their uncanny strength and resolve, remnants of their unique architecture, weapons and armor forging, and who, as a race, voluntarily turned themselves to stone in order to battle the dragon Primordus and its destructive minions of fire. Growing up in Elona, the dwarves were a distant mystery. Now, here in the Shiverpeak Mountains, their remnants were everywhere.
Episode #5 is available: Jarl of the Shadow: Passing Lornar
Orange light flickered off shining metal, and Kel saw Lathan’s face hovering just beyond a candle’s flame. Still rolled up in a ball, with furs covering his head, Kel stared out the small tunnel he’d constructed as a breathing tube. Beyond Lathan, the faint blue of early dawn in the mountain monastery lighted the walls.
Episode #4 is up: Jarl of the Shadow: Dawn
Thanks, glad you like it and are following along. I expect probably near a dozen episodes in all. Maybe just shy of that, or maybe more, depending on time, other work, and getting out of the game enough to actually write.
Jarl of the Shadow is a Guild Wars 2 fan fiction that I started working on about a month prior to release. It’s intended as a bit of back story for a few of my first characters in the game, and takes place around AE 1295.
The first three episodes are already online, and also available as PDFs formatted for e-Reader if you’d like to download them for your Kindle, iPad, Nook, or whatever. As new episodes are posted, I’ll update this thread with an excerpt and a link to the most recent episode. I hope you enjoy.
Jarl of the Shadow #1: Dolls
Jarl of the Shadow #2: Sand and Fodder
Jarl of the Shadow #3: Trust
Jarl of the Shadow #4: Dawn
Jarl of the Shadow #5: Passing Lornar
Jarl of the Shadow #6: Drifting
Jarl of the Shadow #7: Kodan and Sons
Jarl of the Shadow #8: Akin to Shadow
Jarl of the Shadow #9: Breaking Fast
Jarl of the Shadow #10: New Friends
Jarl of the Shadow #11: Sanctuary Emigre
Jarl of the Shadow #12: Dark Days
Jarl of the Shadow #13: Bright Nights
Jarl of the shadow #14: Precursors of Legends
Thanks,
S.A. Keel
(edited by Vidar.9257)