Showing Posts For Virtualwargamer.2875:
The final fight against Mordremoth was great and the cinematic was pretty nice (raising new questions again ). But after that I was a bit disappointed: I just came to the outpost were I started the mission. Braham, Marjory, Canach, Caith and Rytlock just stood there the same way as before and just had some different text. Taimi, Logan, Zojja, Rox and Kas where not there and I have no idea where they could be (ok except for Taimi). So I thought that maybe something happened with the egg and went to check on it. But nothing had changed there either.
So I have to conclude for myself: Great and exciting Story. A little short but that was ok. Stupid NPC-AI (during the missions) and an unsatisfying ending after an awesome Bossfight.
For me the new wardrobe-system has one big flaw. Of course it is not possible to unlock every skin that we possessed in the past. But why are the skins of all the armors and weapons, that we can craft, not unlocked? I am able to craft it, but i have no idea how it looks like? I would appreciate it very much, if you could “fix” this issue.
Since ascended armor-crafting is introduced with the wintersday patch, I was wondering if there ever will be ascended jewelery crafting. I know that it is possible to buy ascended jewelry – which made the entire jeweler futile (except for leveling purposes) -, but since I am a fan of crafting I was just curious if it ever will be possible to craft your entire gear on your own.
Thanks ahead for your answers.
In the mission to retake Claw Island I used the elite skill “Fiery Greatsword” against “Blightghast the Plaguebringer”. But even though I stood directly in front of his claws, whenever I was casting “Flame Wave”, I only got the notification that I am out of range.
According to the discription of the skill Churning Earth, you have to “Hold and release to make the earth churn”. When the game first came out this worked correctly, but since a few weeks you only have to activate this abillity once and it fully charges before it goes off. Being able to adjust the casttime and radius by your need was very usefull and if this was an intended change I would ask you to make it an optional choice to go back to the earlier version.