Showing Posts For WRay.2391:

Steam-powered timepiece

in Players Helping Players

Posted by: WRay.2391

WRay.2391

Got steam piece after like 15mins farming Loarnar’s pass steam creatures, oakheart piece took like 20 mins to get near Shadow behemoth spawn (where decayed oakheart spawns). All RNG.
Currently have issues with tiger and smokescale claws though

[Suggestion] Cash only shop

in Guild Wars 2 Discussion

Posted by: WRay.2391

WRay.2391

I don’t really care about exclusivity of the items, but I would support cash only shop for items/gold. I need gold and I’m sitting on bunch of gems but I’m not dumb to exchange at current rate. As a result I’m grinding for gold, I have no use of gems and I’m not going to buy gems again anytime soon as a result. If Anet cannot solve this they should allow 3rd parties instead of banning them.
Plus gold to gems transactions should be final to avoid flipping.

Btw I always interested if Anet has a license for gambling? Buying gems for $ and selling Black Lion keys is pretty much gambling regardless if it’s straight $ or slot machine tickets (gems). I think all RNG items should be eliminated from $ shop if there is no such license.

Can't create personal story instance

in Bugs: Game, Forum, Website

Posted by: WRay.2391

WRay.2391

InstanceCreate failed. Error=1036;Product=9;Module=18;Line=624

[NA][PvX] Knights of Ares [ARES]

in Looking for...

Posted by: WRay.2391

WRay.2391

Hello RagingDragon,
Is guild active during PST evening time ?
My age is 30+, I have 8 lvl 80 with world completion, 8K+ achieve points, Dungeon Master. But I haven’t played for several month and will prefer to join casual friendly guild to keep interest in game. Currently on SBI but don’t mind to transfer if needed.

Thief, guard, or warrior for map completion?

in Guild Wars 2 Discussion

Posted by: WRay.2391

WRay.2391

I pretty much soloed map completion with all 8 professions (in was easier after release though). For thief there is a hard skill challenge in Winterknell Isle (combat with weapon + veteran + rothmouth + trash mob with relatively fast respawn). Still it’s doable. For warrior – temple of Balthazar when contested (use stealth tools to avoid combat). Other than that everything is doable (you can avoid combat with champs if you pay attention to their movements). IMHO easiest is warrior (half zerker).
For WvW it can take a while if your server is not good in it.

Ascended Armor Grind

in Guild Wars 2 Discussion

Posted by: WRay.2391

WRay.2391

I do have patience! I have played GW2 diligently since release day, have tolerated it’s early months of bug filled gaming. I have 5 lvl 80’s, three characters with maxed crafting lvl’s, a number of ascended weapons and celestial armor. I however wouldn’t pay time or gold, or grind for the ascended. Besides, I don’t really care for it’s appearance and the difference in stats doesn’t warrant the effort anyway.

Don’t you think you’re contradicting yourself a bit here? You don’t care for the appearance or the stats, so why are you complaining? You don’t NEED it. It’s for the people who ENJOY the extra character progression. You can do anything in this game without ascended armor.

What about people who enjoy BIS gear and don’t enjoy tedium? I swear, everyone in this forum assumes that everyone likes the same thing. If I want BIS gear then I need to get ascended gear, and getting ascended gear is terrible.

I also enjoy making builds and performing tweaks to get the best performance out of my characters. But If I want to “tweak” something about ascended gear I need at least a week and (for weapons and armor) about 20 gold.

If you want BiS gear, work for it.

LOL I have work in RL. If I need to work afterhours I’m expecting another paycheck in real money. I’d prefer to have fun in my free time.
From your post I can tell about you:
1. You like grind. But many ppl don’t like it (which is completely normal, I’d say it’s abnormal to like grind without new content).
2. Or your time is really cheap. You don’t have real life and you don’t know how to waist it. Not all ppl like this.

You have a RL job, then lets compare that to real life. I want a BMW (ascended), but i can’t afford it because i only work 8 hours per day. I can afford a Honda (Exotic) with my job with which i can do all i need to do, hell i can still do most of my stuff with a Lada (Green), but I think that i deserve an Honda and i work enough hours to pay myself that. Now i can decide to get a second job and not only work 8 hours per day, but 16 hours per day. That way, i’ll have enough money to buy a BMW (ascended). Ok its my choice and now i ask you can i said : ‘’Hey i can’t afford BMW (ascended) with my jobs right now, this suck and they should decrease the cost of a BMW because if i want one right now i’ll have to work more hours. This is not fair because i hate doing more work hours (grind) but i still want the BMW (ascended).

Now i don’t know for you, but that seem like a strange and disconnect reality. Ascended and Legendary are end game gear and for that they should be the gear that cost the most. Its not because you want the best gear that you should have it without effort. Now lets take the example of SWOTOR. I need to do daily/weekly to get Basic commendation to get the first gear tier at level 55 (max level). Once i have the gear, then i can do hardmore flashpoint and some hard daily/weekly to gain Elite commendation to buy the next tier of gear. Once i have my gear, i can start to do hardmode operation to get Ultimate Commendation to get the other next tier of gear (which i think is the last tier of gear, but not sure because i stopped playing SWOTOR). At that point forget pugging, you need a guild to get that stuff. A guild that’s gonna do operation on a regular basis and will ask its member to be pretty much hardcore gamer. In GW2, ascended/legendary can take some time to get, but you can do it by your own at the speed you want and you never need to be an hardcore player with a guild schedule. That’s why i stopped playing SWOTOR/WoW, etc and i’m still on GW2.

You are really disconnected from reality. As for me game is a way to relax and have fun. If you cannot see the difference between real life and game it’s a symptom.
Next link is about NSA but you should watch

http://www.thedailyshow.com/watch/mon-december-9-2013/that-thing-they-said-they-re-not-doing--they-re-totally-doing---world-of-watchcraft

Ascended Armor Grind

in Guild Wars 2 Discussion

Posted by: WRay.2391

WRay.2391

I do have patience! I have played GW2 diligently since release day, have tolerated it’s early months of bug filled gaming. I have 5 lvl 80’s, three characters with maxed crafting lvl’s, a number of ascended weapons and celestial armor. I however wouldn’t pay time or gold, or grind for the ascended. Besides, I don’t really care for it’s appearance and the difference in stats doesn’t warrant the effort anyway.

Don’t you think you’re contradicting yourself a bit here? You don’t care for the appearance or the stats, so why are you complaining? You don’t NEED it. It’s for the people who ENJOY the extra character progression. You can do anything in this game without ascended armor.

What about people who enjoy BIS gear and don’t enjoy tedium? I swear, everyone in this forum assumes that everyone likes the same thing. If I want BIS gear then I need to get ascended gear, and getting ascended gear is terrible.

I also enjoy making builds and performing tweaks to get the best performance out of my characters. But If I want to “tweak” something about ascended gear I need at least a week and (for weapons and armor) about 20 gold.

If you want BiS gear, work for it.

LOL I have work in RL. If I need to work afterhours I’m expecting another paycheck in real money. I’d prefer to have fun in my free time.
From your post I can tell about you:
1. You like grind. But many ppl don’t like it (which is completely normal, I’d say it’s abnormal to like grind without new content).
2. Or your time is really cheap. You don’t have real life and you don’t know how to waist it. Not all ppl like this.

Ascended Armor Grind

in Guild Wars 2 Discussion

Posted by: WRay.2391

WRay.2391

But that not NEED RNG that more of WANT RNG in other mmorpg you have to first get a drop make sure that the drop is the one you can use becuse it could be for other classes and other builds and then you have to RNG roll for it vs other ppl. That is a treadmill RNG that is far worst then a WANT RNG that in GW2. That the thing there is no treadmill in GW2 the gear has no real effect on your ability to kill harder mobs you can run the top level events in greens all but one extremely high event and that event was made for ppl who want that type of play.

When ppl talk about RNG and grind you need to compare it to other like games and that is other mmorpg. When you look at games like ESO (is a slow grind game) and Wild star (is going to be a raid treadmill endgame) you will find that GW2 is the most easy to the top then the others and is the easy getting the gear you need. You can call getting level 2 in GW2 a grind if you want but to have nothing to compare it to the statement means nothing. So just stating its grindly or it RNG with nothing but the statement your saying effectively nothing.

Nooot even sure what you’re going with there.

I do just fine in the exotics I’ve made for myself, and I’m casually building up to various ascended mastery with my alts.

To be honest, I doubt have an issue with the Legendary crawl (99.5% world map, arglblargh) if they just made precursors craftable, as they said they would. It wouldn’t even have to be an easy precursor, just possible without having to spend 400-2000 gold or getting imperiously lucky on world drops/Mystic Forge. Heck, make it a Mystic Forge recipe: 4 specialty items that cost laurels, skill points, dragonite, and gold, blend that into one “precursor” item, then forge that with 3 exotics of the same type, and cheer your new precursor weapon.

Not necessary, obviously. I do just fine with my hammer, anyway, but it evens things out, at least.

Legendary is the end all be all it should take a lot of time and work and there needs to be a rarity of seeing them on ppl. What the point of Legendary if every one has one?

What is the point of Legendary if every one can buy one ?

Stacking & Zerging

in Guild Wars 2 Discussion

Posted by: WRay.2391

WRay.2391

IMO there are several issue here.
1. Dungeon design. Not all bosses can be done by stacking. For ex. Arah p4 when you need to stay in your circle to damage wraith, then you need to chase it. Arah giant ooze when you need to stay in your circle to lure him. This is not best examples what can be done, but dungeons can be redesigned.
2. Lack of new content and increased grind requirements. As somebody already said if you can complete dungeon for 10 mins instead of 30 mins – it’s a way to go. There is NO difference in reward if you kill all monsters. Don’t nerf, add good rewards for additional time spent so it worth it. In WvW one way to get ascended material – capture, leave undefended, capture again. Train is most efficient for this. Create even bigger reward with ascended material and chest drop chance for defense and ppl will start thinking about it.

P.S. Anet, don’t nerf. Put effort and make things and manner of play REWARDING so ppl will start doing it.

RNG and Grind in GW2 is not that bad

in Guild Wars 2 Discussion

Posted by: WRay.2391

WRay.2391

This is where GW2 is going currently with all grind, time gating etc (warning: some filthy language present):
http://youtu.be/GpdoBwezFVA

Rank 30 WvW Required for Gift of Battle Grind

in Guild Wars 2 Discussion

Posted by: WRay.2391

WRay.2391

Legendaries are a WvW weapon. WvW participation should be required.

Legendaries are a PvE weapon. PvE should be the only requirement.

I have even better suggestion. No legendaries for people below 20k achievements. You just aren’t legendary enough with anything less.

Yay. More great ideas. Jumping puzzles are fun. Let’s add requirement to complete all of them for legendary.

I’m sure somebody will support this. More limitations. Punish us, ANET.

Rank 30 WvW Required for Gift of Battle Grind

in Guild Wars 2 Discussion

Posted by: WRay.2391

WRay.2391

So they are not against Legendaries to be tradable on TP but they want WvW rank for gift of battle ? One way thinking indeed …

RNG and Grind in GW2 is not that bad

in Guild Wars 2 Discussion

Posted by: WRay.2391

WRay.2391

So is D3 is an MMO ?

Earlier post i said No as it is not persistent world.

however others just have large numbers of players competing at once in one form or another without any lasting effect to the world at all.

Which D3 doesn’t have either. It only allows 5 people per game (guessing more in PvP not sure havn’t tried that part)

LoL We decided about persistent world. Let’s decide now what is a lot of players If D3 will allow 20 man party will it be MMO ?
Last post in this thread. Was unable to keep out this time.

RNG and Grind in GW2 is not that bad

in Guild Wars 2 Discussion

Posted by: WRay.2391

WRay.2391

Again. I was telling about BiS stat wise. Read initial post. Even Legendary is BiS in general I wasn’t talking about it. I noted “stat wise”.
I’m not telling you to learn economy or any other things. I’m not measuring your professional integrity here. Okay ? That’s why I was trying to not touch your background. Just don’t teach others.
I’m waiting for the results of CDI thread. That’s why I’m on the forums. And I have right for it. Hope you will not tell me to learn law now.

Law is also good to learn. But as I stated they haven’t diverted from what they advertised as you suggest cause they never said anything about BiS gear changing (as they also believed back in Nov. 2012 that they could raise the level cap as well not sure if they think that now though).

There are lot of topics about this and I have my own opinion with the other part of community. Have a nice day.
Sorry for offtopic everybody else.

RNG and Grind in GW2 is not that bad

in Guild Wars 2 Discussion

Posted by: WRay.2391

WRay.2391

So is D3 is an MMO ?

Earlier post i said No as it is not persistent world.

however others just have large numbers of players competing at once in one form or another without any lasting effect to the world at all.

RNG and Grind in GW2 is not that bad

in Guild Wars 2 Discussion

Posted by: WRay.2391

WRay.2391

Again. I was telling about BiS stat wise. Read initial post. Even Legendary is BiS in general I wasn’t talking about it. I noted “stat wise”.
I’m not telling you to learn economy or any other things. I’m not measuring your professional integrity here. Okay ? That’s why I was trying to not touch your background. Just don’t teach others.
I’m waiting for the results of CDI thread. That’s why I’m on the forums. And I have right for it. Hope you will not tell me to learn law now.

RNG and Grind in GW2 is not that bad

in Guild Wars 2 Discussion

Posted by: WRay.2391

WRay.2391

So is D3 is an MMO ?

RNG and Grind in GW2 is not that bad

in Guild Wars 2 Discussion

Posted by: WRay.2391

WRay.2391

A massively multiplayer online game (also called MMO and MMOG) is a multiplayer video game which is capable of supporting large numbers of players simultaneously. By necessity, they are played on the Internet.1 Many games have at least one persistent world, however others just have large numbers of players competing at once in one form or another without any lasting effect to the world at all. These games can be found for most network-capable platforms, including the personal computer, video game console, or smartphones and other mobile devices.

From Wikipedia

RNG and Grind in GW2 is not that bad

in Guild Wars 2 Discussion

Posted by: WRay.2391

WRay.2391

Go play some train simulator. You will get enough economy there. I’m asking for what I was advertised. Don’t teach others what to do and you will not hear where to go.

For a person claiming to have an economics major, your lacking professional integrity and business sense. Also, you probably didn’t read the terms and conditions when you bought this game (or before you bought this game) which states that it is subject to changes. As a business person you should have known this clause. Also, your complaining about grind which you haven’t stated which part of grinding.

In the advertisements it did not state that you did not need to grind for BiS gear or cosmetics. If you really did your research you would have known that they stated there should be a grind for cosmetics they never mentioned about BiS gear expect that Legendary should be a long term goal. It stated that you did not need to grind for levels. It did state however there wouldn’t be a gear treadmill, and there isn’t one. They added ascended, but they are not adding more also with Legendary being BiS permanently there is no gear treadmill as well.

So far they have kept with their advertisements. What is the problem other than you interpreting the meaning wrong?

I was telling BiS stat wise. Read plz. It was exotics, not legendary.
Economy was one of my masters, I’m not a business person, I’m software developer. Initially was developing banking software. I don’t think you are able to measure integrity anyway. Professional. In the MMO.
I know it’s a subject to change and it’s ok. I’m not logging in anymore. I got enough fun for money spent. Just sad they are ruining such a great game instead of improving.
Also I don’t like somebody is trying to teach me something without any context and knowledge.

RNG and Grind in GW2 is not that bad

in Guild Wars 2 Discussion

Posted by: WRay.2391

WRay.2391

What is MMO RPG ? Is Diablo 3 MMO RPG ? It has online community, crappy RMAH they are finally getting rid of, party play. Or it’s an MMO APRG ? What’s the difference ? Why drop rates are different ? Why they are improving drop rates after removing RMAH ? How ppl will survive without RMAH ?

RNG and Grind in GW2 is not that bad

in Guild Wars 2 Discussion

Posted by: WRay.2391

WRay.2391

If they added say:
30% chance per dungeon boss to drop a random Account Bound exotic item.
Last bosses have a 25% chance to drop an Ascended AB item.

The game would be more fun. Here’s why:

-More shots at instant gratification.
- Livens up boss kills in dungeons.
- Gives more stuff to toss in the mystic toilet and doesn’t hurt the market on items as they won’t be sellable.
- Allows people to gear even for exotics without literally just having to spend gold on it all.
- Wouldn’t be TOO fast since the stats would be random and usually people want specific item types/stats.

Literally this would make me run dungeons a LOT more. They don’t have to make everything tradable just to let it drop and I think that’s one of the biggest issues we’re seeing and why stuff has such low drop rates…

You do realize what you suggest would totally destroy the economy? At 30% drop rate of exotics inflation in the economy would occur drastically as people would just salvage them constantly. Also at 30% drop rate people would just farm there rather than buy items off TP. There is a lot more factors to an economy than you realize.

Your looking for instant gratification which in the short-run is good but in the long run (in this case wouldn’t be that long) would cause more trouble than good. Look at this way getting sex with a random person is instant gratification. You get into a relationship with a GF for a Long term gratification though. Its something you work on and build towards and than maintain.

Who cares about economy. I wasn’t buying economic simulator. Rare items should be rare enough, but reachable without such amount of grind. And grind should be FUN and CHALLENGING, not brainless skill 1 click.

A large portion of the player base cares about the economy. Rare items wouldn’t be rare if they were guaranteed. There hasn’t been a challenging MMO to date thus far since all mechanics in MMOs are simplistic. Only challenge that appears in MMO is when it comes to PVP. If a rare is reachable with very little gold then it is not rare. For instance go out and try to buy a painting by Leonardo Da Vinci. Its going to cost a lot cause its rare. Go out and buy a pencil its cheap cause its not rare. Economics 101 do I have to go back to the basics with you?

Expect to pay a lot more for items that are harder to obtain. The economy is a market economy is based on how much gold there is in the economy and how easy the item is to obtain determines the price of the object. So an item that is rare is going to be worth more than an item that isn’t. So if you input a huge amount of money into the economy but don’t change the how easy it is to obtain an item the price of that item is going to increase (this is called inflation). If you keep the same amount of money in the economy but change the ease of acquirement of item than the price of that item will fall making it not rare any more.

There is your economics 101 if you need more information please don’t be afraid to ask because your asking to destroy the economy. Oh also when that occurs the reason why you wanted those items (for selling) would be gone as well.

Telling one more time if you didn’t get it: I don’t care about economy here. One of my masters is economy. I didn’t buy economy simulator. I don’t care if TP will be erased at all. Just give me no grind way to get BiS stat wise as was advertised in the beginning. Then create any rare crap as skins. Please read before answer.

I did read as my first sentence was that the majority of the players do care. If you don’t want an economy go play a single player game or a Coop-game or go play Diablo 3 after March then. You will get everything you wanted without bringing down the community.

Go play some train simulator. You will get enough economy there. I’m asking for what I was advertised. Don’t teach others what to do and you will not hear where to go.

RNG and Grind in GW2 is not that bad

in Guild Wars 2 Discussion

Posted by: WRay.2391

WRay.2391

@Suddenflame.2601

Smart economy guy, comparing different genres. You didn’t answer about drop rates from genres you were comparing. “They are all RPGs”, so why do they have different drop rates ?

RNG and Grind in GW2 is not that bad

in Guild Wars 2 Discussion

Posted by: WRay.2391

WRay.2391

If they added say:
30% chance per dungeon boss to drop a random Account Bound exotic item.
Last bosses have a 25% chance to drop an Ascended AB item.

The game would be more fun. Here’s why:

-More shots at instant gratification.
- Livens up boss kills in dungeons.
- Gives more stuff to toss in the mystic toilet and doesn’t hurt the market on items as they won’t be sellable.
- Allows people to gear even for exotics without literally just having to spend gold on it all.
- Wouldn’t be TOO fast since the stats would be random and usually people want specific item types/stats.

Literally this would make me run dungeons a LOT more. They don’t have to make everything tradable just to let it drop and I think that’s one of the biggest issues we’re seeing and why stuff has such low drop rates…

You do realize what you suggest would totally destroy the economy? At 30% drop rate of exotics inflation in the economy would occur drastically as people would just salvage them constantly. Also at 30% drop rate people would just farm there rather than buy items off TP. There is a lot more factors to an economy than you realize.

Your looking for instant gratification which in the short-run is good but in the long run (in this case wouldn’t be that long) would cause more trouble than good. Look at this way getting sex with a random person is instant gratification. You get into a relationship with a GF for a Long term gratification though. Its something you work on and build towards and than maintain.

Who cares about economy. I wasn’t buying economic simulator. Rare items should be rare enough, but reachable without such amount of grind. And grind should be FUN and CHALLENGING, not brainless skill 1 click.

A large portion of the player base cares about the economy. Rare items wouldn’t be rare if they were guaranteed. There hasn’t been a challenging MMO to date thus far since all mechanics in MMOs are simplistic. Only challenge that appears in MMO is when it comes to PVP. If a rare is reachable with very little gold then it is not rare. For instance go out and try to buy a painting by Leonardo Da Vinci. Its going to cost a lot cause its rare. Go out and buy a pencil its cheap cause its not rare. Economics 101 do I have to go back to the basics with you?

Expect to pay a lot more for items that are harder to obtain. The economy is a market economy is based on how much gold there is in the economy and how easy the item is to obtain determines the price of the object. So an item that is rare is going to be worth more than an item that isn’t. So if you input a huge amount of money into the economy but don’t change the how easy it is to obtain an item the price of that item is going to increase (this is called inflation). If you keep the same amount of money in the economy but change the ease of acquirement of item than the price of that item will fall making it not rare any more.

There is your economics 101 if you need more information please don’t be afraid to ask because your asking to destroy the economy. Oh also when that occurs the reason why you wanted those items (for selling) would be gone as well.

Telling one more time if you didn’t get it: I don’t care about economy here. One of my masters is economy. I didn’t buy economy simulator. I don’t care if TP will be erased at all. Just give me no grind way to get BiS stat wise as was advertised in the beginning. Then create any rare crap as skins. Please read before answer.

RNG and Grind in GW2 is not that bad

in Guild Wars 2 Discussion

Posted by: WRay.2391

WRay.2391

If they added say:
30% chance per dungeon boss to drop a random Account Bound exotic item.
Last bosses have a 25% chance to drop an Ascended AB item.

The game would be more fun. Here’s why:

-More shots at instant gratification.
- Livens up boss kills in dungeons.
- Gives more stuff to toss in the mystic toilet and doesn’t hurt the market on items as they won’t be sellable.
- Allows people to gear even for exotics without literally just having to spend gold on it all.
- Wouldn’t be TOO fast since the stats would be random and usually people want specific item types/stats.

Literally this would make me run dungeons a LOT more. They don’t have to make everything tradable just to let it drop and I think that’s one of the biggest issues we’re seeing and why stuff has such low drop rates…

You do realize what you suggest would totally destroy the economy? At 30% drop rate of exotics inflation in the economy would occur drastically as people would just salvage them constantly. Also at 30% drop rate people would just farm there rather than buy items off TP. There is a lot more factors to an economy than you realize.

Your looking for instant gratification which in the short-run is good but in the long run (in this case wouldn’t be that long) would cause more trouble than good. Look at this way getting sex with a random person is instant gratification. You get into a relationship with a GF for a Long term gratification though. Its something you work on and build towards and than maintain.

Who cares about economy. I wasn’t buying economic simulator. Rare items should be rare enough, but reachable without such amount of grind. And grind should be FUN and CHALLENGING, not brainless skill 1 click.

RNG and Grind in GW2 is not that bad

in Guild Wars 2 Discussion

Posted by: WRay.2391

WRay.2391

They share many design concepts actually lol. As RPGs share many commonalities design concepts are built around those. MMORPGs are not too different as they have to be designed the same. An MMORPG is only slightly different from a single player RPG.

I can take GW2, FW, PW, WoW, and other MMORPGs. Remove the network capabilities, add NPC henchmen, and adjust the events to make them easier to accompany the henchmen it would become a single player RPG. Main differences between an RPG and an MMORPG are, there is an active persistent economy and other people which content is designed around. Hence content not concept.

Ah, exactly. So since there are the two main differences playing into this, namely the economy and other players – both tied into loot/rng – stick to comparing that.

Because that’s what your thread is about.

Let’s not get into the details of why they are different and why other genres can tell other stories, allow for a more diverse character development/customization etc etc.

Other games have loot as well such as Diablo and Diablo 2 which are not MMORPGs, but also have an economy and ability to play with other players. They are not as different as you want to believe they are. MMORPGs are highly similar to MRPGs which are closely related and 90% of those are mostly (SP)RPG. Loot and grindiness is the discussion of this forum (along with other random things apparently). RNG has little to do with other players as Diablo has RNG, Skyrim has RNG, etc.

Economy however is a main issue here as it is made up of Grindiness and RNG aspects. People are wanting less RNG and less Grindiness which by the way are the only two factors keeping the game’s economy from hyper inflation and devaluing of items. Basically by performing both the prices of items would fall (certain items), but the cost of other items (permanent bank access) would rise.

Grindness in this case of the game is only created due to RNG being as it is. People grind to get specific items which than they sell or use. If people kept getting said item repeatedly or were guaranteed said item the value of that item would plummet harder than a boulder in a bottomless ocean.

Awesome, I want legendary drop rate as Diablo 3 has.

Subscription-based Guild Wars 2

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Posted by: WRay.2391

WRay.2391

GW2 could have both approaches. Leave model as it is + add subscription for NORMAL drop rates, better RNG and no time gating. And I’m sure there will be ppl using subscription. I would prefer such sub.

Refund on Molten Alliance Mining Pick

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Posted by: WRay.2391

WRay.2391

According to Anet before the game was even released, they said they didn’t want a gear treadmill. Well guess what, we got a treadmill.

We don’t have a gear treadmill. We just got ascended gear.
For it to be a treadmill, you would have to need the ascended gear to progress in the game, which you don’t. You would have to get new and better gear from that new content that you could progress to thanks to ascended gear – oh wait, that doesn’t exist…

You’re just making up problems and catastrophes where there are none.

I like this one. We wasn’t beaten, we just got few slaps in the face

Autoloot option any time ?

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Posted by: WRay.2391

WRay.2391

After battle is over you can be dead and WP home. Then you have to run back to get your loot if you successful enough.

Autoloot option any time ?

in Guild Wars 2 Discussion

Posted by: WRay.2391

WRay.2391

It’s an option. But WHY ? You are doing thing that can be easily automated without effect on a balance. Easy convenience fix.

Autoloot option any time ?

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Posted by: WRay.2391

WRay.2391

Do you still need to press ‘F’ to loot ? I don’t want to do any actions to loot at all. AoE loot is enabled.

Autoloot option any time ?

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Posted by: WRay.2391

WRay.2391

Didn’t find any topic about this. But just curious. Can we have an option to autoloot ?

Considering ‘F’ is multi-purpose key sometimes it’s frustrating to pick somebodies banner instead of loot in the middle of the fight. For WvW this would also serve well – you don’t need to worry about getting loot bugs before you get downed or die.

Is GW2 players back?

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Posted by: WRay.2391

WRay.2391

I’m on SBI. Population was Ok there. I’m not logging in though after late ANET decisions
But if you are new and want to kill some bosses like Tequatl and new Wurm then only high population server. No options. Or you’ll need to guest, join other guilds just to complete the event. Downside – a long queue for WvW.

Refund on Molten Alliance Mining Pick

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Posted by: WRay.2391

WRay.2391

I find this so funny, p2w, now pay again:D.

No sympathy for gem buyers, $ to in game gold ruins games, l2p not p2w i say, you pay the piper.

So you think ANET servers are working on perpetual engine and salary for devs\management is optional ? Having no subscription means they need to get profit other ways. Buying gems you first of all create profit for ANET allowing to develop and maintain the game. If you don’t support ANET then somebody is doing this for you. Don’t hate them.

Should gem\gold conversion exists ? Not sure. Maybe some convenience items like infinite picks should be real money only (the price should be much lesser though). But this will cause hate from ppl who convert gold to gems.

I personally bought gems for server transfers and mining picks even I had gold for this. I liked the game and wanted to support ANET. This was before ascended patch though, not even logging anymore. Tracking forum to see if they will fix introduced grind after CDI discussions. I may try again if this’ll happen.

Mapping Orr....

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Posted by: WRay.2391

WRay.2391

I pretty much soloed with all 8 professions. Few skillpoints are problematic to solo. Few professions I soloed when Balthazar was not buffed though. You was able to kill veterans and they didn’t spawn for some time.
Winterknell Isle SP is hard for squishy class.
Balthazar is hard if you don’t have stealth.
Malchors Leap skillpoint (Eye of Zhaitan) is hard when there are worshippers there.

If you are talking about Malchors Leap skillpoint with champ risen knight than it’s really easy: kill mobs, champ will not appear. Go to SP. Champ will appear. Move aside. He’ll follow you and cast fire shield on himself. Animation for this takes exactly enough time to commute. Dodge out immediately after commute and he’ll not even touch you.

Unable to rally when nothing is attacking you

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Posted by: WRay.2391

WRay.2391

Well, imaging you have a wound and you are using blood. You need to use bandage (#4) to prevent bleeding. If you start bandage yourself but then changed your mind and start swinging your sword (other skills) – you are still loosing blood. Hope this helps.

Quaggan Tonic Over Powered

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Posted by: WRay.2391

WRay.2391

LoL Remove crit damage plz. Quaggans are definitely zerkerz.

Sub-level 80 100% World Completion

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Posted by: WRay.2391

WRay.2391

Kinda voids the challenge tho. Plus how did you not hit 80 long before Orr you did all hearts and skill points locations vista they all give exp.

I’m not entirely sure if it voids the challenge since as far as I know it’s the first of it’s kind.

The skill point I was referring to previously which is in the middle of the Winterkneel Labyrinth has the skill challenge mob itself along with a Veteran Risen Plaguebearer, a Rotmouth with a relatively quick respawn time and a few risen mobs. It requires pinpoint accurate movement just to avoid the attacks they’re throwing at you. On top of that you should get the challenge done.

I can’t really see a way how you could solo it no matter how I look at it. There just isn’t enough space to maneuver around and lose the aggro of the other foes.

Yeah, one of the most nasty SP for the thief. Even soloing on lvl 80.
Gratz btw

Suggestion: Rarely killed mob = better loot

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Posted by: WRay.2391

WRay.2391

Idea is not bad but this should be linked to an account in some way. In the other case ppl from early time zones will more likely to kill champs and you’ll get mostly whites because you just came late.

Am I the only one being disappointed?

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Posted by: WRay.2391

WRay.2391

At least in Diablo 3 they finally start listening. Looking forward to the next patch when they are removing RMAH and changing loot system.

New race

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Posted by: WRay.2391

WRay.2391

Quoggan please

Some players behaviour ...

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Posted by: WRay.2391

WRay.2391

Well, grind if one of the reasons IMO.
I used to play dungeons for fun. With ascended I need a lot of mats and money so I prefer to do CoF p1 in 10 mins than 30 mins. Which is makes me sad.
Sometimes I have feeling I will never grind all the items I want. Then I play for fun for a while but this forces me to make a break from play finally knowing that playing for fun will not make you closer to your goal. Skins didn’t create this feel of necessity as ascended so I consider this as one of the evils.
The whole game population now is separated into different groups.
1. Ppl who grind and want to maximize profit. They will not tolerate if you decrease their time/profit ratio.
2. Ppl who play for fun. Mostly no way you can keep up with grinders. This forces you to be more and more casual and finally leave.
3. Probably somebody who can do both things. Not sure how.

Open world GvG

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Posted by: WRay.2391

WRay.2391

probably a negligible detail OP chose to omit: Tera offers this feature ONLY on the few dedicated open PvP servers and you actively choose to play there from the very beginning of your character to cap.

Tera is not GW2.

exactly why not, if you want open world GvG go play tera on a open PvP server, no need to ruin it for ppl who don’t want to see any mention on PvP at all in a PvE open world.

I don’t see how Open world GvG would ruin GW2. So Tera is the only game which is supposed to have Open world GvG and no other games?

I can get a legendary drop in an hour or two in Diablo 3. I want this feature in GW2.

Are you seriously going to go ahead and use an A-rpg to prove a point about an MMO? Did you just do that?

What’s the problem with this ? Why are you making limitation that is suit you ?
You can compare brand, you can compare genre, you can compare anything.
If you’d tell give me the feature existed in GW2, Ok … I understand.
You proposed something extending limits to whole MMO genre. Btw Diablo 3 is close to it already.
I extended to online genre with multiplayer elements.

Do you seriously think your opinion is prevalent ? Did you just do that ?

If you can’t see how this might be a problem, there’s no need to continue this conversation. Good day, sir.

LoL You don’t see how open world GvG can be a problem but you clearly see the problem of legendary drop. Look closer at you own proposal and good day.

Open world GvG

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Posted by: WRay.2391

WRay.2391

probably a negligible detail OP chose to omit: Tera offers this feature ONLY on the few dedicated open PvP servers and you actively choose to play there from the very beginning of your character to cap.

Tera is not GW2.

exactly why not, if you want open world GvG go play tera on a open PvP server, no need to ruin it for ppl who don’t want to see any mention on PvP at all in a PvE open world.

I don’t see how Open world GvG would ruin GW2. So Tera is the only game which is supposed to have Open world GvG and no other games?

I can get a legendary drop in an hour or two in Diablo 3. I want this feature in GW2.

Are you seriously going to go ahead and use an A-rpg to prove a point about an MMO? Did you just do that?

What’s the problem with this ? Why are you making limitation that is suit you ?
You can compare brand, you can compare genre, you can compare anything.
If you’d tell give me the feature existed in GW2, Ok … I understand.
You proposed something extending limits to whole MMO genre. Btw Diablo 3 is close to it already.
I extended to online genre with multiplayer elements.

Do you seriously think your opinion is prevalent ? Did you just do that ?

Open world GvG

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Posted by: WRay.2391

WRay.2391

probably a negligible detail OP chose to omit: Tera offers this feature ONLY on the few dedicated open PvP servers and you actively choose to play there from the very beginning of your character to cap.

Tera is not GW2.

exactly why not, if you want open world GvG go play tera on a open PvP server, no need to ruin it for ppl who don’t want to see any mention on PvP at all in a PvE open world.

I don’t see how Open world GvG would ruin GW2. So Tera is the only game which is supposed to have Open world GvG and no other games?

I can get a legendary drop in an hour or two in Diablo 3. I want this feature in GW2.

Zerker nerfed, allow us to swap asc gear

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Posted by: WRay.2391

WRay.2391

I’m happy that celestial crit.dmg might be getting nerfed. It makes no sense whatsoever that an ascended celestial GS gives 11% crit dmg. and ascended zerker gs that I got many copies of only gives 10% crit dmg lol

Yay. Somebody always needs to post this: I’m happy they nerf gear X because I’m wearing gear Y.

Zerker nerfed, allow us to swap asc gear

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Posted by: WRay.2391

WRay.2391

Ah, there is already thread about celestial stat loss issue

Zerker nerfed, allow us to swap asc gear

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Posted by: WRay.2391

WRay.2391

Just like the majority of us thought they are nerfing crit dam %.

The details seem to be its changing to ferocity and a actual stat, which will be equal in value to your 2nd highest stat on you gear.

The devs have indicated that anyone with crit dam % on there gear now (note, not just berserker but celestial as well and any type of gear armour, weapons, trinkets) will lose 10% of the damage.

Does it mean if you have celestial (no 2 major stats, all are equal) then your ferocity is also very average ?
Then they nerf celestial

The crit dam % part of celestial will be nerfed, like crit dam % everywhere in GW2.

They will make sure its a 10% nerf and not more hopefully…

What did you mean by “The details seem to be its changing to ferocity and a actual stat, which will be equal in value to your 2nd highest stat on you gear.” ?

Zerker nerfed, allow us to swap asc gear

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Posted by: WRay.2391

WRay.2391

Just like the majority of us thought they are nerfing crit dam %.

The details seem to be its changing to ferocity and a actual stat, which will be equal in value to your 2nd highest stat on you gear.

The devs have indicated that anyone with crit dam % on there gear now (note, not just berserker but celestial as well and any type of gear armour, weapons, trinkets) will lose 10% of the damage.

Does it mean if you have celestial (no 2 major stats, all are equal) then your ferocity is also very average ?
Then they nerf celestial

Rampant speculation on the TP?

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Posted by: WRay.2391

WRay.2391

2Wanze.8410
My bad, it was proposed later. Anyway I’d like to see your comments about this.

Rampant speculation on the TP?

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Posted by: WRay.2391

WRay.2391

My question was this: how is a speculation-driven economy good for the game? Why should speculation be a mandatory aspect of the game? Why favor that for a system where dungeon runs and minimal farming are all you need?

Actually, only the first question was asked originally.

Why favor that for a system where dungeon runs and minimal farming are all you need?
While dungeon runs and farming, and actually other methods, are just as favorable to getting gold, not everyone enjoys that method of game play. I, in fact, hate dungeons and have yet to even set a character foot in a fractal.

Why should speculation be a mandatory aspect of the game?
Speculation isn’t a mandatory part of the game. I’m not sure why you think it is. I’ve played for 16 months without speculating on the TP. I just started recently when I decided that I wanted to complete all my APs, but that is a choice I made and I could have continued on my merry way making money the same way I’ve always done (crafting and selling mats), and at better rates since prices of all farming mats are increasing.

Are you maybe confusing speculation with just having a trading post at all?

How is a speculation-driven economy good for the game?
In any game where items are not restricted to a character, you will have trading between players. The GW2 trading post allows players to trade, in a friendly manner, goods between each other. It provides a method of buying and selling that has no risk. The buy orders allow the seller to sell at a guaranteed amount. The sell orders allow the buyer to buy at a guaranteed amount. Risk is only involved when the player introduces it. This risk is what balances a market to equilibrium. A buyer creates risk when placing a buy order and the seller creates risk when listing a sell order. There is no guarantee that either will be fulfilled, thus risk is created.

Without a trading post of this nature, the player has limited options in selling items they do not need or want. Generally, advertising the item for sale and hoping the buyer/seller is honest has been the most used in the past. Counting on the honesty of other players presents a greater risk and can create a large disequilibrium in prices. It counts on many factors that cannot be guaranteed such as 1. other players being available to purchase the item when you are selling it, 2. you being available to buy an item when it is being sold, 3. historical records of selling and buying prices to know whether it is possible to buy it lower or sell it higher, 4. available quantity is indeterminate at any given time; I am sure there are more that I haven’t thought of at the moment.

You seem to be questioning the idea of a method of selling in game items to other players rather than just being required to vendor or destroy them. Are you advocating for a complete soul bound/account bound method where all items acquired are restricted to your characters? This is the only way to ensure that trading of items doesn’t occur within a game.

TP is Ok. OP proposed an idea to account bind items bought from TP.
You still get all possibilities to trade. But you will not buy 10 same items to resell if you don’t need it. 9 items will be bought by ppl who need the items.