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How many of you guys main Reaper and why ?

in Necromancer

Posted by: Wasderty.7803

Wasderty.7803

The correct response here would be “try them both and play what you want” which I do believe to be the best answer.

But to answer your question, I play reaper because it looks kitten it feels kitten too. The 100% crit chance is good too and you can take hits like no one else can.

Auric weapons too time consuming?

in Guild Wars 2: Heart of Thorns

Posted by: Wasderty.7803

Wasderty.7803

You can get auric weapons from the Auric pvp reward track, or, if you don’t pvp (like me), you can always do the HoT story on a corresponding class. At least that’s what I’m thinking of doing.

For a list of each weapon choice for each class:
https://forum-en.gw2archive.eu/forum/game/hot/Auric-Weapons-From-HoT-Story-Quest

Bladed Jerkin piece

in Guild Wars 2: Heart of Thorns

Posted by: Wasderty.7803

Wasderty.7803

You don’t need 20% participation. I got mine at 140%. I am guessing you need 100% at least, which is achievable pretty fast.

A game where the lazy and casual can't play

in Guild Wars 2: Heart of Thorns

Posted by: Wasderty.7803

Wasderty.7803

75 mastery level is a lot for a “lazy and casual” player. Also, if you think taging events was productive, I feel like you’re missing the point of these events… They are meant to be completed…

Question about Cache and Spec Reward

in Guild Wars 2: Heart of Thorns

Posted by: Wasderty.7803

Wasderty.7803

If I remember correctly:

Reapers get hat + greatsword skins
Chronomancers get shoulders + shield skins
Tempests get shoulders + warhorn skins

Scrappers get hat + hammer skins
Daredevils get hat + staff skins
Druids get shoulders + staff skins

Dragonhunters get glove + longbow skins
Warriors get hat + torch skins
Heralds get (hat?) + shield skins

bladed chest armor

in Guild Wars 2: Heart of Thorns

Posted by: Wasderty.7803

Wasderty.7803

Has anyone unlocked the mastery for itzel leadership? If so, there is an itzel bladedancer vendor in Jaka Itzel that requires you to have it (~SW on top of a mountain). Can someone check what he sells?

Reward players helping others hero points

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Posted by: Wasderty.7803

Wasderty.7803

I have a bad memory, so I may be wrong here, but last time I helped someone with his hero challenge, I believe I did get a reward. Not sure about exp though.

Need clarification on Toughness

in Guild Wars 2: Heart of Thorns

Posted by: Wasderty.7803

Wasderty.7803

Level 80 characters have around 2k armor (gear armor + base 1k toughness). Adding 1k toughness would reduce direct damage taken by 33%.
Vitality will let you live longer (condi & direct damage), while toughness will let you take more direct damage hits, without affecting incoming heals effectiveness (percentage of health received).

What reaper NEEDS (post BWE3)

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Posted by: Wasderty.7803

Wasderty.7803

Most of those changes seem a bit overpowered. The 20% life force on Your soul is mine is ridiculous. I like the idea of stunbreak on suffer, but that is probably all I agree on.

Ranger or Necromancer

in Guild Wars 2: Heart of Thorns

Posted by: Wasderty.7803

Wasderty.7803

I suggest Necromancer. Necro is far more balanced for multiple roles. Can tank, and support and dps. Ranger is best healer tho so if you like that go Ranger.

Necromancers can support you say? Necromancer is probably the most selfish class to play… Don’t get me wrong though, its still my favorite

can you explain changes to Toughness

in Guild Wars 2: Heart of Thorns

Posted by: Wasderty.7803

Wasderty.7803

Increasing your armour from 2k (avg base of the 3 armour classes) to 3k by adding 1k toughness (armour = armour rating + toughness) you will reduce damage by about 33%. That’s the same as having perma protection. Classes like Rev’s and Guardians can already get high protection uptime, so these classes suddenly have around 44% more damage mitigation.

I think it’s actually 55% damage mitigation (4/9 = 2/3 * 2/3 damage taken, 5/9 damage mitigated), and not 44%.

can you explain changes to Toughness

in Guild Wars 2: Heart of Thorns

Posted by: Wasderty.7803

Wasderty.7803

Simple reasoning: currently toughness is more beneficial to heavy then medium and finally paper wearers.

Might need more paper wearers in raids.

So they will make heavy armor get even more of a bonus so that squishies are even more squishy and toughness becomes even more pointless in most pvp where burst damage is now so high it makes no difference having 1k toughness or over 2k on a medium armor toon.

As mentionned above, it is indeed the opposite. Adding more toughness to a heavy class will not be as efficient, when you compare % increase and such. Same goes for vitality.

I’ll take necro for example. Necromancers have 19k HP, and 2000 armor (from equips + base toughness). Adding 1k toughness will reduce damage taken by 33% (direct damage). Adding 1k vitality (3k hp, I think), will reduce relative damage (to max HP) by 15%.

But then there’s condition damage, which ignores armor. And there’s healing, which gets its relative effectiveness reduced with more HP.

Hope this helps, and makes sense.

Scepter and Axe buff/rework

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Posted by: Wasderty.7803

Wasderty.7803

Axe going to 900 range makes it strong enough for its range but I still have a problem with vulnerability. I’d take it off of axe, entirely, and put something else in place of it.

I am actually against the removal of the vulnerability on Axe 1, simply because it works well with decimate defenses trait from reaper. I know we get a lot of vulnerability from shroud, but that Axe 1 vulnerability would help keep it up while out of shroud.

Armors: With the druid release...

in Guild Wars 2: Heart of Thorns

Posted by: Wasderty.7803

Wasderty.7803

As a Charr necromancer, I would definitely love the idea of having more shaman/tribal-ish armor skins. Also, I find it boring that a lot of people use the armor of the lich skins on necromancers and mesmers, I request more diversification!

Worried about Reaper of Grenth. Please help.

in Necromancer

Posted by: Wasderty.7803

Wasderty.7803

I dont seem to really understand why you worry so much about 1 race elite skill for only 1 specific fight in the whole game. I never even created a character with race elite skill(s) in mind.
If looks matter so little to you, why are you even asking us? You’re already defending your point so much that I don’t even think you are really listening to these answers. You’re just waiting for someone else that has the same opinion as you to confirm it.

Lets see your Necromancers/Reapers!

in Necromancer

Posted by: Wasderty.7803

Wasderty.7803

Here is my Charr necromancer look.

Attachments:

Mordrem Invasion Update: 11 September 12:30 PM

in Guild Wars 2 Discussion

Posted by: Wasderty.7803

Wasderty.7803

There is one thing that I don’t like about this event, and it’s the fact most people just “tag” the events and then run to the next one. Now I’ve been told multiple times in map chat that this doesn’t affect the event itself, and I understand that clearly, but my point is, that’s not how it should be played. This is a world event, and people should be working together to succeed and all.

My solution: how about adding loot from the mordrem structure/boss that spawned, this way, people would have to stay at this event until the end? I am no expert on how loot rewarding works (people could still tag, and come back later for loot, unfortunately?), but this could help.
When I participated in this event, I could get to around 10 stacks, while people who tag could get to 20+ stacks, with less effort. I feel like the loot should make it so completing (without tagging) 10 of those events would reward us with more blooms than when tagging.