(edited by Wikie.2610)
Showing Posts For Wikie.2610:
apart from making it harder to grasp because of lack of punctuation for which I apologize, it makes much sense, especially last paragraph as I’m not talking about the ‘TP’ as some people on these forums who think that posts about TP tie only with that, I’m talking about the game as a whole and economy and rewards systems in this game as a whole not just tp, but I bet you deliberately miss it or just dont get it which I cant help and I dont care, but please go on just repeat its intended its intended and some other obvious facts like ‘its for changing goods’ well no kitten sherlock ; o
also reward for being smart? if you read my previous post to Wanze you would know that there is no intelligence smarts or reserach in what I do on tp but yet I am pretty rewarded…would be even more if I did put some actual research and work into it but who cares I’m lazy
@ Omnitek’s post now ‘The TP is a player offering their goods/services to you for my goods/services.’ how the hell I’m offering anything to anyone? explain that to me, this weekend I mostly ‘transformed’ some items into other items never mind which and how, the amount didn’t affect economy in any way lowering prices or whatever for average casual, I just ripped some players by ordering their hard earned loots for cheap and after ‘transforming’ them selling for highest price I could get, that stuff doesnt help anyone in any way there is absolutely no service in what I do, it is a cancer growth for the sake of growth aquiring gold at someones expense just for the sake of having more (I aim to buy more legendaries but still that doesnt justify it)
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@up duuuuh obviously compared to actual gameplay and getting those things from interacting with the ingame world rather than trading post…and if you had read the rest of my post it would make sense
at the part when you said (before you edited your post) ‘end up with large pile of gold’ I loled that was my point in this post and few others you dont earn kitten from any content aside from tp and the game is designed that way to earn more real cash from gems but some people are too blind to realize that, when everything is designed around gem store and gold and all items are linked to that even tho most of them arent worth kitten, its a cancer that kills the sense of adventuring and desire to go out and hunt for something nice…but yeah keep repeating how wonderful it is that you can sell and buy whenever you want dont have to shout wts wtb and whatnot I call that bullkitten because other games had auction houses/trading posts too and interaction with them was much less emphasised and certainly they did not tie in in any way to endgame rewards you had to earn that kitten and here well just go out and buy a legendary or whatever
and regarding that farming you mentioned that earns you ‘large pile of gold so you can buy something on tp’ example: I did some ‘farming’ this weekend consisting of: all guild missions, all fractal tiers 29/38/49 on both saturday and sunday and few dungeons and tpvp matches, thats pretty much endgame content not some queensdale stuff and it resulted in prolly around 30g max and it took me lots of hours to do all this stuff now compare this to tp I spent no more than 1 hour on saturday and 1 more on sunday and it resulted in ~120g from investing around 500+ I had on saturday morning…so around 30g for aaaaall the endgame stuff I did wasting my whole weekend vs ~120g from less than 2 hours, go figure numbers dont lie
and your last sentence (before you edited your post it said something about no alternatives) is a lie there are alternatives and plenty of them and no I’m not talking about scraping tp as a whole and shouting in the cities as many people in this forum believe to be the only alternative which is just laughable, it could be designed differently and rewards and economy systems could be designed differently, thats not hard to figure, there are plenty of other mmos with ideas to borrow from even how material traders in guild wars 1 operated could fix some problems, but you people dont see or dont want to see that believing that the tp and economy in gw2 is this glorious perfect free market blessing(its not a free market btw) instead of thinking whats wrong with current systems and how we could improve it all for average casual players
but whatever fine with me I will rip someone off and make some free shekels hail capitalism hail evon gnashblade hail john smith
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ah right sorry for that timely manner thingy
but my point still stays that it shouldnt be possible to shorten your work, time or whatever spent on getting those things by half or more just by smartly interacting with the tpand economy, in warcraft I was very rich yet it got me nowhere in terms of endgame I had to still work for my ‘legendary’ gear and here you can just outright buy items that are considered endgame and rare
while some people farmed long hours to get their ascended sets I made mine pretty much for free considering I was making lot of money during the whole rush when ascended crafting was introduced, it shouldnt be that way in my opinion and rare endgame item rewards should be more connected with actual ingame work and skill rather than economy and gold matters, besides if everything is so connected with gold and sellable on the market it makes things less valuable in terms of player work input or skill required, I’m only proud of the titles I have because legendaries meh so what anyone can buy those with real money or ingame gold (either farmed or gained through tp), and if someone says but tp is also hard ingame work or it involves high levels of intelligence I’d call bullkiten I am by no means a good mathematician or economist and I still make a looot, I’m a pretty lazy person so I rarely concern myself with checking gw spidy market research etc as it is time consuming, I execute few tested strategies over and over and gold grows for next to none work and later I invest large sums of that gold into few other strategies once in a while and boom profit, for mostly just placing orders on same things day by day not even spending my time on research, it shouldnt be that way
Oh, I’d love not interacting with the TP as much as I do. But I’m afraid it’s necessary since most things in this game require gold or can’t be farmed in anywhere near a reliable or timely manner. Hence, it is central to the game
So which things are that you speak of, that are needed to play the game and arent farmable in a timely manner?
you know its not about that Wanze and your continous little questions to prove someone wrong are often missing the point even tho they are sometimes true statements
even tho ascended gear legendaries etc arent needed for the game and having fun in it, we both know such things are pretty much endgame in this game and acquiring those without tp is possible but compared to the other option much more time consuming much much more, for example if you have a character that wears light armor I doubt that getting ascended armor for it would be possible in a ‘timely manner’ without trading on tp or buying mats from there…if you will say ‘ooooh but but it is possible!’ yeah right good luck farming that much linen…in a ‘timely manner’…pfft
also making everything in this game revolve around tp and gold could make feel many players discouraged to play the game at all, as the endgame is daaamn grindy and gold costly if you want those best skins …how much does it take for you or me to milk enough gold from tp to just buy a legendary prolly around few months possibly less…and players that arent smart with tp need to work much much harder to get it but still they are limited by the need to pay 1k for precursor from the tp (argument that it drops from the mistic forge etc doesnt work as we know thats bullkiten and chances are next to none) or that player could farm to buy whole legendary from tp for what 3k gold that would be like 300 hours of non stop farming (counting average 10g/h)…someone in arenanet said at some point that this wont be a grindy game I believe? and you said something about ‘timely manner’? year right
TP facilitates casual play by allowing players to both buy and sell nearly any gear they could want at decent prices.
If you expect to have everything you want handed to you instantly, you’re playing the wrong kind of game. Try single player, you can look up the cheat codes and make your character rich, invincible and max level in five minutes or less.
I’m much more rich than most players so it is not about any instant gratification bullkitten, my problem is I’m only rich because of the TP, everything I get through normal gameplay is worth nothing…partly because of the TP…so the casual players who dont trade on tp for profit are in far worse position than me
It seems to be that you have fun with this game, but you’re just upset that you’re not good with power trading. That’s ok. In short, I’m jealous of good jumping puzzle players, just as you’re jealous of good TP players. But the game goes on!
your argument is invalid because this game and most reward systems in it are all about gold and TP or deeply connected with it
the puzzle thing you mentioned earns next to nothing same with most of the whole freaking game
you and I and some other people can afford most things in the game including legendaries just because we spend few minutes on tp reposting orders and later selling stuff basically huge reward for nothing just for typing in few numbers
and rewards for the:
best puzzle jumpers get big nothing
best pvpers get big nothing
best commanders in wvw bringing glory to your server big nothing
…well ok they will get some greenies maybe ocassionally a 1g exotic
I’m at that point where I dont even care for loot outside of tp I get an exotic and I’m like meh whatever whether its a 1g or 10g exo it still means nothing to me compared to what I get from tp daily
In gw 1 whenever you looted something nice it always meant something and players had a reason to go out adventuring just because they hoped to maybe drop something nice, here even if they would it would still be some crap just to go on tp and get rid of it …so I can go there buy it for cheap reforge salvage it or whatever and make more money than they did with items THEY looted with actual work
How does it make money making methods by playing the game obsolete?
everything is worth kitten, almost every drop in the game is kitten thats how
and every good way of making money by actually playing the game is always nerfed because arenanet wants to milk shekels from people exchanging gems to gold
so the only choice is either exploit suckers on tp yourself in the name of capitalism or never get anything nice…or whip out your credit card…gold wars 2
+at least in other games the government wasnt stealing 15% of my kitten
the earth signet is actually pretty awesome free toughness who can complain but it provides immobilize when you need it so why he should get rid of it Dolores?; o
1) Taxes are not intervention, price-setting monopolies, or “other authorities” involving supply and demand. Taxes are on the sale of items. If I had to pay gold every time I picked something up, that’d be impinging on the free market.
2) Patches do not intervene with supply and demand as a government agency. They affect the supply and demand as environmental changes. Silk scraps? Previously worthless, but once players “discovered” how to craft Ascended tier materials, silk scrap became valuable. That’s not because of Anet saying “PLAYERS, THIS PREVIOUSLY WORTHLESS ITEM IS NOW WORTH WAAAAAAAAAAAAAAAAAAAAY MORE. THIS IS OUR MESSAGE AS YOUR GOD.”
3) Modulation of loot tables and crafting requirements are necessary in order for items to be worth more than NPC price. It’s also done as an environmental force, not governmental. Not to mention Anet indirectly controls supply and demand. It’s ideal for them not to have to do ANYTHING because it’s players that drive supply and demand.Quite frankly, I wouldnt be complaining about Anet being “the government.” They’re pretty lax as it is. Sure you pay 15% sales tax, but that’s it. Anet does not demand income tax, that you pay for social benefits, or any of that sort.
read again what I said….
I said anet is the government imposing the taxes then I said patch changes can be an intervention as in the case of silks you mentioned yourself and just because of that rest of your argument fails
environmental force? players control supply and demand? not really, anet themselves said that they did those changes because silk was worthless so while introducing ascended armor lets just drive the demand for silk up and since its much worse than rest of the mats for other types of armor lets make it 3 silks for a bolt instead of 2 as with other craftings while were at it that will drive the demand even more
you can argue all you want but these fundamental changes to armor systems and mats to craft em obviously resulted in as you rightly put it
PLAYERS, THIS PREVIOUSLY WORTHLESS ITEM IS NOW WORTH WAAAAAAAAAAAAAAAAAAAAY MORE. THIS IS OUR MESSAGE AS YOUR GOD."
and anet did know that and thats why they did it
yeah normally -20% on signets + signets retain passives traits for SoR is a really op sustain against most situations, but conditions are the weakness of such build and I got pressured so hard with condi damage I started using up all the skills to fuel sor + usually it does nice damage but still against him it didnt work neither in terms of damage nor sustain
also keep in mind that I’m prolly not as good of an ele or as experienced as Ash is, as I just do up to like 10 tpvps a day and sometimes wvw just for fun, and yet I can brag about winning most of my 1v1s mainly due to how ridiculously cheesy and op my build is, since the 15th patch I havent lost a duel against a dagger ele in tpvp not even once (and prolly some were condi tho not as well built as Ash’s ele), so I came here overconfident like pfft condi eles not even taking diamond skin or water traits condi cleanses nor my dagger for additional healing and cleanse from water5 but even if I did it would end up with him not being able to kill me nor me able to kill him so what would be the point, I wanted to test it against the build I usually run with
anyway props to Ash for showing me how good condi eles can be
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aight I take it back
rightly played and built condi eles are good in wvw
gearing and traiting specifically against it would be kind of cheating so I brought what I usually tpvp with (-runes and sigils was wearing my pve meta ones), with which similiar setup I rarely lose 1v1 against anything mainly due to sceptre+SoR op sustain yet I still couldnt get past his sustain and conditions ate me up pretty soon
couldve traited specifically against conditions and for tankiness with diamond skin and such but as I said that would be cheating the point of this duel and would end up in a draw anyway
if your servers are battling Gandara I’m down to duel could be spvp but since some of you claim amulet options dire set or whatever are thaaat important for condi ele builds might as well be wvw
The people who dislike the TP do so because of either a lack of understanding of the basic economic concept it relies upon, or because they have a fundamental philosophical belief that contradicts free market principles.
orly
“a free market is a market economy in which the forces of supply and demand are free of intervention by a government, price-setting monopolies, or other authority” it is from wikipedia but any other definition I found on the net including milton friedmans quotes are similiar
and in gw2 well thats not really a free market as we have taxes imposed by the government (anet), meddling in it with interventions (patch changes), control of supply and demand (anet sets the loot tables and crafting requirements and so on)
ok I agree thats a valid point I do much less WvW than tpvp and condi eles arent that common in any of those so my experience with fighting them is limited but still I feel like going for condis is kind of gimping yourselves :/
you do realize its some kind of legendary unique sylvari thingy? if they added it it would stop being that
In sPvP we have damaging burning, poison, bleeds + runeset + whatever generosity can throw back and all the other non damaging conditions that should never be overlooked, the only thing we lack is a decent amulet. Granted that spvp isn’t our best environment I still find it hard to believe that a decent condi ele would be bursted down by your fresh air spec, specially after reading your contemptuous comments about burning, which show how much you understand about conditions at all.
ah yeah right forgot about bleeds and the ones from runes and sigils…and why did I forget?….because I dont have to even worry about them as condition eles are crap… never lost 1v1 to a condition ele, or a dagger ele for that matter, whether its WvW or spvp…(dont counter this with the claim its about teamplay as you kitten right know necros and engies conditions are better at it)
so why wasting your potential on something so laughable as a condition ele and wasting your rune and sigil space for conditions…
you can say that I probably havent met decent ones but I play around 10 tpvp matches a day and sometimes some wvw few times a week and never ever I saw any that were even slightly challenging I could prolly even win by random skill and attunement buttonmashing lol just to prove a point
Luimes pretty much summarized this topic:
HAHA LOL CONDITION ELE"S
I don’t get the joke. What’s funny? Condition eles are good
“Condition eles are good” <-this is the funny part
They are. Have you played one before?
nope but I played against some of those few times and my sceptre fresh air burst ele just wrecked em without any trouble
the thing is the fact that you can do it doesnt mean you should as there are plenty of other ele builds which perform way better in pvp
condition necros and engies perform nicely in pvp because they got kittenload of damage conditions to apply whereas with ele it is just mainly burning so all that condition damage stat you stack for conditionalist build or whatever you call it is going to waste on just burning when instead you could get more other stats to for example enhance all of your damage instead of just burning
I angry!
I don’t get the joke. What’s funny? Condition eles are good
“Condition eles are good” <-this is the funny part
even if they make some reward structures better the TP still will be the most rewarding thing in the game as the game itself is designed around it and gold aquisition thats the kittening problem but you either dont get it or you pretend not to because all you care about is your precious profits
Whose fault is it that they didn’t watch the interviews and get some information on upcoming changes?
In my opinion arenanet should not constantly release information that affects the economy before the patches hit, it will be implemented anyway so why the hell telling people what will change beforehand, it accomplishes nothing as most of the player base doesnt watch livestreams and they dont read forums and fansites they just play the game as it is…but some few % of the playerbase still profit of that information
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I have some issues when to enter WWW i have to gift money to you because you bought all the runes as the live interview was released.
Can you tell me which rune you mean? I checked the most pricy ones and all of them spiked harder after the patch (due to demand from the general player base) than during or shortly after the live interview (due to speculators buying up those runes).
So the high price right now cant be attributed to speculators but supply and demand.
you kitten know what he meant the live interview showed exact changes to few runes and sigils and promise of nice changes to others so tp traders that watched the interview made tons of gold because they started ordering early before prices risen and cashed in after the patch when the prices spiked, I made like 500g on that myself (investing in sigils and runes around 800g, some earned me even up to 400% profit some made me lose 15% tax but overall I made a lot).
now how many players watch such interviews? prolly mostly the smart ones looking for tips how to cash in on the changes while average player is in wvw or whatever at the time of the livestream playing the actual game just to later get screwed for profit by the ones who bought most of supply early or had the foresight to start ordering early to sell to casual non tp saavy players who have no choice but to either pay the high price when everything goes up or not get his runes sigils at all while we profit of them.
I never argued for bullkitten solutions like removing tp as a whole or flat give free stuff to everybody like in your post tolun because as you said this doesnt solve anything but things could be done to close the gaps between real gameplay and tp gameplay rewards
I’ll just quote Phys because he was getting it and how material traders worked in gw1 is a possible solution
“they already did it in gw1, and yea, the things that no one wanted were super cheap, and things people wanted were somewhat expensive. But thats basically what we have in GW2 now.
the main difference is, they didnt design the whole reward system so that if you didnt enter the gold earning game you couldnt get much.
sure ectos were expensive, but you could get your own ectos through targeted play2-3 per run. Want rubies? well you can go beat these dunegeons for a pretty good chance at rubies. Want obsidian shards? go play this area. Dont want to do any of that? well then you can earn gold.
See the main difference is you could actually choose to earn/progress through gameplay, and they didnt design the amount of items you needed based or methods of aquisition based on how many junk items they had.
If i decide i want to hunt 250 powerful blood? i will end up with probably 10 times as much things i didnt want on the path to get it. And at the end of the day? it would be substantially faster not to actually do that, but to earn via TP or hardcore farming technique 100.
I mean of course ectoplasm hustlers were still making money and wealth hand over fist, but the game wasnt designed around what they were doing."
The burden of proof is on you to show this is factual information if your using it as your premise to why the TP is bad
I provided an example and some arguments why core aspects of mmo should be more important than economy in it and that example if you havent noticed was the biggest mmo company in the history of the genre responsible for bestsellers like WoW and diablo all of which thwart guild wars 2 profits and sales and which playerbase and popularity is much much bigger so go figure, think a gaming giant like activision who owns blizzard would do things bad for both their profits and playerbase? they realized that the focus on ingame profits and trading was killing the sense of adventure in players and whats fun in mmorpg (already provided you with exact quotes) and dont bullkitten me with this whole ‘but oooh this is not d3 this is gw2’ and ‘oooh they had auction houses we have stock exhchange’ arguments because the core argument is still MMORPGS should be about epic adventures and not capitalism wallstreet simulator and in this game where progress is horizontal and endgame is all about cool nice looking skins most of them are only achievable through tp grind and casual player will never be able to get any of those, and now someone will come with ‘oooh but wikie you dont need those you can wear 1g exotics and be as efficient’ that is bullkitten and you know it, I bet a lot of people quit because they cant have nice things and have to wear some basic dungeon skins, and in other games at least they can achieve nice things through hard work/grind that isnt nerfed with every patch, even tho some of them are better players and/or can play more still they get crumbs while some tp barons run around with 11 legendaries just because they are better stock traders. also about the argument ‘then give us better alternative’ me and phys already pointed out few times some systems from gw1 for example, and keep in mind we arent paid to think about it John Smith is
also @Penguin
I haven’t said I am spending more time on tp instead of other areas of the game, just said I’m not feeling compelled to spend more time in them as rewards are bad
I spend on tp max 30 minutes a day rest 1-2 hours is few fractals to maybe get my bow and tonic and tpvp to get a title.
and ‘really nice new reward system in spvp’ really? with what? same kittenty blues and greenies as everywhere else and once in a while old rehashed dungeon armors all of for which I have few hundred to few thousand tokens in wallet and no reason to spend them…cool
again you and dozen others are repeating yourself attacking me over and over saying it is my attitude to blame and not how the tp and economy is designed in this game
yet you provided no counterpoint for the fact that adventuring and saving the whole kitten world is a bad time investment in terms of ingame reward compared to tp playing
Phys gets it and summed up my posts nicely
the endgame rewards suck 90% of time, but theres those few % items I could still want to work towards, but can not because they are usually hidden behind really unpleasant RNG, so I can buy them from TP as Penguin said earlier, thats nice and what not.
but where to get the cash for it? either do stuff that I was already doing for two years nothing new same stuff and rewards suck or I could pull my credit card and buy it with real money…or just play tp a little and watch as my gold rises and stuff falls into my hands, obviously the third option is the best allocation of time, I get best reward for time spent and I can allocate more time towards fun things in game and actual gameplay(which rewards suck but its fun) but thats not how it should be I should want to play the game for rewarding experience throw me a bone here and there to keep me interested instead of making this huge gap where everything is greens and blues and 1g exo once a day and TP minigame with hundreds of gold for grabs for almost none work on the other hand. thats why I feel tp economy and loot/reward systems in the game should be redesigned and parts of gw1s economy could be a thing to learn from.
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yeah obviously penguin you don’t need to state same things over and over again (also count previous tons of topics regarding such issues) in form of rhetorical questions we know answers to but my point stays.
but it also comes down to game design decisions and average player almost never drops anything interesting/rewarding like the 300g thing you mentioned
just look at it almost all ingame loot is merchant/salvage crap and immemorable stuff you just put on tp to get rid of it and earn some quick copper/silver, then theres exotics and most of their runes and sigils are crap and are worth nothing max 1 g because thats the price for 3 ectos, okay thats better 1g is something, then you got these for lets say 10g cause the runes are nice and desired, then theres nothing huge gap and boom precursors worth few hundred to thousand but chance of getting that are next to nothing
in gw1 I felt rewarded for playing every now and then but it was regularly linear every now and then a nice shiney to keep me interested in the game and keep playing/farming
and here my nice rewards over two years consisted of a jetpack and few abyss/celestial dyes and few exos with nice runes so probably not more than 10 memorable things dropped over two years of gaming usually few hours a day at least and rest is completely uninteresting merchant/salvage/to tp for 1g crap
in gw1 I sometimes felt like making some gold just for the sake of it and I went adventuring, exploring or farming something and it was worth it, not as much as trading in kamadan but still worth it, here everything is meh and if it wasnt for fun with friends I wouldn’t do these activities and probably quit long ago but if they aren’t there to play with me I’d rather play tp to get new kicks and shinies than rehash old content I already did plenty of times for a reward thats laughable also add to it no new content and no new dungeons since the start of the game except for fractals and few new fractals after a while that are rehashed version of old living stories dungeons and you also get what I should mention earlier in my rants: why doing same old stuff over and over again if rewards dont matter and tp is more rewarding
@wwfam
again and again you missed the point in my topic wwfam I dont question the fun part of it just the fact that fun things arent as rewarding as boring tp maths minigame in gw2 – so I do the stuff other players do for my share of fun but still I’m ahead of some of them in terms of ingame rewards because I exploit their fun for my profit by means of tp and the fact that some arent as good with it as others
get it?
@smoothpenguin
yeah I get all you’re saying and you are right, however I still find this wrong how this game is so focused on tp and gem store and not on dungeons and dragons and the shortest way to get to some material goals in the game are through those means not by actual ingame work or lucky drops back in the gw1 days (and in some other games I play/played) I felt happy when I dropped a rare shiney and it always meant something even tho I was fairly rich from spamadan trading and that little drop was really a miniscule part of it…and here like 90% of exotics are worth 1g and almost everything in terms of loot feels unrewarding also thanks to anet nerfing farms loots champ bags and so on
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so you are saying that you playing the TP is negatively impacting your game experience and you are aware that it is negatively impacting your game experience,
but you continue to choose to do it anyway despite easily having the option of just stopping?
my brain hurts
you missed the whole point of my posts
only thing thats left for me is for example getting some legendaries but why getting them by actual gameplay earning lets say 5-30g an hour (out of lets say 3k) while I can get them by doing literally NOTHING (well obviously apart from placing some orders etc), while others do hard work to get them…and also some of these people playing the game working slowly towards their goals are doing slave work for me and help me achieve my goals because I exploit their hard earned loots to generate profit flip their stuff for profit etc….wonders of capitalism eh
@behellagh
what I meant with artificial demand/supply is a situation where people create/influence market not to actually get some stuff use it in gameplay etc but for the sole purpose of TP profits – for example flippers and speculators selling/buying stuff to/from other flippers speculators
@smoothpenguin
that diablo3 was just a quick example I found on the net to supply an argument how capitalism minigames destroy real mmo fun because I found it perfect, especially what d3 devs said about farming AH instead of farming monsters to achieve your ingame goals
and regarding other stuff you said I have a guild and plenty of friends and I do all the stuff you mentioned but I know for sure that I would play more if the game itself was more rewarding than TP and the shortest ways towards some of my goals involved gameplay and I couldnt shortcut them by playing the TP – thats the problem here for me the ingame profits gap between actual gameplay and smart TP playing is too big.
possible solution:
for me would be modifying the tp and loot systems ingame to make it fair for every player and insusceptible to manipulations in order to make some virtual mario coins
- want your shinies? you should earn your kitten by playing and enjoying the actual game simple as that because that should be the reason to play mmorpgs not some wallstreet capitalism simulator
like for example making whole tp work like gw1 material traders
http://wiki.guildwars.com/wiki/Material_trader
“Unlike regular merchants, a rare material trader’s stock and price is dependent on the supply and demand of the player base.”
their prices couldn’t be affected by player’s schemes to make money by creating artificial supply and demand, speculations and what not. you could only affect it by selling and buying from them thus it was more close to real demand and real supply and it was much better for average casual players because they couldn’t be exploited for their coins by sneaky tp players and their schemes in such system.
- I realize that would limit the free market thingy but also it would allow anet more control over the whole system towards better experience for average player like for example influencing it from the company side to fix some things that destroy the gw2 experience like failed crafting design (what is this kitten I’ve got maxed cooking and tailoring and can barely make any money with it, so whats the point – thus I turn to tp minigame to get cash)
I know many players will agree with me and also many will disagree (mostly the ones that care only for their profits exploiting their little gold farming slaves that indirectly work for them actually playing the real game)
also I would like to hear John Smith’s and some other developers opinion about this issue, yes not John’s only because it is a huge MMO game as a whole and tp gold wars 2 wallstreet simulator should be only a small part of it and definitely not central.
many similiar topics been added but I’d like to make a new one since commenting in previous ones would just got lost and I believe I can make some valid points.
firstly my personal experience:
I do fairly well on tp myself sometimes making 50-100g a day by just doing my usual routine, but what is the problem in it it discourages me to play the actual game at all, I’ve done almost everything that is doable from pve perspective and whats left is getting some few nice shinies that I want, normally I would just relive the old content play the game, play it with alts and what not to work towards those shinies but why would I if I can get much more progress by doing nothing so instead of playing the game like some other people do I just log in for 15-20 minutes a day to place orders go off and reap much better profits than normal players THAT ARE PLAYING THE ACTUAL GAME; now the consequence of that is that both mine and their experience is destroyed because I dont want to do something while I can achieve my end goal (legendary shinies for example) in muuuuch less time, and their experience is destroyed too because they arent so tp/economicaly saavy so they get kittened come to this forum complaining against tp barons tp bots and this mini gold wars 2 game in general…and for sure some even quit because that is not the ultimate social fun mmo experience Colin promissed us in their gw2 manifesto.
another example and proof of that:
blizzard and their diablo3 are possibly much bigger/profitable franchises than anet and gw 2 so instead as treating them as competition we could also treat their experience as something to learn from, thus: http://www.pcgamer.com/2013/09/17/diablo-3-closing-real-money-gold-auction-houses-blizzard-says/ and http://uk.ign.com/articles/2013/03/28/jay-wilson-wed-turn-off-diablo-iiis-auction-house-if-we-could
game director Josh Mosqueira and production director John Hight: Hight called the auction houses, where players could pick up hard-to-find, in-game items for real money or in-game currency, “a double-edged sword.”
Although they were successful at creating a marketplace inside the game, the auction houses also affected something central to the action RPG’s central appeal, according to Mosqueira. He went so far as to say the auction houses affected the “integrity” of the gameplay itself. “At the core of the Diablo experience is a promise of killing monsters, killing demons, for the promise of finding those epic items,” Mosqueira said in the video above. “The auction houses made that experience way too convenient and really short-circuited our core reward loop.”
It’s not the first time we’ve heard about the way the auction houses can unbalance the game. In February developers had already announced that they were working to “refocus players away from farming the auction house and onto farming monsters.” And back in the March, former Diablo 3 game designer Jay Wilson said the marketplace “really hurt the game.”
I highlighted the things I find central to that linked article and the most important thing is “refocus players away from farming the auction house and onto farming monsters.”
(edited by Wikie.2610)
I’m surprised noone suggested this
http://wiki.guildwars.com/wiki/Material_trader
“Unlike regular merchants, a rare material trader’s stock and price is dependent on the supply and demand of the player base.”
their prices couldnt be affected by player’s schemes to make money by creating artificial supply and demand, speculations and what not. you could only affect it by selling and buying from them thus it was more close to real demand and real supply and it was much better for average casual players because they couldnt be exploited for ther coins by sneaky tp players and their schemes in such system.
why the hell so many people argue against it?
the fact that players get tons of stuff that is USELESS and have to destroy it is a bad design decision and should be fixed somehow period
same with these kittenty fractal rings they drop every single fractal and once you got your characters equipped with em they literally have no use besides selling em for 5s to merchant but still its better than these completely useless bloodstones
I was so annoyed on how much damage I was taking, I mean I was getting hit once and died, I left after I died 5 or more times. I was new to it and the players were not waiting for me at all. And did not even offer any tips,there were not talking at all to say the least..
here’s some tips
http://www.youtube.com/watch?v=dgyk71VRoUE
(edited by Wikie.2610)
the funny part free trial so people can check out the game and the event and after seeing that unplayable crap of an event they for suuure will buy the game…gg…