Showing Posts For Will.4165:

"Cure one condition every 10 secs" Utility

in Necromancer

Posted by: Will.4165

Will.4165

Sucks doesn’t it? You waste three CDs and using your DS to help apply that 12+ stack of bleeding (1 of 2 damage conditions necros have access to) and 1 tick from my healing signet its gone. What? the entire stack you say? Yes the entire stack. My guardian is much more scared of a condition engi then a necro. My engi can stack bleeding, burning, and confusion so that cure one condition utility isn’t really that great. yes yes you have corrupt boon but any guardian worth his weight in salt won’t blow save yourself until after you use corrupt.

I feel that Necro might be as The beloved Magus

in Necromancer

Posted by: Will.4165

Will.4165

This is the major problem with most MMOs now have. In the spirit of keeping everything balanced and fair a lot of really unique spells are lost in the sauce. Dots are equal to everyone profession so you don’t really feel the uniqueness of the class. When that happens, classes that are not as well designed (Necro vs thief) suffer a huge lose in numbers are people switch to other classes as their mains. The best example i could give you is eq1, playing an enchanter. by myself i wasn’t all that great, low damage, no healing, and no run speed. But i did have unique spells like mez, levitate, illusions, charm, haste, crack etc… Those skills were so different from a lot of other classes that you would keep playing the class even if they weren’t as powerful as another.

Honestly this isn’t a GW2 problem, its a new generation of MMOs problem. Everyone wants everything now, fast and completely balanced.

Lastly, has anyone noticed that they have not released a “Buff” for any single class yet? The only thing i have seen are bug fixes and nerfs. So it seems to me they are actually doing the right thing by taking their time and gathering sufficient data before implementing a “Buff”. But what do i know, i quit playing my necro 1 week after getting him to 80 in favor of a FOTM thief, so ya. I’m that guy!

How to Fix The Necromancer

in Necromancer

Posted by: Will.4165

Will.4165

Decent post and you put alot of effort into it. I like millions of people have tried to get the devs to fix this class. Please give up and move on. Nothing will happen.

Just wondering.

in Necromancer

Posted by: Will.4165

Will.4165

@lettucemode.3789:

Ok lets set some of your misinformation straight here, Firstly, getting 9 – 12 seconds of protection on a 48 second CD is hardly 100% protection up time. Also speaking from a player who has a lv 80 necro, guardian, warrior and engi, i can tell you first hand a necro will never be able to give the group protection for as long as a guardian. Simply spec hammer, increase symbol duration and hold the line will always be better. But this is a dumb argument because in both cases in requires the ally to stand inside the circle, which outside of Tpvp is dumb.

Secondly if i am using spectral walk + warhorn just for swiftness, i have basically eliminated 1 utility and 1 of-hand weapon to use solely for mobility purposes. Having a guardian i am used to being slow (They have the same lack of decent mobility because symbol of swiftness is buggy) but the necro needs those utility slots to even compete with other classes. Sure a thief has to give up 1 utility slot for run speed as well but in exchange they get a much better trait layout, better damage, better survivability etc….

Thirdly DS dancing is less effective because of the CD of the skills associated with switching. Enfeebling blood as an example won’t fire every 5 seconds. This is easy to test, simply go into Mist and try it.

Fourthly, I as a guardian I can STILL (After nerf) have 100% ret uptime, which is a lot better then your 60%. And also my Guardian doesn’t have to sacrifice alot to do it.

Fifthly, I have a feeling you haven’t tried the Life siphon spec in anything besides random Spvp. In the real world it is extremely underpowered and you basically become cannon fodder.

Sixthly, My conditionmancer cannot decimate a zerg Nearly as much as my grenade specced Engi, + he has 100% regen and swiftness uptime + full condition cleanse, roots knockback etc…
———————————————————————————————————————————————————————————-

You want to know why so many people are complain able the necro?

Conditionmancer are only good vs targets who also apply some type of condition. Let me give you an example. Lets say my conditionmancer fights vs my guardian. As it stands my guardian autoremoves 2 conditions every 10s. Next, if i put down a symbol and use GS number 2 or 5 i also remove a condition, and also my three utilitys that are on 48s, 28s, and 24s CD convert 1 condition into a boon. So my necro only has access to basically 4 different types of conditions. 90% of his damage comes from bleeds which can be completely cleared by any 1 of the skills i just listed above. So it would take my necro probably over 25 seconds to just get a decent amount of bleeds stacked on my guardian to make him die. Next, you say necros can convert boons to conditions! (true you can) but that skill is heavily bugged and doesn’t work more then 50% of the time (might be stretching that a bit) But if the necro takes that utility and takes SW for swiftness, he is sitting at 1 utility slot. If you pick epidemic then no Stun Break (DS is not a kitten Stun Breaker) If you get a stun breaker then no epidemic.

Where as my guardians build is the same vs every class i fight. Simple, easy yet extremely strong.

lets continue shall we.

Next lets look at how the weapon skills are better for half of the classes out there. Do you realize if you a necro specced into condition, using staff and scepter + dagger (which is one of the best weapon setups for conditionmancers) that 1/4 of the skills on your weapon lineup need power to be effective? Look at the staff, if you go condition then the #1 skill is extremely underwhelming, likewise if you go power #2 is underwhelming. My guardians weapons skills are all extremely powerful and work no matter what build i have.
If you want to keep playing your necros, please do so but just realize that unless you an extremely skilled gamer you are going to have a hard uphill battle. And if you are that skilled, you could easily switch professions and make youtube videos worth watching.

Will condition build be improved for Necros?

in Necromancer

Posted by: Will.4165

Will.4165

@Ruufio.1496, you know barbed precision has a cooldown right? So stacking crit doesn’t do nearly as much damage as you think. Honestly tho, the necro would be much better if they had condi/Vit/Tough gear available. But no

Elementalist balance - a great example of evolving meta-game

in PvP

Posted by: Will.4165

Will.4165

Firstly not one of those enemies in this video are under 80. Two of those enemies have world completely stars, so i hope if they have enough time to do everything, they have full exotics. Now they were all terrible players especially the thief. Good job showing how an extremely good player can make a weak class look good. Anychance do you have a necro that you can make a video for? because that class needs a star like you.

great job guild wars 2

in WvW

Posted by: Will.4165

Will.4165

Personally i used to play on SBI and i thought that was fun. Then after a awhile of fighting a battle against an enemy with superior numbers 24-7 i switched to kaineng. It was the single best decisions i have made. Its almost like playing a different game that is 100x better. Smaller fights are so much more fun. The jumping puzzle is never camped by more then 4 people at once. A small team can actually change the outcome of a battle or even win map control. People will get bored eventually, especially with not actually having rewards for doing wvw, and leave to a lower pop server. And thats when the real fun starts!!

Thief PvP II - More Action, Higher Crits, Enjoy!

in Thief

Posted by: Will.4165

Will.4165

Now i don’t agree with auron on any of his other posts and really don’t like him as a gamer but pimpslapper your comment was totally unnecessary. First and foremost he made this video for entertainment, not his skill. Also he used heartseeker correctly 90% of the time. I.E gap closer and execution. This video showcases his video creation and editing skills, which to me are extremely good. I was entertained by this video so i think he did a really good job. A + man.

Now lets see this type of entertainment with another class like Necro or Engi. Videos like this are only done using the stronger class. If your really a skilled player, make one for necro.

Analysis of GW2 WvW compared to DAoC RvR. [Long]

in WvW

Posted by: Will.4165

Will.4165

OMG another EQ1 pvper. Ok yes dude i PVPed in eq1 to defend my race (I was a darkelf on Zek) I did it because i hated lighties and would stop at nothing to kill them. In that game i pvped for the enjoyment of killing the enemy. The difference i believe is it was much much harder to find targets. So actually finding someone and killing them was a huge feat. Also when they died, they had to do a corpse run to retrieve their body. I spend hours getting faction in highhold pass so i could run in and destroy people exping inside. My god it was so good because the world was so alive and non artificial. Here i click 1 button and boom enemies. I kill them and what, 10 seconds later they are back. Trivialized PvP without a reason is boring. Right now during prime time SBI wasn’t capped because people "didn’t want to. God do i miss EQ1

Analysis of GW2 WvW compared to DAoC RvR. [Long]

in WvW

Posted by: Will.4165

Will.4165

I think it’s about emotional attachment. Now stay with me until I finish this. Back in the day when I was in the military I was often put in charge of medium sized tasks. When this would happen I would be assigned a group of lower enlisted personnel to help execute what task I was assigned. Dealing with lower enlisted can often be difficult because they have no actual desire to complete the task and relentlessly smoking them into the ground is often counterproductive. (They will just move slower) So often I would delegate small tasks to each individual where they could see and have a very tangible way to gauge their efforts. This caused them to develop an emotional investment to the project. Soon after no one would be late and they were motivated to finish the task. To see the summation of all their individual hard work. It was that emotional attachment, spawned by small tasks that kept them coming back day after day on time(Besides the thought of jail because of court marshal) That same emotional attachment can be seen everywhere from people who quit their corporate jobs to start their own company and slave away vigorously day after day. Nothing is lacking in my life for me to want to have that same emotional attachment to my efforts in a virtual world. I do not think I am my character, I do not pretend to not be myself. I simply like the feeling of accomplishment through hard work. Cosmetic gear can accomplish this at a very minimum but it is often not enough. Human develop emotional attachments to a lot of things and it is not frowned upon . I am emotionally attached to my car, which has taken me to 48 of the 50 US states. I have an emotional attachment to my computer which i built myself and fixed several times. This doesn’t mean my life is unfulfilling or lacking in any way. Its just a human mechanism.

The lack of progression makes this game a MMO shooter without the aiming. I want the RPG aspect which is very diluted.

I can make the same argument that without a mechanism for continuous growth (Or at least longer growth then the 1 week from 1 to 80) the game will suffer.

Analysis of GW2 WvW compared to DAoC RvR. [Long]

in WvW

Posted by: Will.4165

Will.4165

Sky that is one of the most insulting things I have seen on these forums. Do not for one second think that because I like to have a progression system in WvW does not mean I only want to smash brand new players because of something lacking in my real life. You just don’t get it do you? I want to feel some form of attachment and achievement to the character I play over a long period of time. I do not want to have my stats overly inflated over new players. I just simply want a return on my investment. I DO NOT get that from cosmetic gear alone. Just because I have different goals in a game doesn’t mean my real life is inadequate in any shape or form.

ArenaNet already solved the night cap problem

in WvW

Posted by: Will.4165

Will.4165

It really doesn’t matter why someone wins. Lets just say HoD has the largest group of skilled players. They have more willing and able PVPers on throughout the entire day. Their collective skill is higher then an other server. What then? Let them dominate forever uncontested without a challenge? Wait until winners get tired of winning and move servers? Or every skilled player from other servers all move to another so they can collectively challenge HoD? Those options at least to me seem dumb when compared to the realistic and INTENDED solution of server alliances. But my opinion is an opinion and frankly i don’t care anymore. Honestly i’m have more fun on these forums then playing the actual game.

ArenaNet already solved the night cap problem

in WvW

Posted by: Will.4165

Will.4165

Sorry but I don’t it really goes against the whole concept. Like I said you want jq you got it but you’re going to face the same nonsense you have this week. And then what are you going to do? Ally again? Why dont all of you guy just transfer to the same server?
Not to mention it lends to habit, so basically you will do it again, and it ruins the seedings.
In addition more and more server will start considering this at some sort of a stragedy, which is disgusting to me. Honestly there are tons of one side vs another games out there. The 3 sides is the only real way to do it.
Its not perfect and it will figure itself out over time with proper seedings.
I mean we are getting drummed by jq and we arent allying with anyone. Let the zergs fight the zergs.

I don’t understand. The whole concept is not to allows have a three way fair fight. Adding the additional server/realm in there is a way to autobalance the playing field. When one server/realm utterly dominates (HoD) the two smaller servers team up. I mean its the whole point. Without this aspect there is no real reason to have a three sides. You would get the same from just two sides. When one becomes to powerful the other needs to adapt the same tactics/recruit people from other servers or die.

Secondly we have fought against JQ several times and they won’t be a problem. That is why they’re not in our bracket.

Not really following your transfer to the same server part. so meh?

I agree this situation will figure itself out over time, when people finally realize teaming up was part of the WvW design.

I guess I wasn’t clear. In a WvWvW map you are fighting for your server. You are not fighting for your server and another server. It is WvWvW not W vs W+W. When faced with a huge zerg server you should get drummed, then the system will match you up against servers that are like yours. That’s how the system stays intact and, in addition, makes WvWvW more enjoyable for everyone else.
Unless ofc you’re focused on the rankings, which in actuality don’t mean anything

As far as your comments about jq won’t be a problem, yet you are not a huge zerg server. I just can’t understand, unless ofc you teamed up against them as well. I can tell you having been on at off hours if our off hour “zerg” (lol) of 15 or so people touch something of jq 40 come out of nowhere on any map, anytime of day. So like I said you either teamed against them as well, they all of a sudden have tons more people on their server, or you are under-estimating your numbers. We all were pretty close during our primetime but then it disappeared overnight, fought back a little day 2 then overnight again it was 2x as bad, now its over. So like I said dont expect the map to remain the same cause it won’t

I’m not trying to get into anything with you, but I just think I am more of a purist in my thought process. Both teams are my enemy not the enemy of my enemy is my friend.
If your 2 servers come in 2nd and 3rd, you’re 3rd place team would be replaced by jq and the 4,5,6 match will most likely be a good one with 3 servers of the same “pop and times”
That is the goal of the system and I would think most people as well to be matched with similar servers so they can play WvWvW and have to worry about 2 servers and not have to worry about after 2 days no one has any interest.

You were perfectly clear, i was not clear enough. I don’t understand why you feel it is not ok to gang up on the strong force. I feel that these games are mini simulations of medieval warfare (With magic!) Warfare is not even or fair. Strong nations expand and takeout smaller nations until a group of smaller nations make an alliance and take down the larger one. Not allowing a server alliance makes having a 3 way fight useless. It might as well be 1v1. The three sided fight allows for autobalancing as well adds a social/political aspect to the game. We are fighting for our server, i agree with you on that. And in the face of overwhelm odds we must find a way to win. The way Arena net intended was high preforming servers to be placed against other high preforming servers and then when one server amasses such a huge advantage the other two take them down.

As for JQ, i have not be following them after they lost our bracket so you might be right about them using the same tactics as HoD. IF that is true then SBI will soon get to fight against the 4th and 5th place server soon. I can only speak from my experience last week with them.

I Think our arguments can be simplified down to this. I am saying a 3 way match exists to promote the losing sides working together and topple the leaders and you are arguing it was intend to allow three sides to fight each evenly. Sorry but to me the latter seems ridiculously hard to balance and no more fun/enjoyable then a 1v1 scenario.

BattleGround General Ranks

in WvW

Posted by: Will.4165

Will.4165

OK new Idea, Currently the commander rank idea is working well but eventually when people amass a large amount of gold, everyone will be a commander. I think a new cool system would be BG General Ranks. Say each BG has three slots for general ranks. They are voted on by players in the actual BG. One would have to be a commander in order to run for the general position. Players would vote and pick who they wanted to be a general. These generals would have access to a map broadcast function which would make their text appear center screen. So they would have the ability to grab everyone’s attention and give out orders. They would command and control the commanders and delegate certain missions to them and their companies. If one general was inadequate then a new one could run and replace him. No gold would be used to run just simply based on your merit as a player/Guild your a member of.

Anyone agree or this just a dumb idea?

ArenaNet already solved the night cap problem

in WvW

Posted by: Will.4165

Will.4165

Implementing is not hard either. Leaders from our most prominent guilds like LoD, War machine, DA etc.. get together and contact leaders from ET like TL or whoever. A lot of these players have well know youtube channels and are friendly smart gamers. Simply make a sudo alliance. Once the popular guilds/gamers are on board it would be easy. Obviously not everyone will go along with it but those people will be smaller and unorganized.

ArenaNet already solved the night cap problem

in WvW

Posted by: Will.4165

Will.4165

Uruu, Firstly having a high population during primetime vs mid day is a completely different thing. Secondly its technically not even a night issue. Its early morning mid day issue. NA players work/school doing the day. We can’t make a schedule with people who are not there. Our Borderlands are not capped. EB is which probably has a large amount of our wonderful Oceanic/Asian population. ET we have undermanned buff etc..

No other server has put the WORK into building an alliance with 24/7 WvW coverage like HoD. It was a brilliant move by that servers commanders/Alliance leaders. Denying this as an advantage is idiotic. Now we COULD try our hardest and recruit as many Oceanic/Asian alliances as we can to try to fight against HoD but that would take a lot of time and we would only see its benefits weeks if not months down the road.

Server alliances are the only short term, viable, player based solution we have to fight against the Juggernaut that is HoD.

ArenaNet already solved the night cap problem

in WvW

Posted by: Will.4165

Will.4165

Sorry but I don’t it really goes against the whole concept. Like I said you want jq you got it but you’re going to face the same nonsense you have this week. And then what are you going to do? Ally again? Why dont all of you guy just transfer to the same server?
Not to mention it lends to habit, so basically you will do it again, and it ruins the seedings.
In addition more and more server will start considering this at some sort of a stragedy, which is disgusting to me. Honestly there are tons of one side vs another games out there. The 3 sides is the only real way to do it.
Its not perfect and it will figure itself out over time with proper seedings.
I mean we are getting drummed by jq and we arent allying with anyone. Let the zergs fight the zergs.

I don’t understand. The whole concept is not to allows have a three way fair fight. Adding the additional server/realm in there is a way to autobalance the playing field. When one server/realm utterly dominates (HoD) the two smaller servers team up. I mean its the whole point. Without this aspect there is no real reason to have a three sides. You would get the same from just two sides. When one becomes to powerful the other needs to adapt the same tactics/recruit people from other servers or die.

Secondly we have fought against JQ several times and they won’t be a problem. That is why they’re not in our bracket.

Not really following your transfer to the same server part. so meh?

I agree this situation will figure itself out over time, when people finally realize teaming up was part of the WvW design.

Dancing Dagger does too much damage

in Thief

Posted by: Will.4165

Will.4165

Thank you, I have encoutnered this several times in WvW and thought it was some kind of exploit. I am in a glass cannon spec so 9/10 if that thief isn’t loaded on my screen earily enough i’m dead anyways DD heartseeker spam, CnD steal backstab…. whatever build the thief has if the game doesn’t load them in, in time, i’m dead. That being said if you are loaded and i can see you i do have options. This build is a lot harder to counter then your typically CnD backstab build because all he needs to do is stealth and regain the init. where as the BS build needs steal back up because i will not be giving him my back.

I was hit the other day for 4k by DD. Again i’m a glass cannon build so this is to be expected. The shot hit me and an ally and then bounced back to me. I dropped on the 3rd dd, which was the 5th bounce. (Stupid ally ran away in the same direction) Thief never load on my screen so i wasn’t prepared to dodge spam.

Anyone got a decent counter for this as an engi? i am starting to see this happen more and more and have yet to beat one. Rifle root does nothing because its ranged damage.

ArenaNet already solved the night cap problem

in WvW

Posted by: Will.4165

Will.4165

If sbi and et are truly not 24/7 zergers (which I doubt)

Right now we have like 6 people in the ET borderlands. 6= Zergfest? We might have more then say the 4th or 5th or 6ths servers but nothing compared to HoD. Honestly the 2vs1 would have to take place from the start on friday night and go until the following week. ET and SBI combined don’t have enough to lockout HoD during the week. However, if we utterly destroy them during the weekend we might give ourselves enough of a lead to kick them down.

Yes ideally the 2vs1 would only be used to help make it an even playing ground but in WvW’s current situation i think it’s acceptable.

Also we need to stop calling HoDs tactics cheap and saying they have no skill. These arguments have no merit. Building an alliance to allow you server 24/7 coverage is a very very smart tactic. Either we do the same or team up and punish them.

Also we need to stop asking Anet to fix a problem the players themselves could easily control.

(edited by Will.4165)

ArenaNet already solved the night cap problem

in WvW

Posted by: Will.4165

Will.4165

Yup thats right, Anet already built in a system to prevent one team from continuously destroying everyone else. It’s called temporary alliances! Look didn’t the work make an alliance when the nazi’s wanted to invade everyone? Didn’t the colonies make alliances with the french when they wanted independence? The only effective way to balance WvW or RvR is to allow the two lower realms to team up and shutdown the top team.

If ET and SBI shutdown HoD completely several things would happen. First a large amount of people who just switched to HoD because they are the strongest would be left with long que times and less server pride as they arn’t dominating. Also if Et and SBI joined up and kicked HoD down a bracket we would have an SBI vs ET vs JQ fight which would be awesome! Imagine logging on Monday after work and everything is exactly as it was on Sunday night.

Seriously we need to stop complaining about HoDs night crew (Technically its day crew) and simply shut them down. They want to run 24/7 coverage and take things uncontested then they will have to deal with a 2vs1. Eventually things will even out and large guilds will get tired of it and transfer off.

Analysis of GW2 WvW compared to DAoC RvR. [Long]

in WvW

Posted by: Will.4165

Will.4165

“Jetersmiles, it’s pretty clear you didn’t actually read any of the content in this thread before spewing your bile at us.”

Agreed

Analysis of GW2 WvW compared to DAoC RvR. [Long]

in WvW

Posted by: Will.4165

Will.4165

Wow you people are ridiculously. Your post almost feel like your butthurt because someone has a different opinion than you. At least sky and yak offer intelligent arguments focusing on the issues of then thread instead of Go play DAOC. Kitten you, I can compare this game to any game i want too. I can also ask peoples opinion on certain aspect of the game play and state things i wish they did. Hey guess what! GW2 WvW is a lot like DAOC RVR! opps did i offend you chris?

Thanks sky and yak for an intelligent argument.

Analysis of GW2 WvW compared to DAoC RvR. [Long]

in WvW

Posted by: Will.4165

Will.4165

1. Yak, I and a lot of gamers are different from you. I like the enjoyment of competing as well as progression. One without the other is not enough for me. I am happy that you are content with having no progression, hell I wish I was content as well.

2. I view the progression as an extra incentive. It helps during those times when you can’t get enough people on and your getting dominated to still pick up the fight. I honestly couldn’t tell you why “getting something to show for it” makes the competing more enjoyable but it does. Winning the world series comes with a trophy does it not? When Boston destroyed the Canucks and won the Stanley cup, they got a cup to show for it! I still remember chara holding it. They give rings for the super bowl and NBA.

3. This is your most valid point because it is true. Playing a HUGE progression system on WvW and pvp in general ensures that new players are not going to have as much enjoyment if they pickup the game months or years after release. We all saw it first hand with DAOC and especially with Warhammer. That does not mean it can’t be done. Small enhancements or titles mini pets dyes or cosmetic gear like cloaks would do it for me. I am not saying do what DAOC did because we all know a 12L is 4 times as strong as a 1L. Maybe make is so they have only a slight advantage.

Sky, I understand that’s why you are here, I simply agree with the OP and feel like it is really not enough.

Analysis of GW2 WvW compared to DAoC RvR. [Long]

in WvW

Posted by: Will.4165

Will.4165

Sky, The sense of accomplishment is still there because it hasn’t been trivialized by holding the world series every week. Also he is not saying massive server bonuses for winning, he is saying individual bonuses for playing over a long time. If the server wins week long WvW battle, the entire server should not get a “Heavier Bat” for next weeks battle. However if i played for 2 months consistently i would like to have something to show for it.
Von, its an uphill battle

Analysis of GW2 WvW compared to DAoC RvR. [Long]

in WvW

Posted by: Will.4165

Will.4165

Ahahah really? that got you an infraction? Wow. Anyways i hear darkfall is making a new game with a class system this time and less death penalties. Aw death penalties how i hate you and miss you all at the same time!

Side note: What the Kittens do new game developers have against cloaks/capes and adding your guild emblem to them? Seriously i thought DAOC would have made that mandatory on all it’s successors.

Von, make a thread with your dream rvr game. Like if you could make a mmo what would it’s rvr combat be like?

Analysis of GW2 WvW compared to DAoC RvR. [Long]

in WvW

Posted by: Will.4165

Will.4165

@Von:
I agree with most of what you have to say, especially water combat. That being said most of your opinions are not shared by this community and it is something you need to accept. This is a CASUAL game with casual players. They do not want to have to grind to stay competitive. Honestly who can blame them. The world has changed, gaming computers are less expensive and are easily distributed to a lot more people than in 2001. So the market is filled with a huge amount of casual gamers who work 40+ hours as week and use this game as a release. Hardcore gamers do not pay the bills, casuals do and you will see a vast majority of gaming companies tailor their games to them. DAOC was very much a hardcore game when comparing it to this one. I mean look at travel time alone. Here we just click the map poof we are across the world. You are a dying breed my friend and it is better to just let it go then try fight an uphill battle against the mass of casuals. Now I mean absolutely no offense to casual gamers. As it stands the borderlands are setup to allow quick easy access to the fight. I mean this isn’t really Sieging anyways. The system is almost an E -sport with a large amount of people. The point system ensures that holding supply camps during “Ticks” is more important than a 6 hour assault. Why because most people don’t have the six hours to spend toward sieging one keep, especially to have it taken back 15 minutes later. The problem you face is that GW2 trivializes everything. I work full time and already have two max level characters with full exotics. (Not bragging just saying it is not hard) Having a max level character in DAOC or EQ1 was a huge achievement in and of itself. Now it is basically handed to us. Trivialized content = trivialized achievements = fast burnout/boredom for hardcore gamers. Sorry to say it brother but this is a casual game with casual players and is just not for you. I theorize, however, the WvW will drastically die down in months to come once people get over “pvp for the fun of it”. Especially when all your hard work is erased come Monday when a certain server with 24/7 hour WvW coverage takes everything uncontested. So here are my pros and suggestions for casual improvements.

Pros:

1. Remember its free so take a break for awhile and then come back in a couple of months. I bet your not really spending a lot of real money on this game anyways.

2. Make a thief and look for small combat which is more rewarding for hardcore gamers.

3. Join a small Special Forces guild and run around doing bomb groups stuff

Suggestions:

1. Implement a Title system

2. Guild emblems on guards

3. out of ideas already!

My Apology to all Thieves!

in Thief

Posted by: Will.4165

Will.4165

@Daredent.2961
Ok, best of luck to you buddy.

thanks everyone for the acceptance messages!

My Apology to all Thieves!

in Thief

Posted by: Will.4165

Will.4165

I am officially apologizing to every thief, forum members and my server. I have created several post of shame mainly against the thief because I got owned by a couple of high skilled players and immediately got butt hurt. This was unacceptable behavior and for that I am extremely sorry. I am sure a lot of skills in this game need to be toned down or changed but that is not for me to decide, and complaining on the forums about it only lowers the quality of the community. The reason behind my post was to help alleviate the anger I had at the state of the necro class compared to the thief as the necro was my first level 80. Once I hit 80 I farmed my exotic gear and hit the WvW with my engineer friend. Up until this point I was blissfully unaware of the state of my class vs. other classes like the thief. So finding myself laying face down in the dirty over and over again by the same class was extremely frustrating. Then whenever we found a thief solo he/she could easily evade our attacks, stealth and teleport away. I thought to myself, how could the developers give one class such huge burst damage, the best mobility, and great survivability? I thought this was unfair and started hating immediately.

I now think that the thief is not overpowered nor is it a skill-less facemashing class. It is simply more complete then the necro. I came to this epiphany when I ditched the necro and leveled my engineer (my current main) to 80 and started WvWing. I saw how the engineer, like the thief, was more complete and filled a very niche roll in wvw. The thief is meant to be an assassin and scout. They can sprint around the map, calling out enemy troop movements, escape if they happen to get caught by a larger force and destroy solos trying to reinforce any positions. I don’t know about you all but that sounds like a stealther from DAOC to me. Why the hell should I get made at that? The engineer has his own niche in WvW too. Sure I have a much harder time escaping then a thief and my 1v1 isn’t as bursty as a thief but I can melt people during sieges with grenades + haste. I also have a very solid rifle build that is extremely efficient at mid ranged combat. My necro is extremely underwhelming when compared to these two classes and started me off down the wrong path of shame.

So in summation, I “Sound of Cheese, From StormBluff Isle” am sorry for posting on your forums and bring dishonor to myself, my class, and most importantly my server.
Best of luck to everyone and I hope to see more HoD scouts out and about this week!

WvW PvP Clips for Thieves+(NEW)Solo Supply Bases w/Commentary

in Thief

Posted by: Will.4165

Will.4165

Lol, ok i am sorry i must be ignorant of the toughness turtle engi build which can mitigate a lot of damage if the engi drops all his utlity skills and stays in one spot. To bad this build is only useful in Spvp and Tpvp when trying to hold points and has nothing to do with the current topic. Again my bad for being “Ignorant”! Ya my experience has been so different from everyone one else, i guess we have to ignore the countless posts and threads about the thief’s current balance. I am not saying you guys are better then mesmers!!! I am simply saying you could not reproduce the same footage using a necro, ele or engi.

F.Y.I the turtle engI build would be boring to watch even if it could survive vs a thief.

WvW PvP Clips for Thieves+(NEW)Solo Supply Bases w/Commentary

in Thief

Posted by: Will.4165

Will.4165

The imbalance is the thief has no trade off for going all power/crit and zero defence. Stealth is better then EHP because you avoid the damage. I don’t understand your statement. So you DON’T use the instant gib 45sec cd spec, nor do you use the all power/crit spec. However, you admit to owning in several encounters with your medium damage spec in green gear? So how does this not support my argument? What you did here is not spectacular.

The counters to thiefs in open world wvw don’t exsist. pistal whip can be used repeatedly even after the opponent uses a stun break. backstab CnD spec can be dodged during the thief’s inital attack, but a good thief will stealth and regen init then repeat. etc.. etc..

Honestly very entertaining movies and you are good at editing and only showing clips your audience enjoy seeing, but i challenge you to get the same footage as a necro or ele or even an engy. Will never happen because those classes lack the abilities of thief to achieve this kind of power.

(edited by Will.4165)

WvW PvP Clips for Thieves+(NEW)Solo Supply Bases w/Commentary

in Thief

Posted by: Will.4165

Will.4165

This movie is an excellent illustration of how powerful the thief can be in the hands of an average player. He is not bad but due to the power/mobility/survivability of his class he is playing he is destroying people or easily escaping. Good video tho, very entertaining if you like the blatant imbalances of this game rubbed in your face. no worries though, my new main thief is almost level 80 rdy to faceroll people in wvw!

Video shows what's wrong with Necros.

in Necromancer

Posted by: Will.4165

Will.4165

Monarch, The person playing and doing the commentating is a very well know and respected dk/warlock in wow. He has a WAY above average skill in that game which should help him in some degree in this game. I think the movie you link is a decent illustration of a skilled player finding the blatant faults with this class. The people in this thread are either just not experienced enough in organized wvw or tpvp to see these faults. That said, i would honestly give up. Many many many necros from our community have simply rerolled because of the bugs and poor trait tree setup. If people want to stay with the necro, let them.

Tilron, WvW 1v1 is a horrible way to judge the status of our class. The simple fact that the enemy could be 60 levels lower then you can have a huge effect on the outcome of your 1v1 battle. In wvw i will take my grenadier engy over my condition necro any day, do more damage and have more survivability. But hey, to each their own, stay necro and tell the devs you don’t need a buff. More easy kills for me!

Necromancer's Flaws (Warning: My Opinions)

in Necromancer

Posted by: Will.4165

Will.4165

Warning—-This thread whines about the Necro class——Warning

1. ok let me start off by saying I hope this thread is more tolerable then others relatable threads because I am going to offer suggestions on how to fix the things I feel are broken with our class. These opinions are from level 1 to 80 and participating in everything from pub wvw to structured tourney pvp. These are the short comings I see with our class currently:
• Horrible stun break utilities.
• Weak condition stack abilities
• Very weak mobility
• Horrible pet AI
• Horrible pet implementation (No hp regen)
• Lack of trait synergy
• Lack of weapon skill synergy

The rest of the post is at guildwarsguru forums for necros under the pvp tab. GW2 forums does not allow for lengthy posts like my so here is a link or just search gw2guru for necro opinions. my user name is street131415