Showing Posts For WolfOwl.3968:
Hello, and thanks for your interest. Here’s some short information about us, maybe your guild will be the right fit for us.
We’re a group of friends that have enjoyed playing games together since being in our own guild on the f2p mmo Runes of Magic. I ran the guild for 3 years, and took great pride in our achievements and family atmosphere. We’re extremely loyal to each other, and will remain loyal to any guild we join that holds true to its principles and its members.
100% Rep should not be expected from us, though it is a possibility in the future once we’re more comfortable with the guild. The reason for this is we sometimes just want to do our own thing, without distractions such as guild chat.
What you can expect is an eclectic group that works well together and enjoys tackling challenges as a group. And once we’re experienced we willingly share our knowledge with anyone who needs it. Patience with us learning the game, particularly dungeon running, will be rewarded with a group that will happily take new members in to the guild and passes that knowledge along.
We’re not looking for a large guild, but one that has a strong family atmosphere. Looking forward to hearing from you. I can be contacted via the forums here or in game.
The only issue I can foresee with this is someone deciding to ‘test’ the chances. Say you supposedly have a 1 in 1000 chance. If someone buys 1000 boxes, and doesn’t get a ticket, they are going to explode about how Anet is lying to us (when it’s really not that cut and dry when it comes to RNG).
Odds are funny things, a coin has a 50% chance of landing on one side or the other, so it would be easy to presume that if you flipped the coin 50 times it would land on either side 25 times. If you presumed that, you’d be wrong. The coin could easily land on one side all 50 times.
For 1 in 1000 or whatever to work as that player might expect, each RNG box would have to be part of a sequence.
My guess is they work more like lottery scratch-offs, with each one having the same chance to a “winner.” Meaning that if someone did try to check up on Anet’s odds, then came on the forums proclaiming them to be a “lie,” they’d only be doing a disservice to the rest of the community by spreading false information.
Still, I think it’s reasonable that Anet posts the odds for their RNG boxes, giving potential buyers more information to base their purchase on. Transparency can’t hurt, unless the boxes are a complete rip-off (which I’m not saying they are, btw).
Sorry, no, that’s a literal pole.
You’ll have to find something else to impress the ladies :P
In another MMO I played they called similar items “Gashas” while the playerbase called them “Gotchas.”
The unfortunate reality is there will always be people willing to buy these things by the truckload, making them hugely profitable. It would be remarkable if Anet stopped with the RNG boxes (that’s not a condemnation of Anet, would YOU stop doing something that was making money for your company?).
I’d like to see skins like the RNG skins become available through a vendor, even at a substantial cost, however.
The previous skins will be there for viewing, not purchase.
’ING TEASE!
hate you so much right now :P
Greataxe
period.
THERE IS NOTHING ELSE TO DO FOR PVE PLAYERS*! Does endgame consist of standing around talking in map chat all day? Because that’s what you’re basically telling me.
They’re running the Living Story content with new content every 2 weeks, plenty of time to complete the content (more than enough for some) and it gets refreshed every two weeks.
But please share with us what you suggest GW2 add to prevent the unnecessary (since it’s only for cosmetics) “endgame” (which doesn’t exist here anyway) grind?
And if you suggest raids with rewards only available through them you’ll only be countering your own argument that GW2 is a grind by suggesting a grind option.
I’ve played grind games, and I’m thrilled that GW2 gives me the option to choose what I want to do without hurting my character’s development one iota. If I want to pvp it’s there, I can do it all day and my toon won’t “fall behind.” I can farm for map completion and mats. I can run dungeons if I want.
Honestly if you’re having trouble finding something to do you either lack imagination or should probably drop MMO’s altogether.
TBH, I and many others didn’t want change. ANet did… so I will personally hold it against them because it irks me to no end – they had the success recipe and threw it away. Why? Is being different really that important? GW was already incredibly different to other MMOs. No need to go and butcher tried and true GW mechanics, alas that is what they did.
If they don’t innovate, someone else will, and the game will die.
Even GW1 had awesome challenging dungeons, we’re not asking for gear grind, in fact most of the GW fans loathe the very thought of ascended and begged ANet not to put it in. But they don’t listen to their fans anymore, just do w/e the hell they want and expect us to eat it up.
I would love to see the QQ involved if ANet put a hard mode slaver’s exile or FoW or ANY dungeon really. “wahhh catering to hardcores now” what just because we want some challenge in the game?
PUH-LEASE. so tired of this glorified facebook app that all we do is enter and autoattack city with quickness. BORING. boring boring boring.
A lot of us want pve progression, difficult content, that does NOT mean vertical progression.
Now that’s a viewpoint I can get behind, horizontal progression. I disagree about the Facebook app thing, but to each his own.
Mainly I agree about the more difficult content (which I’ve admittedly not reached that point in GW2 yet), but it does appear that Anet is experimenting in that direction with the FotM content.
Keep that term in mind, experimenting. Even using GW1 as a model, Anet is bucking the sytem here with GW2 by not implementing gear/content progression and the Trinity, tried and true models of successful MMO’s that have come before it. To keep from stagnating they have to experiment, and occasionally they’re going to fail.
But failure shouldn’t be held against them when they’re the only ones trying something really new.
Totally agree with the OP. Just made lvl 80 on my main, and I’m just getting started in this game.
I wonder if some of these guys go into Mexican restaurants and complain there’s no spaghetti on the menu.
GW2 doesn’t have an endgame, oh noes! Now I can’t taunt the casual noobs with my leet gear!
Yep, I can run casually for a few hours a week and, if I’m paying attention that is, still be competitive in pvp and a solid dungeon runner. I knew that coming in, because I read what the game was about.
I didn’t just see MMO and PVP and decide to get it.
Although I admit the Canarch fight was boring, the kb cooldown was excruciatingly slow, & the deactivate/explode mechanic made no sense. (if it’s deactivated. it SHOULDN’T explode.) Niea is right though, figuring the fight out is the whole point.
The exploding mines that were already converted bothered me too.
I ignore people that ignore the living story.
/ignore
And I ignore people that…. OOH SHINY!
Could be worse, we failed at Null and exited the dungeon and were instantly ko’d as we zoned in outside the entrance!
And with culling I couldn’t even see what was killing me lol
Having to try a few times and figure out something on my own? Unacceptable!
Expected response. If there were some inkling of what I was supposed to be doing, and I failed to do it (maybe I catch on too late or whatever), I’m fine with that. This, like much content I’ve seen added to the game, goes completely unexplained. Game without a rulebook is and always will be fail.
Honestly, it’s a little hard to feel any sympathy here. The clues were given at the start of the event, which didn’t even require a lvl 80 character to complete.
And instruction manuals do very little good when they aren’t read.
Well the event is in Lion’s Arch, which already has 3 JP’s. Not sure if they could add another, though I’m up for the idea.
If you take 2 seconds to look at my posting history, as I don’t post a lot. Whenever I have asked for raiding it has been, with the drops being purely cosmetic skins. I’m not looking for a loot grind, just large scale team PvE play. Skins are more than cool to me.
Seems to me that might actually kill 2 birds with one stone, have the raid content hardore (or even casual, who knows right?) and allow a method for finding new skins that isn’t buying RNG boxes.
Realistic my butt.
You’re playing a game that’s set in another universe, had dragons and all sorts of fantastical creatures, telecommunication, instantaneous crafting and other impossible in real life things.
Please tell me you’re not that concerned about “realism.”
GW2 not having “endgame” content is one of the reasons I bought the game. I dislike (mostly) the step-ladder mentality of some MMO’s where you have to grind/repeat such-and-such dungeon to get into this dungeon, and the same with raid content.
Eventually the devs have to release content that mostly only satisfies the hardcore player, who is only content for a short time until they clear said content.
GW2 has room to experiment with content that doesn’t cater to that mold, and I’m looking forward to see if they can live up to that kind of promise. (Not a literal promise from Anet or anyone, btw, for those who take statements like this too literal.)
Players wouldn’t consume content so quickly if the systems in the game were better.
This one is hurting my head. Are you saying that if the content were better players would be slower at consuming it?
Or is this one of those “the game is too easy” comments?
Then why would it be called Dragon Bash rather than Dragon Festival?
And based on the information in the dat-file it is changed because of the fact that people don’t want to celebrate dragons when the Elder Dragons keep killing their family and friends ^^
Dragon Bash implies beating a dragon, rather than celebrating it. The backstory of GW2 is dragons have risen up and are wreaking havoc.
And listen to that song man!
Also, am I the only one that noticed the mystic toilet replaced with a much better looking dragon version? Or was I imagining things?
Wait, floor tanking isn’t fun???
I’ve been wrong all this time!!!
But honestly there’s nothing tying you to one game, if you’re bored go play another game or something. Come back later, I figure GW2 will be here for awhile yet.
you are one of the few people who commented, that is intelligent enough to know what the OP is saying. Thank you.
What the OP was saying was made pretty clear in his 1st post, no need to insult those who disagree with him.
And that person made a much more reasoned case for not having events blocking the dungeon than any of the other supporters.
http://i.imgur.com/9bRo8u1.jpg
Loot still good
What’s your address? <readies bludgeon>
But yeah, keep telling yourself you’re “earning” something if that boost your self confidence.
I didn’t claim that doing the event in and of itself was gratifying, but completing the chain as a whole.
Also, if any yokel can do the event, what’s the problem again?
Oh yeah, time waster, in a MMO…..
Have you just been missing them? We’ve been catching a full zerg at one then just following along to farm.
Of course I haven’t today but still….
@WolfOwl.
Frankly? A “locked” dungeon is stupid because it is not fun.
I personally find things like that can be gratifying. Earning your way into a dungeon is more satisfying than simply cruising through it to get the loot at the end.
May as well be an NPC at the entrance that hands out rares and resets every 5 minutes.
And you’re not calling for intelligent arguments when you classify something as “stupid.” You’re essentially making the statement that you’ll give credit to no argument that contradicts your point of view, locking the discussion into a “us vs them” cluster.
Stop being fanboys – locked dungeon entrances are stupid. The time to form up a group, get there and then do the dungeon is enough as it is, it doesn’t need a locked gate too.
To those crying about his ‘I want it now’ attitude. Stop.
I suspect that the only time “fanboy” and “hater” come up in threads is when someone is either losing an argument or can’t articulate one of their own, so they resort to name calling. I’ve not read anything here to suggest that anyone is defending the event “because Anet put it there, that’s why” or complaining about it for the opposite reason. There are shades of grey here.
Why is a “locked” dungeon stupid? Because you don’t want to run the event or because you feel entitled to just run the dungeon? As someone else pointed out, the fact that all dungeons in GW2 remain valid itself invalidates any one-time entrance requirements. Perhaps simply asking for the frequency of the event to be toned down might suffice.
Though I suspect even that wouldn’t appease the immediate need crowd.
He’s expressing his “want it now” desire on a public forum, I don’t believe it’s bad form to call him out on it.
What the heck is indirect loot exactly?
I believe he’s talking about loot you get from salvaging or opening other loot, i.e. indirectly.
Most p2w games do give players the ability to obtain every item in the game. It’s just the grind to do so without paying real cash is horrific. So your argument is not really good.
Unless “most”, in your argument, includes GW2 my point remains valid. However, I concede that generalizations are poor arguments.
In which case, we’re both wrong. o.O
Transmutation Crystals are purely cosmetic, I see nothing wrong with them
Still no one is talking about indirect loot.. is everybody really okay with this ?
The rates on these could use some work, from my understanding of it from what I’ve read, but otherwise I’m ok with it.
You never really articulated your objection to indirect loot, btw.
Ah, another prime example of what is wrong with the world, today: complacency. People are willing to blindlessly defend the status quo simply because that’s the way it is, regardless of how things should be. With every breath of their pointless and tireless defense of the norm, the world gets that much worse. If only you could focus that determination back at the source where it belongs instead of at the people who have genuine suggestions and concerns.
I have hope that one day, you idiots will wake up and open your eyes to see how ridiculous your brand loyalty and contrary natures are. At least I know I’ll be long dead before your generation turns the world into a dystopia.
You heard it here first folks. ANet’s failure to spike this brief event in order to better facilitate the speed farming of a dungeon that’s already on the fast track to nerf town is going to lead to the dissolution of civilization as we know it.
When we’re murdering each other in the irradiated wasteland for the last can of gasoline and baggie of expired beef jerky on the continent that used to be North America, we can point back to this day and pinpoint the beginning of the end.
Somehow… I have to stop laughing.
I just can’t.
@ the OP – So you want to do a quick speed run, discover an event is keeping you from it, and instead of just doing the event you decide to guest on mulitple servers, each time discovering (oh the horror) that the event is active on all of those servers.
Wouldn’t have just been easier to, oh I don’t know, do the event and be done with it?
2. There are pay to win items.
Yes this is minor, but their presence is a serious pain. I count rez orbs, repair toolkits and upgrades, I might be missing some. Repair tools are essential in high level fractals as they allow you to avoid the one thing (theoretically) that can prevent you from completing a fractal level: armor breaking. Rez orbs feel awkward, but upgrades are a straight pay to win incentive! The fact that they are minor do not take away anything.
I’ve personally never understood the mentality of people (not you, specifically) who make P2W arguments regarding a MMO’s cash shop. P2W what, precisely? I suppose the argument hinges on the varying definitions of the term “winning.”
Now, calling items in a cash shop overpowered I can understand. Particularly those that are only accessible via the shop and whatever the currency is. GW2 has several ways around that. Not the least of which is that Gems can be bought using the in-game currency, meaning that everything in the item shop is accessible to a dedicated player. (And by such I’m not suggesting that farming up gold to buy Gems isn’t a process, only doable.)
The second defense against this argument is that the items CAN be found out in the world. Granted it might need to be a really lucky drop, but the chance is there.
If Anet was putting gear with 150% of the power of similar level weapons in the cash shop, only available with cash bought currency, you’d have a strong point. But then I wouldn’t have come close to touching this game.
For the non-fetch quests, no. For the fetch quests, yes: I don’t like hanging around an island looking for rotting plants while being attacked by hordes of OP mobs.
That actually explains a lot.
I normally avoid grouping with theifs and people with 1k- achiev points. sad reality but its true and often saves me hours of frustration
So in lieu of hp, level, or gear standards seen in other mmo’s, some GW2 players are resorting to using achievement points as their arbitrary means of passing judgment?
Good to know.
No, not for their profession. The only reason I’d ever refuse to play with someone is their attitude.
This ^
If you’re an elitist or juvenile (attitude, not age), I won’t run anything with you if it can be avoided.
If they do come out with an expansion, and Gamestop gets another of it’s infamous pre-order bonus items, I’ll kick a kitten.
I like the idea of the living story, and I’ve enjoyed what I’ve yet been able to experience of it.
What I’d like to see though is multiple storylines that run parallel, with maybe a major event that ties them all together. So instead of an update to one LS every 2 weeks, you get updates sequentially every 2 weeks, so LS 1 gets an update, then 2 weeks later LS 2 does, then back to LS 1 again 2 weeks later. Lather, rinse, repeat.
Then, after some time, you bring the threads together in some kind of event, possibly an open world event or new dungeon.
Just an idea, and I realize it would be resource intensive, but I think it might make the LS content much more lively.
Sounds like you’re more of an achievement hound rather than a player who wants to immerse themselves in the story of world. That’s not a “bad” thing, but keep in mind I don’t believe that you, or those with similar motivations, are the target audience for the LS content.
Focusing on animation tells for boss attacks is fine, but what concerns me is those times when there’s so much going on onscreen that you can’t see the animation.
Putting text messages in the chat box is a bit off though, what about spoken dialogue choices that warn of the attack without spoiling what it is that can be seen on screen.
If any of you are in NA and would like me to help you clear NULL in < 3 minutes,
send me a game mail/message to my character Master Saber and I’ll add you to my rsvp community list.
https://forum-en.gw2archive.eu/forum/livingworld/southsun/Doing-Canach-Lair-Exp-Speed-Runs/first#content
:)
We’re on Devona’s Rest
My small group has tried this fight a couple of times now but to no avail. Does anyone have a solid strat for dealing with that debuff Null puts on you late in the fight?
Nearly had him last night but for that
Hard to believe this one hasn’t been mentioned here.
My wife and I were running a story mission that required us to infiltrate a group of pirates. After the initial fighting phase the pirates still wouldn’t accept us without proving our worth as pirates. To prove such we had to engage in a battle of insults with one of the pirates.
I about laughed myself silly at this reference to the Monkey Island series of games.

