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Infinite Watchknight Tonic bug

in Bugs: Game, Forum, Website

Posted by: Xlore.9234

Xlore.9234

the tonic can only be used every 30 minutes

Now I feel dumb.
Thanks for pointing that out.

Infinite Watchknight Tonic bug

in Bugs: Game, Forum, Website

Posted by: Xlore.9234

Xlore.9234

Yeah I can’t use mine either, I tried using it as soon as i got it; which was about 5 minute ago, and I crashed to desktop. Now its giving me the same message.
Must be an error with the patch.

Not doing dungeons until they are fixed and im ok with that.

in Fractals, Dungeons & Raids

Posted by: Xlore.9234

Xlore.9234

I currently have a level 45 Warrior that is my main, I do not get to play during the day because of work and I have a puppy so that limits my play time to several hours a night if I am lucky.

I have seen all the forums of people complaining about the DR system and the current bug that is screwing people over. A bug means its not intentional and people that run a dungeon knowing that this bug exists have no right to complain about the results of the run. Posting it so the devs can track it down quicker is fine but the rage needs to stop.

I ran AC story mode and since then I have not gone back and done a dungeon, I found the slow way to level and I am enjoying it very much. If you try to do all the lower level areas before moving to higher level areas you get much less experience and therefore level slower. I have been playing this way because I play with my friends who started in different areas so we went and did their starting zones before moving on.

I am looking forward to dungeons when they are fixed. Until then I am happy to play the game normally. I don’t have 300+ hours and people who do and are complaining that there is no end game really need something else to do in their lives… Go try writing a book that will take someone 300 hours to read and then keep up with their demand for another 300+ hour book every month. The time it takes you to write a book that is as polished as this game and deliver the 300+ hours is way longer than it takes to read it.

Anyways. Now that I am done being angry at the entitled people who play more than 10 hours a day I am glad that ANet is working on fixes and I can’t wait until the dungeons are fixed. until then I will play the game

How is your post relevant to anything when you aren’t even a higher level for the majority of dungeons to even matter to you?
I’m not one of the ones complaining because after i got 6 tokens from a long dungeon run i decided to stop. I came into this thread expecting a higher level telling everyone else to calm down on dungeons.

Instead I get a level 45 that thinks he is some kind of mediator because he doesn’t have enough time to play and doesn’t run one of the 2 dungeons he is able to while leveling.
I didn’t run many dungeons either while leveling, did you have some kind of huge point?
Just because you are forced to level slowly by time constraints doesn’t mean everyone else has to conform to your time frame or mindset to enjoy the game.

How would you feel if you were locked out of leveling as soon as 100 people hit 80 on your server? you would hate it wouldn’t you?
This is how people that get to end game feel when lower levels tell them to go level alts or stop complaining about end game.
They have to wait months for something to do.

I really only came in here to tell you that people that gloat that they don’t have a lot of time to play to feel “better” than the ones that play a lot are just as bad as the complainers.
I am sorry you have no time to play, but your whole post is rude and isn’t relevant to the problem because you aren’t even max level.

Obligatory 'best name I've seen' thread...

in Guild Wars 2 Discussion

Posted by: Xlore.9234

Xlore.9234

I saw a huge Norn male standing in the doorway to the BLTP in Lions Arch.
His name was “Big Ol’ Belly”

I laughed for a good 2 minutes on that one.

Best one so far that I’ve seen.

Dungeon difficulty

in Fractals, Dungeons & Raids

Posted by: Xlore.9234

Xlore.9234

Well you can say what you want about difficulty and I agree in their current form dungeons are hard, but, for instance in Twilight Arbor the first few sets of trash mobs get skipped by every group just running by them. People don’t wanna do it, even though those trash mobs would prove somewhat difficult to defeat.

My impression of dungeons at the moment is people are just looking for ways to get marks as easy and fast as they can even if they exploit or skip content making it more difficult in some ways. In fact I was in a Twilight Arbor group recently and after dying after the first boss but before the second I wasn’t able to run past all those early trash mobs to get back to the group and kept dying to them, and was also being ridiculed by other party members for it, THIS makes me not want to run these dungeons at all.

Its not that the dungeons are overly hard, because they really aren’t, but MOST people just want to take the path of least resistance for some reason in this game.

This is why I don’t understand developers listening to whiners, a lot are these same people skipping an amazing dungeon such as Twilight Arbor. and they are wasting the dungeon designers time that they put into making that dungeon.

Token increase doesn’t bug me, its the frequent requests for making dungeons easier along with the token increase that does.
If they give in to one demand eventually they will cave to another.

Dungeon difficulty

in Fractals, Dungeons & Raids

Posted by: Xlore.9234

Xlore.9234

You are also correct, there are a multitude of different problems they are having that have nothing to do with the difficulty of the dungeon.

Arenanet has a good design set up for combat inside of a dungeon but most of the dungeons aren’t executed correctly for difficulty save for a few.
It would be a shame to see them become easier instead of harder.

Dungeon difficulty

in Fractals, Dungeons & Raids

Posted by: Xlore.9234

Xlore.9234

The only solution is not really a solution as it breaks their plan.
The solution would be to have T2 or T3 dungeons that are much much harder, but then people would expect better gear from them and the plan is all oranges are max gear.

I don’t care about gear.
I enjoy doing dungeons.
Give some type of other reward.
I just don’t want them making any aspect of the dungeons easier when they are already easy.

The problem with the difficulty is that everyone that has trouble with these dungeons are trying to play it like a trinity when there is no trinity in this game.

Dungeon difficulty

in Fractals, Dungeons & Raids

Posted by: Xlore.9234

Xlore.9234

It seems all the whiners are starting to get their way and it hasn’t even been a month.
So what I would like to know is if I should even continue playing this game.
Explorable mode was supposed to be hard, instead its pretty easy with bosses just having high amount of health.
But a lot of people seem to think they are extremely hard. Which means they want it nerfed when they are suppose to be hard.
So what do people that want a challenge supposed to do if you’re making the hardest dungeons even easier than they already are?
Release harder dungeons or increase difficulty on certain ones?
Then the players would just whine that those ones are too hard for them to get their exotics in 2 days.
Basically I want to know if all the dungeons are going to be put to easy mode every time someone whines. And don’t give me the same response that colin said the difficulty won’t change.
One developer doesn’t mean anything, they can get over powered later and go against what they want. I’ve seen it happen many times.

I don’t want to be here in a few months when the forums are full of people saying there’s nothing to do because they whined till everything was nerfed and they flew through all the content with nothing left to do.

Dungeon Tokens Account Bound please ?

in Fractals, Dungeons & Raids

Posted by: Xlore.9234

Xlore.9234

Oh wow, this game has turned WoW status and it hasn’t even been a month.
Why give in to the players that want instant level 80 gear within a week that will leave after a month of playing?
They are the same ones that want the cultural armor lowered and don’t think ahead to the fact that 30g won’t be a lot later.
Always sacrificing the integrity of a game for the ones that like to put in little to no effort to earn something.
I’ll just wait to get my legendary also since within the next 2 months when people realize how hard they are to get they’ll whine on the forums again and have it put up in a vendor for 10g.
Future of Guild wars 2 right there.
Run a dungeon on all 3 paths and go to a vendor to get decked out in all your 80 gear so you can stand around in lions arch arguing with each other over who’s armor has better colors.

CoF is useless without a pre made party?

in Fractals, Dungeons & Raids

Posted by: Xlore.9234

Xlore.9234

First of all.
You don’t need to do the dungeons.
Second of all the token count on armor is fine since you do not need to do the dungeons.
and lastly. Stop doing pugs.
This whole section of the forums is ridiculous.
You can go craft armor for the same stats as the dungeon armor.
You don’t need it, and if you do want it, you obviously have a reason to go get the tokens.
There is no grind because i would hope you aren’t trying to do something you don’t find fun.
Should stop playing if you’re doing that.

that doesn’t even make sense.

What part do you not get?

well, the whole post is hogwash, but “Second of all the token count on armor is fine since you do not need to do the dungeons.” is probably my favourite.

I know what you want to say, but you didn’t really accomplish it with that post.

I am kind of tired.
I apologize. At least you understood.
in regards to your other reply, I guess i should be directing my post at the other person for saying achievement.

(edited by Xlore.9234)

Story mode dungeons are for the 1%.....maybe 2%

in Fractals, Dungeons & Raids

Posted by: Xlore.9234

Xlore.9234

All of those games had an obvious easy progression into the mode of gameplay the devs were pressing. GW2 just ruins your whole world by not giving you any warnign of what dungeons are like. Any build you can think of will work in osme way in every aspect of this game except dungeons.

A minion spec necro will not work. Most Mezmer builds won’t work. Offensive melee warriors don’t work. But there is no progression to introduce this. Jsut an instant crash and burn; and a majority of the people don’t know how.

As for guides.

http://guildwars2grandmaster.com/builds/guardian-boons/

http://guildwars2warrior.com/warrior-builds/gw2-warrior-defensive-heal-and-tank-build/

My Main is a mesmer and unless you are using sceptor, I don’t know what you are talking about.
People in other MMOs don’t level tanky, they level with damage and switch.
If you can’t do that for a dungeon on here, you’re the problem not anet.
The only time ive had to change my build is to figure out how to better help allies so we could clear faster.
I have never had problems surviving in a dungeon because i know my characters mechanics and how to live well without dying.
And if i do go downed, i don’t have a team that doesn’t know the meaning of reviving with f.

CoF is useless without a pre made party?

in Fractals, Dungeons & Raids

Posted by: Xlore.9234

Xlore.9234

To grind would suggest you’re doing something you dislike in order to gain something you need. You don’t NEED the gear and it’s there for those wishing to show their achievement and experience but to be fair even so the amount of tokens required is a bit steep though not impossible.

well, I already said it in another post, but when it’s cosmetics only why does it matter if it’s a long grind or not? who’s gonna hurt if someone else runs around in cool armor?

the armor as “achievement” currently simply shows you have a lot of time spend in that dungeon. it doesn’t say anything how good you performed on these runs or how long it took – just that you did it enough times to have the required number of tokens. what type of achievement is this?

why does it have to be an achievement?
Why can’t it be just someone getting armor they want?

CoF is useless without a pre made party?

in Fractals, Dungeons & Raids

Posted by: Xlore.9234

Xlore.9234

First of all.
You don’t need to do the dungeons.
Second of all the token count on armor is fine since you do not need to do the dungeons.
and lastly. Stop doing pugs.
This whole section of the forums is ridiculous.
You can go craft armor for the same stats as the dungeon armor.
You don’t need it, and if you do want it, you obviously have a reason to go get the tokens.
There is no grind because i would hope you aren’t trying to do something you don’t find fun.
Should stop playing if you’re doing that.

that doesn’t even make sense.

What part do you not get?

Story mode dungeons are for the 1%.....maybe 2%

in Fractals, Dungeons & Raids

Posted by: Xlore.9234

Xlore.9234

Please give me an example of how other MMO’s held your hand for how to do dungeons before the trinity was the standard.
Because if I remember correctly you had to figure it out yourself.
Why play a game if you aren’t going to invest time in playing it better?

DAOC had enemies in dungeons with strong Area Effect sleep. They introduced it by having you fight 1 enemy with the effect. Once you realized you were doomed to jsut watch your teammates get beatdown by this mob people then learned to use healers and other means to break the effect. Same went for poisons.

WoW used the deadmines to teach players about their roles. 75% of the dungeon was an easy to run slaughterfest. Once you got near the end you had to use more organization, till finally you were facing off against organized pulls that required players to use CC and stun enemies pick specific targets.

Warhammer Online taught players in their World Events to use both the friend and enemy tab targeting system and to use a wide variety of support spells and not just the big heals.

GW2 made it obvious that healing casting direct heals is only a secondary effect and that regeneration spells are way more powerful.

GW1 taught in the arena to use abilities that turn Hexes and Poisons into boons or to make them backfire on their enemies. Trying to fight with them was not an option at all.

Every Korean MMO slowly introduces every aspect of their game before pitting you agianst other players in PvP or Dungeons. Like 75% of the leveling proccess is just a bigkitten tutorial.

Yet, GW2 led us to believe that our class role we decide to do would fit perfectly well into any situation. If you wanted to heal it made a huge difference. If you wanted to soak damage, you made a difference by tanking World Event bosses or soaking up damage in PvP. Then when you entered the dungeon you got your face planted in the dirt within the first 10 minutes and was left wondering why your super build you worked on for the first 30 levels suddenly doesn’t work.

“O maybe its my gear. Oh I’m not high enough level. Level 30 is the minimum. Ill wait till level 50 then. I’ll practice in PvP on new team oriented builds then try the dungeon again.” Enter again and it’s another faceplant.

The reason this happens is because A Net decided not to program specialized enemies that werre made for dungeons. They just took the standard enemies they had and made them all supermen and figured that people could take it.

“Well an Ascilonian Mage does instant cast rain of fire outside. Well just up all her stats by 5x and drop her here with 4 other mobs. Nevermind trying to adjust her cast time or animation to support team play.”

So basically every MMO but Warhammer and korean MMOs threw enemies at you till you learned the proper response?
Thanks for confirming what I said.
Doesn’t matter what you did outside of dungeons. You obviously have to take a different approach inside a dungeon.
I still don’t know where you are getting these tank and heal roles from for GW2.
If anything it was in reference to surviving yourself not helping others.

Whats going to happen to all those that have done Arah Speed Runs?

in Fractals, Dungeons & Raids

Posted by: Xlore.9234

Xlore.9234

Every time you jump that wall a kitten dies. Go play some console games with cheat codes if you want this instance gratification. Otherwise, sack up, have some freaking pride, and learn how to clear an instance.

I like this guy.
Anet should just put cheat codes in this game, give everyone 1000g, and put exotics in every chest.
Because from the vibes I am getting from these forums that’s what everyone wants.

CoF is useless without a pre made party?

in Fractals, Dungeons & Raids

Posted by: Xlore.9234

Xlore.9234

First of all.
You don’t need to do the dungeons.
Second of all the token count on armor is fine since you do not need to do the dungeons.
and lastly. Stop doing pugs.
This whole section of the forums is ridiculous.
You can go craft armor for the same stats as the dungeon armor.
You don’t need it, and if you do want it, you obviously have a reason to go get the tokens.
There is no grind because i would hope you aren’t trying to do something you don’t find fun.
Should stop playing if you’re doing that.

Story mode dungeons are for the 1%.....maybe 2%

in Fractals, Dungeons & Raids

Posted by: Xlore.9234

Xlore.9234

Please give me an example of how other MMO’s held your hand for how to do dungeons before the trinity was the standard.
Because if I remember correctly you had to figure it out yourself.
Why play a game if you aren’t going to invest time in playing it better?

There seems to be a clear separation between certain players.
There are the ones that like learning a dungeon as it throws the stuff at you and figuring it out, and then there are the ones that want the developer to tell them everything and a guidebook through the area.

This isn’t some super hard game that doesn’t tell you. " oh yeah if you don’t stop damaging this monster after 1.5k damage and switch to another weapon to blind the opponent before it instakills you…well you die". All you have to do is slightly pay attention and be interested in the game you are playing and you will know these things.
It has been stated many times before release that this game was not a trinity, and people still do it.
If you are having a hard time because you don’t know that. Let it be beat into you till you do.
There’d be no point in making a dungeon if the dungeon master just told you how to do it.

Go Ahead and Nerf Dungeons, But Give Us Hard Modes w/ Epic Loot In Exchange.

in Fractals, Dungeons & Raids

Posted by: Xlore.9234

Xlore.9234

No. We have a group running around that apparently thinks everyone should be able to do something in an MMO. Even if they put in as little effort as possible.
Unless you want a terrible game, don’t compromise with the lazy ones that want things handed to them.
They are trying to apply the trinity to this game. Let them fail for not paying attention.

With this system, people who only ran the Explorable modes would never get dungeon armor. There’s still an exclusive tier for learning how to play better, it’s just that now they get to at least experience the content without a huge skill barrier in place.

That’s not the problem.
It would just be a never ending loop.
People would complain that they couldn’t do these elite dungeons and want those nerf ed too.
Give them an inch and they take a mile. They can learn, I’ve seen them get better.
I wiped with my team at level 55-70 on TA exp vines boss 10 times.
We finally pulled through and did it even though it seemed impossible and every time afterwards we had less and less problems.
They want to do the dungeon once, with as little difficulty as there can be and then get great rewards.
They are the same as the ones that want exotics to drop more often, but when you bring up that if that happens they won’t sell as much on the TP they suddenly back down.
Or the ones that want cultural armor to be cheaper, not thinking ahead to the fact that further in the future 100g won’t be a lot of money.
These people don’t think ahead, and they will probably quit in a month.
Why give them what they want?

Go Ahead and Nerf Dungeons, But Give Us Hard Modes w/ Epic Loot In Exchange.

in Fractals, Dungeons & Raids

Posted by: Xlore.9234

Xlore.9234

No. We have a group running around that apparently thinks everyone should be able to do something in an MMO. Even if they put in as little effort as possible.
Unless you want a terrible game, don’t compromise with the lazy ones that want things handed to them.
They are trying to apply the trinity to this game. Let them fail for not paying attention.

Story mode dungeons are for the 1%.....maybe 2%

in Fractals, Dungeons & Raids

Posted by: Xlore.9234

Xlore.9234

Another interesting trend I am seeing on these boards is that all the people who swear these dungeons are easy and for A Net not to change them are the ones farming explorable dungeons.

So, why defend keeping Story Mode the same? How does changing Story mode affect your Explore mode gameplay?

the reason these companies make forums is for feedback. right now these dungeons are under heavy fire by the community. If A Net was smart they would get the clue and adjust something. You can call us whiners, but feedback is feedback. People are posting their party makeups, builds, and tactics and stating that it is frustrating. That means A Net messed up.

I checked the WvW and PvP forums. Not much complaining there except on the part of the usual class balancing. not much complaining in the class forums either. But come here and 50% of the post state “I hate Story Mode dungeons!” This is an issue that needs fixing.

I like how you leave out the part where the majority of the whiners aren’t playing the game properly.
You went on a long laundry list of how you were trying to be a healer, tanks couldn’t aggro properly, and how you needed “proper” gear to do the dungeons.
This game isn’t set up like that and you are playing it with the wrong mindset.
That is why you are failing. Not because Anet messed up.
People complaining doesn’t change that.
It just shows that we have a large player base of people from other MMOs that don’t realize this game isn’t other MMOs.

Wait….so my heavy set guardian is wrong. I’m not supposed to be able to survive mob aggro? I see a lot guides online about the Boon heavy tank Guardian.

For a game where everyman has to be able to take their own aggro, why am I not able to take the aggro I get with my toughness healing Guardian and engy. My Guardian can only tank 1 person at a time and my engy doesn’t have neough tricks to effectily kite a mob for 5 minutes straight.

If A Net wants me to drop the trend of the holy trinity, then maybe they should give me Holy trinity tactic mobs. As Guardian, I HAVE to build tanky and supply Boons, and disrupt enemies. As engy I HAVE to build support. If I don’t, not only will I die but all my team members.

I mean seriously, what purpose is a Mace and shield guardian if it is not for tankign and buffing the team.

There’s a post on page 1 detailing control, damage and support.
you should read that.

Story mode dungeons are for the 1%.....maybe 2%

in Fractals, Dungeons & Raids

Posted by: Xlore.9234

Xlore.9234

Another interesting trend I am seeing on these boards is that all the people who swear these dungeons are easy and for A Net not to change them are the ones farming explorable dungeons.

So, why defend keeping Story Mode the same? How does changing Story mode affect your Explore mode gameplay?

the reason these companies make forums is for feedback. right now these dungeons are under heavy fire by the community. If A Net was smart they would get the clue and adjust something. You can call us whiners, but feedback is feedback. People are posting their party makeups, builds, and tactics and stating that it is frustrating. That means A Net messed up.

I checked the WvW and PvP forums. Not much complaining there except on the part of the usual class balancing. not much complaining in the class forums either. But come here and 50% of the post state “I hate Story Mode dungeons!” This is an issue that needs fixing.

I like how you leave out the part where the majority of the whiners aren’t playing the game properly.
You went on a long laundry list of how you were trying to be a healer, tanks couldn’t aggro properly, and how you needed “proper” gear to do the dungeons.
This game isn’t set up like that and you are playing it with the wrong mindset.
That is why you are failing. Not because Anet messed up.
People complaining doesn’t change that.
It just shows that we have a large player base of people from other MMOs that don’t realize this game isn’t other MMOs.

Story mode dungeons are for the 1%.....maybe 2%

in Fractals, Dungeons & Raids

Posted by: Xlore.9234

Xlore.9234

The problem with every group that fails these dungeons is that they try to play this game like every other MMO.
As of right now I have a group of 4 friends that I do dungeons with. I met them in AC story when we were all level 30 to 35 and we did AC story with moderate difficulty. From then on we enjoyed doing blind runs of dungeons and now doing Explorables.
Inbetween these runs I would do pug groups with others to try to see how the community is doing, and my thoughts are is that it is horrible.
For example, in one group I had a ranger that would stand still in one spot and die to mobs if he pulled aggro. He would constantly complain that he shouldn’t be pulling aggro and that the game was too hard. After multiple deaths and reaching the end he finally learned to dodge and SOMETIMES revive downed allies. He proceeded to hate the dungeon and complain about how there was no tank to hold aggro so he could do damage.
These traits are fairly consistent throughout the 20 or so pugs I have done and within most of the posts of the people that cannot do these dungeons on the forums.
This game is not a tank and spank game. You cannot stand still, you cannot tank multiple mobs and keep aggro off of allies, and you cannot stand still and expect to not die.
I am going to be brutally harsh and basically just tell you if you cannot do a dungeon you OR your team sucks. Am I saying you cannot get better? no. I am saying you are used to other MMOs and are trying to play this game like those MMOs when this game is not those other MMOs.
Out of those about 20 pugs only 1 of them failed because someone left, and all of the players got BETTER when they listened and stopped trying to play it like WoW.
These dungeons are simple, they do not need to be ruined because the majority of players don’t bother to learn the mechanics of the game.
It baffles me that people will buy and play a game advertised as removing the trinity, AND THEN try to play the game like it has one. Then when they fail miserably, petition on the forums to have the dungeons made easier.
And don’t try to tell me oh story mode should be extremely easy, explorer mode is there for the elite.
We have threads going on now where people want the explorable dungeons to be easier so that EVERYONE can do them.
This is just pure laziness and non willingness to learn this game.
If you can’t learn and teach others how to play properly you don’t deserve to beat the content.
I am tired of mass amounts of people ruining games because they want everything handed to them.
What kind of reward is there if you buy a game and everything you do is just given to you? you give up within a week and stop playing because there is no goal or challenge.