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[PVP / WvW ] The Perplexomancer

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Posted by: Yami.9035

Yami.9035

Prob best to wait for the patch to theory builds, not knowing all the other changes. Also dumbfire will be fine after the patch, just not face roll. It will not be in every build, but I am sure I will still use it in a 30 30 build for raw damage.

Wait and see . I’ll just edit it if it’s viable after patch .

[PVP / WvW ] The Perplexomancer

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Posted by: Yami.9035

Yami.9035

“Not viable for conditionmancer " was a bit exagerated of my part . My bad . But trust me dude , in our condition meta spec , land a life blast can be pretty hard against decent players in tpvp.

But the first attempt is to not to be forced to go into 30 spite for be able to put a decent pressure and think about more defensives options

(edited by Yami.9035)

GM traits from Ready Up.

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Posted by: Yami.9035

Yami.9035

I’m just hoping Anet didn’t just " add new traits " but they will take care about the feedbacks on them for some modifications. The Death magic trait is a step in the right direction , but maybe he will deserves some buffs

GM traits from Ready Up.

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Posted by: Yami.9035

Yami.9035

PR spin it all they want, these new traits still fail to address those glaring shortcomings which some among the necro community have been pointing out since launch.

No, they are clearly addressing it with this patch. The question is if it will be enough.

And the extra toughness in death shroud is automatic if you go for Unholy Sanctuary anyhow.

As an aside, anyone but me notice that both of our new minors were taken from the ideas compilation thread? I guess the devs were reading that after all.

Yeah , the devs like to be like ninja , they look , they don’t post lol .But they take one of the weaker traits that we have had proposed lol . Next time we must propose only op stuff !!

More seriously it’s nice to see they care a lil about us

[PVP / WvW ] The Perplexomancer

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Posted by: Yami.9035

Yami.9035

The Reaper Mark will most of the time depend about luck . But Doom is instant , if you are fast , u can DS + Doom for interrupt a Hide in Shadows , a Consume Condition a Either feast and let’s not talk about Ether Renewal lol . If you’re a bit slow , you still can predict when your foe will try to heal and jump in DS in prevention and wait for him to heal . 1sec cast and more are easy to interrupt if you pay attention . 3/4sec start to be a bit more tough or it’s anticipation .

Corrupt boon is a source of fear to when corrupt stability , and people who are under the effects of stability tend to spam alot more . Perplexity p/d thief have only a 20sec interrupt with steal ( assuming he dont play with d/p as second weapon set ) and they are already really strong . Same when you don’t really try to , you will interrupt your foe , so with our spectral wall , CB , doom and reaper mark i dont think it will be a problem

(edited by Yami.9035)

[PVP / WvW ] The Perplexomancer

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Posted by: Yami.9035

Yami.9035

I know ! lol . I missed it xD . I’ll edit it

[PVP / WvW ] The Perplexomancer

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Posted by: Yami.9035

Yami.9035

Hi everyone !

Fear will be be an interrupt , which means conditionmancers will finally benefit of the 6th bonus rune of perplexity in the basic setup scepter / dagger + staff . I should wait to see how they change the runes but kitten . If the functionnement stay the same , it should works .
If i understood right , no longer differences in runes for pve / pvp so perplexity in the mists also ? Dhuumfire will be no longer a viable option for conditionmancer , and we need to cover our bleed , burning was really powerful but confusion is a good deal .

I think about this build : http://gw2skills.net/editor/?vQAQNArYWjc00bb5NG3wfbCQSx1PHp44gpeUe6sD-zECB4iCioOJjkeIa00gZqFRjtsuIasKZER1KlYBAQAuP7z+2Hgje0je0je0SBso0I-w

Or this : http://gw2skills.net/editor/?vQAQNArYWjc00Yb5NG3wfbCASRv4Gp44gpeUe6sD-zECB4iCioOJjkeIa00gZqFRjtsuIasKZER1KlYBAQAuP7z+2Hgje0je0je0SBso0I-w

Or a virtually : http://gw2skills.net/editor/?vQAQNArYWjc00Yb5NG3wfbCQqw1RPOOYmpeUe6sD-zECB4iCioOJjkeIa00gZqFRjtsuIasKZER1KlYBAQAuP7z+2Hgje0je0je0SBso0I-w
( Replace Withering precision with the new GM trait : Path of Corruption )

Well the base is x/20/x/x/20 with Terror and Master or Terror for a combo of Fear + proc of 5 stacks of confusion . Just crazy .

I prefer the first version , the news minors are quite good imo , from a WvW perspective , combined with Dire gear , Armored shroud is a great gain .
The combinaison of soul mark + Greaters Marks is a guaranted life force gain + a Unblocable interrupt on staff #5 .

For spvp , the 2nd build may be better for the condi duration because no food and Chill of Death is a powerful trait .

PS1 : Apologizes for the plenty of mistakes that i’m sure i made , i’m a english noob :v
PS2 : Apologizes if the idea has been already proposed
PS3 : Give me feedbacks please :p
PS4 : I really love this console

Edit : Fixed a " time related mistake " , and ofc , it’s a " preview build "

(edited by Yami.9035)

GM traits from Ready Up.

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Posted by: Yami.9035

Yami.9035

What ?! fear is now a interrupt ? SERIOUSLY ?

New trait, thoughts?

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Posted by: Yami.9035

Yami.9035

Shrouded removal is a bit weak for a trait imo . They could buff it to remove a condition when we enter in DS and a another condi all 3 secs . Like " shadow’s embrace " .
But copy/paste is bad lol

New trait, thoughts?

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Posted by: Yami.9035

Yami.9035

It’s a good trait , but we will have to make some sacrifice for benefir it . Apo / shaman necro will finally make sense .

updating

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Posted by: Yami.9035

Yami.9035

soon . Stay tuned !

If you could make any improvements...

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Posted by: Yami.9035

Yami.9035

^ So much this . ( From a Pve perspective ) because our pvp problems have been related far too much

What are the potential implications of...

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Posted by: Yami.9035

Yami.9035

When i was thinking about a buff to 4sec , it’s pretty because 40% of stability uptime is not that bad ( without Near to death ) , and combined with it’s 57% . Add our trait " Shrouded removal " ans its 44% without NtD and 62% with . Not that bad imo

But tbh i’m focused on this because since dhummfire is getting modifed , i think the last to 10 points we was using in spite for it will be moved to soul reaping . Not because " it’s super awesome " but because “it’s better than nothing” . 20/20/0/0/30 might be the new meta . The combinaison could be soul marks + master of terror .

But imagine a ( let’s say WvW ) build like 0/20/20/0/30 with Terror , the Weakening Shroud , Shrouded Removal and Greater marks , and the combinaison of near to death and a FiTG with 4 sec base . There is maybe someting good to do with that

What are the potential implications of...

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Posted by: Yami.9035

Yami.9035

You need 33% boon duration for get the 4sec right now . That means full 30pts in Death magic , it kills build diversity .
Well if the Death magic tree could give me a real defense potential without i need to play for MM , I could make the " sacrifice " .

Sorry if i make grammar mistakes etc , english is not my cup of tea

What are the potential implications of...

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Posted by: Yami.9035

Yami.9035

I’m thinking like you Rennoko.5731

On topic : I think a buff to " Foot in the grave " to 4sec could really help us to not be ping-ponged around combined with Near to death . And imo it will promotes active play ( that Anet don’t like ) with flash-ds and smart play because the thing will be not to flash ds every 7sec like a robot but know how to manage it properly for sponge burst or anticipate a CC chain etc .

What are the potential implications of...

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Posted by: Yami.9035

Yami.9035

Personally I would like to see the SR minors switched around more then a change to FiTG. Near to death master minor, last gasp (sarmor @ 50%) to adept minor, scrap gluttony.

Think that would make the minor too good, in my opinion. Not sure I could ever pass up 5 points for a free spectral armor @ 50%.

I could get behind near to death as the 15 point trait though. That make sense (something like fast hands for warrior).

So you think Anet will give you something almost as good as a warrior? LOL wake up buddy

Blood to power

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Posted by: Yami.9035

Yami.9035

Hi necro community , i was looking at this :
https://docs.google.com/forms/d/1UTbrWPoLJjy8Iy6H7OWFScNhPIUj1zEnqLDDKslzxm4/viewanalytics

In the blood magic survey result I noticed Blood to power is not really appreciated .
As we know , blood magic is ( supposed to ) be a defensive tree . So what do you guys think about this :

Blood Magic 25 : Changed to " Necromancer Armor "

Each time you get hit you are healed for a small amount of HP and your foe take a small amount of damage .

I’m thinking about maybe 39 healing and 19 damage . No ICD .
I think it can be good for our survivability and especially in team fight .
When we are in deathshroud the values can be divided by two ?

Sorry if this idea had been already proposed . I’m just hoping for some love in our defensive abilities .

Condis did something no power build can do.

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Posted by: Yami.9035

Yami.9035

Conditions have the same function they had in the first months of yhe game . The mechanism of the conditions is good. The problem comes from some build that can apply to many or powerful conditions in a short period of time and / or passive effects (@ on crit) .

Conditions should be " applied " not spammed

Necromancer balance

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Posted by: Yami.9035

Yami.9035

If we talk about mobility , i think we dont need more than we have now . In my opinion we should have a better access to stability for be able to " stay in the fight " not a crazy amount , but add 4sec of stability to Spectral Amor and buff foot in the grave to 4sec should be good .

Edit : forgot to mention spectral armor

(edited by Yami.9035)

A way to give necro's more stability?

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Posted by: Yami.9035

Yami.9035

Buff " Foot in the grave " to 4 seconds will be very good and not OP imo . But it’s just a dream …

Hey Conditionmancers ! This is Anet

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Posted by: Yami.9035

Yami.9035

Hello conditionmancer , We are very happy of your position in the game right now.

We did not want that you use deathshroud as a defensive tool .We want you use it for gain offensive boons like fury and retal and fear people to death and apply more condition .

We did not want that you spend points in Blood Magic or Death Magic because you are not supposed to play defensive in a condition setup . It’s for warrior / thief / rangers / mesmer .

Condibomber in a rabid amulet is what we wanted for you . We finally made it

We like to see roaming video where you just melt people with your fears and your fire . When we created this game that’s what we wanted for you .

We are very happy and we can finally say we have reached the goal for the necromancer .

Necromancer the offensive class

(edited by Yami.9035)

Screenshot of your Asura Toon

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Posted by: Yami.9035

Yami.9035

My Cute asura ,

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Show us your Mesmer!

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Posted by: Yami.9035

Yami.9035

My mesmer , cute no?

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