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Update PVP Masquerade Armor Set in PVE?

in Guild Wars 2 Discussion

Posted by: Yorda.3746

Yorda.3746

The thing is I just want the same look for PVE I already use this look in PVP.

This is the armor I use right now in PVP it’s mixed with the some of the PVP Masquerade armor.

PS: What I’m trying to say is if they took it out of PVE can you please put it back in for me thank you! XD

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(edited by Yorda.3746)

Update PVP Masquerade Armor Set in PVE?

in Guild Wars 2 Discussion

Posted by: Yorda.3746

Yorda.3746

State of the Game Discussion with ArenaNet

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Posted by: Yorda.3746

Yorda.3746

Listening to the “State of the Game” discussion, it seems to me that the Developers have good intentions, but that their priorities are off.

In a recent post, Jonathan Sharp said, “I simply feel very passionate about making an E-Sport while also protecting our new players….” In achieving this goal, in his interview he lists his priorities as

1) Matchmaking / Rankings
2) Custom Arenas
3) Leaderboards
4) Spectator Modes
5) Daily / Monthly Tournaments
6) Dueling
7) Stats / Scoring

As a casual gamer, I feel his end goal and priorities are kitten backwards. Isn’t focusing on E-Sport jumping the gun? Don’t we need to establish the basics first? It appears Jonathan’s mentality is that E-Sport will bring players in/back and thus grow the pvp community.

However, shouldn’t the developers focus on catering to the needs of the pvp community by giving regular players (newbs/noobs/casuals/etc.) what they want, which in turn will foster a prosperous pvp community from which you can then turn to E-Sport and tournament play.

I, as a casual, who plays 1-2 hours a night after the kids are asleep, could really care less about high end tournament/E-Sport play. All I want is a game that I can enjoy for the short number of hours I am on. I would venture to guess there are many players like me. We want different game modes, better glory allocation/scoring, in depth stat analysis at the end of the match, dueling in the mists, the ability to show off gear in all parts of the game, etc. You know, the basics. Jonathan mentioned you need to crawl before you can walk, and walk before you can run. I submit to you the things I mention above are part of the crawling phase.

Once the basics are in, people will play (because this is a great game), and naturally progress to tournaments/E-Sport.

Amen.

It is sad but for a game I wanted to play because I LOVE PvP, I’ve lost all interest in playing for PvP. This is because the balance and game modes are based on e-sporting PvP. I don’t care about e-sports, especially e-sports that are built around players that only want to play e-sports.

Think about that.

If that ‘noob’ player that is so often described is not enjoying PvP, then what sort of audience is there for the e-sport. Does it not occur to the development team that if you need to focus on teaching the ‘noob’ how to play PvP properly so they will enjoy it that you are going about building an e-sport the wrong way?

100b is a perfect example. J Sharp did a great job of laughing about how noob the idea was that people thought this skill was OP. Really? Yes, he is right, it is attached to a class that is weak in tPvP, where the game is centered around a group of 5 people on VoIP trying to control points on a map. However, MOST gamers, especially with jobs, day to day do not have time to organize 4 friends to play tPvP and thus are forced to play in some weird 8v8 zerg DM or in WvW. In 8v8 zerg DM where the only point is to gain maximum glory, 100b is immensely powerful. Why? Because life expectancy is usually short in unorganized PvP. Giving a few classes the ability to ‘catch you from behind’ and one-shot players takes life expectancy from short to none-existent, especially if you aren’t one of those classes.

Simply put, building a game from e-sport down to the lowly noobs is a bad idea and personally for myself is causing me to lose a lot of interest in something I usually love, namely PvP.

Now, in contrast, let me say I LOVED the Halloween PvP games, they where fun, they where for players to have fun, they where for players that don’t care about watching kids with 8+ hours a day run 5v5 teams. Current PvP is anything but that.

Just wanted to say I think the same way as a casual gamer myself, both of you made good points.

Builds that I think need to be looked into.

in PvP

Posted by: Yorda.3746

Yorda.3746

It’s more about downing people then anything else I don’t think any build should be able to do it this fast and yes in tpvp this would be a bad build.

(edited by Yorda.3746)

Builds that I think need to be looked into.

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Posted by: Yorda.3746

Yorda.3746

First off this is not a qq post this is what I use in game that I feel needs to be looked into.

I’m making this topic after playing some spvp hotjoin today.

Some builds need to be looked into here is my build for warrior I use

http://www.gw2build.com/builds/simulator.php#1.2.12.4.0.15.0.0.0.0.28.35.49.32.50.2.2.24.80.84.86.95.100.102.0.0.0.126.0.0.0.0.0.30.30.0.10.0

Now I will tell you how I use it and the fact the it can 1-2 shot people makes it feel like to me needs to be looked into .

Now people will say it’s hotjoin I still think even in hotjoin you should not be able to do this it’s not fun for the person and the person doing it.

Now the how to do it, works 75% of the time I would say.

You start out using Signet of Fury when you get into the match before it starts is the best time.

This will give you full adrenaline + 12% more dmg from your trait Berseker’s Power.

Then when you see a target use Signet of Rage this plus the trait Empowered will give you more dmg.

Now when in range of Bull’s Charge, use Frezny first into Bull Charge into Hundred Blades.

If the target is not down from that then after Hundred Blades is done swap weapons fast and use Whirling Axe if done right haste will still be on for Whirling Axe then after that use Eviscerate and the target will be down.

This needs to be look at also with some thief builds I use but since I play warrior more then I do thief I’ll but this build up first in hopes people can use it or learn why they just where downed in 1-2 hits.

Again not a qq post I play a warrior 27% of the time next to my thief at 21%.

Yes I could use something else but thats another topic.

I hope the devs will look into this

Thanks for reading

TL:DR Some builds need to be looked into

(edited by Yorda.3746)

Endless loading screens are BACK! [Merged threads]

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Posted by: Yorda.3746

Yorda.3746

Dying to a thief in spvp seems to make it happen a lot. It happened to me in two maps both from thief’s.

November Update new PVP Map! but it's conquest....

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Posted by: Yorda.3746

Yorda.3746

For me conquest is fun but it gets repetitive they need to mix it up at least for the casual pvp players like me.

Paids can keep conquest if that’s what the devs want the esport to be.

November Update new PVP Map! but it's conquest....

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Posted by: Yorda.3746

Yorda.3746

http://www.mmorpg.com/gamelist.cfm/game/473/feature/6882/Guild-Wars-2-A-Peek-into-the-November-Update.html

Another conquest map I don’t think people want the same game play type.

Please give us something else like,

cap the flag

death match

hold the ball for points

hut ball

oh and please remove commander icon in spvp not fair to the spvpers that just pvp.

Titan Alliance

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Posted by: Yorda.3746

Yorda.3746

I also agree with the other users you can’t play a month and say your undefeated.

It just makes the OP look like he’s praising himself that’s how I see it anyways.

Formal Challenge to Titan Alliance

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Posted by: Yorda.3746

Yorda.3746

TA should stay on HoD if they move then what is server pride?

Anyone else having bad sever lag tonight?

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Posted by: Yorda.3746

Yorda.3746

Not sure when it started but it’s bad.

Is there a site that lists all the pvp mystic forge recipes?

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Posted by: Yorda.3746

Yorda.3746