Showing Posts For Zeph.1260:
also I forgot some if the zerg bustin ult seems to be too powerful the GIVE AWAY animation could be coupled with a static channel where the player has to stand still where something like the channel for ranger pets could allow for kiting but not skill casting etc.
like the guardian may not make it out alive of a shrinking ball of enemies… but he may in fact rally 25 times too who knows xD
kamikaze zerg busting ults may happen but it could be dynamic and really kitten dynamic
I actually like the warrior and guardian ideas they are on target with cc that I am thinking
creative too…
also I am from a zerg server people may cry about so … it isn’t like I dunno how zergs work xD
SOR baby ok im done talking hopefully this may at least spark some ideas
I would think these idea or some ideas like it would create environment where zergs use more strategy and smaller groups use more strategy and it may serve to limit how effective a 60 man map blob is so that more happens where things are a little more spread out.
First, Id like to say I really like gw2 and always really have. I find WvW which was always my ultimate goal in the game to be frustrating at times… although I have succumbed to the zerg mentality a little for bag farming.
However, upon release I expected WvW to be more decentralized with smaller groups trying to organize to do things in tandem…. not run around like bison crashing servers or causing lag and FPS drops.
That being said the current WvW and EOTM are still fun and above par in my opinion.
I am simply suggesting a few ideas that may help give WvW EOTM a little more “dynamic” and possibly create a better playing environment.
ZERG BUSTER ULTS (or skills)
obcviously you can rework these anyhow you see them being easier to balance and non breaking of the current mechanics
Also as an idea some animation where ZERG busting ults can be seen on the battlefield as Zerg busting ults should be a channel Where the longer channeled before release does EITHER max damage or max Knockback etc. If the zerg wishes to pounce on the animation it will serve a purpose Albiet komakaze style… if not the skill will go off and create some zerg Busting CC… again not high damage but high CC or Confusion etc.
like butterflies on a Mesmer above them or a big earth rock on the eles head etc.
MESMER – ECHO or Echoing Confusion
example creates a LINE (hereafter line will mean straight out from players nose vs perpendicular to it) that causes enemies who cross it to spread 1….5 (balance needed) stacks of confusion on adjacent enemies (balance needed)
The idea here is to be able to balance it without causeing super nuke damage but still create confusion in RL even inside of a zerg. THe cap should not be on how many can be affected but how much damage or confusion stacks can actually be acquired per player. This if balanced correctly could create a ZERG cc that is less powerful in a smaller confrontation.
ELEMENTALIST
(insert game awesome name here)‘s SPIKE OF EARTH
create an aoe (300? balance needed) SPIKE that Shoots straight up into the air… (huge stalagtite) the CC is Knockback as a function of ANGLE to the spike as the spike would be more vertical in center and more horizontal toward the outside…. mass confusion mass people flying doesn’t necessarily have to be high damage at all
the IDea here is Not huge damage but a RANDOM CC that does more damage (balanced needed) to foes in the center of the spike and less on the outside the channeling could determine knockback power and zergs would or (could be) split up to create more dynamics instead of zerg50 vs zerg55
now we have 20 people west 10 east and dynamic kittenation everywhere.
NECRO PARANOIA WALL (insert creative here)
this ult Channel should be akin to FEAR except less automated…
CREATE A LINE (straign out from necros nose etc) that causes paranoia on any foe who crosses for 2… 6 seconds based on channel (again balance needed here)
again you could pin a small amount of agony to this but the main CC effect is similar to fear but less automated…
make the paranoia cause the foe’s directions to be flipped and crossed or some combination thereof so that moving is hectic etc. mass confustion and lots of QQing and killing and zerg busting
RANGER
ult CALL WILD animals to attack all foes in an aoe radius for 2-10 seconds (balance needed whatever)
this would not serve to do loads of damage just coupled with another zerg buster would make targeting more of a chore and add dynamics that could create an environment where people who are scared of open field zerging would have more utitlity and come out the keep to do more things so I can kill them more often thnx.
THIEF
CALL APON YOUR THIEF BUDDIES TO DO A MAJOR HEIST OF all the foes weapons in an aoe (300? balance needed)
in effect a channel that creates a disarm for 2-10 seconds or whatever is balanced (keep in mind these ultimates can also be somewhat balanced by cooldown timer too)
maybe all ultily skills work but not 1-5 skills etc.
Engie
I was thinking a march of machines or maybe a random condition or transform on all that are in a goo effect this one needs your help anet I dunno just a channel with an aoe effect that’s not damage heavy but CC heavy and doesn’t cap on number off foes but caps on damage done where CC is most important factor large cool down whatever
Warrior
Guardian
I don’t have good ideas for warrior guardian as I don’t play them as much… but I think my idea about zerg busting may be understood
I was thinking of possibly giving them anti zerg busters like a “COME TO ME” skill etc… but that again may need some balance
Please leave your comments and suggestions
and please keep in mind the idea is to create dynamics that blurs the line between OPEN FIELD and TOWER CAMPING
don’t bash
and upvote
thanks for your consideration!
I know this is basically impossible.
But I believe that adding voice integration into the game in a radius for PvE…
and team for pvp
and some other mechanism for wvw
would really enhance the way this game is played cause its so easy to run with people
everything in this game is visceral and without effort except communication
… it would obviously cause immense issues hardware wise
but communication is difficult..
and TS and other things are nice but requires organization
I know this is a huge suggestion
maybe just for PVP and PVE in a radius … leave it out for wvw if and until it becomes viable.
dunno if this is intended but if you hit up the storyline “digging up answers”
and you go the back route (left route)
then you can beat the mission by just killing the cart without killing any of the enimies.
might not be a big deal it isnt “broken” just suuuuuuuper easy for a storyline mission..
just a heads up fellas.
{Some} (emphasis) of you folks don’t seem to understand how a HD that is not a SSD works. I would wager some dont know how paging works in a particular OS (windows)
Now i dont understand why they wont let us do things like for PRELOAD our Memory with a command switch such as -2000000 kb or whatever the number would be like -fpsmax 60 similarly …
but if you dont have a SSD and there are a KITTNE slew of armors that could be on any individual zerg member coming at you… so preloading generic guardians; warriers; theifs etc make them drawable before your HD has time to seek 7×40 280 different pieces of armor including facials and hair etc on the whole zerg coming at you
this is a deframenters nightmare especially as the game doesnt have “internal” defragmentation of the internal game structure file.
but the solution of preloading zergs with generic models is going to help everyone with a good or bad computer .. if your HD is of the spinning disk kind… i dont care if you have a nice one.
the issue is the game doesnt page more than like 500mb – 2gigs that i have been able to record…. and the game itself is like 25gbs.
if your HD has to seek for individual pieces of data that may not be defragmented inside the “gw.file” that is 30gb then this is an issue.
i think allowing us the command line for pre-determined amounts of data to be loaded to the memory instead of having to seek for it… or worse page it with windows is a better solution
but preloaded models should help anyone without a SSD period..
until internal game data defrag is an option
or having the whole game (if you have 32 gb memory which isnt most of us)
or buying an ssd
but defragging all the armors and player data internally would be a big help
but right now i dont think regardless of your defrag because its a single file even high dollar defrags wont internally defrage this … and ANET would be better suited for this task anyhow.
if you have a fast computer… random seeks on a HDD of the spinning variety are always much lower (internal defrag not done on new GW data updates not HD defrag) than the sequential reads… on a 30 gig file unfortunately 8 cores or 4 cores if the data isnt preloaded it will take longer.
random reads… vs sequential reads…
i would like to see -switches that allow for larger forced preload of textures; dyes; and armors; player face models etc
also possibly an internal defrag of GW2.DAT file for us cavemen with spinning disks.
and the rest of you need to learn how to have a 2nd harddrive..
or even a 3rd.
partitioned to around 50gigs or so at the FRONT or leading edge of your spinning disk and making sure gw2 is there..
and if a 3rd HD having your paging for windows there with its own partition.
this will help
also for random reads a FAST usb stick that can do “windows” boost for random reads.
or buy an ssd
but anet
internal defrag may be a good idea of your game info… i dont think it would take even a long time to add this.
and allowing for more memory to be preloaded in general as a command switch…
if ANET is correct about most of the issues being related to HD seek times.. these are more comprehensive solutions.
but.. they do the game differently and i could be way off base maybe…
?
but to clarify to create more dynamic the winning server from last week gets… like magic find or something
also an idea is cheaper repair costs…
but not substantial buffs liek the other two might get…
People complained about Orbs.. and something seemed off about it.
I had an idea that might help with alot the wvw staleness when matched up with really good or bad servers compared to your own.
Put 1 Orb back in that give minimal or no buff to the winner of last weeks match per 3 server tier.
This would give the server that has been winning an extra objective to defend.
Make 1 orb that can stolen for moderate-great buffs for the two underdogs, that can only be sent through the portal to the other borderlands.
this may have already been suggested but i think it might help some with guild and server objectives
either your capping; defending; or your trying to get the orb from the top dawg (or possibly the udner dog if they already got it)
make the buff substantial
it would improve guilds working together in the server cause it would kinda force them to decide keep the orb defend this etc etc.
Vote For ME!
Dunno what is going on but i got stuck at
“meet the new commentator on the platform” or similiar step
and it wouldnt progress any further…
also
earlier with the sylvari twins pellam and triadadfa##?? after killing the sun god frog he didnt show up and i only accidentally found him after 20 minutes of walking around.
i hear plenty of splits and ganks and the like… but its a strange occurance when zergs meet… one that isnt even remotely manageable
culling is bad but necessary… but its impossible in ZvZ
My guild runs around in a 5 man group all the time, avoids the zergs, picks fights, looks for smaller fights. We love it. No one is making you roam with the buffalo.
thats a good thing… but the game doesnt reward for this.
nor is it exactly setup for this too be altogether natural.
and if the other team has buffaloED… your going to have a hard time taking things in a 5 man group
maybe not always
just because some good guilds do it…. doesnt mean with some smart changes it wouldnt become more evenly distrubeted.
i mean it only takes 5 -8 to take a tower but it isnt going to happen if the great white buffalo sees a sword X on the map..
but if its all split up wed see small epic battles more often.
whether my idea is the right one to accomplish this i doubt…. but discouraging 80 man zergs has got to be a feasible goal to make the whole map more alive with battles
and more smaller battles gives a sense of accomplishment even to casuals… which would be good all around.
better ideas are welcome…
my point is causing there to be pride in Owning this tower or base.
for example our guild can use this waypoint… with this guild waypoint being less costly initially
I think it would cause the battles to become a little more competitive inter-server, but not so much as to affect the overall goal of winning vs server 2 and server 3
which would mean protecting “your guild” waypoint might become a little more prominant
just enough to split the culling and lag issues
even though zerging would still happen in complete face roll matches of uneven servers… it would be less so in servers that were closely matched.
this was my idea
no the “whining” remark was to get your attention… rewards and loot is cool
XD
Sorry, gonna have to disagree with you there, if I am spending my gold on upgrades, siege and repair bills then I want more of a reward than a ‘feeling of accomplishment’.
my focus wasnt really about lowering the rewards.
but making them synergistic with guild perks that would encourage defense especially during a servers non peak time.
something that would make more epic battles.. even when done on small scale.
currently THERE IS more “reward” (not actual ingame loot) to zerging than more strategic play because its more effective but it is not more enjoyable 90% of the time for 90% of the players.
i like wvw.. but doing something to spread it out some would make the whole place seem more alive
and wed have less “culling” issues and lag type issues overall..
the whining about rewards… may have been called for.. but it wasnt the root of the issue
;)
(edited by Zeph.1260)
make it personal for a guild to own something.
and the servers may start to create roles for the guilds that is visible to the more casuals.
level the concept and fix some of the rendering and culling things as well.
i love gw2 and i waited a long time… wvw i thought would replace gvg.. but it seems to have more
buffalo herds than strategic play.
still fun when the right people are involved.
maybe we could find a way that guilds could get “guild” waypoints at specific places for less than 1 million gold.
or a way to encourage strategic guild positioning and posturing to make it less
“last of the moheccians” -ahem buffalo reference.
and more….. overall RTS type… strategy with fps type feel (like commanders were a good idea for the former)
the answer is not more culling.. this is taking away from the game… the answer is making more smaller fights everywhere instead of pandering to where the buffalo roam.
but 40 on 40 just feels like… herds of randomness that cannot be contained in any container. not fun losing this.. and not always fun if not a commando whilst winning.
they are whining for “rewards” and this and that… but the answer is actually just the “feeling” of accomplishment in such battles not necessarily accumilation of rewards. but rewards do try to explain the feeling behind this concept.
part of FPS shooters is the feeling one person in the group has a role and makes a difference but its hard to conceptualize. (think counterstrike early days… dying actually makes a difference)
having a catapult or a ram especially on the enemies entrenchment should feel like an accomplishment, but does not if 40 buffalo can match it.
make spawning waypoints a guild perk (location limited in some way) that could possibly make it mean something to be a respected member of X from the outside and an owner of AB from the inside.. .which forces a defense by smaller groups of respective ownership of waypoints within the “world server” but ultimately still encourages server cohesion without destorying “sanctum of rall” loyalty.
its just an idea..
maybe itll catch on fire.
(edited by Zeph.1260)
this is an uncontrolled stealth which i believe shouldnt cause sickness like the others
it makes for wasted use of utility skills when in battle you suddenly stealth and then cannot do it again but didnt plan on going stealth.
i realize some attention could be paid but in heat of battle one doesnt know when 20% damage in one strike is on the way … XD
Superior agony currently stacks on Dual Daggers 10+10%
However it does not currently stack on
Dual Pistols 10%+0%
Consistancy in this area or and understanding is… making me think its unintended one way or the other.
edit Death BLossom vs Sneak Attack
(edited by Zeph.1260)
issue was resolved… thnx.
I have it lit up (as in its been learned) but it will not work no matter if i have QUICK GROUND target turned on or off.
All other #5 skills work…. but barrage will not work
this seems like it could be related to the fact the servers went down last night … but i could be wrong about that.
i cannot use barrage longbow and this is wierd.’
Did you guys even read it?he actually gave some good advice.I wish the devs made the bosses a bit more interesting such as it starts out where only melee can hurt it then it enters a phase where they cant be hit anymore you gotta use cannons or something to knock off shields, after a bit the other players way across the map had to hit some sort of switch or something to make sure it stays off then even when its off then you can resume hitting for a bit untill they come back up then he switches to range damage can only affect him so everyone whos melee could switch to buffing or something making melee ranged and buffing all in one usefull.Lets go even further and add a timer so teamwork would have to be tight between the zerg.Now thats a boss fight as of right now i sit here click my auto attack button and sometimes dodge.Not a bad fight but boring yes.
I have found one already and it was almost impossible.
Fight with Fire Golum Kodu in Dungeon in Sorrows embrace.. (STORY MODE NO LESS!)
RIDICULOUS and plenty of time for raging and complaining and then figuring it out.
not going to happen without some coordination
and awsome.
I think most of the STUFF the OP is WHINING for… actually just has not been found yet. or its not as public yet.
thats what i think is going on…
200 hours in 14 days? whats that like 14 hours a day every day ?
GW1 added content Even to prophecies even after Cantha came out.
calm down and be patient this was a huge undertaking… and the endgame content is there
also the WVW and PVP is there.
you are home… relax and it won’t get boring…
they will grow their lovechild… calm down
not everyone has 14 hours a day to play and Consume it so quickly.
Since GW1 minions have always been.. relatively aggressive to the point of stupidity. There were ways to control them to a degree; however, i believe it to be very intentional.
Otherwise Ranger would not be unique, in the companion arena.
I believe it to be the correct choice.
I also believe that they will not change it.
hope that helps.
5 into CoF
one DC then cannot rejoin
gets their own instance.
or if we have leavers we try to get a replacement..
they get thier own instance.
team ends up getting split..
dungeon over.
Locked Camera
In some third-person games (especially third-person shooter games), the camera is by default ‘locked’ to the mouse such that the right-mouse-button doesn’t have to be constantly held down to turn the camera (and by extension the character). This makes moving the camera seem a lot more natural, especially in a fast-paced RPGs like GW2 where movement and positioning is so important. It can also eliminate hand fatigue as well as the potential of developing carpal tunnel by not requiring the player to constantly hold the right-mouse-button at all times.
about the above statement… third party shooters always suck camera wise and all motions are less fluid and robotic because the mouse isnt used for interaction.
if you lock the mouse to the camera you couldnt ground target.
groud target is a big part of the game.
and it adds to skill complexity.
right mouse is the deal…
third party shooters actually always have terrible controls. or a camera that makes the game obnoxious and non immersive. or off angle or makes the character act in different ways when the camera is turned a certain direction
currently your char in gw2 responds well no matter how the camera is turned.
lock the mouse… and where are you going to ground target …
but im all for MORE OPTIONS that we can play with as long as it doesnt change how i like it.
again i dont have any acceleration or snap problems and the camera stops where i tell it to stop… not heavy
really turn down GW2 mous all the way and turn up stuff in windows.
i turn camera accel all the way down..
turn my mouse accell all the way up within windows. naga
i dont have heavy camera..
i dont have camera snap
A and D are bout to strafe.
right mouse turns amazing no lag not jittering no snap no problems unless clipped camera into an object…. which is every game ive ever played.
i think you need TRACKING speed change or POLLING rate change in your windows/os drivers
because with gw2 at 0 accel.
its worked just fine since BWE1
my problem is GW1 music was all the time i was used to it and it is NOSTOLGIC.
i have heard maybe three times i heard all the music in this game and even though its awesome… i hardly hear it.
and since i noticed this issue i turned the MUSIC up higher than all the other things.
but I hardly ever hear it.
what gives… where is the music man
I dunno how often you guys are seeing the bugs
and with 100+ pages
Im bumping to make sure this makes it on the list of legitamate issues.
xD
Love GW2.
so what is “frozen” and how would a MEDIUM armor class accomplish this feat?
so you go STEALTH and then immediately attack and dont get the benefits because you dont have a choice on the AUTO attack
BUMP*!
says +20 FROZEN DURATION
what is frozen"?
not chill?
and how do we do this.
make auto attack not work after using steal so you dont lose “hidden thief” stealth right away.,..
this is broken because #1 autoattack happens and the “hidden thief” is not at all useful…
please fix this…
it can’t take much.
i wanna do it now where and what map?
ROFL if its intended….
xD
i went through this mission…
if you run ahead and pay attention to the talking as its going on…. its not really bugged …
just not intuitive.
leave them to die if you must…. forge ahead to the boss the ones that are supposed to show up will auto…
the little green black necro grenth reaper thing will spawn outside with lots of abominations..
just forge ahead…
but when you go back for stuck NPCs find the main guy and walk behind him… not in front. wait for talking to clear and “DONT” forge ahead.
i had DC trouble but no bugs here.
when they run back … run back as well and get behind them..
but on this mission i pushed ahead and foght the boss without them.
so at the exit i beat what was there and went outside… and they showed back up.
this one stopped me cause all of them stayed to themselves and the npcs kept fighting..
i ran ahead and beat the little green worms by myself and made it to the champion black grasp thing and everyone needed to beat him showed right back up outside…
i had to keep rezzing them anyway…
guess this isn’t being seen
condition damage ignores armor…
issue resolved.
traherne has to walk back to his “mission” area if a mob aggros him away from his current “mission” spot when the aggro is gone or broken he will walk back to his “mission” spot
and then you have to walk beside or behind him to move him back up to where you actually were when he broke “mission” spot to come help you.
easy fix…
took a short time to figure out but it was easy.
the invisable barrier thing …it has something to do with using “transparency sampling” and reflection because at NATIVE i get the issue with ALL or WATER and SKY reflections happening when the camera is in the location of something else (like the camera is in contact with a wall or treebranch or waypoint marker)
if i turn off reflections the problem goes away…
or if i use SUBSAMPLING instead of super or native.
but this game is done an injustice as SUBSAMPLING transparencies…. a real shame.
the wall is rendered but not textiles from the inside of this so it looks clear and from the outside it has rock texture…
so stuck inside it looks clear because there is no texture on it but its still there.
I did three dungeons with no leavers and no problems, HOWEVER
I went back to do Ascolan Catacombs for completion cause i hadnt done it since beta.
and three times in a row i had leavers. but if we sent someone out to go and invite someone to fill this persons slot… they both would comeback in to a different instance of the dungeon.
However, later on we figured if we sent the asura with the ears (our ELE) and made him come back in BEFORE he invited the person he found that they were able to both join our instance.
I HOPE THIS HELPS with the TROUBLESHOOTING BUGFIXING…
also this should be a good workaround statement for those that need help atm****
I use shadowstep and infiltrators arrow for mobility…
there are many locations in the ORR and devastation area where its possible to teleport underneath of ground polygons and get stuck… like large steps and stuff… its enough where i have done it accidentally twice.
its not a huge issue but when it does happen its a little frustrating.
I cannot remember the name of this mission.
I am posting this tread to give devs a head’s up.
It appears that if you speak to the QUEST GREEN CIRCLE person before the GIANT RISEN thrall guy gets there
YOU never have to fight him
This is on the mission in ORR that has you defending (inside asura golum suit with laser beams pew pew) till the rest of your crew arrives…
and you hear ominous Giant Stomping and vibrating your whole room. (or head)
Curiosity got the better of me… and i am actually wondering if i missed a nice fight…
im here till i cant be.
hoping for even better PVP tourneys and stuff…
i am hoping and expecting more GvG not just PVP and WVW…
i dont think its crazy to think that GUILD WARS is going to have a GVG
this will be epic.
lets hope PVP and GVG and a Heros type ascent
and some ESPORTS recognition…
but the game is great and three months from now it has more potential the way it is now already than anything else
even if storyline gets old.
you know there is going to be hidden stuff that gets well known like FoW and stuff…
its almost a given in my mind.
also the items your trying to sell (im 400 leatherworker) the RAREs sell well because people dont put the effort into crafting them… (they drop gobs of XP tho)
but there are 87 of every variant of blue crafted items all the way up to level 400 leatherworker.
this is because I would rather see someone wear what i have just created…. and I am actually going for the exp so i can create whatever i want.
once im a level 400 i wont be flooding the market with items that are not in demand…
therefore.
your problem isnt with the drop rate as much as it is people who have limited bag space but alot of stuff to craft to get leveled up in there respective “work”
get over it….
the economy works because its fluid..
rare items are rare and make money
GW was the same way…
items that are sold in TP instead of vender may never sell
and if there are 400 sellers at 1c+ vendor… then the item is high supply and likely not worth buying except to salvage it … who wants to buy stuff for salvage if the salvage doesnt equal out?
the trash items or salvage items dont need to be fixed… thats what they are….
salvage items.
the market is fine..
stop whining….
get some rare items or learn to make them and be selective about it…
quality not quantity is making gold in TP
QUANTITY is for bag space.
(edited by Zeph.1260)