Showing Posts For Zeropride.2984:
If elementalists are UP why are so many people playing them?
in Elementalist
Posted by: Zeropride.2984
im not a fan of attunement swapping. I would rather have the option to choose a element to specialize in while leaving the option to choose all for those that may enjoy it. It wont happen though since it would require a major overhaul of the class.
so how the hell did you jump on the slanted mushroom? ive never come close to making on the platform and it doesnt help that it takes like 5min to get back..
Only mmos ive played before GW2 were EVE, RIFT and Aion. Still subbed to RIFT.
putting mats in bags are not the answer. mats as a whole need more structure and less bad rng.
We have a fix for this behavior that we are testing now and hopefully can push live soon.
what about the skill still channeling when already in melee range?
I made a engi, unlocked the grenade kit, messed around with it for a bit, then deleted the character. lol.
I still want to make another one but if kits are like that i probably wont.
ive been playing RIFT since launch and one of the things they did was was making plat very easy to get. There has hardly ever been gold spamming in that game. No plat spammers and everyone is rich. Its a win win.
ive ran AC twice and i dont see myself running anymore dungeons, maybe way way later when they get nerfed. Right now its not a enjoyable experience.
Here are some of my idea to make crafting less meticulous imo.
1. Ore to Bar ratio needs to be 1:1 not 2:1 period. Armorsmiths and Weaponsmiths Rejoice!
2. Junk like jute, scales, venom sacks etc are now on the Vendor for a reasonable price. Ive never been a fan of mob drops being used for crafting
3. New gathering profession, butchering. Butchering animals like deer now give you hides
4. For people looking for a more complex crafting. Cooking.
5. Better drop rate on pebbles.
Obviously people wont like my suggested tweaks so gain these are just my ideas. Feel free add your own thoughts about crafting likes,dislikes and tweaks.
and also be always on the move when fighting a higher lvl monster i always count 3 lvls above my lvl as possible.
yup, all mobs atleast from 1-25 have one move that can quickly empty your health pool. Dodge those and you should be fine. Not sure about higher level mobs.
do all the hearts, points of interest, vistas, events ect and you “should” stay close to the mobs level. Crafting gives loads of exp but is a pain in the kitten