Showing Posts For ZionNow.2138:
I got this idea because some people were complaining that the dungeon rewards are pretty lousy when doing a dungeon but not going for the dungeon armor.
Take for example a guy who wants to have CoF dungeon armor but decides to do a TA explorable one day with a friend. He probably won’t have need for those tokens so the only reward he gets is the gold and some loot, which is a bit low.
People have proposed a universal token system as a solution, but I don’t think this will work as intended. What will probably happen is that people only do the easiest or fastest dungeons and there will be even less people in the other dungeons.
Therefore I propose to make it possible to sell the tokens to NPC vendors for a modest price. This will give people who want to do another dungeon then their “armor” one some extra money to cover the expenses.
I think giving more dungeon rewards is a good idea. Good change when it works correctly.
All you need in Story mode is perseverance. That’s all. Your pug can be the worst group in the world, if they keep trying, they’ll finish it eventually.
That’s not too hard imho. and definately not only for 1-2%. Yes, they can’t be facerolled, but they only require a minimum of communication and keeping your eyes open, and you can finish them.
I’ve been searching for some steel harvesting tools but the lowest type of harvesting tool all merchants I checked were the mithril harvesting tools.
I checked the merchants in the village of Astorea and the Verdant and they all had the same issue. I’m not sure how widespread this is, as I haven’t checked other merchants. I will update if I find more.
The big potential problem I see with making tokens universal is that people will simply farm the “fastest” dungeon to get what they want. Let’s face it, before the patch the only reason to do any other dungeon except CoF was the people who wanted another skin. If they introduced universal tokens instead of the anti-speedrun system, there would be noone doing any other dungeon except CoF.
There will never be a permanent solution to stop farming. There will always be a certain way to do things quicker then other ways. The danger of simply nerfing any way to farm is that it becomes ridiculously hard for “normal” players to get anything.
Let’s take UW in GW1 as an example. People farmed that place a lot for ectos during the early days and in response Anet significantly lowered the drop rate of ectos. The only really fast way to get any ectos was using the 55 monk (if I remember correctly) at that point. Then when Anet nerfed the 55 monk that was over too.
The end result was that people indeed had to use good coordinated teams to do an UW run, as Arenanet intended. But the cost was that, because the ecto drop rate wasn’t increaded again, it took ridiculously long to get Obsidian Armor. Far longer then I believe Arenanet originally intended (why else would the ecto drop rate have been so high in the beginning?). This of course discouraged everyone but the most hardened players to try to get it, or people simply bought the ectos from goldsellers.
What I’m trying to say is that fighting farming usually leaves the people who wanted to play this sort of content for fun in the dust, while the farmers are unsatisfied since they feel forced into playing a certain way. But I also agree that the dungeon armors should require a time investment, not everybody should get them, otherwise they wouldn’t be special anymore.
So why not REWARD playing the “good” way instead of just discouraging the speedfarms. The way I see it Anet wanted players to do the different paths of a certain dungeon to get their dungeon armor, so give extra rewards (tokens, gold and maybe even karma) each time a person completes the 3 paths of a dungeon. Instead of fighting the speedfarms, which leaves everyone unsatisfied, make players “farm” in the way you want them to play. Sure, some people will still get their dungeon armor a lot faster then other, but surely you can’t blame them for doing the 3 different paths of a dungeon repeatedly. I feel this way, it would discourage speedfarming a single path, while “normal” players who wanted the dungeon armors aren’t punished for the actions of speedfarmers.
What I’m hoping is that Anet wil add some more events to the dungeons in the future. It would be awesome to have done a dungeon a lot of times to the point where you do it almost automatically and suddenly an event happens you’ve never seen before (in addition to some tweaks to the dungeons of course).
Other then that, I don’t know what to tell you. GW2 was built to have a B2P model, which means you can leave and jump in again at your own convenience. I remember I sometimes took breaks for months in GW1, only to go back in when I felt like it and play it it again for months. I’ve never felt like GW1 (or GW2 for that matter) is a game you play daily for a very long time. When I didn’t know what to do in GW1 I looked at my achievements for some “guidance” and did some stuff I’ve never done before, some of it I didn’t like and stopped, other things kept me happy for days.
EU countries need to add VAT on top of all digital purchases. ANet’s service is in Frankfurt so they probably use Germany’s VAT, which is 19%.
USD prices are generally without sales tax.
This. However that’s not the whole truth. USD sales have a VAT but they usually don’t show them on the price tag.
Prices in the EU have to show this VAT tax already in the price tag, while in the US they get added during the sale itself. So while the gem shop SHOWS a price tag of for example 10$, during the sale itself VAT is added, so that makes for example 13$ depending on the rate of VAT.
I won’t do the math now but the difference after currency exchange between the EU price and the US price is only a few cents.
Yeah, a big thank you.
World design is literally out of this world. Far better than I could have ever imagined. What I see here is a great game with even greater potential. I can’t wait to see what you guys create with the event system a few years from now, when you guys learned what works and doesn’t.
Have they ever said anythong about adding weapons to the classes in the future?
in Thief
Posted by: ZionNow.2138
They have. Classes will probably get new weapons to use when new expansions come. What weapons or which classes hasn’t been announced of course.
For some reason I think it’s a leftover from some earlier design. Maybe it used to be that instead of steal giving you one item, it gave you 2 abilities in that empty slot?
That would be an awesome reason for not using something off-hand if they implemented that either way.
I am very much against an “automated” LFG system. It takes away a lot of the community interaction. I don’t want to see GW2 devolve into a system where people can just sit in LA all day and do dungeons.
A better system would be to expand the current system. Maybe add a LFG chat channel to avoid spam on the /map. Add a few options to the LFG contacts such as an ability to indicate which dungeon you would like to participate in and make it server-wide.
This way it would be a lot easier to make a dungeon without taking away the interaction involved in actually forming a group
I think we should start an open debate around the downed state in sPvP. Because at this point they’re not completely right yet.
I can see what Anet tried to do, adding a new layer of strategy. But while this works in a fight with multiple people on either side, it becomes a complete buzzkill when you’re in 1v1 and both get downed. That’s what I’m a bit missing at the moment in an otherwise very solid PvP. That “I GOT YOU MFER” moment. It’s there sometimes, but the downed state hinders it a bit at the moment.
Maybe an adjustment of the downed state skills or a shortening of the “FINISH” move is required?
Let’s try to start a debate about this without just shouting “it has to go” or “it’s perfect”. The downed state in PvP is at this point something with much potential but unrefined, just like very much in the game.
It’s not there becaue this feature is not implemented yet and, at this point we don’t know yet when it will be.
Let’s wait for the inevitable announcement.
You can enter the WvW dungeon through any of the 3 keeps in the Eternal Battlegrounds (normal keep, not Stonemist). Just look through it and you should find the Mystic Portal. There are no lvl reqs, just walk in
I’m enjoying myself quite a bit. Cancelled a few other accounts to spend most of my time here. I’m wondering how the changes in this game will play out with modern expectations in an MMO. All through the forums we see which class is best, which xyz needs role xyz. People have comformed to the ways of previous games and breaking the mold is going to be hard or fail. And honestly, it also concerns me that there is no monthly fee. I hope there are tons of expansion packs with expensive price tags to afford Arena.net the costs of creation. Otherwise, I see tons of level 80s running around with nothing to do and no funds for creating activities. Only 1, besides my GF and I, of my SWTOR buddies came to test the waters with GW2. I expected many more with the way that game has been going down hill.
As for funding, there will probably be expansions every year-1.5 years, combined with the cash shop of course. I think the rate of free content updates versus expansions will largely be decided by how much the cash shop makes. If the cash shop makes enough money we’ll see more content inbetween expansion, if not, we’ll probably see less content between expansions.
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It’s almost a given this will enter the cash shop one day.
It is difficult to react to what a boss or mob is doing when there are 30 people standing around casting, hitting it. I am obviously not talking about 5 player content. Same thing applies as a ranged player, the idea of players laying down abilities that benefits another player is great in theory but in practise its a complete mess as you really can’t see whats going on. I actually enjoy the game experience more with less players.
I’ll agree with this. In an open world raid event it’s really hard to melee properly.
In the dungeons however, you can really shine.
Melee is a lot harder to do in this game than any other MMO.
Basically you can’t tank in the traditional way. Most mobs will seriously beat you down for just standing there and taking hits. If you want to melee (and melee does higher damage on average) you basically have to move all the time avoiding the hits and dodge whenever a “big” attack is coming. So it is definately possible to melee with some practice.
If you knew anything about how GW2 handles its armor stats, you’d see that its really not worth it at all and you can get identical gear in other means.
I know how GW2 handles things. And I’ll correct that.
It’s a skin you can’t get any other way. I’m still baffled by what makes the armor suddenly worthless since it has no better stats. At the end of the day, wether or not the armor gives better stats, it shows you spent a lot of time and effort in the dungeons. It must just be me but I really can’t see what makes it different from for example WoW tier raid gear.
the prime reason why I ever got WoW top tier armor or GW1 prestige armor is because I saw it in a city and thought “I want that”. I’ve never really given that much of a crap about the better stats (except of course, when I needed it to do the “next step”), for it was always about being one of the few who had it. This game makes it hard to have it, so I approve and I definately feel it makes the armor worth something
(edited by ZionNow.2138)
Difficult content is fine. But the reward needs to worth the hassle, which is not case at the moment.
It’s the only way to get dungeon armor/weapons. If you do them you’ll have that armor. That’s worth something.
While every dungeon will obviously need some rebalancing and bug fixes, (and hopefully get some more dynamic events, would be cool to have done a dungeon 50 times and suddenly get a new event you haven’t seen yet), I think the overall level of difficulty is fine.
Story is definately doable with any PUG provided they’re willing to have some basic communication and not ragequit after the first wipe. I’ve done some pugs where people ragequitted after one boss wipe (“well that’s that, this needs to get nerfed >:(”) and then got another group where we just talked a little before the battle tried 2 times and won.
Explorable is hard as nails but since it’s SUPPOSED to be that way I think it’s a good thing. Trust me, some basic teamwork (use those combos, use them) and perseverance will get you through that dungeon.
I’ve also noticed the time of each run lowering dramatically each time I’ve done the same one. So just becasue you did 5 hellish hours the first time doesn’t mean you will have such a bad time the second. On the contrary, you might be surprised how much you’ve progressed in skill.
For the moment I’m havin fun so that keeps me playing. When I stop having fun I will stop playing. Dungeons have been a pleasant surprise for me and while they do need some tuning, I think I’ll spend a lot of time getting my dungeon armor at high-lvl
Well there isn’t going to be “raiding” in the game. Explorable dungeons are the best alternative.
I haven’t hit 80 mysalf, but when I do I imagine I’ll start running explorable dungeons to collect the dungeon armor I want. I haven’t decded yet which one, maybe the Ascalonian one since it glows in the dark.
Also I’ll be going after these babies
I’ll probably also do some WvW and sPvP. But those are my PvE goals.
Personnally, I don’t think that balance in PvP should be achieved by giving everything to everyone without even trying. It’s the old hardcore vs. casual player debate. Why on earth does my weapons and armor have the same stats as someone who just bought the game if I already spent like 100 hours doing PvP? People who invest alot of time should get more rewarded that someone who just started. It seems pretty logic to me.
The PvE aspect does not share this path. If a player just turned 80, he won’t be able to finish the high end instances like someone who already spent 100 hours getting his gear together to actually be able to beat those instances right? How is PvP any different based on this logic ?
I’m trying to be constructive here because, like the OP, I don’t understand their vision of PvP. To me, it feels like they said: “So how do we balance PvP guys ? Why not just give people the same gear and stats. That way, we won’t have to balance anything”. It’s a shortcut for a quick getaway.
I bought this game to do some serious PvP and the only thing I can do about it is change the appearance of my armor and I don’t even have to level my toon up to the level cap to do it…kind of disappointing. In a mmo, it’s all about the gear. Once you’ve explored the world and saw all the beautiful scenery (the gfx of this game are awesome), all that is left for you to do is get better gear to see bigger numbers. It’s always about getting THAT piece of gear and they completely took it away in PvP.
I respectfully disagree. In PvP, it’s all about being better than the enemy. When I go up against anyone with the same gear and superior tactics I will win. If he has better skill he will win. It basically makes PvP purely about who has better skills in comparison to most played hours.
Besides it’s not like most played hours doesn’t matter. If I played 100 hours and I have to fight against someone who just started I will win. That’s the progression. Skill progression.
how long does it take for a character to be deleted??
in Account & Technical Support
Posted by: ZionNow.2138
Your character will immediately be deleted and your name is reserved for 24 hours after doing so. After that it’s up for grabs.
It is a planned content patch. There is no date when it will be added at this moment.
There has been no date announced yet when it will stop. I suggest if you want to transfer you better do it sooner than later
I’m pretty sure they all come from the mini pack
For your specific class I’d advise reading the thumbnails. This might be hard in some of the chaos but it REALLY helps to know what those 4 skills do. Usually there is one skill doing damage (1). Another to control enemies (2) and the third is something very specific to that class.
Number 4 is the one you need to rez by yourself. Just clicking it once will slowly start raising your health bar again (don’t use other skills while you’re doin it because that will interrupt). When you’re hit by an enemy the skill will interrupt and you can either try to kill the enemy with one of the other 3 skills or hope for a miracle.
Anyway as a general rule, read the skill descriptions. It will really help you understand your class better. I hope this helps.
Just a question: have you even done some explorable dungeons yet?
They do require tactics and teamwork in my experience.
If you’re looking for “raids” though, they aren’t in the game. I don’t think they’ll be added any time soon. Probably some more dungeons and things in time.
I think I remember they took it out. Maybe it will be back someday. But I don’t think this is a bug.
Got back in completely. Log-in servers are still jammed obviously.
Same here, still can’t log in. Probably lots of people jamming the servers.
Server: Desolation