Red Guard
Showing Posts For Zumos.2056:
Red Guard
Guild vs Guild never happened as it should – there was only some laughable attempts in face of this “space” inside Obsidian Sanctum.
Laughable, what WvW noname is speaking here? Propably some random guy who zergs people with 80 or who would want to do that, but doesn’t have the people on his/her server.
In terms of server balancing, maybe and idea of putting several servers together in WvW. So two servers are the same color in the matchup (and they can change as well). As an example, WSR and FoW are red, then Underworld, Vabbi are green and two other server are blue. You could do that only in lower tiers, or you can put one small server together with a large server. With the last overpopulation could become a problem though if T1 severs are linked to smaller ones.
Red Guard
Ressing Stomped players is not allowed.
Buffs from Gemstore are not allowed, neither is having stacks from a stacking weapon before the fight starts.
The disconnect things can be an issue and it’s good if the two guilds GvG’ing have set up clearly if they respect disconnects. Generally I would say if you disconnect, that’s your problem. But if it is at the start of the fight, and both guilds agree, you can stop the round.
- Zumos – Red Guard
Red Guard
VcY came out of nowhere ofc … If anyone of your guild told them to come in map chat, as a guild leader you should have told them not to. And no you didn’t make it public, but you did ruin the gvg and still accuse us of cheating. And how come that 5 mins after it happend people in VII already knew?
To clear that up, I was the one that told VcY you were there. I was the TUP asura ele that was there with the other TUP ele after FIRE had left and you guys were just standing around. I was bored, it was clear your GvG had finished and wasn’t going to restart, so I ran off and met VcY at south camp, told them you were there and the rest you know.
Not really a nice thing to do, but thank you for clearing that up.
Red Guard
I was never aware of any guild going to kill you but the VII thing happened because people asked in map chat how did the GvG go and one guildy wrote something in map chat i didn’t even know about until it was too late. Zumos what else do you want from me to do in this matter? , I stated everything that has happened in my previous posts. with a sincere Apology .
You only apolgized for the behaviour of your guildies on the forums. You still haven’t said that we didn’t cheat, that’s what I’m still waiting for to close this discussion.
Red Guard
VcY came out of nowhere ofc … If anyone of your guild told them to come in map chat, as a guild leader you should have told them not to. And no you didn’t make it public, but you did ruin the gvg and still accuse us of cheating. And how come that 5 mins after it happend people in VII already knew?
Red Guard
I barely post on the forums unless its a serious matter , we posted our video and you posted yours but everything is not clear at all , it will be very hard to know if it actually happened or not. I apologize for the way this was handled by my guildies on the forums i wasn’t on when these posts happened they should have kept it in whispers and ill deal with that matter i promise but don’t call us piece of kitten on the description it was uncalled for , we never threw insults like that towards you but we can’t go back in time and fix it. Simple Apology from your side would be nice for the description. Let us put this behind us like adults .
We have morals in the guild, you can ask everyone we never interrupt guilds when they are fighting in open field . we fought so many guilds we won some and lost some but we always accept defeat , the goal from that is to improve and get great fights not to make enemies on other servers.
It was an intense fight and the longest we ever had. I will take down that video from youtube and lets move on.Best regards Naqbi.
That’s too late now my friend. You call us to cheat then send a guild to kill us at the GvG spot and you still think we cheated. But you have no proof at all and we have. Now you chicken out with removing the video from youtube because you starting to realize you are wrong. I won’t apolagize at all, because accusing a guild from cheating without you actually being sure at all is very stupid. If anyone should apolagize it’s you, as you are also the one who “thought” we had too many people at the end without counting at all. More videos will come and they will all show the same: we didn’t do anything wrong at all.
Red Guard
Because you will make more and more excuses: here is the link to the video of better quality:
https://mega.co.nz/#!RAxzgS4J!dIlu6ExPe8Qb4Ej7usFGEEIqPusjN6Z8XjD4gO2jtK8
Red Guard
Nice job FSP camping GH spawn with 80 man. Two coordinated guilds who refuse to engage alone, but rather run back to their tower to wait for the other 40. GG BloS and AoA you’re the best guilds I’ve ever seen!
Red Guard
I find it kittened that Anet will not say the actual number. Though I know the reason as people will start using math and find out that of ~3 million that bought the game only like only about 0,7% is able to play WvW … Amount of people in the zones is about 100. At launch it was 133 I think, but number has been lowered by quite a lot.
Red Guard
No. That is not a possibility at this time. The point of the buff is to affect the WvW game mode as a whole disabling it on your character would lessen the value of the buff to a server and completely invalidate the whole point.
You bring up the argument that having the option to disable the buff would lessen the value of the buff to a server. You know why we want to be able to turn the buff off: to do an organised fight. While doing this organised fight we are not of any value to our server anyway, so your argument doesn’t make any sense to me.
It disappionts me how the devs are ignoring the GvG scène. I can understand you don’t want to put much work into it if you don’t like the idea. But destroying the whole concept with orbs that are not gonna add much value to our game experience anyway sounds like a big mistake.
Red Guard
As this Tornade + Meteor Storm is nothing more than using your abilities, I don’t see why it’s not allowed. If it is an exploit, Anet should do something about it. Also, there is no way you can see wether staff eles are using this or not.
Talking about ghost pots: The reason why you would use ghost pots is to make it hard to see the leader for the enemy team. This to prevent cheese strats like moa’ing that leader. I still think ghost pots are OK, in the end it only makes you look different.
Red Guard
Video dedicated to the guild We Be Chilling. Video is from two perspectives: Solestic playing his Necromancer and me playing my guardian. I hope you will enjoy!
Red Guard
And no don’t bring up that lame skill lag argument that is a problem with the servers not zergs. Zerging is a big part of WvW for a reason, it’s all about servers with large playerbases fighting eachother. Servers can decide to put everyone on the map on one commander which is fine. There is lots of counterplay here. For instance you can split your force so that the enemy zerg can only engage one group at a time allowing one force to die while the other is busy taking something.
Zerging is not a problem however one thing is. It’s the fact that the most useful strategy is to simply ball up and run at the enemy. Forming convex/concave or other shapes is not only harder but less effective. THAT is the problem in WvW.
Zerging is not a problem for people who only care about meaningless server points. It actually is for people who seek good challenging fights instead of spamming #1 with 80 ppl.
Red Guard
I just released another Red Guard video of our adventure in America. Including couple of random fights and the three Guild vs. Guild fights that we did. I hope you will enjoy
For those who can’t/don’t want to use youtube: here is the download link:
https://mega.co.nz/#!MF5REBRa!IWYAWSRgm6KHAwRYqNn_RSTSmlw3-btT4VDOtJJF7Ts
Red Guard
Its designed to kill your zerg, make things defensible against zergs.
Maybe come up with new strategies?
also arrow carts 1-2-3-4 are deathtraps for operators against people that know what they are doing. There is nothing to stop an attacking force to simply pull the operators off the walls.
Then just re-build the arrowcarts and rinse repeat with your 2k x 12 damage per second with the -33% heal that the poison gives you thus making defence far more overpowered than attack.
Speaking as someone who, since launch, has been saying that attackers had every single advantage during a siege (and they did), I welcome this change. Those of us who like fighting over an objective, who like the push-and-pull of a protracted siege over the 30 second zerg v zerg routs in open field…well, it’s our turn now.
If you think offensive side has an advantage, then you’re probably so bad you think you always had a disadvantage. With the portal you can run in and out, you have the walls to stand on. You have an huge defensive advantage, if you are actually able to kill the enemy.
Who has the advantage in a siege…
1- Defender on the wall, who can be pulled or melted by AoE, or attacker on the ground who can ignore the pitiful (old) siege weaponry of the defenders?
2- Defenders on the wall, whose arrow carts and ballistas will vanish in the first few seconds of a siege under an apocalyptic downpour of meteor storms, arrows, grenades, engineer crates, Mesmer phantasms and necro marks, or the attackers outside who can destroy EVERY PIECE OF SIEGE GEAR MEANT TO DEFEND AGAINST THEM?
3- Defenders inside the keep, who cannot repair the gate because of the insane stacked AoE damage that will instakill them if they stay there for more than 3 seconds, or the attackers who can stand there on the rams with no siege to attack them (see #2).
Seriously, the ongoing tearing out of hairs over this change…it’s a thing of beauty.
Maybe going OUTSIDE of the wall instead of standing behind the gate. If you’re pushing the enemy, the wall is an advantage. You say the attackers have an advantage because you only want to use your AC to kill them? Learn to play and actual kill the enemy without siege only …
Red Guard
You don’t get longer fight by increasing AC damage. You would get longer fights by inceasing gate HP or letting siege deal less damage.
Well Zumos, while I generally agree with you on these changes, I would not increase gate HP. If the structure HP goes down then going out to defend becomes more important and you can no longer wait for the blob to come save you.
You could read Aneu’s post about it, I know several of your guildies have already.
https://forum-en.gw2archive.eu/forum/pvp/wuvwuv/Boredom-Reduction-Playstyle-Balance
Wasn’t really a completely thought out idea, just some suggestions for IF they wanted to make capturing a keep harder. Your argument is right, didn’t thought about it that way.
Red Guard
Aneu, in different thread you have written, you want to longer fights and now you are complaining here about arrow carts. i think it will prolongate fights, cause you will have to build more sieges like trebuchets and catas and protect them, you cant do easy ram rush now
no offense
You don’t get longer fight by increasing AC damage. You would get longer fights by inceasing gate HP or letting siege deal less damage.
Red Guard
Isn’t VOTF one of the best guilds in the game? I’ve seen threads complimenting you all on your skill and I think you’ve been said to be one of the toughest guilds to fight in the game.
So… what your guild can or cannot do is not a good barometer to measure against.
Thanks for the compliment but that’s not the point. It’s about the numbers.
But you have to consider that your 30 guildies is not equal to 30 players. If there were an attacking force of equal skill it wouldn’t take as many.
I play WvW a lot too. I’ve been in NA T1 and fallen down to T5. And it may be different up there now but from what I remember it has always been easier to attack than to defend.
I’ll admit, I do like defending. That’s why I like this change. I believe it will make for more interesting fights and sieges.
More interesting? you mean just completely kitten fights …
Red Guard
Seriously it’s not hard just don’t stand in the red circles and you’ll be fine
Exactly!
yeah don’t stand in the red circles when there is 10 ACs firing and there is circles everywhere … Do you even play WvW?
Red Guard
Well sure, if your 30 man guild defends then it should be hard to take. That has nothing to do with the argument about whether defense is in general harder than offense.
Read between the lines pls. If it takes 100+ to take a T3 keep defended by 30 players then defence was already easier than offence. Now with the stronger arrowcarts it is going to be almost impossible to take a defended keep. It was already practically undoable with that same 30 man guild.
Well said!
Red Guard
Its designed to kill your zerg, make things defensible against zergs.
Maybe come up with new strategies?
also arrow carts 1-2-3-4 are deathtraps for operators against people that know what they are doing. There is nothing to stop an attacking force to simply pull the operators off the walls.
Then just re-build the arrowcarts and rinse repeat with your 2k x 12 damage per second with the -33% heal that the poison gives you thus making defence far more overpowered than attack.
Speaking as someone who, since launch, has been saying that attackers had every single advantage during a siege (and they did), I welcome this change. Those of us who like fighting over an objective, who like the push-and-pull of a protracted siege over the 30 second zerg v zerg routs in open field…well, it’s our turn now.
If you think offensive side has an advantage, then you’re probably so bad you think you always had a disadvantage. With the portal you can run in and out, you have the walls to stand on. You have an huge defensive advantage, if you are actually able to kill the enemy.
Now I suspect you’re just arguing to argue Zumos. No one can seriously argue that defenders have the advantage in WvW. It’s so kitten easy to take even a fully upgraded structure its rediculous.
If my 30 man guild decides to defend a T3 keep it already was impossible to take with anything less than 100 ppl. It’s very easy to take something that is underdefended.
Well sure, if your 30 man guild defends then it should be hard to take. That has nothing to do with the argument about whether defense is in general harder than offense.
VOTF can defend a keep against huge zerg without any siege at all, certainly with the defensive advantage. So yes there is!
Red Guard
Its designed to kill your zerg, make things defensible against zergs.
Maybe come up with new strategies?
also arrow carts 1-2-3-4 are deathtraps for operators against people that know what they are doing. There is nothing to stop an attacking force to simply pull the operators off the walls.
Then just re-build the arrowcarts and rinse repeat with your 2k x 12 damage per second with the -33% heal that the poison gives you thus making defence far more overpowered than attack.
Speaking as someone who, since launch, has been saying that attackers had every single advantage during a siege (and they did), I welcome this change. Those of us who like fighting over an objective, who like the push-and-pull of a protracted siege over the 30 second zerg v zerg routs in open field…well, it’s our turn now.
If you think offensive side has an advantage, then you’re probably so bad you think you always had a disadvantage. With the portal you can run in and out, you have the walls to stand on. You have an huge defensive advantage, if you are actually able to kill the enemy.
Now I suspect you’re just arguing to argue Zumos. No one can seriously argue that defenders have the advantage in WvW. It’s so kitten easy to take even a fully upgraded structure its rediculous.
Doors go down to quickly, but in terms of fighting, defensive side has a HUGE advantage, just learn to actually kill instead of relying on siege.
Red Guard
I think arrow carts were balanced before, now they’re just over powered…
And I’m a self proclaimed siege specialist.
+1
Red Guard
Arrow cart was sort of giving LOL dmg to my engi before (maybe I had toughness). My grenades even do better insta downing the zerg below. Doesn’t make sense to have people standing in an arrow rain. Arrow cart buff is timely.
You do realise that AC has like no target limit and therefore deal tons of damage?
No target limit? It’s almost like it was a siege weapon designed to stop a large amount of people. Hmm, what do they call those again?
You’re trying to be funny, but in fact you’re just stupid: have no understanding whatsoever and prolly just a puggy who likes to spam 3 buttons on ACs —> have fun!
Red Guard
People stop worrying about the arrow carts. Yes, they are buffed. Now start playing.
Try out the changes for 1 week and then come back with your feedback. This could be a good change for the game. Give it a try.
I don’t even need to test this, using my brain I know this is the most stupid thing for WvW done.
Red Guard
Awww, is your poor zerg actually stopped by siege now?
If a zerg is stopped, who is ever gonna take an objective then? Think people, please think -.-
Red Guard
lol……i think we should all delete our characters and create arrowcarts
Sounds like a wonderful idea!!
But seriously, Anet doesn’t give a kitten about all the good guilds, they just want to make noob puggies happy so they can own zergs with a couple of AC’s.
Red Guard
Arrow cart was sort of giving LOL dmg to my engi before (maybe I had toughness). My grenades even do better insta downing the zerg below. Doesn’t make sense to have people standing in an arrow rain. Arrow cart buff is timely.
You do realise that AC has like no target limit and therefore deal tons of damage?
Red Guard
With the ability to put 12 arrowcarts on a single door, adding poison to an arrowcart resulting in 33% less healing, increasing arrowcarts damage by 80%, with arrowcarts being so easily built with such small amount of supply required and increasing the time within which bleed stays on you from a cart… how do you think this is a positive addition to WvW?
I cant even … Im utterly dumbfounded at why someone at arenanet would think this is a good idea…
1- Use trebuchet to destroy inner siege.
2- Use said trebuchet to take down wall.It’s going to be slower, more difficult, and require more effort and I bloody love it!!!
The only people who will really mind are the people who just wanted to continue the current flip-flip-flip-ARE-YOU-SERIOUS-DEFEND-?-flip-flip-flip trend. Fast xp, fast rewards, gimme gimme gimme.
And all they will do is build a counter treb, a bali or use their increased AC range. Its just going to slow things right down and cause massive stale mates. Were already starting to see it now in WvW and its only a few hours after patch
I’m not seeing a problem with fights taking longer and objectives being more defensible. It used to be possible to take a keep in under 90 seconds (or was it 60). NINETY SECONDS to storm a keep and flip it.
That is ridiculous.
This is not the way to stop it. Giving doors more HP, letting siege deal less damage would be a good way.
Red Guard
Its designed to kill your zerg, make things defensible against zergs.
Maybe come up with new strategies?
also arrow carts 1-2-3-4 are deathtraps for operators against people that know what they are doing. There is nothing to stop an attacking force to simply pull the operators off the walls.
Then just re-build the arrowcarts and rinse repeat with your 2k x 12 damage per second with the -33% heal that the poison gives you thus making defence far more overpowered than attack.
Speaking as someone who, since launch, has been saying that attackers had every single advantage during a siege (and they did), I welcome this change. Those of us who like fighting over an objective, who like the push-and-pull of a protracted siege over the 30 second zerg v zerg routs in open field…well, it’s our turn now.
If you think offensive side has an advantage, then you’re probably so bad you think you always had a disadvantage. With the portal you can run in and out, you have the walls to stand on. You have an huge defensive advantage, if you are actually able to kill the enemy.
Red Guard
With the ability to put 12 arrowcarts on a single door, adding poison to an arrowcart resulting in 33% less healing, increasing arrowcarts damage by 80%, with arrowcarts being so easily built with such small amount of supply required and increasing the time within which bleed stays on you from a cart… how do you think this is a positive addition to WvW?
I cant even … Im utterly dumbfounded at why someone at arenanet would think this is a good idea…
1- Use trebuchet to destroy inner siege.
2- Use said trebuchet to take down wall.It’s going to be slower, more difficult, and require more effort and I bloody love it!!!
The only people who will really mind are the people who just wanted to continue the current flip-flip-flip-ARE-YOU-SERIOUS-DEFEND-?-flip-flip-flip trend. Fast xp, fast rewards, gimme gimme gimme.
Have fun sieging 24/7, I’d rather go out have some good fights, but AC will ruin all fights nearby keeps and towers, people will even build AC in the complete open to kill.
Red Guard
… build catapults instead of rams just outside the range of the defending ACs.
I dont really get what the problem is. More focus on clever siege work is better.
Attack with AC > Enemy make counter AC > we make counter treb > enemy make counter treb!
YAY SIEGE WARS.
I can’t tell if you’re being sarcastic, because compared to zerg wars, siege wars sounds fun as kitten.
In this case, I will cover our VOTF buddies, both zerg wars and siege wars is kitten Main reason zerg wars is kitten is skill lag though. Siege wars should be a kittening browser game, not what WvW in a MMORPG is about.
Red Guard
This is a massive change but it could be okay. A couple of superior arrow carts should pretty much counter rams now. I guess we’ll be seeing a lot more people pre-building defensive arrow carts and guarding towers. On the offensive side, way more catas, far fewer rams.
and then you get the wall down, and you will run in and get hit by 10 AC’s with 80% damage buff, good luck taking the keep/tower ><
Red Guard
I find this update to be very useful for outmanned groups trying to defend a location from a zerg.
It’s something people have been wanting for a long time.
People already did, and now will build AC just in open field to beat anyone, from zergs to organised groups. It’s just completely kitten I mean if you can hold off a zerg from a tower or a keep, then how is anyone ever gonna get in???
Red Guard
People in RG were sick of the 100 man blobs and the stupid skill-lag it creates. That’s why we went to AR, because we want good fights.
You funny, i eat you last
Why am I funny? Obviously I know why we went to another server and you don’t, except if you talked to someone in RG.
Red Guard
And ur telling me that RG came to T3 just for the fun right? LOL
U came here to try to embarress Piken, no more no less. Its a move fully based on ego and we are happy to prove we are not as easy as u think. We will continue to ruin your fun whenever we can find u on the map. Our fun is stopping your fun
You’re clearly RG-hater and you may if you want. But saying stuff that isn’t true is stupid. We didn’t go to AR to embarress Piken or anyone else. People in RG were sick of the 100 man blobs and the stupid skill-lag it creates. That’s why we went to AR, because we want good fights.
Red Guard
All respect to you, but you are fighting very low skilled people in an unorganised squad. Makes it hard to determine whether you are a good or a bad player. I would personally like to see something like a dual video from your point of view
Red Guard
Your commenting on the basis that the scoreline reflects actual ability – it doesn’t
Just wanted to do a quick informative point for those who still don’t understand what the 3W is. Let’s ask Merriam-Webster what “score” means:
Score: number that expresses accomplishment (as in a game or test) or excellence (as in quality)
Oh, that’s right.. It’s a GAME, where the goal is to maximize your score, score whose definition is an integral part of that game.
If you think the score doesn’t matter, you are not playing 3W, and you may as well post in another forum.
You’re complete kitten XD Most players play this game to have good and challenging fights. You seem to only play to cap objectives and be on a arrowcart 24/7 in order to defend it. Skill is determined by who wins fights, not by who has the most arrowcarts in a keep.
Red Guard
I think the issue here is mostly by comparing your player made version of GW2 GvG to the GvG of GW1.
Your version is basically – army vs army straight fight. It’s about coordinating skills to down your enemies. Back in GW1 GvG there were many other objectives, alternate strategies and so on.
Also – the number of light effects makes it harder for the viewer. Back in GW1 GvG when you were watching a TV fight, you could select one of the players and follow him – then easily understand what everyone was doing. Cant do that on a player made video.
Not your fault – it’s still the closest thing you have to GvG. But it is, in fact, only a massive version of the 1vs1 or 4 vs 4 arenas (with no side objectives). Takes skill to do it for sure – but not as entertaining for the viewer.
I have to completely agree with you, for someone who has limited experience in WvW these videos are a hell to watch with all the ground targeted skills. And I would love to have some better small scale fighting that the current sPvP , which IMO is the biggest fail of the whole game. I think a 10 vs 10 would be more organised to watch, but still have the same ‘kind’ of skill as the 20 -30 vs 20-30. That is something we could test.
Red Guard
It is unfair to say that large scale combat is skilless, certainly if you have only limited (or none even) experience yourself. Obviously it is a completely different kind of skill than small scale combat, which btw I’m sure that both Red Guard and Za Drots can do as well. The problem is that small scale combat is related to sPvP too much, and sPvP is really not popular at all at not only RG, but many guilds I know from WAR as well.
Its pretty much exact same as in WAR. Some groups/guilds/players would rather focus in small 6 man groups doing scenarios or roaming against the zerg. And some other guilds/players focused on having full warbands of 24 people bombing the kitten out of each other.
I guess the general consensus is that i’d always take into my “WvW” any “sPvP” player because he’s used to much faster reaction and knows his class and all others very well (since it is required in high end spvp), and then its an issue of discipline and support build. But I wouldn’t take any “WvW” scale player into my sPvP team. Not saying both have their skillfull plays and so on, but large scale is much more about coordination, discipline, support focused builds and… pc hardware to handle all the aoe spam ;p rather then individual player skill.
I would agree if our large scale players had no small scale skill. Though certainly most Red Guard (and prolly all good large scale guild) have a lot of experience in small scale aswell. To take myself, I played small scale in WAR and I also do solo roaming in WvW.
Red Guard
There is a lot of argument going whether this large scale combat is skillful or if it is just button smashing. I can understand that people think it is just button smashing and there is no coordination. First of all the screen is one huge chaos of all ground targeted abilities. I have the opinion that there is indeed too much ground kitten on the screen, but just to make sure, this has nothing to do with skill or anything. It actually only makes it harder to get track of what is happening.
Now if you look at these videos and you have none of limited experience with large scale combat you might think that it is indeed just button smashing and these two armies just run blindly into each other. But that is far from true. Many abilities are coordinated to get an advantage over an opponent. Though maybe even more important and also the reason why Red Guard won from Za Drots (IMO) is the movement. It’s certainly not just head on head. In these guild fights it is about catching people off guard and that way lower their numbers until you can wipe them with going head on head (without taking huge risk). In fighting larger zergs it’s about staying together, keep moving, keep killing and keep healing until you have wiped them all.
It is unfair to say that large scale combat is skilless, certainly if you have only limited (or none even) experience yourself. Obviously it is a completely different kind of skill than small scale combat, which btw I’m sure that both Red Guard and Za Drots can do as well. The problem is that small scale combat is related to sPvP too much, and sPvP is really not popular at all at not only RG, but many guilds I know from WAR as well.
The conclusion is that both large scale and small scale have a lot of skill related to it, just different kinds of. In addition it might be hard to find the skill when you have limited experience with large scale combat, while in small scale it is a lot easier to find it.
I did my best to make everything clear and stop this useless argument of skill ^^
Red Guard
All this talk about Red Guard. Never had the chance to fight them and would REALLY love to get the chance as I have very high confidence in being able to beat them on their terms.
However Red Guard is a completely worthless guild as for as I can tell, when they came to my server Jade Quarry all they did was take up valuable WvW slots they do nothing for the PPT and in general I would rather have PuGs on my map than them.
As far as best guild/server I wonder who would win between Vizunah Square and Jade Quarry right now I bet it would be an awesome week of WvW. Both server have been T1 forever.
You seem to only think about points, but points don’t say anything about your skill. To get points you need to take keeps etc. When there is too much siege up there is no way any guild can kill the gate/wall without trebs. If you ask about the best skilled guild, dont talk about points pls.
Red Guard
(edited by Zumos.2056)
I would like to see a different mod in sPvP, purely focused on killing and not capping objectives. Everyone I played with in WAR doesn’t like the sPvP as it is right now. Though one mod with pure skirmish could completely change that. If you do something like that, dont forget to add a nice scoreboard, so you can see your progress. It’s amazing what kind of effect this can have on people: it makes people improve more and more.
Red Guard
You talked about nerfing AoE. Do you realize that this will only create more and bigger zergs. The lower the AoE, the harder to kill a zerg. This can completely ruin the WvW, so please be gentle with the nerfs. Though better is to not nerf AoE at all. I can say from my own experience that the AoE is fine as it is right now.
Red Guard
I have to say, I’m loving the WvW large and small scale fighting, even though it’s isnt perfect yet. Which isn’t suprising as this game has not been released for a long time. One of the things me and my Guild (Red Guard) are missing, is something like raid frames for WvW. We would like to be able to create a squad with only guildies and to have raid frames in there. This helps all good guilds and their leaders to judge situations in combat. It’s very difficult (also with the culling) to see how everyone is doing in combat: can we finish the enemy off, or are we too low health and need to heal and regroup first.
Red Guard
The guild Red Guard set up some guild versus guild fights in WvW. The leaders/officers whispered each other to tell their numbers, in order to create even fights. We played against The Unlikely Plan, Seven Instincts, VII, and Hand of Blood. Everyone enjoyed these fights very much. Now my question: Wouldn’t it be awesome to have some place or instance where you can queue up for as a guild to do a guild versus guild fight, something like 10 vs 10 or 20 vs 20?
Red Guard
On the night of 3 to 4 January two major armies clashed into each other, resulting into epic fights of both sides. One army was called Red Guard from Blacktide server. The enemy guild was Kaz Legacy from Desolation. Red Guard was wiped a couple of times, but Sacrx the Machine gave us strength to continue fighting and defeating the KAZ army!!
In the video you will find the wipes on KAZ from Red Guard Guardian point of view. The video is made for entertainment and not to show how ‘awesome’ we are. I hope you will enjoy! (more information is in the description of the video)
Red Guard
Guardians have a lot more dps than ppl seem to know. Maybe this is because most guardians do not often go full dps. But hammer/GS does insane damage.
Look at this video if you want to see it:
http://www.youtube.com/watch?v=fdJgVZ4eAUQ
(It’s not my video btw)
Red Guard
@Heinel.6548, both preventing damage as healing is very important in WvW. If you have no healing you will die at some point. If you dont prevent enough damage, you wont have enough healing. That’s how it works.
Red Guard
