HoT = WvW players forced to PVE
Arrowcarts [merged]
HoT = WvW players forced to PVE
With the ability to put 12 arrowcarts on a single door, adding poison to an arrowcart resulting in 33% less healing, increasing arrowcarts damage by 80%, with arrowcarts being so easily built with such small amount of supply required and increasing the time within which bleed stays on you from a cart… how do you think this is a positive addition to WvW?
I cant even … Im utterly dumbfounded at why someone at arenanet would think this is a good idea…
1- Use trebuchet to destroy inner siege.
2- Use said trebuchet to take down wall.It’s going to be slower, more difficult, and require more effort and I bloody love it!!!
The only people who will really mind are the people who just wanted to continue the current flip-flip-flip-ARE-YOU-SERIOUS-DEFEND-?-flip-flip-flip trend. Fast xp, fast rewards, gimme gimme gimme.
And all they will do is build a counter treb, a bali or use their increased AC range. Its just going to slow things right down and cause massive stale mates. Were already starting to see it now in WvW and its only a few hours after patch
I’m not seeing a problem with fights taking longer and objectives being more defensible. It used to be possible to take a keep in under 90 seconds (or was it 60). NINETY SECONDS to storm a keep and flip it.
That is ridiculous.
This is not the way to stop it. Giving doors more HP, letting siege deal less damage would be a good way.
Red Guard
lol……i think we should all delete our characters and create arrowcarts
Arrow cart was sort of giving LOL dmg to my engi before (maybe I had toughness). My grenades even do better insta downing the zerg below. Doesn’t make sense to have people standing in an arrow rain. Arrow cart buff is timely.
You do realise that AC has like no target limit and therefore deal tons of damage?
Red Guard
Awww, is your poor zerg actually stopped by siege now?
lol……i think we should all delete our characters and create arrowcarts
Sounds like a wonderful idea!!
But seriously, Anet doesn’t give a kitten about all the good guilds, they just want to make noob puggies happy so they can own zergs with a couple of AC’s.
Red Guard
People stop worrying about the arrow carts. Yes, they are buffed. Now start playing.
Try out the changes for 1 week and then come back with your feedback. This could be a good change for the game. Give it a try.
Awww, is your poor zerg actually stopped by siege now?
If a zerg is stopped, who is ever gonna take an objective then? Think people, please think -.-
Red Guard
Awww, is your poor zerg actually stopped by siege now?
No my 30 man guild is…
http://www.votf.net
Keeps are not going to be impossible to take. With the increased range on arrow carts. You should be able to build offensive arrow carts to counter the defensive ones. We’ll have to see how this works.
You will not be able to build an AC before their already built AC kills yours.
Mesmer/Elementalist/Guardian/Necromancer/Warrior
[TC] Tarnished Coast
Arrow cart was sort of giving LOL dmg to my engi before (maybe I had toughness). My grenades even do better insta downing the zerg below. Doesn’t make sense to have people standing in an arrow rain. Arrow cart buff is timely.
You do realise that AC has like no target limit and therefore deal tons of damage?
No target limit? It’s almost like it was a siege weapon designed to stop a large amount of people. Hmm, what do they call those again?
People stop worrying about the arrow carts. Yes, they are buffed. Now start playing.
Try out the changes for 1 week and then come back with your feedback. This could be a good change for the game. Give it a try.
I don’t even need to test this, using my brain I know this is the most stupid thing for WvW done.
Red Guard
Its designed to kill your zerg, make things defensible against zergs.
Maybe come up with new strategies?
also arrow carts 1-2-3-4 are deathtraps for operators against people that know what they are doing. There is nothing to stop an attacking force to simply pull the operators off the walls.
Then just re-build the arrowcarts and rinse repeat with your 2k x 12 damage per second with the -33% heal that the poison gives you thus making defence far more overpowered than attack.
Speaking as someone who, since launch, has been saying that attackers had every single advantage during a siege (and they did), I welcome this change. Those of us who like fighting over an objective, who like the push-and-pull of a protracted siege over the 30 second zerg v zerg routs in open field…well, it’s our turn now.
If you think offensive side has an advantage, then you’re probably so bad you think you always had a disadvantage. With the portal you can run in and out, you have the walls to stand on. You have an huge defensive advantage, if you are actually able to kill the enemy.
Now I suspect you’re just arguing to argue Zumos. No one can seriously argue that defenders have the advantage in WvW. It’s so kitten easy to take even a fully upgraded structure its rediculous.
I think arrow carts were balanced before, now they’re just over powered…
And I’m a self proclaimed siege specialist.
Arrow cart was sort of giving LOL dmg to my engi before (maybe I had toughness). My grenades even do better insta downing the zerg below. Doesn’t make sense to have people standing in an arrow rain. Arrow cart buff is timely.
You do realise that AC has like no target limit and therefore deal tons of damage?
No target limit? It’s almost like it was a siege weapon designed to stop a large amount of people. Hmm, what do they call those again?
You’re trying to be funny, but in fact you’re just stupid: have no understanding whatsoever and prolly just a puggy who likes to spam 3 buttons on ACs —> have fun!
Red Guard
I think arrow carts were balanced before, now they’re just over powered…
And I’m a self proclaimed siege specialist.
+1
Red Guard
Arenanet really screwed up with this patch they are about to lose a huge amount of players.
This has been said about every MMO patch in the history of mankind.
They did nothing before is the trouble. Superior ones killed lowbies and upleveled, but unless you have 5+ AC’s hitting one spot they were mostly useless.
Now “siege” will actually hurt.
THANK YOU A-Net
Te Nosce [TC]
… build catapults instead of rams just outside the range of the defending ACs.
I dont really get what the problem is. More focus on clever siege work is better.
Attack with AC > Enemy make counter AC > we make counter treb > enemy make counter treb!
YAY SIEGE WARS.
I’ll take siege wars over zerg wars any day of the week.
I can’t tell if you’re being sarcastic, because compared to zerg wars, siege wars sounds fun as kitten.
not when your one of the 75% of people who can’t man siege cause of siege cap so you sit there for 8 hours /dancing while they treb each other
Sit there for 8 hours dancing? Go do something else. Capture some camps, run some supply, kill a few yaks, attack another objective that isn’t being defended because all the defenders are inside the tower or keep that your forces are currently assaulting, scout the surrounding area, stop more defenders from trying to sneak into the tower or keep, build a cata or treb to take out those arrow carts, etc.
The only ones QQ-ing over this are the zergers who wanted their rewards handed to them on a silver platter for doing nothing more than spamming auto-attack at a gate. Good job, ArenaNet! Finally implementing changes to end the mindless zerging. Way overdue, but better late than never. Expect more changes along these lines moving forward.
L2P WvWvW rather than Zerg versus Zerg.
Its designed to kill your zerg, make things defensible against zergs.
Maybe come up with new strategies?
also arrow carts 1-2-3-4 are deathtraps for operators against people that know what they are doing. There is nothing to stop an attacking force to simply pull the operators off the walls.
Then just re-build the arrowcarts and rinse repeat with your 2k x 12 damage per second with the -33% heal that the poison gives you thus making defence far more overpowered than attack.
Speaking as someone who, since launch, has been saying that attackers had every single advantage during a siege (and they did), I welcome this change. Those of us who like fighting over an objective, who like the push-and-pull of a protracted siege over the 30 second zerg v zerg routs in open field…well, it’s our turn now.
If you think offensive side has an advantage, then you’re probably so bad you think you always had a disadvantage. With the portal you can run in and out, you have the walls to stand on. You have an huge defensive advantage, if you are actually able to kill the enemy.
Now I suspect you’re just arguing to argue Zumos. No one can seriously argue that defenders have the advantage in WvW. It’s so kitten easy to take even a fully upgraded structure its rediculous.
Doors go down to quickly, but in terms of fighting, defensive side has a HUGE advantage, just learn to actually kill instead of relying on siege.
Red Guard
Its designed to kill your zerg, make things defensible against zergs.
Maybe come up with new strategies?
also arrow carts 1-2-3-4 are deathtraps for operators against people that know what they are doing. There is nothing to stop an attacking force to simply pull the operators off the walls.
Then just re-build the arrowcarts and rinse repeat with your 2k x 12 damage per second with the -33% heal that the poison gives you thus making defence far more overpowered than attack.
Speaking as someone who, since launch, has been saying that attackers had every single advantage during a siege (and they did), I welcome this change. Those of us who like fighting over an objective, who like the push-and-pull of a protracted siege over the 30 second zerg v zerg routs in open field…well, it’s our turn now.
If you think offensive side has an advantage, then you’re probably so bad you think you always had a disadvantage. With the portal you can run in and out, you have the walls to stand on. You have an huge defensive advantage, if you are actually able to kill the enemy.
Now I suspect you’re just arguing to argue Zumos. No one can seriously argue that defenders have the advantage in WvW. It’s so kitten easy to take even a fully upgraded structure its rediculous.
If my 30 man guild decides to defend a T3 keep it already was impossible to take with anything less than 100 ppl. It’s very easy to take something that is underdefended.
7.2k+ hours played on Minesweeper
I wanna reroll as an arrow cart!
Hills with arrow carts in the lords room is as defensive as it will ever get. Loot bags all over!!
Rethesis
This is an awesome change! I love it. AC’s were weak before, you could just stand in them and it didn’t really matter.
Attacking a structure was way too easy. And this helps the defenders – great improvment.
As mentioned it busts a zerg from throwing down rams easily. It also helps the defenders fend off all the AoE kitten that hits you on top of the wall. Lets see those Ele’s just stand there now and cast Meteor Shower with reckless abandon.
What you people do not understand in the lower tiers is that us in the upper tiers get hit by 6+ AC’s at every entrance to a keep tower. If they have more than that they can kill your entire zerg before you can even build a ram LOL. This just ruined the upper tiers. Thanks for all of your crying.
Why would you think you should be able to stand in a shower of arrows without any pain? Figure out another way to bust in. There’s lots of ways.
WvW is about sieges and strategy not about 50+ zerg stacked on rams and being protected by themselves
+1 to Anet
People stop worrying about the arrow carts. Yes, they are buffed. Now start playing.
Try out the changes for 1 week and then come back with your feedback. This could be a good change for the game. Give it a try.
Lol yesterday with AC the way they were it was impossible to take a keep. Today there is no point in even trying. whoever gets the keep will be able to hold it all week. The games will be decided on Friday night.
Mesmer/Elementalist/Guardian/Necromancer/Warrior
[TC] Tarnished Coast
I truly wonder if Anet even pays attention to WvW.
Horrible update.
We <3 Haters
The Prophet of Aggression
Seriously it’s not hard just don’t stand in the red circles and you’ll be fine
Its designed to kill your zerg, make things defensible against zergs.
Maybe come up with new strategies?
also arrow carts 1-2-3-4 are deathtraps for operators against people that know what they are doing. There is nothing to stop an attacking force to simply pull the operators off the walls.
Then just re-build the arrowcarts and rinse repeat with your 2k x 12 damage per second with the -33% heal that the poison gives you thus making defence far more overpowered than attack.
Speaking as someone who, since launch, has been saying that attackers had every single advantage during a siege (and they did), I welcome this change. Those of us who like fighting over an objective, who like the push-and-pull of a protracted siege over the 30 second zerg v zerg routs in open field…well, it’s our turn now.
If you think offensive side has an advantage, then you’re probably so bad you think you always had a disadvantage. With the portal you can run in and out, you have the walls to stand on. You have an huge defensive advantage, if you are actually able to kill the enemy.
Now I suspect you’re just arguing to argue Zumos. No one can seriously argue that defenders have the advantage in WvW. It’s so kitten easy to take even a fully upgraded structure its rediculous.
If my 30 man guild decides to defend a T3 keep it already was impossible to take with anything less than 100 ppl. It’s very easy to take something that is underdefended.
Well sure, if your 30 man guild defends then it should be hard to take. That has nothing to do with the argument about whether defense is in general harder than offense.
ACs were really powerful before, 5 superior AC could stop a 50+ zerg for a long time, now it will be even more stupid.
NOOOOOOOOO…… Leg Specialist has been fixed T_T QQQQQQ
Its designed to kill your zerg, make things defensible against zergs.
Maybe come up with new strategies?
also arrow carts 1-2-3-4 are deathtraps for operators against people that know what they are doing. There is nothing to stop an attacking force to simply pull the operators off the walls.
Then just re-build the arrowcarts and rinse repeat with your 2k x 12 damage per second with the -33% heal that the poison gives you thus making defence far more overpowered than attack.
Speaking as someone who, since launch, has been saying that attackers had every single advantage during a siege (and they did), I welcome this change. Those of us who like fighting over an objective, who like the push-and-pull of a protracted siege over the 30 second zerg v zerg routs in open field…well, it’s our turn now.
If you think offensive side has an advantage, then you’re probably so bad you think you always had a disadvantage. With the portal you can run in and out, you have the walls to stand on. You have an huge defensive advantage, if you are actually able to kill the enemy.
Now I suspect you’re just arguing to argue Zumos. No one can seriously argue that defenders have the advantage in WvW. It’s so kitten easy to take even a fully upgraded structure its rediculous.
If my 30 man guild decides to defend a T3 keep it already was impossible to take with anything less than 100 ppl. It’s very easy to take something that is underdefended.
Well sure, if your 30 man guild defends then it should be hard to take. That has nothing to do with the argument about whether defense is in general harder than offense.
Lol, not hard, IMPOSSIBLE.
Mesmer/Elementalist/Guardian/Necromancer/Warrior
[TC] Tarnished Coast
Its designed to kill your zerg, make things defensible against zergs.
Maybe come up with new strategies?
also arrow carts 1-2-3-4 are deathtraps for operators against people that know what they are doing. There is nothing to stop an attacking force to simply pull the operators off the walls.
Then just re-build the arrowcarts and rinse repeat with your 2k x 12 damage per second with the -33% heal that the poison gives you thus making defence far more overpowered than attack.
Speaking as someone who, since launch, has been saying that attackers had every single advantage during a siege (and they did), I welcome this change. Those of us who like fighting over an objective, who like the push-and-pull of a protracted siege over the 30 second zerg v zerg routs in open field…well, it’s our turn now.
If you think offensive side has an advantage, then you’re probably so bad you think you always had a disadvantage. With the portal you can run in and out, you have the walls to stand on. You have an huge defensive advantage, if you are actually able to kill the enemy.
Now I suspect you’re just arguing to argue Zumos. No one can seriously argue that defenders have the advantage in WvW. It’s so kitten easy to take even a fully upgraded structure its rediculous.
If my 30 man guild decides to defend a T3 keep it already was impossible to take with anything less than 100 ppl. It’s very easy to take something that is underdefended.
Well sure, if your 30 man guild defends then it should be hard to take. That has nothing to do with the argument about whether defense is in general harder than offense.
VOTF can defend a keep against huge zerg without any siege at all, certainly with the defensive advantage. So yes there is!
Red Guard
Well sure, if your 30 man guild defends then it should be hard to take. That has nothing to do with the argument about whether defense is in general harder than offense.
Read between the lines pls. If it takes 100+ to take a T3 keep defended by 30 players then defence was already easier than offence. Now with the stronger arrowcarts it is going to be almost impossible to take a defended keep. It was already practically undoable with that same 30 man guild.
7.2k+ hours played on Minesweeper
Well sure, if your 30 man guild defends then it should be hard to take. That has nothing to do with the argument about whether defense is in general harder than offense.
Read between the lines pls. If it takes 100+ to take a T3 keep defended by 30 players then defence was already easier than offence. Now with the stronger arrowcarts it is going to be almost impossible to take a defended keep. It was already practically undoable with that same 30 man guild.
Well said!
Red Guard
Isn’t VOTF one of the best guilds in the game? I’ve seen threads complimenting you all on your skill and I think you’ve been said to be one of the toughest guilds to fight in the game.
So… what your guild can or cannot do is not a good barometer to measure against.
You can’t dodge out of ACs, you can’t run out of them when sieging, there is no skill at all using them.
So people ramming can’t switch/swap in another person? The person meant to eat all the arrows until the door goes down?
And there’s absolutely no skill at all getting out of the arrow circle. Yeah you get hit once, but it was LOL dmg.
HoT = WvW players forced to PVE
Seriously it’s not hard just don’t stand in the red circles and you’ll be fine
Exactly!
Isn’t VOTF one of the best guilds in the game? I’ve seen threads complimenting you all on your skill and I think you’ve been said to be one of the toughest guilds to fight in the game.
So… what your guild can or cannot do is not a good barometer to measure against.
Thanks for the compliment but that’s not the point. It’s about the numbers.
7.2k+ hours played on Minesweeper
Seriously it’s not hard just don’t stand in the red circles and you’ll be fine
Exactly!
yeah don’t stand in the red circles when there is 10 ACs firing and there is circles everywhere … Do you even play WvW?
Red Guard
Seriously it’s not hard just don’t stand in the red circles and you’ll be fine
Exactly!
Too bad we can’t move rams.
but…
i want to flip keeps and towers
About damaged time they got a damage boost.
Maybe I won’t be able to dance in them anymore.
I used them to get my adrenaline up. Maybe I’ll have to think about it now(won’t know till I get home from work.)
(edited by CreativeAnarchy.6324)
These new arrow carts are ridiculous. And with the range buff, its hard even to know where the arrows are coming from.
The response will be trebbing the snot out of everything before going in. It will be a protracted turtlefest.
You over-did-it on the arrow carts Anet.
As intended.
The new arrow carts change nothing except that smaller numbers of defenders can defend against close-ranged attackers.
Great change.
Seriously it’s not hard just don’t stand in the red circles and you’ll be fine
Exactly!
yeah don’t stand in the red circles when there is 10 ACs firing and there is circles everywhere … Do you even play WvW?
I play every single day, and I know that if there’s circle everywhere, I go from 1 LOL dmg circle to the next. Makes me happy knowing that. And unless a person is ramming, they won’t expect arrow circle stacks. So people should be smart to take out the arrow carts, or find another way to break the keep instead of standing in a lot of circles wanting to eat all the arrows until the gate is down. And all you know is call people expletives and obscenities.
HoT = WvW players forced to PVE
Oh please. Arrow carts needed some buff. I was on an arrow cart last night defending WK against a zerg just dps a door… no seige. I was hitting for 300 or less with each shot. or two people died… out of 40 bum rushing the door. And I was not the only arrow cart, there were 3-4. So something needed to be done and I am glad. It should be HARD to take a keep and a tower. In my opinion, the walls do not protect the defenders enough as it is. Is an 80% boost the right amount, I do not know.
Seriously it’s not hard just don’t stand in the red circles and you’ll be fine
Exactly!
yeah don’t stand in the red circles when there is 10 ACs firing and there is circles everywhere … Do you even play WvW?
I play every single day, and I know that if there’s circle everywhere, I go from 1 LOL dmg circle to the next. Makes me happy knowing that. And unless a person is ramming, they won’t expect arrow circle stacks. So people should be smart to take out the arrow carts, or find another way to break the keep instead of standing in a lot of circles wanting to eat all the arrows until the gate is down. And all you know is call people expletives and obscenities.
Lol, the lower tiers are so terrible at WvW they can’t even see what the problem will be.
Mesmer/Elementalist/Guardian/Necromancer/Warrior
[TC] Tarnished Coast
Lol, there are a LOT of people that wanted the AC buff (myself included). Siege should hurt, standing in AC’s was like standing in a heavy rain that made one giggle at the idea that it could kill you.
^^
…and for emphesis…
^^
Isn’t VOTF one of the best guilds in the game? I’ve seen threads complimenting you all on your skill and I think you’ve been said to be one of the toughest guilds to fight in the game.
So… what your guild can or cannot do is not a good barometer to measure against.
Thanks for the compliment but that’s not the point. It’s about the numbers.
But you have to consider that your 30 guildies is not equal to 30 players. If there were an attacking force of equal skill it wouldn’t take as many.
I play WvW a lot too. I’ve been in NA T1 and fallen down to T5. And it may be different up there now but from what I remember it has always been easier to attack than to defend.
I’ll admit, I do like defending. That’s why I like this change. I believe it will make for more interesting fights and sieges.
You can’t dodge out of ACs, you can’t run out of them when sieging, there is no skill at all using them.
So people ramming can’t switch/swap in another person? The person meant to eat all the arrows until the door goes down?
And there’s absolutely no skill at all getting out of the arrow circle. Yeah you get hit once, but it was LOL dmg.
Sure you can swap peopel but your ram is gonna sit there and take them all. It doesn’t tkae long atm for ACS to down rams now it takes nothing at all. IF there are any AC’s in a keep from now on it will just be treb or cata so in higher tiers rams are practiaclly useless now