Showing Posts For Zurkian.1276:

Uninstanced Salma District

in Suggestions

Posted by: Zurkian.1276

Zurkian.1276

Role players have always been a neglected group when it comes to MMOs and honestly it is understandable, we are a much smaller demographic compared to the PVEers and the PVPers towards which most content is aimed at. We are the ginger-haired cousin that is often overlooked. Despite this RPers rarely ask for much and make due with that is given to them and I really think that is the beauty of it, to take something so small (whether it be a small abandoned house or an underwater cavern) and be able to immerse one’s self into it. Problem is when things such as U. Salma blocked the amount of space RPers have to work with is diminished even further, and this is not some small house in the wilds, this is an entire district located smack dab in RP central.
Personally I never role played in U. Salma much so the fact that barriers have been erected affect me little and while I would normally give a dismissive shrug in this case I feel the need to add my voice to the masses simply on principle and because I know this change will inconvenience quite a few RPers.

Uninstanced Salma, new walls.

in Guild Wars 2 Discussion

Posted by: Zurkian.1276

Zurkian.1276

No, bugs are anything that does not function as intended, negative or positive. This was obviously a bug, as confirmed by an ANet rep five months ago and just now fixed. Also obviously because you can’t get into the place without gyrations. Accept it, move to “now what can we do about it?” phase.

I’m fairly certain understanding why Anet decided to patch Salma, whether it was causing glitches in the game or not, comes before pleading with the devs to reevaluate their decision and give us RPers a compromise. Understand it or not, there is likely a much broader answer other than “because it is a bug” as this game has many, some much more game breaking than uninstanced Salma and Anet has neglected to fix those.

Uninstanced Salma, new walls.

in Guild Wars 2 Discussion

Posted by: Zurkian.1276

Zurkian.1276

In other words, why fix what was not harming the game or hampering players in any way?

Because it was a bug that was reported. I’m not sure why this is so hard.

Except common sense would dictate bugs usually impact the game in some negative manner, uninstanced Salma (that we know of) did no such thing … not sure why that is so hard.

Uninstanced Salma, new walls.

in Guild Wars 2 Discussion

Posted by: Zurkian.1276

Zurkian.1276

Meanwhile at the Anet boardroom…

“So ladies and gents, let’s conjure up new ways to inconvenience roleplayers. You know, that demographic who is probably the most loyal to this casual game and is pretty much responsible for purchasing all the fluff items we offer through the gem store.”

“Bill… great idea, have a promotion.”

In other words, why fix what was not harming the game or hampering players in any way? After nine months why now do you decide to limit RPers even more, Anet?

No warning about ascended rings

in Guild Wars 2 Discussion

Posted by: Zurkian.1276

Zurkian.1276

OP probably should have looked up with the word Unique meant in GW2 terms. However I learned what Unique in a mmo meant through the same scenario of mistakenly buying two of the same items back in warcraft so I feel for you bro.

However I can’t help but laugh at people’s argument that terms in a video game are going to have identical definitions as their real world counterparts. So because I know what the term ‘ascended’ means I’ll automatically know how the word relates to things in GW2?
Laughable logic.

Culling not Fixed

in WvW

Posted by: Zurkian.1276

Zurkian.1276

Hadn’t WvW since October after constantly running into large groups popping up until two feet in front of me so I decided to try again with the last patch and I haven’t noticed an improvement. IMHO since the patch I’ve seen even worse results. Oh well, guess I’ll put Gw2 back on the shelf until they get this fixed.

Uninstanced Salma: Topic for Keeping It

in Suggestions

Posted by: Zurkian.1276

Zurkian.1276

I don’t see this as an issue. Allow it to stay open.

Preview broken

in Bugs: Game, Forum, Website

Posted by: Zurkian.1276

Zurkian.1276

Anet fixing what isn’t broken? I hope not. Please change it back.

[BUG] Missing objects for Orr vista

in Bugs: Game, Forum, Website

Posted by: Zurkian.1276

Zurkian.1276

The coral petals for the vista at Triumph Plaza in the Straights of Devastation aren’t appearing. The static objects seem to be invisible for some reason yet collision remains as I’m able to jump on the objects to to the top as seen in the picture.

Not amount of relogging or swinging/pivoting my camera around made the objects appear. No flickering visibility either.

Server: Tarnished Coast

Attachments:

Nearly 4 hours trying the JP ... failed

in Wintersday

Posted by: Zurkian.1276

Zurkian.1276

I’ve done this puzzle 9 times so far

It’s not that hard.

Does Anet reimburse vendor mispurchases?

in Players Helping Players

Posted by: Zurkian.1276

Zurkian.1276

Title. Bought wrong item at a vendor, figured I’d ask it here before making the trouble of a ticket.

HOM Rewards and Hall of the North

in Players Helping Players

Posted by: Zurkian.1276

Zurkian.1276

Thanks for the responses.

HOM Rewards and Hall of the North

in Players Helping Players

Posted by: Zurkian.1276

Zurkian.1276

So was going to purchase Eye of the North for the armor rewards but have a couple of questions.

-Do I need to buy a used or new copy of the game? I’m not sure if there’s a keycode I have to enter to my original GW account for the expansion and if so, I’m assuming I have to buy EOTN new.

-As soon as I attach EOTN to my original GW account what’s my next step? Can I immediately access EOTN in Guild Wars 2 or is there content I must complete in GW1 in order to do so. If yes, what kind of content is that and will it require a high level toon in GW1? I only played until about level 8 or so.

Suggested Improvements for the Next Holiday Festival...

in Halloween Event

Posted by: Zurkian.1276

Zurkian.1276

Most things you can do as a low level. The book quests are the only trouble I’d see you having.

Mad King Dungeon bugged

in Halloween Event

Posted by: Zurkian.1276

Zurkian.1276

Restarting client fixes it, just was getting unlucky.

Mad King Dungeon bugged

in Halloween Event

Posted by: Zurkian.1276

Zurkian.1276

There is a bug where the mad king remains on his rock platform and the message “Do as the Mad King says” remains. No amount exiting/reentering will fix the bug. Problem is if you enter someone else’s instance that is bugged you will be bugged as well and pass it along to the next group you join.

Any fixes for this?

Leave party and restart the game… or go to character select.

First thing I tried, doesn’t seem to fix it. That or I’m getting unlucky and grouping with parties that are bugged.

Mad King Dungeon bugged

in Halloween Event

Posted by: Zurkian.1276

Zurkian.1276

There is a bug where the mad king remains on his rock platform and the message “Do as the Mad King says” remains. No amount exiting/reentering will fix the bug. Problem is if you enter someone else’s instance that is bugged you will be bugged as well and pass it along to the next group you join.

Any fixes for this?

Are we Warriors or Casters?

in Warrior

Posted by: Zurkian.1276

Zurkian.1276

The only ability that has a cast time ( and needs to be removed) is Signet of Rage. /thread

Imobilized while reviving players (WvW)

in Bugs: Game, Forum, Website

Posted by: Zurkian.1276

Zurkian.1276

I’m sure this has happened to most. You’ve tried reviving a downed ally and then suddenly you are being pounded with attacks and aoe so you tried to either dodge roll or just move away but you can’t. You’re suck and no variation of button or ability smashing will move your character. You can only watch as your health drops while your toon stands there stupidly in aoe and attacks.

I understand you can’t move while reviving a player, naturally, but being unable to break away from channeling the revive has to be a bug. I’m always among the first to try and revive an ally but this is the one major thing that stops me from wanting to: being unable to break away from reviving an ally if things turn bad.

Has this happened to anyone else?

If Warriors are so bad at pvp then why.............

in Warrior

Posted by: Zurkian.1276

Zurkian.1276

Even in their broken state warriors are an excellent 1v1 class which is fine and dandy if 1v1 was actually a common situation.

It’s not that they’re a terrible class and I don’t even think they necessarily need a damage buff. The problem lies within their crap utility skills, all over the place traits, poor design, and lack of attention (or care) by Anet.

Sigil of Hydromancy question

in Warrior

Posted by: Zurkian.1276

Zurkian.1276

Yeah I think the slow alone would be amazing against thieves. Doubtful however it effects their attacks to prevent being bursted. :/

Sigil of Hydromancy question

in Warrior

Posted by: Zurkian.1276

Zurkian.1276

Superior Sigil of Hydromancy

Freeze nearby foes for 3 second when you swap to this weapon while in combat.
(Cooldown: 9 seconds)
Double-click to apply to a weapon.

Freeze = Movement speed decreased by 66%; skill cooldown increased by 66%; stacks duration.

I figure this rune + shield would be a nice addition to prevent being bursted down. Useful against GS warriors but I wonder if the chilled effect applies to thieves as their attacks don’t have cooldowns and instead use initiative?

If anyone could answer me this as well as provide details on their experiences using this sigil that’d be great.

Downed players disappearing (not invisible bug)

in WvW

Posted by: Zurkian.1276

Zurkian.1276

Figured it was something along the lines of closing the client.
Pretty sad if you ask me but hey, scrub players gotta do what scrub players gotta do. Guess I’ll just pop frenzy to insta’ finish them and then laugh.

Downed players disappearing (not invisible bug)

in WvW

Posted by: Zurkian.1276

Zurkian.1276

I’ve been seeing this more and more lately, when I’m about to finish off a downed player they disappear. Me as well as entire groups have been left dumbfounded looking around for the enemy player they were about to finish off who suddenly vanished completely. I’ve pvp’d for quite awhile so I have an idea on each profession’s downed abilities. These aren’t thieves and mesmers, it’s guardians, warriors and engineers just as much.
After such occurrences I’ve stayed in the area searching for them/spamming aoe abilities but they don’t reappear.

So how are players doing this? Are they using some waypoint/heart of the mists traveling exploit really fast after they’re downed? Because from what I know you can’t waypoint travel in combat.
Are they quickly logging out/closing their client to avoid getting finished? Are they teleporting somehow? Or is this just a part of the WvW invisibility bug?

So has anyone else experienced this?