Showing Posts Upvoted By abc.5790:

Things I Wish I'd Known

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Posted by: MissCee.1295

MissCee.1295

And Things I’ve Learned in PVP

Lately there has been a bit of chat about the lack of a pvp tutorial, so I thought I would get the ball rolling with a few thoughts & observations from my own experience. These are in no particular order:

Conquest

  • Points are called “Home” (or Close) nearest point to base spawn (Except on Legacy of Foefire where home could easily be mistaken for far), “Mid” the middle point which we all fight over, and “Far” the oppositions home point
  • Press “B” while you are waiting for the match to begin to see the composition of the opposing team. Eg: if there is a thief on opposing team chances are they are going to try to steal home. Be prepared.
  • Splits are how your team will divide up among the points. It is denoted as #near(or home)-#mid-#far. So 1-4-0 would mean 1 player at Home and 4 to Mid, 0 to far.
  • Secondary map mechanics are exactly that….SECONDARY. Conquest is about capping and holding points. Trebuchets, Lords, beasts, buffs etc can help you advance a lead, but will do you no good if you can’t cap and hold points.
  • Call & focus targets. Healers & condi damage you want out of team fights asap. Use the target function (default is Ctrl+T) to call targets and focus them down as a team. If someone else calls a target first focus on that. Divided efforts mean you are more likely to lose team fights.
  • Fighting on/Fighting off point. More often than not you want to fight on point. It will help you hold a point longer, or keep it contested and stop opposition from earning. Fighting off point can be strategically useful, if it stops the opposition from decapping or contesting. But fighting off point, just for the hell of it, generally not a good idea. There is Courtyard Deathmatch if you just wanna kill peeps.
  • Multiple teammates standing on an uncontested point don’t cause it to cap any faster. Capping a point is the same speed regardless of how many of you stand there.
  • When protecting capped points, it is best to stand half way between two points and not on the capped point. Eg: don’t stand on Home if it is capped, stand halfway between Home and Mid. This puts you in a better position to assist your team at either point when necessary. Standing on an uncontested capped point while your teammates 4v5 the rest of the map is not helpful.
  • Sometimes a quick decap is better than a full cap, particularly on far and enemy is respawning
  • Sheathing your weapons cancels skill activation. This action is not bound to any key by default. (Weapon swap can do same thing)
  • Rez your teammates, when you can. Rezzing isn’t always possible. Sometimes it is quicker to stomp the downed enemy and let teammate rally. Other times you will need to disengage.
  • Learn when & how to disengage. There is no good reason to stay 1v3 on mid and die, when you could go far and +1 a teammate. This sort of falls into learning rotation.
  • Safe stomping is when you use a block/interrupt etc so downed player cannot be rezzed before you kill them. It is helpful to use even if you are not the one doing the stomping (think teamwork)
  • You can interrupt enemies attempting to stomp your teammates. Additionally, if you have an AoE attack, dropping it on a downed player is usually a good idea.
  • If you are downed, do not activate your bandage skill (#4 downed skill) unless you are absolutely sure you are going to recover. This just otherwise increases the time in which you are out of the fight.
  • If you are going to go down and your opponent hasn’t capped a point, usually you want to down on point as it will contest it for the duration of your down state.
  • Personal score does not directly affect the outcome of a match. So don’t stress over your score, contribute to the team.
  • If you don’t know something, swallow your pride and ask. I’d rather someone ask me a million dumb questions than make a 100 noob mistakes.

This list is by no means exhaustive (or perfect).

Edited 30/9/16: include more tips, more logical order.

My toons: Loki Thunderstruck, Loki Livewire,Loki Spellbound, Loki Meanstreak

Find pvp players: https://www.reddit.com/r/GuildWars2PvPTeams/

(edited by MissCee.1295)

Why do people complain about DH

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Posted by: R O C.6574

R O C.6574

My advice against DH is to fight cheap with cheap.

When going against multiple DH, I swap to my core trap ranger build with signet of stone. With some practice and help from you pets (owl and drake), you could literally 1v2 DH.

I also play this build with the smallest possible asura so most of my pets are bigger than me.

DH is a low skill cap build aimed at getting PVErs to PVP. It’s quite annoying but in a way, it’s needed to attract more people to pvp. If they really bother you, I suggest you try my trap ranger build. You do not need HoT to play it and will always have the last laugh vs DH.

Another good trick w/ ranger is to name your pet the exact same name as your character.

Since we got a "balance" patch

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Posted by: XGhoul.7426

XGhoul.7426

The only momentum we have right now is reverse momentum.

It should have been implemented during expac release or when leagues started at the latest.

People still can’t figure out that a 12char msg is the same as spacing out on your keyboard for characters

Attachments:

Most Common Mistakes Made by SoloQers

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Posted by: hackks.3687

hackks.3687

Teamwork beats solo play every time. Every time.

Winning the fight will always win you the point. Winning the point will not always win you the fight.

Defending a point is not limited to standing on said point

Hackkz/Riggamaroll
I’ve stayed at this party entirely too long

Most Common Mistakes Made by SoloQers

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Posted by: knkasa.2608

knkasa.2608

These lists are very basics that it sounds more like “most common mistakes made by hotjoin heros”. Instead, make another thread to list things you can do to help carry the team as a solo player, for example.

Teamwork is still needed to function in conquest. Being able to carry lies on the individual’s skill. If you need someone to instruct you on how to carry, then you are likely to fail anyway.

It’s also very narrow minded of you to criticize the tips shared by helpful individuals when you have provided nothing useful

Keep an eye on your allies health bar, and when he does go down, try to rez as possible. Allies can go down especially when getting focued. It means he’s taking damages for you instead. Not always necessary to conclude he’s no skills. Watching your allies helps rotating, if they need help or not.

Also, when you have bunker mesmers on your team, and he puts wells, stay inside to get buffs and alacrity. I see often players not staying in wells. Alacrity is given when the well ends.

What does this mean?

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Posted by: Deimos Tel Arin.7391

Deimos Tel Arin.7391

bye means an opponent has disconnected or deserted from battle, and your team won.

What does this mean?

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Posted by: Morwath.9817

Morwath.9817

It means enemy haven’t lost pip for losing vs you due to dc/desertion, however you still got your pip(/s) for winning.

Anet's Long Term Goals

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Posted by: meow one twenty.4376

meow one twenty.4376

The purpose of this thread is to go over the long term goals Anet has for SPvP, how those are supposed to be met by the current League structure, and how we can help them achieve those goals in a manner that leaves the most people happy.

First, the main goal is E-sports (money is always a main goal, TF not being included). We all know it, no shocker here. So let’s get into how their current structure is supposed to promote the goal of becoming E-sports.


Ranked/Unranked:
The lack of SoloQ is designed to promote premades and give solos a chance. The more official teams there are, the more competitive the scene is supposed to get. The more competitive the scene gets, the more it leads towards E-sports. For those who don’t quite understand what I’m getting at… Anet wants teams!

Problems:
This makes solo people second class. Being second class leads to people quitting the game or not being compelled to play. This can be an extreme problem, if only the elite remain then the amount of new teams forming will become limited. You just can’t have elites picking on newcomers constantly, even if newcomer is considered 500 matches in this game.

Solutions: (everyone share solutions, please)
- I would like to suggest Team Comms. Communication is very important for a game like this. Builds can be compared and rotations coordinated. At the beginning of a match institute an “Activate Team Comms” button so we can talk without TeamSpeak or any third party solution. Team Comms would end after the match ends.


MMR + Pips:
The idea behind combining MMR and Pips is to create a progressive system for increasing your leaderboard rating while maintaining difficulty. Make elite fight elite and scrubs fight scrubs. Eventually you will even out at a Pip level, or division, that is reflective of your skill (or your team’s skill).

Problems:
- The way these two are designed is counterintuitive. MMR is designed to keep a person at or around a 50% win rate so the difficulty is constant. Pips require constant wins in order to increase. Ideally you will win until you are at the division befitting your skills and stay there, but that is plagued by the problem of teams and solos being combined.

- High MMR and High division players have stupidly high wait times. Possibly from a lack of population. Elites have high wait times and are fighting against solo players with much less skill. It’s a loss for the elites (high wait times) and a loss for the others (guaranteed loss in-game).

- Promotes tanking MMR.

Solutions: (everyone share solutions, please)
- More competitive teams. This shows that, “maybe the system will work itself out.”

- Increase profit for high MMR + High Division teams who fight each other while decreasing the rate at which they play lower MMR, lower Div players. Currently a two high MMR + Div teams gain the same amount of pips as low MMR + Ambers while waiting 10x-120x longer. Basically, make it a “profit per hour” formula.

- Reiterating, if you make it “profit per hour” then there would be no reason for someone to tank their MMR.


Balance Changes and League Reset:
Prevents stagnation (cough DD Ele cough), gives people a chance to climb up the Division ladder fresh, and more items to receive from ranking up.

Problems:
- Balance changes are infrequent and can thus lead to a lack of balance.

- Every League reset would be just as chaotic as we are seeing now. That’s just what happens when you combine everyone together in the same pool.

Solutions: (everyone share solutions, please)
Two balance changes every off-season. One right after League ends to shake things up, and one right before League starts to fine tune.
______________________________________________________________

tl;dr: Look at the bold to see if it interest you, if it does then read the short paragraph that follows.

This is my attempt at trying to make the community more constructive as a whole towards making the League system better for everyone. There are problems, and sometimes devs don’t have all the answers.

Alright meow, where were we?

HoT league encourages people to throw matches

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Posted by: Sunshine.5014

Sunshine.5014

Let’s say we have 2 players A and B. A has an MMR of 1000, and B has an MMR of 2000. Both starts at division One.

Both A and B would have an expected win rate of 50%, since the system will try to match them with similar skilled players. This means B can gain division faster by tanking their MMR purposely. This is not healthy. There is no reason to keep a higher MMR in the new league system.

In fact, higher MMR is bad because:

  • Higher MMR gives the player less win %, since they are matched with stronger opponents, without any extra rewards.
  • Longer queue time (look at Nos’ 20m queue)

Suggested solutions: higher MMR should gain rewards track faster. A 2000 MMR player should gain rewards 100% faster than a 1000 MMR. (numbers are subjected to discuss)

If higher MMR doesn’t increase the rewards, there is no incentive for players to keep their high MMR. A lot of people will try to throw the games at the start of new division (they can’t lose division) so they have a low MMR to carry them through the next division. That’s not healthy.

Gray out the HP for future condition damage
Already quit PvP. Just log in here and there to troll.

Any Success from Ranked SoloQ?

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Posted by: Collero.7963

Collero.7963

I got placed against More Guns Than Roses, Car Crashed then Car Crashed again within 2 hours at peak time. I was queueing solo and had a few randoms on my team each time.

Thanks ANET – I can’t believe you get paid for what you do.

Top 10 TeamQ // Rank 1 & 2 SoloQ // 12,000+ sPvP Games
…and what a waste of time it all was.

Any Success from Ranked SoloQ?

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Posted by: azyume.6321

azyume.6321

I played solo all my games so far and I am on emerald division.

Important to add that got matched against a guild team once, but I think they are beginners or trying new builds since we had an easy victory.

Besides that, got matched against a couple of 3-man guild groups, one of them was the big defeat at Legacy of Foefire, my team couldn’t connect and that gave a higher edge to the other.

As well, if my memory don’t fail me, the only time had a pre-made on team, I found myself sided with an ESL competitor 3-man team.

I am wondering about higher divisions though. I have the nag feeling as you advance, higher could be the chance of getting matched against full pre-mades.

Edit: If you look at the scores, it is pretty much loopsided….

Attachments:

Guardian Commander
Thief / Mesmer / Elementalist / Warrior / Necromancer / Ranger / Engineer / Revenant
Crystal Desert – Eredon Terrace – Fort Aspenwood – Stormbluff Isle

Any Success from Ranked SoloQ?

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Posted by: SamTheGuardian.2938

SamTheGuardian.2938

This is not meant to be a rant but (hopefully) a collection of inspiring victories soloQers are having in-game. Feel free to share your stories or screenshots.

Yes, it can happen. If you queue up and thee is a 3 or 4 party premade that you happen to get paired you have a fighting chance. I’m about done with Amber and have been doing mostly solo queue. But my account rank has taken a huge hit from it

Here are common the possible negative possibilities when you solo queue for ranked.

  • Placed in 100% pug group vs partial pre-made
  • You get some kitten in party chat trying to run the pug like a pre-made (if you land as an extra for a pre-made do listen to them, otherwise these kind of dictators often are the demise of the team)
  • Chances are you’ll get 2-3 running their own thing or running outdated meta builds that aren’t applicable.
  • Really good teams are still moving up the ranked and are in Amber division so your pug are just pigs for the slaughter to feed the mediocre pre-made you’re up against. The entire 5-10 minute matches only servers to feed the pre-made a ranked win.

Any Success from Ranked SoloQ?

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Posted by: hackks.3687

hackks.3687

I faced 2 premades last night. I beat them both by at least 300 pts.

Hackkz/Riggamaroll
I’ve stayed at this party entirely too long

Any Success from Ranked SoloQ?

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Posted by: Ocosh.5843

Ocosh.5843

I usually queue solo, and this hasn’t been much different from the norm. I win more than I lose, with final scores this season so far as tight as 13 points and as silly as 440 points apart (average margin of victory is a little over 200, although I might have missed a game or two in the calculations). I reached Emerald in around 21 or 22 games (I think? Somewhere around there). I had one awful losing streak (4 or 5 matches) where my team always featured at least three people who spent the majority of the match in downstate or dead, but, again, that just happens sometimes.

I’ve found that facing a premade (or having one on my side) doesn’t factor into the outcome much, but as with a lot of people, sometimes they’re PvP guilds and sometimes they’re not. I hadn’t been doing a lot of Ranked play leading up to the expansion (got sick of the 9-minute queue for a 4v5), so my mmr was probably on the low side.

Any Success from Ranked SoloQ?

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Posted by: LordOtto.2650

LordOtto.2650

My best in ranked arena since yesterday 8 win, 2 losses. ( when I/my team lost, we were about 10 points behind, and the second they’ve killed faster then us..literally… the fortress boss).
I play DH, who is interested to join/group up, or invite me in PvP guild message me!

Otto

Any Success from Ranked SoloQ?

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Posted by: Laserbolt.6731

Laserbolt.6731

Yeah I’ve been dominating today and yesterday.. So far I’ve won 5/5 today in solo Q. Most of those games were against other pugs though.

You mean your 4 other team members, and you, have been dominating.

Scrapper: “Frank from Research”

Any Success from Ranked SoloQ?

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Posted by: AshinDreidon.3861

AshinDreidon.3861

Didn’t have too much time to play last night but went 4-1 in Ranked SoloQ. The loss was the first match and it was within 100 points and I didn’t play optimally as I made a stupid build mistake. Overall matches have seemed rather solid- I’ll know more as I get more games played.

shadow, magus, hunter (progress: ritualist, paragon)
soloQing my way through leagues…

Any Success from Ranked SoloQ?

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Posted by: displacedTitan.6897

displacedTitan.6897

My experience has been anytime I’m on a full solo team we do ok. If 3+ guild members on my team I expect a loss because all of the ones I’ve been with or against were clueless.

Ya I second this sentiment for sure. If I dont recognize the guild name as one of the real top tier pvp guilds then I know I am in for an easy match if they are opponents or nightmare if they are on my team.

Any Success from Ranked SoloQ?

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Posted by: hotcarl.8621

hotcarl.8621

Yeah I’ve been dominating today and yesterday.. So far I’ve won 5/5 today in solo Q. Most of those games were against other pugs though.

Any Success from Ranked SoloQ?

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Posted by: Mcrocha.3891

Mcrocha.3891

Should play sh. Easier for a pug team to beat a premade imo. Sitting at 75% wr on sh. A few of the losses were to a 3/5 que APeX so meh.

Local Charr Ruins Everything

Any Success from Ranked SoloQ?

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Posted by: dank.3680

dank.3680

My experience has been anytime I’m on a full solo team we do ok. If 3+ guild members on my team I expect a loss because all of the ones I’ve been with or against were clueless.

#MAGSWAG: All class player. XOXO

Any Success from Ranked SoloQ?

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Posted by: Morwath.9817

Morwath.9817

Yday had 6-1, today 2-3…

Any Success from Ranked SoloQ?

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Posted by: Thiefz.3695

Thiefz.3695

Out of 9 games, I won 3. So 33% win rate. The first game I played 4 Rev’s and 1 engi (me) against 4 rangers and 1 necro. So the party composition was not so great. The last team I was on had a trio queu, me, and another solo q (necro). The necro died…alot.

My best fight was against a support mesmer and a thief. I lasted awhile holding home.

EDIT: Of the 9 matches I played, only 3 were competitive where the score was 100 points difference or less.

(edited by Thiefz.3695)

Any Success from Ranked SoloQ?

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Posted by: Harbinger.8637

Harbinger.8637

Pretty frustrating atm, hopefully it gets better over time. Probably not.

Attachments:

Guardian WvW Guide!
Heavens Rage

Any Success from Ranked SoloQ?

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Posted by: Aresius.4673

Aresius.4673

Guess for ppl with loads of wins there are poor souls like me…
Edit: another 3 lost ones, getting teamed with ppl without any clue vs tryhards…

Attachments:

(edited by Aresius.4673)

Any Success from Ranked SoloQ?

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Posted by: Elia.7193

Elia.7193

I always play solo, I played about 20 games so far, it seem to be around 50/50 , you get the good matches and the awful matches

Attachments:

Any Success from Ranked SoloQ?

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Posted by: laquito.5269

laquito.5269

Collero should post his. You may not like him, but he’s basically always solo queing and not a complete random. Should give you an idea how far solo quing gets you. On EU that is.

Retired GW2 Player

Any Success from Ranked SoloQ?

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Posted by: IDICERI.4268

IDICERI.4268

Got into Emerald exclusively on Thief – 15 wins 17 loses =(

Imagination is more important than knowledge. Knowledge is limited. Imagination encircles the world.
Einstein