Showing Posts Upvoted By abc.5790:

Any Success from Ranked SoloQ?

in PvP

Posted by: bigo.9037

bigo.9037

earlier this morning i was playing my 5 first ranked games over the course of about.. 2 hours.. and i won 4 out of 5 so thats pretty good. played power ranger/druid lol

Any Success from Ranked SoloQ?

in PvP

Posted by: Ven Zehn.6573

Ven Zehn.6573

I’m 3 n 3 so far, so 50/50 rate lol. Played my war n ranger. My war actually did pretty solidly generally, until I ran into a team of 2 condi mes n another condi war lol.

Any Success from Ranked SoloQ?

in PvP

Posted by: JTGuevara.9018

JTGuevara.9018

I’ve moved up a tier to Amber-2 plus 1 unranked win, so 6 wins. Then again it is 6-12 and I played a warrior. Warrior struggles a LOT today. Still, I’ve adapted. Plus, some of those losses were pretty close.

I’m guessing most will struggle since everybody is in the same beginner tier. Some will move up faster than others. I think it will settle soon.

Any Success from Ranked SoloQ?

in PvP

Posted by: Fay.2357

Fay.2357

Haven’t teamed up a single time as of yet.

Attachments:

Any Success from Ranked SoloQ?

in PvP

Posted by: Deimos Tel Arin.7391

Deimos Tel Arin.7391

well i just got my first win earlier.
plus one pip yay!

i haven’t played much games yet.

Will Reapers be getting a nerf?

in PvP

Posted by: meow one twenty.4376

meow one twenty.4376

Nos can run whatever darn build he wants because aside from being a great necro, he has the full, unconditional support of equally skilled teammates….It’s something very very very very few of us have. Their camaraderie is what sets them apart from all the other teams.

So just coz Nos runs it doesn’t mean it’s optimized for your own best interests. And if you soloQ, his build is more likely to not be in your best interests.

So you’re saying that other teams that aren’t the abjured aren’t supporting their necromancers? Thats a huge, and quite wrong assumption. If anything certain reapers that aren’t doing well in certain teams aren’t doing well because of noticeable errors in their mechanical skill (one reaper in NA pro leauge used condi transfers with no condis on him). Signets and team support won’t make up for someone being a poor player..

The logic you’ve used to come to your conclusion is faulty.

On a personal level, I’ve used corruption builds off and on since June and I felt fine for soloqueue vs. team queue. Just because I decide to not use signets, it doesn’t mean I need a babysitter, or that I’m mechanically a worse player than a necro that does use signets, because theres more to the class than just signets.

Technically he said “full, unconditional support [from] equally skilled teammates.” If you don’t think theres a difference between that and just “support” then maybe your logic is flawed.

Alright meow, where were we?

To abc.5790 & Pimsley.3681

in Warrior

Posted by: online.1278

online.1278

I just wanted to say to abc.5790 & Pimsley.3681 that,
thank you very much.

that’s all. cya and hope you enjoy warrior!

The Korean Gamer (Best Warrior NA)
My Stream : http://www.twitch.tv/eSportsKorea see me vs Tarcis, Chaith, Crysis and etc!

(edited by online.1278)

Will Reapers be getting a nerf?

in PvP

Posted by: Cogbyrn.7283

Cogbyrn.7283

Wake up people. Like Vapour said, Condi Reapers have 3 powerful counters. That in itself proves that the build is balanced.

Instead of learning how to counter, all I see are people throwing tantrums demanding to get builds nerfed.

It’s pretty disgusting to witness how lazy people are at attempting to figure things out on their own.

Using resistance spam or diamond skin has nothing to do with “learning how to counter”. It is just counterbuilding and limited to very few classes. If the only aviable counter is picking the right class and traits, otherwise you can’t do anything, it actually means, there is no real counterplay to condi reaper.

There is counter*play*. Cleanse and kite when the Necro is in Reaper Shroud. Keep slows up and simply dodge away from the Shroud #2, or just make sure to dodge Shroud #5. When the Necro isn’t in Shroud, apply burst/damage/focus/etc. Dodge the LF generating abilities, if you feel inclined to keep the Necro out of Shroud, or dodge the highest damage/condi applying abilities if you want to mitigate the damage potential.

And counterbuilding is part of the game. You expect every class spec to be balanced against every class spec in 1v1? Is that what you think this game is about? If you don’t expect that, then it’s necessarily the case that certain builds will be better against certain other builds. That’s the way the cookie crumbles. If you do expect that, then I think you’ve been misinformed.

Wake up people. Like Vapour said, Condi Reapers have 3 powerful counters. That in itself proves that the build is balanced.

Instead of learning how to counter, all I see are people throwing tantrums demanding to get builds nerfed.

It’s pretty disgusting to witness how lazy people are at attempting to figure things out on their own.

IKR? Even if you don’t have HoT there are three powerful counters, namely 3vs1, 4vs1, and 5vs1. You guys just need to wake up and figure this simple stuff out.

All you’re doing, Yasha, is making the argument against Reaper look like it’s coming from a group of inflammatory people who aren’t trying to form a logical argument.

Alduin Nightsong, 80 Human Necro
“He’s like a man with a fork in a world of soup.”

My Spvp experience /vent

in PvP

Posted by: Sagat.3285

Sagat.3285

That minstrel’s amulet omg that amulet I love it!!! Elite specs are not bothering me so apart from what was already to complain about it’s good so far. Only bother is that I am not getting Courtyard often.

It will take a couple weeks for a new meta to settle in and bugs to be fixed. If I have to rant the new condition amulets are terrible not even shaman or ones carrying vitality just terrible.

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140
The Dhuumfire thread

What to Do When Vs a Full Premade

in PvP

Posted by: Labjax.2465

Labjax.2465

Having a good team attitude (in general) does way more than most people realize. A lot of people are quick to give up and even the tiniest belief that your teammates have got your back can make a big difference.

It’s not going to get you a win every time, but it helps. Similarly, toxic/negative attitudes drag teams down.

One thing to note about positivity tho… especially in regards to praise… it’s good to use it sparingly and apply it truthfully. Teams that are winning too fast too quick can get kitteny because they think they have it in the bag.

Or words to that effect.

In Defense of D/D Elementalists

in PvP

Posted by: Mightybird.6034

Mightybird.6034

Give it just 4 more days and you’ll be able to complain about ~everything~ [/quote]

inb4 reaper op chrono op scrapper op rev op herald op druid op tempest op berserker op daredevil op

In Defense of D/D Elementalists

in PvP

Posted by: meow one twenty.4376

meow one twenty.4376

I prefer dd ele when it was op coz i now im out of builds to complain about on the forum. not fun. and i cant complain about dd eles now coz theyre not hard to kill anymore…or more like they don’t kill me before i kill them as much anymore.

and i wont complain about burn damage in general coz its cheap and easy to counter.

hmm this is bad….

Give it just 4 more days and you’ll be able to complain about ~everything~

Alright meow, where were we?

Burn builds are like turret engis

in PvP

Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

Try moving out of range when you’re immobilized/knocked down? Sure, that’s always worked wonderfully. 8k Whirling Wrath is easy to land if you want to.

That said, if you’re bringing downed health into it (which death logs usually do), then it is immensely misleading, since when you’re downed, you have no active defense, nor cleanse.

That said, death logs, especially with conditions, are terribly unhelpful for figuring out what really killed you. If you take hits doing the following:
6k direct, 1k burn
4k direct, 1.5k burn
4.5k direct, 900 burn
3k direct, 1k burn
6.5k direct
5k direct, 1k burn
2k direct, 1.3k burn
7k direct, 500 burn

Burning will be shown at the top of the list with 7.2k damage. So that was the deadly part, right? Well, no, since the 36k direct damage was definitely a much larger contributor. But since no individual skill on the direct damage beat out the total of burning, burning is shown as the highest damage.

Dragonbrand |Drarnor Kunoram: Charr Necro
http://www.twitch.tv/reverse830
I’m a Geeleiver

What's wrong with burning (screenshot)

in PvP

Posted by: meow one twenty.4376

meow one twenty.4376

LMAO not all stubborn and hard headed people are fraudulent.
Maybe you have an older account that lists solo and team queue separately.

Anyway….burning underpowered, pls buff burning

Shhhhhhh…


L2Play

wotm8fitemenvmafkqq

You have mail

Alright meow, where were we?

(Event) (UPDATED!) funeral for Thief class.

in Thief

Posted by: Inflames.8026

Inflames.8026

There once was a small community
Skills nowhere to be seen.
They begged and they cried
Some of em died
But none plucks were given that day.

What happened to Ghastly Grin Shield price?

in Guild Wars 2 Discussion

Posted by: Just a flesh wound.3589

Just a flesh wound.3589

Hmm ok makes sense. SOOO I hope the prices come down on the GS coz that will look sick on my reaper.

I hate how guardian aegis ruin shield animations. Ghastly shield looked good on a black hole themed chronomancer. Twilight GS, Ghastly shield and I’m still trying to figure the right sword skin.

Shadow Sword. ^^

Attachments:

Be careful what you ask for
ANet may give it to you.

Damage is Way Too High

in PvP

Posted by: Sagat.3285

Sagat.3285

Everything and everyone is high.

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140
The Dhuumfire thread

Damage is Way Too High

in PvP

Posted by: Sagat.3285

Sagat.3285

Damage isn’t too high. Condi spam is too high. The best way to test: Whenever you die in PvP, look at what killed you. Do you see more direct damage or condi damage in there?

Every match I had has always ended with direct damage majorly outshining condition damage. Just like damage and sustain are high healing and cleansing are as well so conditions are fine.

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140
The Dhuumfire thread

50% ranked win ratio unreasonable...

in PvP

Posted by: Cynz.9437

Cynz.9437

we will see what happens once that supposed mmr bug gets fixed

OP doesn’t have l2p issue, the problem IS there for high mmr players qing alone

it gets really obvious if you make new account and get 100+ wins with high win rate (90% in my case);
the wall is simply insane:
- you win few games, having ok matches, maybe even lopsided where you just 500-10 other team
- then game decides ok, your win rate is too high, let’t get it down a bit
- you get bunch of games in a row where 3 of your teammates get constantly soloed by 1 guy that you can easily 100-0…. and 4th is too busy farming animal/buffs all game
i honestly was thinking to start to record such games, it is sometimes beyond hilarious
example: in one of such amazing games i managed to solo 2 enemy medi guards on thief (yes, on thief) while my team struggled to even cap one point w/o wiping xD

All is Vain~
[Teef] guild :>

Forcing Necros to Evolve

in Necromancer

Posted by: EremiteAngel.9765

EremiteAngel.9765

This is for 1 vs 1 mode.

Necro gameplay has been too passive.
Whether it is versus power or condi enemies, the answer for many players is to sit and deathshroud to tank and soak up the damage. Yes we only have 2 dodges but those 2 are there for a reason.

The worst offender is against condi enemies because necros have so many means of transferring the condi, they don’t actually pro-actively attempt to dodge condi bursts. They just soak up on the condi and then transfer it back to the enemy.

And USUALLY, you have a dead enemy. And then the community complains that Necro is too OP against condi builds. (But then they forget about Diamond Skin Eles).

But what if one day, the enemy actually knows how to prevent a necro from transferring the condi back to him? What if one day, a necro finds most of his condi transfers missing or failing?

I hope to see that day come. I hope to see the day when necros actually seek to learn and dodge bursts, condi or power. I hope to see the day when necros don’t sit in shroud thinking it is sufficient. I hope to see the day when necros don’t blindly soak up on the condi bursts thinking a simple transfer is going to work.

So here I bring up to the community, the ways to fight a necro using condi.

I think I am very well-placed to explain condi transfers since I use all the available transfers a necro has in my build. I’ll even teach you how to counter. All these are my own experiences as well as the knowledge that the Necro community has shared with me. I think there may be some errors here and there so feel free to correct me!

  • 1) plague sending / Trait
    -when there are 3 condis on the necro, next crit by the necro on the opponent transfers 5 condis
    -blind and block only effective to delay the crit from happening, does not stop the transfer once crit happens cause it is instant
    -How to counter: Don’t instantly condi burst him. hit him with 3 or more different condis, then when you see a signet break above his head, you probably triggered his plague sending. Load him after that. This trait also works on the nearest enemy, not on the targeted enemy. So if you have images, clones, pets, minions, summons etc, try not to be the one closest to the Necro.
  • 2) Deathly Swarm / dagger 4
    -900 range dagger skill that travels and appears as a thin dark-green swarm
    -can be dodged or blocked,
    -cannot be blinded as it will transfer the blind back? not sure about this because I don’t remember missing it before
    -transfers 3 condi when it connects
    -How to counter: if you have loaded him with condi, watch for a dark-green-black swarm thing that travels out from the necro. it moves relatively slowly and can be dodged or blocked. Don’t let it hit you if you don’t want to eat all your own condi damage.
  • 3) Plague Signet / Utility
    -Instant cast stun breaker. Very OP against condi foes. transfers up to 5 condis back.
    -Can be dodged or blocked
    -Cannot be blinded? (if you loaded him with 6 or more condis, chance a Necro will miss?)
    -How to counter: you can see this icon in the necro status bar as a signet icon. if you see it, and you are condi, load him up with condi but right after that, dodge, block, invulnerable, invis, blink away. Do anything you can right after you load him with condi to prevent his plague signet from hitting you. It is instant cast so you have to pre-empt this transfer. the longer he takes to transfer it back to you, the more damage the necro takes. This is like pre-empting an invisible foe, where you need to count his stealth timing and dodge or block or evade etc. Same thing for a necro, because it is instant cast, most necros when they are loaded with condis they will want to activate this to transfer it back. Don’t let them do it easily. Pre-empt them with all your evasive skills. If you do that, there is a very good chance that they will miss the cast or take too long to transfer it and by then they will be almost dead.
  • 4) Putrid Mark / Staff 4
    -1200 range aoe mark. Casting animation is the same as all the marks so you can’t really tell whether he is casting this or some other mark
    - Can be evaded/dodged
    - Might be able to block unless the Necro traited unblockable marks
    - Cannot be blinded
    - Transfers 3 condis back on hit
    - How to counter: Same as plague signet, since you can’t tell whether he is casting this mark or some other mark, you have to pre-empt him. Load him with condis and pre-empt him by doing all your evasive/invis/dodge/blink/invulnerable skills so that he can’t transfer it back to you.
  • 5) There is still the traited minions transfer on hit I think but I don’t really play with minions much…

Class Example : Mesmer

  • You can use your images to block dagger 4 from hitting you.
  • You can use your images to eat the plague sending because there is a good chance the crit from the necro will land on your image. Just make sure you are not the closest to the Necro.
  • Load the necro and go invis and stay there as long as you can.
  • Interrupt the necro if he tries to heal.
  • If necro transfers the condi on to one of your image, then pop right out of invis and load him again. then go back into invis.
  • Even better if you come out of invis with aegis. After your aegis breaks, try to dodge or chain dodges.
  • Use your blink to widen the gap so the necro becomes harder to transfer it back to you.
  • Use your sword evasive skill to pre-empt any transfers.
  • Use f4 invulnerable shatter skill to defend yourself against transfers.

Mesmers have many pre-empt skills against a necro.
Having said that, it can still be a very close fight though, especially if you don’t have condi cleanses yourself.
One good transfer and fear from the necro = a dead mesmer.
if you are condi PU and you run condi cleansing mantra as well, then the necro will have a much harder time since he needs to catch you with a good transfer/burst at least twice.

For other classes, just do whatever you can to pre-empt and prevent the necro from transferring back to you and you have a dead necro.
For example, a condi engineer running MOA, after loading the necro with condis like burn, MOA the necro. You have a very dead necro.
For example, a condi ranger, use your shortbow to evade, use your sword/dagger to evade, use your dodges, use your pets to taunt/control the necro. You have a very dead necro.
Important thing is to pre-empt after you load the necro because very often, reacting is too late.

TLDR: if you are condi and fighting a necro, after you load him with condi, you need to pre-empt him by using all your evasive/defensive/control skills so that he can’t transfer it back to you successfully.

==============

This is for 1v1.

Recently I wrote a post here on how condi players can fight against a necro’s transfers.
Called ‘Forcing Necros to Evolve’.

https://forum-en.gw2archive.eu/forum/game/pvp/Forcing-Necros-to-Evolve/first#post5506485

In there, I focused mainly on how a condi mesmer can overcome a Necro’s ability to transfer condis back. But not just a mesmer, many other classes running condi can, with their own skills, not have to feel powerless when they face a necro. (Necros are not OP against condi builds if you know what to expect and what to do).

Now I want to help not just necros, but also other classes, figure out a Power Shatter Mesmer.

There are in general two main things you want to defend against:
1) Burst rotation from Greatsword skill 2 + Shatter (somtimes with blink + mantra of stun)
2) Burst rotation from Sword skill 3 + skill 2 + Shatter (sometimes with mantra of stun)

And they like to bait dodges/defenses before doing the real shatter burst. It could come from GS or Sword. So don’t let your guard down.

The most terrible and hardest to dodge is imo the burst from stealth at point-blank-range. Especially if you don’t have a very good connection or reflexes. One point-blank-range burst will just destroy you if you are glass. Not impossible to evade, but you really need to be extremely focused to get out of this if you don’t have any means to pre-warn it like a necro laying down a staff mark.

Here I present a video and the build I am using.

Video:

Build:
http://gw2skills.net/editor/?vRQQNAW7Yjc0QlN2ZDO2A/NOwFKaa0GfBsNDgFIu157HA-TVCFABAcFAKU9HkUOIwDAIJlc0s/Qa6GW4gAolSwAAIAzcmJzyM4oH9oH9oHtZuzZe0je0CBIYCA-w

Scourge Demo Weekend Roaming Video:
https://www.youtube.com/watch?v=qsby6rYkxS8

(edited by EremiteAngel.9765)

Reaper Changes for Next BWE

in Necromancer

Posted by: Robert Gee

Robert Gee

Game Designer

Thanks to everyone who posted feedback on the reaper from this last BWE. I spent a lot of time during the weekend reading over as many posts as I could both here and on reddit and taking notes. I noticed a few trends show up that I’d like to try and address before the next BWE and I wanted to let you know about some of the changes that I’m working on.

Greatsword cost/payoff ratio was undertuned
The original intent here was to make GS feel like more of an AoE weapon while dagger felt like more of a single target weapon. We tuned the damage ratios accordingly so that greatsword would have higher dps vs 3 or more targets as we didn’t want to devalue dagger as a melee weapon. However this didn’t account for the difficulty of actually hitting with greatsword skills, and when we took that into account it made sense to increase the damage multipliers on the core damage skills. There are some other QoL changes made for Greatsword as well which I hope will improve your experience with it in the next beta test.

  • Greatsword Auto Attacks – Fixed incorrect range facts. These attacks have the same range as normal Greatsword Attacks. Added lifeforce gain to all hits 1/1/3. Increased damage of all attacks by approximately 20%.
  • Fading Twilight – Adjusted animation speed to smooth out attack sequence for non-human rigs.
  • Chilling Scythe – Increased chill duration from 1.5s to 2s.
  • Gravedigger: This attack now has 100% recharge when it hits a foe below 50% health. Increased damage by 50%. Increased recharge from 5s to 8s.
  • Death Spiral: Increased range from 170 to 220. Increased width of cone by 33%.
  • Nightfall: Changed animation. This skill no longer roots you to cast. Removed camera shake.
  • Grasping Darkness: No longer poisons and instead inflicts chill for 4 seconds on hit. This skill now fires at your target instead of using your facing direction. This skill will no longer fire if your target is behind you.
    • Grasping Darkness is a very complex skill under the hood and integrates programming and art in a very specific way to work the way it does. As a result, changes that would be simple for another skill (like giving it increased range) are very difficult and require coordination from multiple disciplines. I’ve made a few changes that I believe are safe for this BWE that changes the skill to be enemy targeted instead of using your facing direction. We’ll be keeping an eye on this one to see if it needs further tuning in subsequent beta events.

Shouts are weak and feel clunky to use in combat
We were concerned about the possibility of instant damage spikes and trying to emphasize the slow thematics of the specialization when we made these skills. After seeing how things worked out on Tempest we think it’s safe to lower the cast time of these skills as the “slow” theme can be expressed through other methods like greatsword and reaper’s shroud. As a result, many shouts have had their cast times significantly reduced. Additionally I’ve moved some of the reward for hitting multiple targets with these shouts to be baseline, so they should feel a little better when there are less foes around. Also, new minion type for “Rise!”

  • “Chilled to the bone!”: Reduced cast time from 2s to 1.25s.
  • “Rise!”: This skill is now unblockable and instant cast. Damage increased. Now creates a shambling horror for each foe hit which lose health every second. These minions place Dark Bond on their master when they hit with attacks which causes 50% of the damage from attacks on the master to be redirected to the minion.
  • “Suffer!”: This skill is now instant cast. Lowered damage. Increased chill from 2s to 3s
  • “You are all weaklings!”: Now grants 5 stacks of might baseline plus 3 per target hit.
  • “Your soul is mine!” Increased healing power attribute multiplier to 0.5. Now grants 5% lifeforce baseline plus 3% per target hit

Reaper Shroud 2 has targeting/control issues
Sounds like a lot of you guys accidentally ran off of cliffs with Death’s Charge :P so we’re changing this to be more like the Warrior Sword skill Savage Leap. It will no longer go through targets you have selected, but will go its full distance if you have no target. Because it does very little damage while dashing I’ve allowed it to continue hitting even when you hit walls, we’ll be watching this next BWE to make sure it doesn’t turn into another Fiery Greatsword Rush though. Reaper Shroud has also has a few other general usability and bug fixes.

  • Reaper’s Shroud Auto Attack – Fixed skill facts interaction with Unyielding Blast and Reaper’s Might traits.
  • Life Reap (Shroud 1c) – Increased lifeforce gain to 1.5%. Fixed bug with number of targets not being listed.
  • Death’s Charge – Now dashes to a target, rather than in a direction. No longer passes through your target. No longer stops hitting if the player hits a wall.
  • Infusing Terror – Fixed a bug which caused this skill to begin recharging while it was still giving stability.
  • Soul Spiral: Reduced recharge from 40s to 30s. Fixed number hits skill fact to show 12 hits. Fixed duration skill fact to list 3s duration.
  • Executioner’s Scythe – Made adjustments to hitbox to make the initial attack more reliable. The hitbox for the primary attack is now the entire area of the ice field (still only hits 1 target).
  • Reaper’s Onslaught: Fixed a bug which prevented the attack speed modifier on this trait from working properly. This trait no longer recharges Death’s Charge on kill, but instead recharges all shroud skills by 5s on kill.

Chill uptime is difficult to maintain
It seems like we went overboard with how much we limited chill in the last update and you guys are having a hard time applying this reliably. We’re going to tune this up for the next BWE primarily through traits as well as some small increases to baseline chill on skills.

  • Chilling Nova – Reduced ICD from 15s to 10s.
  • Shivers of Dread – Fixed a bug which caused this trait not function while downed. Increased chill duration from 2s to 3s.
  • Cold Shoulder – Fixed a bug which caused this trait not function while downed. Increased chill duration modifier from 10% to 20%.
  • Deathly Chill: Doubled damage values.

Finally here are some things that won’t be changing and why:

  • Augury of Death – I heard a few good suggestions to make some of the recharge bonus on this trait baseline, however due to the way this trait is set up it’s a little complicated to do this and have the skill facts match up. Along with the other changes made to shouts I’d like to leave this alone for now and see how the other changes affect its value.
  • Soul Eater – Similarly to Augury, this trait is heavily influenced by the current power of greatsword. It sounds like it’s a little weak right now, but I’d like to see how the other changes to greatsword affect the weapon before modifying this one.

These changes are all in iterative development so it’s possible that there will be more changes, less changes, or different changes from the ones listed here when the next BWE rolls around. This is just a snapshot of the changes I’m working on now.

(edited by Robert Gee.9246)

Best GW2 forum quote 2015

in PvP

Posted by: Sagat.3285

Sagat.3285

Anet loves:
-eles
-guards
-mesmers

Anet is neutral towards:
-thieves
-warriors

Anet hates:
-necros
-engies
-rangers

It’s more like russian roulette.

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140
The Dhuumfire thread

The Dream of Zerker War Beat DD Cele Ele

in PvP

Posted by: Anastasis.7258

Anastasis.7258

Zerker warriors counter d/d eles the same way shoutbow warriors countered them before the June patch.

How do you deal with thieves? When I’m on zerker warrior, I’m having the toughest time vs thieves coz Im noob scrub unlike you.

When I fight thief I always look at their blind skills (D/P #3 and #5), and lure them to let them think that they gonna blind you, which you pop your berserker stance right before you are about to get blind. At this moment thief thinks they are safe but in fact its their most risky moment. You can use this moment to out dmg them to force them to pop their cd and then you win the 1v1 bascially. Sometimes I will mess up too, but I guess warrior can beat thief like 70/30 chance. (Warrior has bigger chance to win for sure)

Class weaknesses

in PvP

Posted by: UBcktieDL.5318

UBcktieDL.5318

quick list:

Warrior: very vulnerable to blinds, no teleport skills (can easily get outkited by porting to high ground), reliant on stances to not get bursted.
Guardian: Cooldowns, vulnerable to attrition builds (they can easily mitigate burst with shelter/renewed focus/virtue of courage, but these have high cooldowns). Burn guard is vulnerable to condi transfer (necro, some mesmers)
Thief: getting bursted outside of stealth. thief is hard to catch in stealth but has no blocks/invulnerable skills. You can screw up a thief heavily if you interrupt his black powder→heartseeker stealth combo or by using knockbacks against his shadow refuge. Also thief has low health, a quick burst can down him. Remember a stealthed thief cannot capture points.
Ranger: Projectile reflects against power builds, also low cd condi cleanse against his pet taunt. His defensive tools have some large cooldowns, avoid getting stunned by greatsword in melee. Condi Ranger: Condition transfer and moblity, condi ranger is much slower than power. Also no teleport skills.
Engineer: Spamming different conditions at him, beware of his random transmute every 15s . A lot of Stablity on your side or stun breaks are effective too, most engies have lots of knockbacks. Remember the gear shield cd (16s), nearly every engi uses it.
Mesmer: Has either weak condition removal (PU build) or low amount of stealth (Inspiration build). Also has low dps, but large burst, so either run tanky attrition builds or a glassy build which can evade/absorb shatter combo. Remember that a stealthed mesmer can not capture points.
Necro: Low moblity, no ways to absorb damage outside of evade. Do not attack him while spectral armor is up, you are just recharging his shroud then. Be careful with condition builds since he can transfer them back at you (however blind can prevent it).
Spamming crowd control is extremely effective.
Ele: Ele has no weaknesses and rule pvp right now))
jk they have some but they are hard to use. D/D has no way to prevent taking damage outside of a dodge roll, a coordinated burst from 2-3 mesmer can instantly down an ele. They also have a low amount of stunbreaks on them. Chill affects their attunement recharge rate, a well timed chill after they left water attunement can screw up an elementalist.

No wonder nobody plays this game

in PvP

Posted by: DTATL.9641

DTATL.9641

I’ve been playing this game for over 3 years (longest break 3mos) and I’m still a noob. fml.

Achievementpoints doesn’t show anything about skill. You might think that it does but it seriously doesn’t. You might be a good player but this is telling us nothing.

He was prolly trying to contradict the OP’s claims of being a “top player”

I know that’s what he was doing and it might not seem that way looking back at my post. All I’m saying is you can be a god at pvp with low AP and being crap at it while having 24k AP. There are a bunch of people that link AP with skill and I just want that to go away.

Do something with this insane burning!!!

in PvP

Posted by: Silverkey.2078

Silverkey.2078

the issue i see with the condi damage right now is that condi damage is supposed to be SLOW applied over time damage, but very high overall damage. (it never really was this… it was always applied WAY too fast for this concept)
any condisetup which will fully kill you in 10 seconds or lesss, is not slow :P

condi damage in my view is suppose to be the opposite of the “direct damage” it is suppose to SLOWLY weather your opponent down while you defend yourself.
but at the same time it is suppose to last for a LONG time, so just moving away won’t stop you from dying 30 seconds later.
without condi clear you will die after fighting a condi-specced class, even after you win.

so the downside should be it takes a loong time for the damage to ramp up.
upside should be “the damage ticks last Forever” (ofc. not forever but for a LONG time 30-120 seconds), forcing you to get condi-clear to continue.

I disagree. I think the design is that all classes have SLOW conditions and BURSTY conditions. Mesmer: slow = torment, fast = confusion. Necromancer: slow=poison/bleeding, fast = terror/dhuumfire, revenant: slow=torment, fast=burning, ranger: slow=poison/bleeding, fast= burning, elementalist: slow=bleeding, fast=burning

All the “fast” conditions are on “burst” skills (scepter 3 and shatter for mesmer, fear for necro, mace 2 for revenant, torch for ranger) and the slow ones are the ones you have on AA (mesmer scepter, necro all weapon skills really, revenant mace).

So as an enemy player, you’re supposed to take the slow conditions and cleanse the bursts. So basically, you should only clear confusion and burning. The bleedings and poison are only here to apply constant pressure between the bursts (the same way all AA usually do) and is not meant to be cleansed (except cleaning poison just before a heal of course).

Deathly Chill or Blighter's Boon?

in Necromancer

Posted by: ZudetGambeous.9573

ZudetGambeous.9573

It should be noted that in PvE Deathly chill does not work on champ or above level enemies. Anything with a break bar is immune to chill completely. So it is a complete waste of a trait in PvE.

There is very good synergy with chilling victory and blighters boon. So much so that there is a 150 post thread in the PvP section crying it should be nerfed into the ground.

Since we are necros it is fairly likely that it will be nerfed unfortunately.

Deathly Chill or Blighter's Boon?

in Necromancer

Posted by: ronpierce.2760

ronpierce.2760

Chilling victory seems to be better with Blighter’s boon for PVP purposes. If you build for it, the Deathly Chill actually isn’t bad, but it’s not perfect. It’s stronger in PVP than people let on, getting ticks up to 800+, with a proper supporting build, can be fairly high uptime.

Soul Eater is kittenomeone else said, the leeching is too little for such a slow weapon, and you get a bulk of your cooldown reduction when you’d be spamming one move (under 50%) mostly anyways. At best it’s a minor DPS boost for Night fall, but completely outclassed in PVE by Decimate Defenses.

Hope that helps.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)