Showing Posts For adrian.4962:

Personal Opinion of HoT

in Guild Wars 2: Heart of Thorns

Posted by: adrian.4962

adrian.4962

-this expansion has no casual content.
-new profession improvements are disappointing.
-story is short and not well done. Compared to the old story you get nothing for your money.
-mobs on the new maps have inflated stats, normal mobs are stronger than veterans from old content and veterans are more powerful than champion mobs.
-lots of mobs have absurd abilities that instant kill. Some ranged frog mob dodges your attacks and shoots back at you at the same time. After 2 attacks you’re dead.
-most places on the new maps need a +3 man party to travel because they are full of veteran mobs(champion lv form old maps)

If you like maps like Orr but harder then HoT it’s ok for you. Sadly I didn’t like that so I’ll try to get my money back.

Season 2 Boss Fights Annoying

in Living World

Posted by: adrian.4962

adrian.4962

Yea, the bosses fights from season to are very badly done and everything is topped with bugs and script errors. If you didn’t got Season 2 by now, it’s not something to spend money on.

For example in part 8 there is a fight where you have to light a fire circle. Then the boss escapes and you need to do that again except this time you can’t do it because the event script breaks down and your NPCs don’t throw you any more of that fire….

Everything is done very sloppy

Think of the Seasson 2 and the Silverwastes map as Orr but with more fail…

Good work Arena, nice fail...

in Tower of Nightmares

Posted by: adrian.4962

adrian.4962

I did the tower event for 2-3 days when it was activated then finished leveling another character and not it’sn 80 again

Since the even went live until now the abilities and mobs configuration have been change so many times that you can hardly set foot inside

-they added instant cast knokdown spells you can’t dodge and you can’t even see them cast to prevent players from running ahead. Abilities of mobs have changed. Melee knokdowns with cast time you can’t move away from them because they turn in your direction and you have to dodge

-right at the entrance now there are elite mobs, oh, no not veteran, elite and they repawn as soon as they are killed. Kill or finish a mob, look and it’s back up in 3 sec before you can run outside the agro range. It takes at least 10 players to go up on floor one. You could go up floor 3 with 5….

- explosive flowers are stack 2 now so if you get hit once, after you used your dodge you’re dead, not downed, dead…

Arena devs got more kitten lately but I didn’t know it was that bad

The Gw2 dungeons again....

in Fractals, Dungeons & Raids

Posted by: adrian.4962

adrian.4962

changing your mindset and playing gw2 as gw2.

Would love to, as soon as gw2 has a play style for dungeons. It’s just 5 man zergs. If you get the right mix in the zerg, nice, easy mode, if you don’t, wipe…

In the end you need a specific team build up with professions and builds. In fact gw2 with they “brilliant” dungeon system made things even worse than having 1 tank, 1 healer and X dsp. If you look in the LFP list you see stuff like “need warrior” or “need guardian”, but not any kind of warrior or guardian, they need specific builds.

Right now it’s worse than World of Warcraft from several years ago when you needed the exact number of classes and builds.

I understand what most of the fanboys are saying, but please look at the game with a more critical eye. If you think nothing is wrong, well, I don’t think there would be anything I can write here to change your mind

The Gw2 dungeons again....

in Fractals, Dungeons & Raids

Posted by: adrian.4962

adrian.4962

Dodging is the best defense in the game for all players to learn and it does not require a trinity. All classes can bring missile defense and the individual players can decide whether to use it and when/how it is best used for the group.

Yep, that’s how it’s suppose to work and when all the players in the party know what to do it’s easy.

But this isn’t the case. Some players don’t dodge because then don’t pay attention and second case the freaking boss keeps attacking the same player until all defense options are used up. You can dodge 2 time use you heal and defense buffs if you have them and dodge another time and that was all you could do. I’ve seen enough warriors that got agro from a boss and couldn’t get rid of it. Run, Forest, run….

Then it’s the second problem, the learning curve. GW2 just dumps players at lv30 into a hard dungeon and if they have bad gear and don’t have experience it ends bad. 5 new players that have some mmo exprience(and since all have tank/healer/dps partys) with average gear have about zero chances of finishing AC at lv30. If the freaking Troll spawns in a tunnel it’s game over, it wipes the hole party on the spot.

And in the end what do you learn? Do I keep up the Regeneration buff, the party is full with condition, do I use some area cleanse skill with 1 min cd or is somebody else going to do that.

On the other hand WoW has an easy learning curve, the first dungeons start at lv15 and are easy. There aren’t any “wipe out the party” bosses at low lv. You slowly learn what you need to do and by the time you get to max level you know what you need to do. A 3 man party with good gear can handle the first dungeon at lv15.

This is another part where GW2 sucks big time, you can’t gear up to handle content more easy. Changing from green gear to yellow of the same type it’s kinda… meh, going from 18k hp to 19k and another 100 toughness…

I’m sorry to see a game with such potential fail so bad at mmo content that’s well tested and proven to work. The game can handle a lot of players in a single spot had a good single player concept and a lot of other nice things but when it comes to dungeons/raids and gear it fails big time

This is catastrophic for a mmo, you level up, then what? Dungeons, raids, raid events? For something like this lead developers and product managers get fired, and new team with a new vision is need to sort things out.

The Gw2 dungeons again....

in Fractals, Dungeons & Raids

Posted by: adrian.4962

adrian.4962

I do not understand what’s wrong with “no tanks and healers”. Please explain.

Every party you make has the potential to be a complete mess. If you end up with the right mix of builds/professions then it’s easy mode but if you end up with some dps oriented party without enough heal skills, condition removers buffs it’s wipe after wipe.

Your party gets killed really fast, so you want to tank. But you can’t because mobs don’t have a threat list and you can’t tank even with the best “tank” builds. Arena put some kind of tanking kills on the guardian but again they didn’t get it right. You can try to heal, well not with all the cool-downs(the old story with pvp balance). Again they tried to make Elementalist and Engineer healers but again they failed.

It’s like Arena devs took a school test “build a dungeon/party system” and failed.

Basically new players don’t know what’s expected of them to do in a party. You’re a warrior, tank? dps? well not very clear, buffer? hm… Elementalist, dps? healer? not really.

The Gw2 dungeons again....

in Fractals, Dungeons & Raids

Posted by: adrian.4962

adrian.4962

When it comes to leveling content this game is awesome. Events, no questing with npcs, lv to map scalling. It doesn’t even compare to Wow like games with kill 5 rats of this get 8 pelts and talk again with the npc. Individual resources, tagged mobs for kills and so on make this game very enjoyable to play.

And then you get to dungon part….omg. Was this even made by the same team? Did they even planned to add dungeons when they started working at this game?

Seriously they can make dynamic events that can scale from 1 to 20 players but for some reason they suck to bad at making dungeons. For some reason Arena decided to shove 5 players in a party to do a dungeon. None of them has a specific role so why 5, why on 6 or 3 players? There isn’t a need for tanks or healers so why 5?

The first big mistake was to say they dropped the tank/healer/dps. This made World of Warcraft a game with 10 mil subscribers and that’s what keeps it going, they have good dungeons and raids. There aren’t enough tanks or healers but somehow the game keeps going despite been 8 years old.

Without tank/healer/dps roles this game won’t end up well.

You start with the low lv maps and say this game is awsome, then you see the “end game content” or the awful Orr maps and you want to cancel the subscription. At least Arena had enough brains to no add a subscription for this game because it would have been another 1 month subscription mmo.