Hi guys,
I’m a Senior UX UI designer and I’ve been playing GW2 since the betas, with long breaks in-between and since I’ve spent quite a lot of hours with this game, I’ve noticed some flaws in the games UX (user experience) and thus I decided to tackle it in order to diversify my portfolio. This lead me to redesigning some of the in-game UI’s & the official website.
Basically, let’s say that Anet was working on something similar to what you’ve presented to them here, they might have to shelve it now or risk having to compensate you in some way, even if they’d been working on it first since you could argue your work gave them these ideas even if that wasn’t the case.
Well if they were working on something like this then I don’t have a problem them using the concept, as this would benefit both parties, but they need to reach out if they are interested in using it and a compensation isn’t required as this was done more for fun as I love what I do and thought to give something back to the community.
Also thank you to all who continued to share the opinion in the last 24 hours since I posted the new information. I really appreciate it guys.
Some clarifications
Technical I’m not familiar with the technical limitations of the current system they have in place thus I didn’t take it into consideration, if this would have been a real project then I would have collaborated with other departments to come up with a solution, but since I’m not familiar with their tech I just assumed it could get implemented without affecting fps, since I do agree that fps is more important then a UI.
Hero Panel this thread is over 5 pages now and I noticed some people like the new redesign and some don’t. I also noticed the most common reason why people didn’t like the Hero Panel was the fact that it was considered to be too cluttered and some of you mentioned it would intimidate new users. I totally agree with this and in fact that’s why in my original presentation I proposed a concept that in a nut-shell hid some of the slots/features for new players and gradually unlocked them as they level up, thus slowly getting accustomed to the ui. Based on this project I learned that the best approach would be to have two options a more clean and a more advanced version in order to meet both user groups and actually build a more user-centric product.
Refinement just a heads up, the UI would definitely need more improvements and testing, however since I don’t have the resources or data gathering tech as ANet has that’s all I can do for now, since without actual data I won’t be able to clearly refine it as there always be certain things that some of the +1 million players would dislike or really like.
Hire this guy Thank you to all who suggested hiring me, unfortunately I’m based in Europe and for me to relocate to the US, although would be a dream, it would involve a lot of costs on their part that I’m aware of. This project also generated some awareness in the gaming community and was approached by some recruiters from big companies, so hopefully it will go well.
Thank you once again to all who contributed to the discussion, it’s really overwhelming to think that a design I made in my free time got so much exposure, for this I thank you guys.
(edited by amax.8034)