Showing Posts For apawolla.6923:
Ok… so 5 accounts including bank slots and inventory isn’t enough., you have to prevent people from using trading post as a bank?
There should be more fair ways to prevent that, like making a time limit, let’s say 12 hours or making upper limit or whatever.
When you put a standard price on some item and prices suddenly go down, you loose a lot of gold because the market is not stable?
I have nothign against a trading fee, but paying for nothign is ridiculous:)
Ok then here it comes:
Elite skill 26.454k dmg (150 sec cd)Err… Where on earth is that number coming from? 150s mean Entangle and that skill just annoy people. In terms of damage it barely tickle anyone with half a brain.
Or are you saying that Entangle instantly kill anyone caught in it?
Because that would be quite awesome. Of course, the Ranger will still be kitten. But awesome nonetheless.
Ok, forget the elite skill, the fact is:
I deal more then enough dmg to participate in any dungeon and most of the time I am the one rezzing others. So honestly, i do not see any reason, why i can not enter a squad? Why is it asking for a zerker build ?
Please, show me anyone dealing more damage then i do…..
I have seen quite many videos already and have not seen many that deal more dmg then i do.
More damage means less need for more survivability.
Also, conditions are damage over time whereas physical attacks occur the instant they connect.
Sure, but…
if you dodge or run or whatever, a condition damage is stil lgoing so…
It is sometimes even better to have some condition damage going (it does not mean that overtime gives you less dmg output).
Ok then here it comes:
Elite skill 26.454k dmg (150 sec cd)
utility skill 1 3.360k dmg (25sec cd)
utility skill 2 10 s 3x stacks of confusion- 1k dmg on skill use plus reflects dmg 6 sec (30 s.cd)
Pet: 1.3k dmg every sec or so +2.4k bleeding every 6 secs plus other pet skills. Can switch pets to stack up might (double result for condition build and more bleeds and stuff).
Normal skills: 11k burning (20 sec cd)
8k buring (8 sec cd)
6.7k bleeding (6 sec cd)
4.420k bleeding (9 sec cd)
1.350k bleeding (12 sec cd)
Aoe auto attacks
1.9k toughness and 24k hp (more survavibility equals more dmg!
I will not even mention my traits which amplify my condition dmg even more.
(edited by apawolla.6923)
In my opinion balance in Edge of the Mists requires some work.
Most of my team pvp games are no fun due to lack of numeral equality between teams.
There has to be a different solution, better then the current one.
I am nlaying a less op class and rely on a good build.
Unfortunately, the little choice in amulets is killing my build on both of my chars.
Amulets were intended to simplify the game and they make it much more complicated and much less balanced.
Btw, most people saying a conditon buidl is weak, so why to remove condition duration stuff from pvp? (condition duration equipment, sigils?). This is another bad balancing.
(edited by apawolla.6923)
For thouse of you (and there are many!) that think that zerker build is the only good dmg build.
You are so freaking wrong!!!
i hit twice as much with my condition ranger then i do with my zerker chars.
Those that are making squads and only accepting zerker builds aren’t very smart ….
Why do i have to pay for something I am wanting to sell, but then decide to take it back and never receive my gold back?
In my opinion, this is a bad design.
Thank you.