Showing Posts For azera.2890:
Hey there guys! I’m a fellow GW2 player, well at least I used to be. I quit playing a while ago because I was busy making music, but I’m back again. I’m an avid PvPer and I hope for the E-Sport to flourish this year… Anyhow, I’m a rapper and I just released my first original song. I thought I’d share it with my fellow gamers, and maybe someone could use it for a PvP-video? I’d love that!
Here it is, I hope you enjoy it! See you on the battlefield!
Wow, I can’t believe this thread is going to be here for years and I started it.
Had to repost this with a friendlier tone.
Yes, I really mean it.
I started playing Guild Wars 2 in the first available beta after having anticipated the game for four years. I kind of already knew what to expect, but still I felt like I was let down, partly. I was hooked instantly by the beautiful animations, the ambient sounds, the crips graphics and the stunning environments. I kept leveling some, but then I tried out PvP, the aspect that I had ultimately longed for, since I’m an avid PvPer.
PvP felt great, at least in the beta, because there were no stupid bags of RNG. I got to choose whatever I wanted to buy and wear, and I can honestly say, in retrospect, it felt a lot better. I kept playing, not because I wanted new gear, but because I wanted to become better. I’m more into the actual competition than the visual showcase.
Anyway, the game released and I was so thrilled. I leveled up to 80 first on my Elementalist in just a few days, then I started PvPing again. I played and I played and I played, for about 13 hours a day. I grinded to rank 22, not to get gear, but to become better. I won almost every 1v1 and everything was just great. But I started feeling like something was missing. Why the hell did I play? No really. Why? To get better? Sure. But why would I want to be better if the game lacked a way of showing it?
Sure, I could run around with that golden cape looking like a superhero, but there was really no point to it. One could almost think this game was designed for the shallow people, selling cosmetics and focusing solely on the visuals. I want a bigger goal…
I want to show my skill, I want to own people and (since there was no gear progression) at least get some items that only people on MY skill level could get. I stopped playing.
A LADDER GUYS? 5 months in and still no ladder? Still the same old mode? Still the same repetitive grind for visual satisfaction? Still the same old repetitive maps? Wow. Way to ruin a game with massive potential. I swear, this game could have had it all, but you just gave up on it. At least that’s what I’m feeling.
I can’t agree with this at all. 2 deferents between GW2 and WOW:
1, Downstate: maybe a good idea but it works not pretty well. Not only there imbalance between professions but also makes 1 guy wins 2 or more guys impossible. Yes u can “F” downed target but it still too easy for rescure the down guy. In WOW anything put guy in battle will interrupt the res-skill. But in GW2 res-action could not be interrupt without CC and 2 guys save the same guy will in duplicate. So what downstate brings us is only “More must win less, no doubt, no miracle”.
2, Less teamwork and easy tastic: the only teamwork in this game right now is Combo-Field + Combo-Finisher. That’s a cool setting but only occurred as a happy-accident. In the furture just “happy-accident” becomes “tastic” or “Profession in team answer each other well”. We have too long skill-CD in this game so another tastical move is run away while opponents hurl great-skills and rush them after they are in CD. We are not dead men. The skills in this game could not move but we can. We need no pillars in Nagrand cuz we cant make opponent move to the wrong side of a pillar while his/her teammate could not support him/her. There is no support-skill in this game need such careful-positioning.
So. Let’s imagine a 3v3-death-match. Six meat stack together. Then move left together and leave many circles. Then move right together… until there are more than three of them down..What a “funny match”…
I think you’re quite wrong there, buddy. In the post above I mentioned the 5 things that would make DM in this game a lot better than that of WoW’s.
If you think that the Downed State will be a problem in DM, you’re wrong, because the issue with Downed State is not the mechanic in itself, it’s the fact that it causes such imbalance with the abilities this early in the game, and this obviously will be fixed.
No healers will make DM a lot more intense and fast paced, and thus the name, DEATH MATCH, and not “Oh, I’ll just HoT up and run behind the pillar for 50 minutes”.
And obviously Death Match is always the ultimate test of skills, the better team will most likely win, and I think we should be given Death Match because of the 5 simple points mentioned in the TS.
Yeah, but this game has what it needs to do Death Match well, and I think it would be immensely fun and intense. I think it would be greatly appreciated by a majority of the players, not as a replacement of Conquest, but as an addition.
What do you people think?
What made Death Match flip flop in WoW?
1. Healers with their stupid HoTs just LoSing all day.
2. Some classes hade a lot more CC than others (ie Rogue/Mage>Warrior).
3. Gear difference.
4. The amount of abilities made it hard to balance.
5. One CC breaker but 500 long lasting CCs.
What does Guild Wars 2 have that will work in DM’s favor? (Or what does it not have, perhaps?).
1. No dedicated healers with OP HoTs, meaning fights won’t last an hour.
2. No long lasting CC abilities (except for the stupidly OP Moa) meaning you can’t stunlock someone until they die, because there are so many CC breakers in this game.
3. No gear difference, self explanatory.
4. A small amount of abilities, compared to WoW.
5. Downed State will add a very nice flavor to Death Match, making it not too short, but still fast paced and far from 1 hour long.
Simply put, Guild Wars 2 Death Match WILL work, by doing it like this.
3v3 on a medium sized map with lots of LoS, similar to that of WoW’s Circle of Blood, perhaps larger, some tests will determine.
Wouldn’t Death Match work because there are no dedicated healers? Stupid. No one
said Death Match has to last for 50 minutes, it could be a 5 minute long game full of thrill, intense fast paced action.
“What if a team goes 3 thieves and instagibs you?”
Well, remove this stupidly ridiculous quickness kitten, such abilities do not belong in a competitive environment, this is not an FPS, it should be fast paced, but not instagib fast paced, there must be time to react to counter, thus the amount of abilities compared to FPS games.
If a team brings three thieves with no quickness, fine, they might still gib one person, then what? This is where the Downed mechanic fits well, with no quickness, they can’t finish him in half a second, there’s time to interrupt, do small CC to ress the person, there’s a lot you can do. Three damage dealers focused on instagibbing isn’t smart to bring, it never is, there will obviously always be counters, but I think that build and setup won’t be that obvious after all. Mesmer in its current state is stupid, yes, but they are too strong in Conquest aswell. They might not be able to change the outcome of Conquest solely, but with the right amount of LoS and time to learn to properly counter Mesmers, this will actually work out.
At least give us the option of DM. At least let us try it out, without rating and rewards, just give us akittenpoll, anything,
I think everything you said is true, but that’s basically what the game was designed around. It’s really not very difficult to be good at duelling in this game. With the limited number of abilities, there’s really only so much you can do at any given time.
The thing that’s going to set you apart as a player and as a team is knowing how every other class works at an intimate level, and knowing what abilities to use at what times to counter them. The nice thing is that the game is set up in a way that you can attain that knowledge very easily; spend a day or two playing every class in sPvP and you’ll have the foundational knowledge you need to do well.
I think just tossing an arena style gameplay mode into GW2 would make for a really crappy gaming experience. The classes and their abilities aren’t designed for it nor are they balanced around it. They could balance around it, but that would dramatically affect balance in objective based gameplay.
The bottom line is that the game was designed for and is balanced around objective based team play. This is not objectively a good nor bad thing. Some players will like it, some players won’t. The former will stick around, the latter will probably go back to WoW arena.
Perhaps, but I do believe Death Match would work, and I think it should be balanced around Death Match. Sure, you’re right, there are only so many abilities to use situationally, but as a team of three people in a medium sized map with lots of LoS-objects, this could work out, especially if they add a best of three. One objective is the ultimate way of showing skill, and I think that players who really ARE skilled, by MMORPG standards, would enjoy this more. I think that players who lack individual skill like Conquest a lot more because they can be carried by a team of tacticians, and the outcome of the game doesn’t rely so much on them playing badly or losing lots of 1v1s, because anyone can really be benificial in Conquest, but no one can really make a huge difference.
I was playing today with a PuG in a tourney, and like every time, I stomped hard and won every 1v1, I stole the bosses in FoN 3 times, I capped, chased, killed and basically played flawlessly, yet my actions didn’t change the outcome at all. Everytime I find myself being in a situation where I need to kill, I do it well, heck I even strategize pretty well, but in the end, it’s all about capping dem bases.
This is a problem to me for a very simple reason, players who have played this kind of PvP before as a top team, players who are tactical and not individually skilled are the players who will end up on top in this game. This feels like a Starcraft MMORPG, or a Dota MMORPG for that matter, and I don’t like it.
Why is it like that? Well, because there are more than 2 objects in this mode, there usually are several, and it detracts individual skill and turns it into a big tactical zerg basically. What happened to the good old twitch based PvP where you could control several different players at once and basically tear up a whole team? You can’t cap 3 bases solo, but in a Death Match, you can finish 2 people solo.
I don’t know, this just isn’t my piece of the cake I guess. I know that even though I can stomp many of these top players 1v1, I’ll most likely always be behind the players who play in guilds that focused on this mode in other games, ranking wise. It really has nothing to do with my individual skill, it has to do with the fact that we are forced to play a specific build and rely too much on other players and the team leader’s decisions.
The thing that could fix this is Death Match, since Death Match in one game differs a lot from Death Match in another game, but Conquest (or something similar, anything purely based on tactics) in one game doesn’t differ from Conquest in another game.
This leaves players like me severely behind since I don’t have a strong, tactical team to play with rather than a team of old high rated DM players in other games. We who have not yet found a top guild to play with will always be behind. Far Shiverpeaks really is low on high end guilds…
To be considered good in this game, you need to theory craft and know everything about the meta, we are basically FORCED to play tournaments as an organized team to “stay in shape” and keep up with other players. There’s no other way to nurture “skill”.
What do y’all think?
(edited by azera.2890)
I play a steady S/D roamer build with 17.5k HP, 0/25/0/15/30.
Pretty high survivability, 4 heals all in all, I very rarely die, actually, some games I seem to be unkillable. Great escape, great damage. I do a knockback combo, I start casting the knockback in Earth and instantly use Lightning Flash next to the enemy, he gets knocked down, I switch to fire and use 2>4>3>5, or 4>3>5, depends. Then I switch to air before he manages to rise up and use Ride The Lightning and then Updraft, and then I keep nuking. Something like that, great damage, great survivability with the heals.
I’ve mained an Elementalist since the BWE1 and I have to agree, it does take a lot of time to learn to play the Ele successfully, but it definitely pays off.
When this game released and I hit sPvP I felt like I could own anyone 1v1, and I did, but like now, I had problem with Mesmers. I had this thought that I was invincible. I came to this game with one intention, to become a high end player, and at that moment I felt like I was ahead of everyone, but then everyone else started getting better with their professions and it felt like I hit a bump on the road.
I started struggling, and even when running into thieves I had the mindset that I might lose, which I never had before. I started losing some 1v1s, mainly vs Mesmers, sure, some of the fights were never fair but in my mind I lost because I was bad, and not because that Thief jumped me when I was at 50%. In my world, my skill would carry me through that. I started getting mad, I thought that Elementalists sucked, that we were way behind the other professions in terms of damage and survivability. I tried rerolling some other characters, only to find that I had hit what was close to the skill cap A LOT faster. I got really bored so I switched back to Elementalist.
I started working on my rotations and on situational acting, it went a lot better. I figured out that, yeah, we might not have that insane damage of a Frenzied TB Warrior with a knockdown, and we might not have the survivability of Guardian, provided you stand still.
I kept playing and these players that had caught up to me with Thieves, Warriors and Rangers, they hit a bump in the road too. Their skill curve got flattened basically, mine is still static and I understand that the Elementalist would be WAY too strong if buffed, provided it’s played by the right person. I feel I would wreck ANYONE if the Elementalist was buffed.
I agree with everything. You have my support!
I like Conquest, I really do…
In a non competitive PvP environment.
Death Match has always been the ultimate test of skill in games and I do not understand why you are trying to stray away from this. You feed us this talk about DM having been tested, and that it didn’t fit this game. I call bull, sorry.
Did you try DM 5v5 in a little circle the size of Graveyard in Legacy of Forefire?
Of course it won’t work. That barely even works in WoW, or any other game for that matter.
DM could definitely work in this game, and I think it would be hugely appreciated by a lot of players.
This is how it would work.
2v2, or 3v3, in a medium sized map with lots of LoS-objects, best of 3.
I’ve had fights at Graveyard in this game 3v3 that lasted for a very long time, I don’t see the big deal. Why would it not work? Because there are no dedicated healers? Why is that? No type of PvP would work if that were the case. DM doesn’t have to last for 40 minutes like in WoW, it could be anywhere from 2 minutes to 1 hour.
There was once a time in WoW where double DD teams were very popular in 2v2. It doesn’t matter if the fights last for a short period of time, whoever wins, wins, and thus is more skilled.
Besides, double DD teams in this game would last a lot longer than in WoW because we all have heals. Think about it.
Support Guardian/Warrior vs Ele/Thief, is the outcome really that obvious? Not to me. Double DD vs Support/DD. The E/T team could try to burst one of them down, G/W goes defensive, popping defensive CDs and healing, fine, they failed with the burst. What happens now? G/W goes offensive since the E/T team doesn’t have any offensive abilities left for a short period of time, fine, the E/T team goes defensive, Elementalists have lost of heals, Thieves have a pretty nice set of escapes, and also some healing. This fight could actually last for a long period of time, granted there are LoS-objects.
Best of 3 would be a great addition.
I lol’d at “lilkitten”.
Obviously there will be a lot more counters to Mesmers than just AoE, however, not every class or spec has AoE, and every class and spec should be able to beat every other class or spec, provided they have the amount of skill required.
More counters to Mesmers big illusion cluster kitten are coming, and by then, Mesmers will be useless.
Posted by: azera.2890
Now, this isn’t a thread dedicated to bring the game down by whining, this thread is made so Anet’s staff can see PvP from a player’s perspective.
As I’ve mentioned in a post before, I play the Elementalist, and I’m good, like really good, at least compared to what I play versus.
How do I know this? Well, for starters, I almost never lose a 1v1, I have an 87% win ratio in tournaments in a 180 games with the majority being played with PuGs, I always end up on top in public games and I just know that, compared to others, I’m good.
The problem, though, is that I don’t really FEEL good, not individually, or by my own standards. Why? Because I rarely ever fully understand the fight.
Say I’m fighting a thief, a pretty good one for that, what do I do? I kite him and use my standard rotation, I very rarely act situationally because I have a very little understanding of what’s going on. I know that most fanboys will come on here and say “Noob” because I don’t keep a track of every ability animation.
I kite them, I do the standard burst combo, I stay alive and I use my abilities in the right order and at the right time, yet this is all hunches and guesses. I don’t understand what I’m doing for the most part.
The reason to this is the big cluster kitten that is animations. It really annoys me and it’s SO hard to understand what’s going on in a team fight with 40 minions on each side and such blurry spell animations.
Compared to WoW (I hate to do that) it feels like sorting out needles out of haystacks. Think about it, say we use Mist Form when the enemy is about to do a devastating spell on me, such as Death Coil in WoTLK, how the hell do I see this in this big, major chaotic battle? In WoW, these animations were so simple and distinguished. Death Coil was a big green ball flying towards you, you saw it and you knew you had to Ice Block it. Same goes for PvE in this game, the bosses have such subtle animations, it’s not even funny.
If you want to make this game an E-sport, I really suggest you make things a lot more clear and visceral.
(edited by azera.2890)
Okay, so I’ve been playing an Elementalist since release with 290 hours played, I’m pretty good with it and I rarely lose any 1v1s. With that said, I feel pretty comfortable and self-confident when playing Elementalist, I never hesitate to 1v1, except for when I see a Mesmer. When I see a Mesmer holding a point, or doing anything at all for that matter, I just turn around and run away, unless I’ve seen he’s absolutely god awful, which almost no Mesmers are.
Now, why is this? I will tell you why.
This whole mechanic involving illusions and clones is too messy and chaotic. I know that we who play PvP on a serious level and strive to become better and high end will learn to counter the Mesmer in time, and when we’ve learned to fully counter the Mesmer, the Mesmer will be absolutely USELESS, since its only advantage is the cluster kitten that is their clones. Now, that is one of the problems, that once you learn to counter Mesmer, they will just suck, basically.
Another big problem is the fact that many players will never learn to counter Mesmers, and thus in that state the Mesmer will always be overpowered. For a bad player who plays for the fun of it, this is not an enjoyment of any sort.
Point is, Mesmers are something of a big kitten mess.
When we don’t know how the whole illusion thing works, Mesmers are OP.
When we understand it, they suck.
I really don’t see the point of this class, at all. I thought PvP stood for player vs player and not player versus AI.
You really have to make this PvP less of a cluster kitten and give us more obvious effects and less 700 minions per square inch.
(edited by azera.2890)
I like the look of warrior’s gear so post your pictures!
eUnD is that your PvP gear? How did you get the flame stuff?
LOL noob we talking PvP here ofc I can use this ability on mobs they don’t run away like chicken.
What do you mean?
Hey, I think warriors need a buff because when I cast the second sword ability I stand still and I can’t move and people easily run out of it. And we also do not have any blocks and when people hit me I die really fast, and this is supposed to be plate? I feel like a paper towel, stupid warriors. In WoW I could play warrior and hit really hard and block left and right, but here I’m left with a stupid ability that immobilizes me, yeah, just what I need vs elementalists.
Yes, you read the title right. I love this ability, but it seems to be really bugged because it doesn’t work properly 90% of the time. Sometimes I’m not even stunned or knocked down or controlled in any kind of way, yet my Ride The Lightning lives a life of its own. Sometimes it just stops, sometimes it randomly charges into a wall, sometimes it makes me really confused.
Is this really working as intended, or will it be fixed?