Showing Posts For bacalao.2083:
And at the very least, allow the Basilisk Venom length to be affected by the Deadly Arts Residual Venom Trait. If not, change the skill or the trait somehow.
IIRC, there are certain traits that allow players to become immune to conditions, but how does that affect Basilisk Venom? Stability prevents stun and daze, but if Basilisk Venom has essentially become a thief-only inflicted condition since the change to an immobilize-stun instead of actual petrification/“Stone” effect, then Basilisk Venom should also be affected by condition duration extending sigils, runes, and traits. It must be allowed to bypass Stability and immunity to conditions, or be affected by condition-extending upgrades. Please explain if there’s something I am missing, I tried to search for “immune” on GW2iki but there is no page.
(edited by bacalao.2083)
Personally I think the rewards are a guide to what ANet intended the gameplay to be like.
It’s basically Free-for-all Deathmatch (except you have friendlies and enemies), except it has a minor layer of objectives capping which provides a small bonus if you win.
I think ANet realised that coordination for hotjoin is basically impossible, so they instead made a mode where you log on and tried to kill people, and concentrate on being the best personally, rather than winning the game objectives.
The capture objectives are there to provide a focal point for the combat, rather than an actual goal.
I don’t really have a problem with it. Their mistake is probably one of advertising/communication. Having the same maps as tPVP, and the capture points, made people confused that it was supposed to be played like tPVP. Whereas actually it’s meant to be played like Free for all Deathmatch.
Of course, this means they should consider 1v1 as part of balance, too, so that more classes and builds can be viable in this mode.
Problem is, that is against the spirit of what Guild Wars was originally all about. I don’t think Anet is that stupid, they know the original fans of Guild Wars were drawn to the the PvP aspect and it had the best PvP of any MMORPG. But maybe you’re right, and they’re just further expanding it to their fanbase. The system they developed in Guild Wars random PvP was much more balanced and this was a change towards the negative.
Some aspects of Guild Wars 2 are actually a step backwards in the progression of RPGs just to cater to a wider audience.
It’s a fun style of gameplay but it just doesn’t suit hot join.
They HAVE to make a better form of random PvP. It’s becoming less and less fun.
I think everyone would also benefit from a system similar to the minimap of the current Counter-Strike: Source where you can view all enemy positions of enemies your players can see, as well as a targeted player.
I would LOVE a votekick option and I was always saying we should have one in Guild Wars.
I think the thief is a cool concept, but imho I just think the development team did not think a person would just spam an ability. I feel like it was an oversight. When you work on something for so long you start to overlook things.
Yea I was thinking like cost maybe go up for consecutive uses.
I think the costs of things is not the issue. Just the spam ability.
They obviously thought of that, the thief is just an extension of the assassin, a Guild Wars profession.
Additionally, this is just stupid. That just goes back to the old way of spending mana/energy to use skills then have a recharge time.
Actually IME mesmers by far use it the most.
Uhh… Flanking Strike and Shadow Assault are melee attacks. Every class carries a ranged underwater weapon. Just sit back and let them waste their initiative spamming skills, then attack.
Personally I think the rewards are a guide to what ANet intended the gameplay to be like.
It’s basically Free-for-all Deathmatch (except you have friendlies and enemies), except it has a minor layer of objectives capping which provides a small bonus if you win.
I think ANet realised that coordination for hotjoin is basically impossible, so they instead made a mode where you log on and tried to kill people, and concentrate on being the best personally, rather than winning the game objectives.
The capture objectives are there to provide a focal point for the combat, rather than an actual goal.
I don’t really have a problem with it. Their mistake is probably one of advertising/communication. Having the same maps as tPVP, and the capture points, made people confused that it was supposed to be played like tPVP. Whereas actually it’s meant to be played like Free for all Deathmatch.
Of course, this means they should consider 1v1 as part of balance, too, so that more classes and builds can be viable in this mode.
Problem is, that is against the spirit of what Guild Wars was originally all about. I don’t think Anet is that stupid, they know the original fans of Guild Wars were drawn to the the PvP aspect and it had the best PvP of any MMORPG. But maybe you’re right, and they’re just further expanding it to their fanbase. The system they developed in Guild Wars random PvP was much more balanced and this was a change towards the negative.
Some aspects of Guild Wars 2 are actually a step backwards in the progression of RPGs just to cater to a wider audience.
(edited by bacalao.2083)
I would blame it mainly on the rewards, rather than map design. Players shouldn’t be rewarded glory by killing each other, or by capping nodes which another player is capping. Winning bonuses should be higher and it would encourage players to focus on the objectives. Lastly, the match scoring table describes far too little info, none which teach selfish/ new players to improve their play.
Maps are just nice in size. But I would really love the pinging system, or displaying enemy position on the minimap when they are a few yards away from allies.
Did you play Guild Wars? I guess the exact same pinging system is not possible because you could view all enemy positions on the minimap, but every other aspect of it is better than the system in Guild Wars 2.
What I would like the best is to just introduce a completely new game mode so players could have a choice.
(edited by bacalao.2083)
Only backstab thieves were nerfed during the last patch – one ability lost 33% of dmg in pvp and second one that you do not really use (throwing dagger) got 50% dmg reduction. Backstab thief is a build used mostly to kill nabs in spvp, not the most useful build at tpvp – you have no toughness or vitality, go only pure dps and burst is on a 45 sec cooldown. Some stronger builds were not nerfed, like a bleeder thief or a dazer.
Actually mesmer is probably one of the most useful classes in tournaments, since they can create portals for team, so you can get a lot of people to the other side of the map in seconds.
IMO the biggest nerf was changing basilisk venom to a stun. That was very useful even in tournaments because you could take out a basically invincible opponent from behind with no chance of a stunbreaker.
-Maps encourage selfish play (I shouldn’t have to spell this out).
-The rewards of a victory do not outweigh the rewards of playing selfishly (this is something easily remedied).
-Maps are so big that they have to have voice communication to be reasonable. Typing is very difficult in the middle of gameplay, and of course it’s impossible to see everything that’s going on in the map at once. An easy way to help alleviate this problem is to bring back the old pinging functions of Guild Wars.
Sure, if I really want decent gameplay and competition I can do tournaments, but hot join SPvP is seriously ridiculous. At least Guild Wars made things simple with random PvP; even in competitive missions the idea of selfish gameplay was impossible.
CTRL+1,2,3,4. Problem solved. This game doesn’t require many binds at all, there’s plenty of keys available.
Awesome! Thanks, I didn’t know you could bind two keys to a function.
As someone that does have a razor naga, and does not utilize it for the attunements at all. I utilize F1-F4. Convince me the benefits of a “cycle” button.
With my play style I am never switching to the next “attunement”, I am selecting the attunement that is the best one for the situation. Basically, I am having a hard time understanding what the benefit of “Cycle Attunement” would be and your post does not go into any details about why this would be useful.
I hope this doesn’t come across as bashing you or suggesting to use F1-F4. Just, there is nothing to go by that would make this sound useful, and it sounds like it would require significantly more key presses to accomplish than what can be done with a standard mouse and keyboard.
That is not what I meant. Please read my suggestion again. The reason I suggest this is because I like the weapon swapping system of Guild Wars, where one could cycle or swap between four sets of weapons.
I’m a lvl 50 Elementalist and specify in the Water element. Most of my perks are +Healing and things that will benefit my allies.
Since there is a longish cooldown on most of my skills, I tend to switch between all the elements, depending on situation. I give continuous buffs to my allies and I CC, heal and do damage all at the same time without losing out on anything.
I made this comment to a lvl 74 Fire Elementalist I was doing a dungeon with, because she never switched, especially to Earth in order to save herself from unnecessary damage.
Her reply?
-“lol i’m being taught how to play by a lvl 50 nublet.” Well yes, you are. Because you need to be taught, you nublet.Why is it that so many, almost all in fact, Elementalists refuse to use any other element but their primary? I find it extremely idiotic and plain dumb, to be fair.
That is a pretty hilarious story. Never switching between attunements is directly analogous to having 2 weapon sets equipped but never switching.
I am thinking something along the lines of the the cycle weapon set function in Guild Wars. Of course it can’t be exactly the same, e.g., if you want to go from fire to earth attunement, you can’t have water and air attunement recharge as well just for the sake of wanting to use earth attunement. The existing system may be fine for someone with a mouse like the Razer Naga, so they can just bind functions to buttons, but not everyone, and certainly not I, has one. So what I suggest is to have two bindable functions: one to cycle among the attunements, and another to finally select whatever attunement you ultimately cycle to. This may also be helpful for other classes with four profession mechanic slots, such as the mesmer.
Don’t bother replying if you’re just going to say, use the F1-F4 buttons, or, learn to click the profession mechanic buttons on-screen.
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You “get more powerful” by getting better at playing your character.
Not sure why this is such a difficult concept to grasp for people.
Haha, it is for someone coming from WoW. He is also probably correct if he was talking about WoW. But this is Guild Wars 2. A set max level ensures that the ultimate deciding factor will be skill, not someone who can grind away for hours to get better gear and higher levels.
What is the point of having a chat filter if Anet suspends players for spelling profanity correctly? I’ve heard many firsthand accounts of this happening to players and I see them end up still using profanity but bypassing the chat filter by spelling profane words incorrectly. Doesn’t the original enforcement method in Guild Wars make much more sense?
This sounds like a keyboard rollover issue. Basically your keyboard can only handle a limited number of keystrokes at the same time. Any more button presses are ignored.
As for the OP, I’m not sure I can help you. I could be some kind of conflict with the game that’s specific to your keyboard, since you say it doesn’t happen with anything else (are you sure?).
You could try submitting a support ticket and seeing if they can solve it for you. Just know that they are crazy busy atm and might take a few days to get back to you.
Thanks, I’ll try that, but it does not only happen when pushing down multiple buttons. It’s just this occurrence that randomly happens, and I’ve only noticed so far specifically on my H key and mouse button 4. It’s a thumb button so I always use it for web browsing and I’ve never experienced this. One thing I just thought of is to try to rebind the functions and see if it goes away. I’ll get a support ticket, I guess I’ll have to send them some diagnostic of my computer so they can find out what the problem is (hopefully not on my end :P).
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In particular, my mouse button 4 and my “H” key sometimes do not work. I do not think it happens with any other buttons, but I could be wrong. I am pretty sure it is an issue with Guild Wars 2 because it never happens outside of the game. It is quite frustrating, especially in SPvP. After a while, the buttons will all of a sudden start working again, and they work more often than not. Does anyone else experience this?