Showing Posts For bgvortex.7483:
I hate to say it, but the boredom you’re experiencing is basically working as intended. The reason subscription MMOs get people to play their game for thousands of hours is mostly because of better obtainable content. Better gear, higher crafting levels, more skills, higher level caps, etc. All the fun comes from the sense of achievement you get from obtaining these rewards.
Now if you look at games from a single player standpoint they don’t have that same life-grip on you. Single player RPGs or adventure games you play through them for the storyline, do all the sidequests and things you find, and then you win and the game ends. It was a really enjoyable experience while it lasted but that’s really where all the content ends.
I only play GW2 with my friends because that’s where the enjoyment for me comes from. There’s no desire for me to log on a ton of hours or even at all by myself. Even if I felt the same sense of achievement and this game had a gear treadmill I would have no desire to participate in it.
TL;DR – be glad it’s not a subscription game. You got more gameplay out of this game already than you would have out of the majority of $60 launch titles.
I agree completely that the overall feel of the game is a huge departure from GW1. While “Build Wars” was the game I loved for that reason – GW2 is more action oriented as you say. Combat is for sure a lot more action oriented in this game rather than tactic oriented. I don’t think that reason alone makes it a fair comparison to Diablo though. Waypoints exist in WoW – there just is no way to instant travel. There are purchasable means of transport to get to these waypoints just like GW2. That’s what I meant by that specific point.
Lets be honest though, it’s an MMO, it was sold as an MMO, and marketing is supposed to be about hype. ANet’s marketing had quite a few white lies.
Care to name some? The only thing i haven’t seen yet is guesting, everything else is in, or in but broken by high player populations (IE. Dynamic Events stuck in constant success states.)
The GW manifesto made many bold claims to make GW2 unlike any MMO on the market. No subscription fee meant no need for grind and they talked about removing it from the game. The manifesto claim was that “grinding is not fun, no one enjoys it”, but in GW2 it is given as an option and is encouraged to prolong the lifespan of the game.
Dyes were changed from their earlier state and the one that they had said in interviews much before release.
Most of the “lies” were small changes. It’s the big picture departure from traditional MMOs that’s debatable.
Having played Diablo III, WoW, GW1, and now GW2 I can say I wholeheartedly disagree with your statement. Combat is more “actiony” in the sense that they added instant weapon-switching and the evade mechanic available to every class. This is where the similarities end between D3 and GW2 though. The crafting system in this game is almost identical to the one in WoW. The map layout and waypoint system also very closely resembles WoW. The way gear works in this game with light/medium/heavy armor instead of profession specific is again, much like WoW. Having unique vendors in leveling areas, portals to different cities, mail and auction house system, “glancing” on higher level mobs, etc. are all elements that did not exist in the original GW but exist in WoW.
That’s not to say that this game doesn’t have any similarities to GW. Many of the professions remain the same and function similarly. Mesmer plays completely different, there is no monk, and you cannot have two professions. But still, they brought these professions at their core from GW1 and I wouldn’t be surprised if they brought back more in upcoming expansions. sPvP is about the same as in GW. Everyone has the same access to gear and skills so it relies completely on your build and your overall skill rather than gear grind. WvW is a completely different story.
Overall, when I play this game I feel it’s a lot more like WoW than the original GW or D3. The overall layout of Diablo is completely different and isn’t meant to play like an MMO. It makes sense that the game would play more like an MMO…because it is.
There will be players that like the game and players that don’t. That’s really all it boils down to. This game is for players who like MMOs but wished they would function a bit differently. It’s not for players who are completely satisfied with current MMOs and it’s not for players who don’t like MMOs at all.
I can see how players who bought into the marketing of “the MMO for people who don’t like MMOs” might be upset. Lets be honest though, it’s an MMO, it was sold as an MMO, and marketing is supposed to be about hype. ANet’s marketing had quite a few white lies.