Showing Posts For bramblefeet.4385:
Liadri… a faceroll…. wow just… wow.
I guess they’re talking about the lifesteal method since she wasn’t really significantly changed beyond that (and that was eventually fixed). Either that or that the new arena didn’t mess with your camera as badly. Neither of those are really a “nerf” though.
I know anet had this kind of content before, and they will one day implement this kind of open world. Because simply GW2 is capable, and anet is capable of doing this kind of content.
Anet is perfectly capable of making extremely challenging open-world content where every player has to be at their peak. Of course they are. It would just never be completed outside of guild runs which makes it kind of pointless being open world; you just add a bunch of inconvenience and potential interference for that players that actually are capable of doing it.
Open world content has to be balanced around the large percentage of PvE players that refuse to wear the right gear, use the right skills or learn the right tactics. If it’s balanced around those players then it’s trivial for anybody with half a brain (and the rest get carried anyway) and if it’s not then those players would whine relentlessly about it being impossible until that content gets nerfed.
Open world content also has the problem that you, as an individual, have almost no bearing on whether a run succeeds or fails; there are a hundred other players doing the same stuff. And if Anet did make it so individuals could, through some special mechanic, be responsible for a run succeeding or failing? It would be griefed relentlessly.
Originally posted on Reddit: http://www.reddit.com/r/Guildwars2/comments/3agec8/with_the_possibility_to_change_stats_on_ascended/
First off, while the upcoming ability to change the stats on your ascended gear is awesome, the fact that you lose your upgrades is not so great. The stat-changing method is a mystic forge recipe so it’s not really avoidable, in which case I think it would be really useful if Upgrade Extractors weren’t so prohibitively expensive.
Currently the extractors are 250 gems each, or 44g (down to 200 gems each if you buy 25 at once). The only upgrades that cost more than these are high level agony infusions (10 or greater), sigils that aren’t available any more (Karka Slaying and Generosity), ultra rare gems (Undulating Refractors and Queen Bee) and the Fine (5 stat) infusions that take a stack of T6 fine mats. For everything else you’d be better off just buying a new upgrade. Likewise, in almost all cases but ascended and legendaries, you’d be better off using a Black Lion Salvage Kit to destroy your gear and buy new stuff over using an upgrade extractor.
In the worst case of having a +5 fine infusion on ten main pieces of gear, the cost to remove them all is almost 450 gold. Just removing upgrades from an armour set would be almost 270 gold.
I think it would be a lot more beneficial if Upgrade Extractors were brought down to a more reasonable price, say 75 gems each, or 5 for 350 gems. This would set their (current) value at around 13g each, still above the price that would mean they’re an option for removing most upgrades, but far more reasonable for players that would like to change the stats on their ascended gear and want to preserve their high-end upgrades.
Just had this happen, player fell off with the hammer and it disappeared. Party wipes, hammer flashes for about half a second on the pedestal then disappears before you can get near it. Had to abandon the run.
This is caused by Character Model Limit being set to lowest in graphics options, change it up to anything else, waypoint back to start and run back to the boulders and they’ll be visible.
Can we have a fix for this? Seems like a pretty bad oversight setting environmental objects as ultra-low priority character models.
Would also like to see crab toss get extended temporarily, just got Crabtacular for the third time (the other few players kindly stood in the middle so I could get it) and got 80 carries in another game and neither achievement has progressed. I don’t want to miss my first time-limited achievements because of a bug that’s been going on for a couple of weeks.
On top of all this is still player preference. Not everyone wants a single right-click to perform default actions. This is why we’re adding a toggle for it in the next patch.
I’m not going to write a huge paragraph or pile on a load more demands on how I’d like the threshold stuff. Just…
Thank you. Thank you for adding this as an option.
We appreciate all the feedback and I’m sure these issues will be addressed soon
While I’m glad to hear it, please make this a priority change. It’s a significant issue that seems to affect a huge proportion of your users and has been requested literally thousands of times since launch. It’s a tiny change with a massive quality of life impact.
Can we at least get confirmation that Anet are aware this is still a current issue? Considering this is a bug that affects almost solely the people that have paid to support the game, this level of support is totally unacceptable.
I get this occasionally, the only thing that fixes it is quitting the game entirely (logging out doesn’t work).
Adding to my post from three weeks back… FunkyMonkey’s workaround didn’t work for me (still got bugged on catapults) but after multiple attempts, what did work:
Met up with the group at the shore, moved Zott to the first catapult but left prompt open until we’d dealt with all risen in the immediate area of the catapult and Zott was not in aggro, then clicked for Zott to place the bomb. Cleared the rest of the risen around the first catapult and waited until it was destroyed (we used signal flares without any issues). Moved on to second and third catapults in turn and followed the same steps (move up to catapults, ignore prompt for Zott to place bomb until all the risen in aggro range are dead, tell Zott to plant, use flares and wait until you’ve cleared the section before moving on).In short, any attempt at doing the mission quickly or efficiently seems to make it break.
Chances are it won’t work for anyone else (as is the nature of the game…) but it’s the only thing that’s worked for me so far.
Same here…
So this bug exists since the release of the game? Good job not fixing it.
Yup, just had this problem a few moment ago, nice to see this thread at the top. Zott stuck on third trebuchet, won’t do anything.
Seriously, half an hour of messing with the pathing and AI logic would sort this. Kind of annoying to see how many bugs there still are in the personal story almost six months after launch…
A lot of good points.
- At the moment the state of weapon skills sacrifices depth of gameplay for ease of use. A simple solution would be to allow the player to unlock the current weapon skills at the current rate and secondary skill far more slowly. This will help stop new players from feeling overwhelmed and give depth and replayablility to classes currently lacking them.
- Traiting is intended to support your skill choice. You can fully reskill at any time (apart from active combat) but not retrait until you reach a trainer. It’s an arbitrary line to draw. As for the “what makes a character unique” point, that’s not really relevant as you can already retrait.
- Yes and yes. I’d like to see equipsets that allow me to equip a full set of different armour/weapons and accessories in one go. I can already do exactly the same thing but it takes me a good 30 seconds, it’s just for convenience.
- Yup, I think I covered by saying “most”. There are defnitely some extremely good elite skills for a couple of classes but the majority are very weak, a lot are worse than normal skills due to the cooldowns. Elite skills should be build defining, not something you’d rather use a normal skill in place of.
- WvW siege blueprints in particular, seasonal loot like the Mad King slippers and Mad Memories, a couple of miscellaneous things like Mystic Forge Crystals/Eldritch Scrolls. I’ll admit that on this one there are actually a lot less than I thought.
- As for waypoints, you say you’re not meant to spam them and that you shouldn’t be able to travel for any cheaper. How exactly do you get places? I’m certainly not spending 20 minutes running across a couple of zones to get where I need to be instead. As it is, I rarely go back to older content because I know that I won’t recoup the cost of the travel.
- Precisely, account-wide karma is there in everything but actual account-wide karma. Is there any reason not to make it properly account wide?
- I’d agree with that, I’m happy with the crafting system as it is. I have a couple of professions on each of my alts so I have all 8 myself anyway.
- I’m also against consumable autouse, I’d much prefer a visual or aural cue on consumable expiry.
- Totally disagree on everything you’ve said here. For a start, they’re obviously not meant to be that rare when Anet chucked out tens of thousands of them in a couple of minutes from the Karka event. Make them based on skill and on time. I’d like to know that that person I see with a great looking sword is a great player, not someone that bought a bunch of gold, got a really lucky drop or monopolised a TP commodity.
“And how would you measure “skill” in an MMORPG anyway?” Like every other MMO? Genuinely challenging content.
A simple, elegant option would be to give a token after a series of very high level content that can be traded for an account bound precursor.
(edited by bramblefeet.4385)
From a thread on Reddit here. Many of these have been brought up before on here, some I haven’t seen.
UI
- Customisable UI placement/size
- Map labels on Asura gates
- Hide commander icons in PvE
- New Guild commander PvE icon (could be researched with influence and added to rank permissions)
- Show renown heart area on map
- Option for coloured borders around inventory items
- More filters in trading post (armour type etc)
- Stop TP refreshing when swapping between panes
- Ally markers on minimap option
- Enemy markers on minimap option [could cause unbalancing]
- Preview from trading post
- Particle effects in preview window
- First person camera
- Miniature carry pouch/quickbar
- Consumables quickbar
- Last Online for Guild roster
- Standardise potion icons so we can tell what tier they are without tooltips
- “Hide Offline Members” checkbox for guild roster
- Player Notes for contacts window
- Stop resetting contact nicknames during server maintenance
- More fields for guild information (MOTD, events, website details, voip details)
- Cross guild chat
- More chatbox customisation (text colours, edit windows etc)
- Change mouse pointer size option
Gameplay Mechanics/Misc
- More variety in weapons skills (possibly an option of two skills per slot)
- A way to save and easily swap between skill/trait builds
- A way to save and easily swap between equipment sets
- Allow non-elite skills to be used in elite slot
- More elite skills and significant buff to most existing ones. Make them build defining
- True autoloot option (or area loot)
- WvW autoloot (or at least for Medals of Honor)
- Fix soulbinding on unnecessary items (they went some way with the tools but there’s still a hell of a lot more)
- Duels
- Fully descriptive tooltips on every skill and trait
- Free waypointing to cities or “go to LA” button
- LFG System
- Option to unbind right-click targeting
- Decreased waypoint costs
- Patch notes in launcher
- Direct trading (along with trade channel) [could cause unbalancing]
- Some new areas built around more than 5 players please
- Account-wide Karma
- Lower cost for swapping crafting profession
- Lock chat tabs option (hide “Tab options” dropdown and close button, make text uneditable)
- Cue on consumable expiry (or consumable autouse)
- Less RNG on stuff like precursors, let people get them through skill and effort rather than just luck of the draw
- Weapon dyes
Storage/Collecting
- More bank storage options for rare crafting materials (shards/cores/lodestones/piles/skulls/seasonal/karka stuff)
- Weapon/armour skin storage (buy tokens ingame as a gold sink or from BLTC)
- Costume storage (free, we’ve already bought the costumes)
- Dungeon token storage
- Account-wide dyes
- Save dye presets
- Much larger Guild stash
- 1 personalised bank slot per character (used to store soulbound weapons armour and items)
Dynamic Events/Dungeons
- Large scale, multi-zone dynamic events (like in BWE2 and 3)
- Outward scaling dynamic events
- More events like Claw of Jormag! That battle has about 10 different things going on and it’s perfect (maybe extend the icy ground a bit further over the cliffs on the right hand side so ranged characters don’t just stand there and spam attacks)
- More waypoints in certain dungeons (TA, Arah and HotW are the biggest offenders)
It should be pretty clear to you by now that the majority in fact do not want “Ascended” gear, and the people asking for it were in fact the vocal minority.
I’m not sure that’s true. People are vocal when they’re not getting something their way, all the players that were looking for more gear progression now have confirmation of it and aren’t likely to be posting about it much. From their point of view it’s now the vocal minority protesting against the changes.
Seconding this, Keg Brawl is an amazing game but I get bored playing it with random players (especially those that just stand still for the entire game), there’s very rarely teamwork involved as everyone just wants points. Being able to set up a 3v3 or 4v4 with guildies would be incredible.
On a side note, I’m not keen what they’ve done with lob, way too easy to score from the half way line now. Also, dropping kegs in the starter period for easy goals at the start of the game NEEDS to be fixed.
Wow, just checked Raphael and you’re right, that’s even worse than I thought… I just don’t understand why right click targeting is even an option, does anybody use it?
360 hours on a Ranger here.
My damage output is massive. 80% crit chance most of the time, +75% dmg on crit, frequent quickness, pet has a very high crit chance and damage boost the longer it stays alive and so on…
Only thing I have a big issue with is sword autoattack locking, extremely frustrating.
First off, I use the ingame camera extensively, I’m constantly flicking between angles in battle. Unfortunately, what this means is that when I right click to move the camera very quickly and release, it will count as a normal right click and select whatever the cursor is over. In PvE it’s not gamebreaking but still frustrating, constantly selecting party members or neutral mobs. In a tough battle in PvP or WvW it’s devastating, missing with even a single attack often leads to defeat.
A simple solution would be to have a single checkbox in the options to disable it. I understand it doesn’t happen to everyone and it quite dependant on playstyle (a lot of people seem to lose targets and not realise what causes it).
I had previously but going in again after I got 100% seems to have done the trick.
Thanks!
Finally managed to finish my explorer title after Forging the Pact has been bugged for me since release, my last POI was in Fort Trinity. I complete the mission and get the POI (after 4 attempts thanks to the current bug…) and get…
Nothing at all.
Leaving the instance gives me the zone reward but no world completion reward. Everything is done, all PvE, all WvW, I have “Been There Done That”, the badge on character select is completed, I have 100%. I do not have any Gifts of Exploration.
I’ve tried relogging, rezoning, changing characters, restarting the client, entering instances.
(edited by bramblefeet.4385)