Showing Posts For cannibaljim.9315:
I just want to add my appreciation for the wonderful story instance in this patch. There was some really good dialogue and backstory in there and we got a new main character to the Living Story!
This is definitely the kind of stuff I like to see in LS releases. I hope to see more in future ones!
Unable to log in on the Pacific Coast too.
build 19878
error code 58:11:5:512
Why on earth couldn’t you just put a timer in the Dragon Bash announcement window stating when the next fireworks show was happening? I went to my server at 12:45am PST to see the fireworks and had to wait an hour an a half. I didn’t even get to see the show! I came back from the bathroom and there was the loot chest above my map.
It’s a good thing I just happened to be hanging out in the right place, because there was no mention of being in a specific place other than just LA on the holiday’s web page.
My right mouse button allows me to rotate my character, so I use it a lot. But since the Southsun patch, I’ve noticed that the game doesn’t always register when I’m holding that button down. It seems to happen when I’m in combat, when I need it most of course.
I know it’s not a hardware issue, I play WoW and other games as well, and it never happens there. My mouse drivers are up to date.
I’m using Windows 7 Home Premium 32 bit, SP1 if that helps.
(edited by cannibaljim.9315)
I keep seeing orange dots fall from my character. I first noticed it on Saturday the 9th.
When I first noticed it I tried fully closing and restarting the game, but it persisted when I logged back in.
Basically, orange dots of various sizes fall down from the back of my chracter and smaller ones fall upwards from my character’s head. I’ve removed all armour from my character to make sure it wasn’t dependant on any particular item. Even naked, the bugs happen.
8/10
Pretty good heavy armour set, decent colours, but you have a rather static pose.
Here’s my Norn warrior.
Happened to me just now.
I actually have 6 done and chose which 5 to get credit for. It says I have 5/5 completed in the top right corner of my screen and in the Achievement window. But I can’t get the reward window or the animated chest icon to come up.
I’ve tried switching characters, switching zones, logging out and back in. None of that helped.
Same here.
I actually have 6 done and chose which 5 to get credit for. It says I have 5/5 completed in the top right corner of my screen and in the Achievement window. But I can’t get the reward window or the animated chest icon to come up.
I’ve tried switching characters, switching zones, logging out and back in. None of that helped.
I was rather surprised the game didn’t ship with one.
I add my desire to see this feature.
This will probably never happen, because I can’t see ArenaNet devoting resources to finished content, but here’s my two cents.
After seeing Divinity’s Reach and Lion’s Arch, Hoelbrak feels… empty.
There are five massive buildings with not much in them. I’d shrink down the five lodges and their statues by half or so. There’s so much empty space in them that is glaring.
It would be nice if each of the spirit lodges had people teaching parables and lessons from each spirit. Some appropriate animals lounging around in them might be good too. Make some actual bedrooms instead of placing beds in a row along open platforms. The places should be filled with scroll racks and statues.
For the Great Lodge, I’d remove all but the smallest balcony from it and move all the crafting stations and merchants to the boardwalk around the central pentagon. Give Knut Whitebear a proper audience chamber with a big roaring hearth near him and an impressive throne, but one that’s actually his size. His current one is scaled so big he looks like a child next to it. Have some skalds singing epic songs of heroes. Make some walled rooms for a library or armory. People could be brawling or duelling on the balcony outside or competing in some form of Nornly contests.
Hunter’s Hearth isn’t very versatile as a home instance, it’s certainly no equal to Salma District. I guess that’s why we only go in there a couple times in the Personal Story missions. Why even have it when you could put those missions in Knut’s audience chamber, where they’d make more sense.
With the lodges shrunken down, we’ll have even more space in the main snowy field. The central pentagon boardwalk would serve as Hoelbrak’s market area , with the merchants and crafting station stations arranged there. Currently there’s nothing but random NPCs standing about. The repair guy is there, but right now with no anvil or any facilities to fix armor with. You can have NPCs walking about looking at market stalls to give it some life.
Then I’d put some regular home sized lodges with closed doors in the plain around that, all facing towards the center, so that it looks like people actually live in Hoelbrak. Sprinkled among them would be taverns, NPC blacksmith shops and animal barns.
If there’s room, build a barracks for the Wolfborn city guards, with some of them sparring outside. Sigfast or Skarti could be in an office in there too, overseeing things.
Near each entrance to the valley you could have encampments from other races. Two or three Charr tents with a handful of NPCs and wagons nearby to look like a visiting caravan, for example.
All of this could be done with existing models and art assets. So nothing would need to be built from scratch.
(edited by cannibaljim.9315)
This will probably never happen, because I can’t see ArenaNet devoting resources to finished content, but here’s my two cents.
After seeing Divinity’s Reach and Lion’s Arch, Hoelbrak feels… empty.
There are five massive buildings with not much in them. I’d shrink down the five lodges and their statues by half or so. There’s so much empty space in them that is glaring.
It would be nice if each of the spirit lodges had people teaching parables and lessons from each spirit. Some appropriate animals lounging around in them might be good too. Make some actual bedrooms instead of placing beds in a row along open platforms. The places should be filled with scroll racks and statues.
For the Great Lodge, I’d remove all but the smallest balcony from it and move all the crafting stations and merchants to the boardwalk around the central pentagon. Give Knut Whitebear a proper audience chamber with a big roaring hearth near him and an impressive throne, but one that’s actually his size. His current one is scaled so big he looks like a child next to it. Have some skalds singing epic songs of heroes. Make some walled rooms for a library or armory. People could be brawling or duelling on the balcony outside or competing in some form of Nornly contests.
Hunter’s Hearth isn’t very versatile as a home instance, it’s certainly no equal to Salma District. I guess that’s why we only go in there a couple times in the Personal Story missions. Why even have it when you could put those missions in Knut’s audience chamber, where they’d make more sense.
With the lodges shrunken down, we’ll have even more space in the main snowy field. The central pentagon boardwalk would serve as Hoelbrak’s market area , with the merchants and crafting station stations arranged there. Currently there’s nothing but random NPCs standing about. The repair guy is there, but right now with no anvil or any facilities to fix armor with. You can have NPCs walking about looking at market stalls to give it some life.
Then I’d put some regular home sized lodges with closed doors in the plain around that, all facing towards the center, so that it looks like people actually live in Hoelbrak. Sprinkled among them would be taverns, NPC blacksmith shops and animal barns.
If there’s room, build a barracks for the Wolfborn city guards, with some of them sparring outside. Sigfast or Skarti could be in an office in there too, overseeing things.
Near each entrance to the valley you could have encampments from other races. Two or three Charr tents with a handful of NPCs and wagons nearby to look like a visiting caravan, for example.
All of this could be done with existing models and art assets. So nothing would need to be built from scratch.
(edited by cannibaljim.9315)
Fear Not This Night by Jeremy Soule
I haven’t encountered a Mossheart yet, so I didn’t know they existed.
These are some of the more simple but dramatic creatures regularly walking around Tyria, but the wiki doesn’t seem to have any lore information about them.
So where did they come from, Melandru? Are they sentient and if so what are their goals? Are they related to the Sylvari in any way?
They seem very enigmatic to me.
Since your personal story quests come roughly every two levels, it would be nice if you could easily disable the icon on your mini-map. Most of the time, I’m doing something unrelated to my personal story and don’t need to know where the instance is.
I find it distracting and it helps clutter the mini-map, especially when you are near the instance entrance and it places a series of green arrows to lead you to it.