Showing Posts For cbrooksc.9358:
How about something like that.
F are skills that gathers specific kind of spirit (fire,water,earth,air). Each charging in certain conditions and granting special effect
My idea (short) was to make the ranger have 4 stances. Each stance has a passive when it’s activated and each stance does something special when it ends/is activated. The pet system, instead of having it as an elite, is used by these stances.
I like both of your ideas… They actually make from some interesting ways to play the ranger.
Hope ArenaNet actually does something with this class soon
If you are using chrome you might be able to keep going back until you get to the post reply page and it might still be there.
Ok, so with this post I plan to lay out some new possible Ranger changes to fix the problems with the Pet mechanic and make up for it without harming Players that like to use Pets.
A few weeks ago I gave up on my Ranger and made a Warrior because I got tired of the changes that were being made to Ranger and nothing being done about the Pet’s A.I.
At first I really liked the Warrior, they have good DPS and can burst down opponents, but recently I’ve realised that I don’t find following enemys using skills to catch up and then using stuns to keep them down while I burst. I know the Warrior is meant to be very offensive but I came to the conclusion that I would just use my Warrior for Zerging.
Now, after trying out every other class, this brought me back to my Ranger. ‘Sigh….’
But instead of just quitting the game for a while, ive been thinking though lots of different ways to fix the Ranger pet mechanic
(You can skip to here if you like)
So here are the suggestions.
Rangers Pet Mechanic is removed as a permanent pet for the Ranger an instead is moved to an elite skill. (This will work in the same way as the spirit skills and the skill will have to recharge when the pet is dead.) The pet does not take stats from the ranger. The pet is Additional damage.
The Ranger mechanic is changed to an Initiative Bar (Name can be changed), kinda like the Warriors adrenaline so it charges while in combat. Maybe every time the Ranger is hit or dodges an attack?
The charged skill can be pre determind by the Ranger just like any other slot skill, some ideas I have were;
- Nature Calls (Gain 50% movement speed for 5 seconds) -
- Camouflage (Stay hidden all the time you are not moving, but you will be left in combat stance the whole time you are in this form, When attacked you lose camouflage) -
- Rangers Rath (Drain your initiative dealing extra damage) -
These are just some suggestions for some skills for that. I’m sure there are a lot of other people that could come up with some better suggestions.
And even though I’m sure ArenaNet will ignore this post how would you guys feel if they did make changes like these or similar?
The pet is more viable. The ranger has a cool new mechanic making it a harder class to fight and doesn’t make it op.
it’s a win win
(edited by cbrooksc.9358)
I gave up on my ranger a few weeks ago after playing only that since launch and in gw1.
The ranger isn’t that they promised it would be, and besides i’m having a lot more fun on my warrior in WvW now because I can actually kill people.
Also don’t forget to nerf:
Distracting Strikes: Mace/hammer stun/Bulls rush = 1000 stacks of confusion OP!
Endure Pain: Because 4 seconds of invulnerability to damage is too strong on a class with the highest HP and highest Armor
Zerker Stance: Because warrior’s should be allowed to go melee
Kick: Because kicking butt is something a warrior shouldn’t be able to do
Longbow/Mace/Greatsword/Shield/Rifle build: Because warriors can use 5 weapons at once
Hundred Blades: Because sitting there for 3 seconds just isn’t enough
Banners: Perma regen too OP
For Great Justice: Because nobody believes in justice for the warrior
Fear Me: Because fearing a warrior would be too OP, they need to go back to being free killsAnd also, warriors should take a 50% damage nerf and don’t forget, nerf the bulls rush>Frenzy>100b combo because that is making a comeback in the meta.
I’m so glad you are being sarcastic.
Might as well since alot of people want us nerfed to nonexistance.
They want free kills.
I used to play ranger. I don’t want this happening to my new class choice. Especially now that I actually prefer the warrior after really getting into it.
That’s assuming you’re not getting hit hard by conditions, which in most cases if you’ve popped that heal, you’re being hit with conditions and need to outheal the damage.
“Just keep poison up”, its almost impossible to do so in this meta because of how much condition cleanse has been prioritized.
The heals need looked at. I will start pulling arguments to this forum.
I remember seeing somewhere that the Warrior’s Healing Signet was vulnerable to poison because it ticked over time. Where is that person right now? Unless this thread is sarcastic and I’m just not getting it over the internet.
They died. Their heal couldn’t keep up with the poison ticks
Troll Unguent 684 Hp/s… Can’t believe this isn’t looked at!
To get 684 Hp/s from Troll that would mean a heal of 1620 a second. To do this you would have to have 6366 healing power. Your calculator is broken.
Looks like I need to teach you math.
You and your pet regenerate health over time.
Health per second: 856 (0.12)?
Duration: 10 s
Recast: 25 seconds.This is with no healing power
856 × 10 × 2 for healing both you and your pet = 17120
17120 / 25 = 684.8 (685.)Add in the extra second it takes to cast, and its 658 hp/s.
Then he suddenly adds "you and your pet*.
Think of the pet as like the rangers arm, that arm does a chunk of the rangers overall damage.
Does that arm not deserve to be healed when it’s off slapping people?
Well…. I say slapping when we know all the pet does is stand around the enemy’s kitten staring at them.
I run knights armour with zerker weapons and trinkets and I feel reasonably tanky.
however saying that, I plan to go full zerker very soon so I can just kill players before they know whats hit them.
Still trying to find a build that can solo camps in wvw though…
Ranger heals are fine. Just kill the spirit.
With the recent patches I doubt the ranger will be alive long enough to summon another.
What we really need to look at is Guardian healing and their ability to still to very high damage.
Also don’t forget to nerf:
Distracting Strikes: Mace/hammer stun/Bulls rush = 1000 stacks of confusion OP!
Endure Pain: Because 4 seconds of invulnerability to damage is too strong on a class with the highest HP and highest Armor
Zerker Stance: Because warrior’s should be allowed to go melee
Kick: Because kicking butt is something a warrior shouldn’t be able to do
Longbow/Mace/Greatsword/Shield/Rifle build: Because warriors can use 5 weapons at once
Hundred Blades: Because sitting there for 3 seconds just isn’t enough
Banners: Perma regen too OP
For Great Justice: Because nobody believes in justice for the warrior
Fear Me: Because fearing a warrior would be too OP, they need to go back to being free killsAnd also, warriors should take a 50% damage nerf and don’t forget, nerf the bulls rush>Frenzy>100b combo because that is making a comeback in the meta.
I’m so glad you are being sarcastic.
I’ve read all the same suggestions time and time again. I really think ArenaNet has a projector in the office showing the Ranger forum and just has a good old chuckle every time we suggest some actual good changes.
Aretak – They are some good change suggestions. I cant see them really making the Ranger way more powerful but bringing it up to par with some other classes.
Rather than having the weapon make up for the damage just though it onto our stats.
Now you can nerf all our healing abilies and cheese OP stuff like berserker’s stance.
Sounds good!
This is bollacks… I’ve just reroled to warrior from ranger. Don’t start kittening with me on here now!
That build linked in the first few posts isn’t op. The warrior lacks a lot of power to do a large amount of damage.
I ran a build simular for a bit before changing but it’s not that good.
Yeah you have good suitability but your damage is terrible. and you only win when your opponent is bad and completely fails and dodging and using stun breakers which YOU HAVE so use dodges and stun breakers you idiot.
Lumps of Mithrillium and Elder spirit residue and not purchasable on the TP :’(
what are you talking about, you people are nuts. A 3.75 sec stun on a 7sec cd is in no world balanced; not only that but given the fact you have heavy armor, high hp, high damage output, and high mobility you shouldn’t be complaining at all. Warriors literally are the one of the most overpowered things in this game and if you don’t think so you’re lying to yourself big time.
all I read was you describe a Guardian…
So in conclusion…. Warrior without traiting for it has the worst downed ability………….
:/
So I guess I just wont get downed
Any of you know a good roaming Gs Axe shield build?
I’m been tweeking with my own and doing ok.
I’m using knights armour and offensive traits.
I’m thinking about getting berserker armour and then making my traits more defensive.
I play wvw and I have been in a few fights that I have been downed and then used vengence and won the fight (Killed them) but then die 6 seconds later when vengeance runs out.
I’ve killed enemys by dpsing them down and stomping… but vengeance still kills me. Am I missing something?
Just found this – http://en.gw2skills.net/editor/?fIAQNAR5ejcOxuxQuQ4wBE0DNsKyiTBlQ9AP2w4A-jUxAYMB5EYR0YLjFRjVbjpiJiqlBgZMA-w
Looks pretty good and I can use it till I can get my zerker Armour
I have decided to re-role after playing a ranger since release.
Now I’ve have my warrior at lvl 80 for a few days now and have been playing wvw with this build
http://intothemists.com/calc/?build=-u;4RKFM0o-kL-60;9;5JT-J;139-18A;152-4-H7;26TsW6TsWn-kKNL35;2Vp-wW622ZH_Ea6oVA-2H-7;2a;9;9;9;9;97c;34k3b
It looked pretty good in the youtube video he put with it but I suspect that the meta has changed since because it feels like a lot of other classes either know how to deal with it or are running conditions.
anyway to cut a long story short I’m trying to find a WVW build for roaming solo or in a group.
Taking supply camps killing people etc
Thanks in advance
Edit: I already have a set of full knights and berserker weapons (axe shield gs) Knight weapons (sword horn hammer)
Willing to replace them
(edited by cbrooksc.9358)
-1
I don’t understand why you would pick a Ranger in Guild Wars 2, if you don’t like the pet. It’s really not that bad, and ArenaNet will continue to balance it.
People would pick a ranger in GW2 because they want to play a character that is at one with nature and has some cool abilities such as pet and traps. But the problem is the pet is so badly done that a lot of players would rather just not have it. The whole class needs to been looked at and some big changes. Even if arenanet sit down and decide that it’s going to be a Beast Master class, at least then the class will have a role and they can start making the ranger all about it’s pet.
Not what it currently is which is, ‘yeah, it can do a little bit of this and a little bit of that, we’ll make it have a pet while reduces it overall damage. There we go’
Ele’s can spawn in pets. I don’t think they reduce the damage output for the Ele and same with necro. :/
If the pet is meant to be our main mechanic then it shouldn’t punish the ranger, because then we just become a ranger doing 75% damage and a a.i pet doing what should be our 25%. but the pet is lucky to even get hits off now because of how broken it all is!!!!
That is what I don’t understand. You can pick a sylvari Warrior, and be “one with nature” without having a pet. There are also light and heavy armor types that can make you look like a Ranger.
But the Ranger is all about the pet. That’s why it takes a chuck out of your base damage. You’re meant to use the pet, regardless of which skills you decide to use. Even if you play a signet Ranger, you are still a “beastmaster” simply because you’re a Ranger. It’s a pet class.
That’s because their pets are tied to their skills. The Ranger has a permanent pet. And if the pet didn’t do anything significant, there would be no reason to have it. If it only dealt 2% of your damage output, or you could stow it and still have 100% damage, what would be the point of having the pet?
There are different pets for different uses. If you don’t have enough snare skills to make your melee pet hit, then pick a ranged pet. If you want burst damage, then pick a drake. If you want boons, then pick a moa. If you want it to survive for longer, then pick a bear. You need to play into the mechanic, instead of just expecting it to always work for you. No, the pet system isn’t perfect, but the biggest problem is honestly that Ranger players simply don’t care about utilising the mechanic.
I’ll start by saying WUT! The Ranger mechanic is the pet, the Mechanic.
a the mechanic is how your class functions and what is meant to give it a distinct difference in how to play that class. The pet isn’t unique to ranger, eles and necro can both get pets and with no penalty to overall damage.
The pet is just pulling ranger down, the ranger has soo much more potential than it has at the moment because of the poor design choices and forcing pets into the ranger play.
The pet doesn’t make it powerful. It doesn’t even bring it up to par with other classes it actually reduces our potential damage output if not having a pet.
There is no way to utilize a broken mechanic.
There is no need to control the pet because all you can do is call it back or send it to attack. with a f2 skill that has such a long cast that the enemy has either moved or interrupted it, the pet will then just follow the enemy player around kittening their leg until either you die or, well. they wont die will they.
The pet doesn’t work. I know that the A.I for the Pet will never be able to compete with players unless it’s stats are a lot higher than they are now to make up for the kitten A.I that controls the pets.
Also an added note I just forgot, the pets stats are also not effected by your Armour stats, so in fact that 25% of your total damage would never be possible to reach even if the enemy player was just standing still and letting him attack them.
-1
I don’t understand why you would pick a Ranger in Guild Wars 2, if you don’t like the pet. It’s really not that bad, and ArenaNet will continue to balance it.
People would pick a ranger in GW2 because they want to play a character that is at one with nature and has some cool abilities such as pet and traps. But the problem is the pet is so badly done that a lot of players would rather just not have it. The whole class needs to been looked at and some big changes. Even if arenanet sit down and decide that it’s going to be a Beast Master class, at least then the class will have a role and they can start making the ranger all about it’s pet.
Not what it currently is which is, ‘yeah, it can do a little bit of this and a little bit of that, we’ll make it have a pet while reduces it overall damage. There we go’
Ele’s can spawn in pets. I don’t think they reduce the damage output for the Ele and same with necro. :/
If the pet is meant to be our main mechanic then it shouldn’t punish the ranger, because then we just become a ranger doing 75% damage and a a.i pet doing what should be our 25%. but the pet is lucky to even get hits off now because of how broken it all is!!!!
We really do have an issue though, our pets are a bigger hindrance than a boon in most scenarios, and we literally don’t even have a niche, you can tell me all you want we are the “jack of all trades” (not anymore D= ) prof or the “ranged” prof or the “pet” prof but the thing is literally everyone else can fill those roles, ele = jack of trades, anyone can have pets without being forced into it (I don’t think we should -need- pets more so that GW1 didn’t require it), and I -guess- you could say we are the “ranged masters” but all that means is that we’re the kings of mediocrity because ranger will never be as powerful as Melee.
Unfortunately we are also not Ranged Masters either. That role belongs to the Rifle Warrior.
(edited by cbrooksc.9358)
We are removing the broken Ranger pet mechanic and giving the rangers their 25% damage the pet was stealing from them and not using properly.
+1
I don’t see the pet A.I ever being good enough to justify it punishing the rangers damage output all the time.
I agree with EVERYTHING you have suggested and really hope the devs find this… you aren’t asking for the ranger to be overpowered, but it definitely needs a major overhaul and what you have presented sounds perfect. I would also add that the shortbow needs a bit of work too. The short bow used to look and perform great before they turned into a stub and changed all the skills. I think they should change it back to something like the 2010 gamescom live ranger demo, and same with the sword. Look at this video to see what I’m talking about. http://www.youtube.com/watch?v=kAh1OHBI4uM&list=PLQjlCwEV3nuMDzq57AD4d5QCqi4319Qj-&index=10
+1
Yea I hear people complain about the class a lot so I wanted to make one to see what the fuss was all about. The pet UI immediately stuck out like a sore thumb. I guess I could get used to it over time, especially since I’m not a clicker, but I definitely think it could and should look better. I’ll try to bear with it in the meantime though. I’m sure there are much bigger issues the ranger community would rather have addressed first. Thanks for the response!
Ha, there are.
and Np
Ha, there are many things about the ranger that aren’t what we expected.
But that is how it is meant to look
At least other players are spotting little things like that. I’ve only played ranger so never known any different. The whole class feels like they started doing bits of it then got bored and moved onto a different bit.
You’ll probably find that you don’t look at it too often unless you click to activate skills.
Currently have Carrion Shortbow, Longbow, Axe, Horn, and Dagger (I love the Legionnaire skins). And a Berserker sword.
Have a look and these and tell me what you think.
I just made a Ranger, level 1, and entered the game to discover that my pet bar is hideously overlapping the F1, F2, etc abilities. It’s a jumbled mess. Is this only an issue with the beginner pet or does this persist all the way to lvl 80? And if it’s like this at 80, why hasn’t it been fixed after 11 months? Or am I the only one experiencing it?
Could you post an image? I’m kinda curious to see what you mean.
I have… a lot of gold. I’m just cheap and wanting to keep some off the side for other toons.
I can afford any build.
Well I have two builds That I use atm. One does huge Condition Damage. The other is really survivable but does a little less condition damage.
They both use Swords/axe/torch/dagger/warhorn
What sort of weapons do you like to use?
It really depends what you want to do. As a WvW player and nothing much else, I can say that knights would be better and that you want to go conditions. For WvW it’s the only really viable thing right now. Sure there are some power builds that do ok but Rangers need the toughness in the trait line to survive so you are best off not wasting it a going condition.
How much money do you have to play with? I can help you put together a build
You re the only one here who really understands the point..I’ ve spent tons of gold too finding a balance but without success..Once beastmastery build was nice..but they nerfed it..shortbow was nice..but they nerfed it..= ranger inferior to any other class
:)
I assume you are speaking about me.
Yeah, I today decided to re role. I love using conditions so am working on a necro but lvling is sooooo boring. I did try to lvl a thief once before because I got soo mad in wvw but I got bored of that after I got to lvl 28.
‘Sigh’
I don’t even like any of the other professions :/ they don’t feel right, but they are soooo powerful compared to Ranger that I think I’ll just have to be bored while lvling for the next few days….
http://www.youtube.com/watch?feature=player_detailpage&v=xKcDOIgEGLU&t=9
^^^ A Necro just look at the amount of conditions!!! :O
Eh mate I’ m happy that at least you had the will to reroll another class and play it..whereas me that I liked only ranger..well I think I’ ll quit
You said that 20 Days ago already.
Don’t think constructive feedback is one of your strengths…“It’ s time to quit or if I change my mind to level up a thief or a mesmer which are really competitive class.” – 14 Days ago
“Well Maybe It’ s just me but I m going to quit because seriously I loved so much playing with pets and now it’ s simply impossible..” – 19 Days ago
Not sure what point your trying to make. Clearly he loves playing as his ranger but he just cant. Like a lot of other rangers we are struggling to see the point of playing as it when we cant be effective.
He is just venting, letting out some annoyance over how broken the class is and the fact that now arena net have our money they don’t care….
I know exactly how Pegaasus feels because I felt the same not long ago and quit for a few months and that was before the major pet nerf. When I eventually came back I was still shocked at the state of the class but I just played it because it’s the class I love.
I’ve spent a good ammount of gold in the last few months on different builds for ranger and I cant seem to find one I’m comfortable with. I’ve found a few that do really well at one thing but suck at anything else.
I Think if they changed the class mechanics (Pet) and perhaps made it so you have to trait to get a pet and if you don’t then you get the damage the pet takes from you added onto your own stats. Because right now the number one thing screwing with the rangers in actual combat is the pet, Mine to soooooooo often just run around get behind and enemy and then just follow them while they move while fighting. So in that situation the ranger which has reduced stats has to be very good to win a fight like that.
So I think the reason the ranger isn’t used to much in WvW (I see Guardians everywhere) is because they just are not very good for it. But I really really wish they were. It’s my favorite class. We just need that stupid pet out of the way so we can actually start using our class fully.
Then AN can start working on our traits which are a mess. Trapping skills are in Skirmishing. o_O they should be in Wilderness Survival. Wut :O
Edit: Before people say ‘But the Pet is the Rangers Mechanic’ It’s so broken it’s just pulling the class down. If we replaced the class mechanic with a crossbow then that would be cool. Very unique and fits into the class, the crossbow can be worked into the class in many ways and provide even further ranger but slow shots. I dunno just throwing things around but my point is there are soo many better things that could be used other than pets. and on that note wasn’t it arenanet that said they weren’t afraid to go back and completely redo something. Because ranger needs redoing
Why did you use this (What I wrote) and not quote me?
Sorry mate I’ m not very used to forums really sorry but I wanted to underline that i totally agree with every single words you wrote
Ha dw about it. : )
I was mad when I wrote that about ranger and stuff. But it’s true needs to be fixed soon otherwise it wont be at all. :\
Hey guys I’ ve opened this topic just to make you all realize the lack of rangers in wvw..and above all the lack of rangers using shortbow..I have a question for Arenanet: Why there are so few rangers around?^
I’m a full LB/SB ranger roaming around in WvW.. Thing is, by the time you’ll have noticed me, you probably will be dead.. ;-) :p
What build do you use? Do you have a link?
Rangers are a pet class if you picked this class without knowing that then you probably picked the wrong class. If ranger received a buff for not having a pet it would force players who specifically pick the class for their pets to play without pets or be kicked from groups.
Anet has already said they have not intention of adding perma stow. This may change but I would stop playing the class is they did (probably game as well).
How come necromancers aren’t a pet class? Or mesmers, since clones and phantasms are basically just summoned AI pets?
How would changing the pet mechanic make the ranger any less of a pet class, if the mechanic remained pet focused?
I’m just curious, because a lot of rangers transitioned from guild wars 1 to guild wars 2 thinking they would continue playing their ranger class, not a “pet class.” So while you look down your nose at everybody that doesn’t like something that you like, just remember that there were a lot of players that expected a lot of different things than what the class currently provides, and that the marketing used to advertise the ranger class never suggested anywhere that rangers would be forced into always using pets, which is extremely deceptive to people until they actually try the class and find out they are stuck with it.
Being a guild wars 1 veteran, I absolutely hate that rangers are forced to use the pet in this game; something that wasn’t true for the first game. It’s like a lot of really good, old ideas were trashed, in order to try to reinvent the wheel with a bunch of new, bad ideas. And, lore wise, rangers forgot how to use preparations, stances, and most of their traps and spirits, in order to gain what? The ability to always have dopey the almost as useful as it was in guild wars 1 animal always running around trying to be useful, and never really quite hitting the mark exactly where you’d want it in anything other than general PvE.
As Durz mentioned somewhere else, I’m not sure they should do away with the pet entirely. But the pet should be implemented as additional damage on top of the rangers damage output, and then the pet concept can be redesigned as the pet not being “out” until you bring it out, then it stays out and does damage for a period of time, with a cooldown. The pet will have the potential to last until it’s cooldown is over, meaning you can just resummon it to have it permanently available. You have the ability to do a unique attack with it still, and the pet swap gets replaced with a call back, which takes it’s remaining lifespan and knocks a portion of it off the cooldown, where as if the pet dies, it goes on full cooldown.
Now you have a class that can always use the pet, even if they aren’t built for it, but can have the damage come from the player. On top of that, you can still choose to play as a beastmaster, which would, in the suggested redesign, be more focused around cooldown reduction, and damage and utility increases, just like other classes mechanic traitline do for their mechanic.
This, I think, would be the best way to open up some versatility for the way the class can be played, while thematically keeping it as a “pet class.”
+1
and through in a crossbow
You re the only one here who really understands the point..I’ ve spent tons of gold too finding a balance but without success..Once beastmastery build was nice..but they nerfed it..shortbow was nice..but they nerfed it..= ranger inferior to any other class
:)
I assume you are speaking about me.
Yeah, I today decided to re role. I love using conditions so am working on a necro but lvling is sooooo boring. I did try to lvl a thief once before because I got soo mad in wvw but I got bored of that after I got to lvl 28.
‘Sigh’
I don’t even like any of the other professions :/ they don’t feel right, but they are soooo powerful compared to Ranger that I think I’ll just have to be bored while lvling for the next few days….
http://www.youtube.com/watch?feature=player_detailpage&v=xKcDOIgEGLU&t=9
^^^ A Necro just look at the amount of conditions!!! :O
Eh mate I’ m happy that at least you had the will to reroll another class and play it..whereas me that I liked only ranger..well I think I’ ll quit
Don’t get me wrong. I only like ranger too. I hate playing as anything else. It just doesn’t quite feel right. But the ranger just feels wrong in the different way, in a way like I want to be able to do something but I just can quite do it, kinda way.
And I think I’ve already given up lvling my necro. I went back on my ranger and did some WvW.
ArenaNet, please take a goooooooood hard look at the ranger and change them!
If the pet is meant to be the core mechanic of the ranger and how the ranger works, why does the ranger damage get reduced!
THE RANGER IS BEING PUNISHED. I don’t see Mesmers health getting lowered every time they spawn an illusion, in fact thiefs get rewarded when they cloak!
Rangers should be someone you don’t want to run into in wvw, a class that can completely surprise you and make you panic and run into traps and if you try to run away can hunt you down.
When fighting them you should be on the tip of your tips and have be alert for any surprises they might throw at you.
Not a class you see and think… Hey look. Loot…
Edit: Right now I’m trying to go a dungeon. I’ve been denied access to about 4 groups now all of them saying but we want to do the dungeon quickly.
(edited by cbrooksc.9358)
You re the only one here who really understands the point..I’ ve spent tons of gold too finding a balance but without success..Once beastmastery build was nice..but they nerfed it..shortbow was nice..but they nerfed it..= ranger inferior to any other class
:)
I assume you are speaking about me.
Yeah, I today decided to re role. I love using conditions so am working on a necro but lvling is sooooo boring. I did try to lvl a thief once before because I got soo mad in wvw but I got bored of that after I got to lvl 28.
‘Sigh’
I don’t even like any of the other professions :/ they don’t feel right, but they are soooo powerful compared to Ranger that I think I’ll just have to be bored while lvling for the next few days….
http://www.youtube.com/watch?feature=player_detailpage&v=xKcDOIgEGLU&t=9
^^^ A Necro just look at the amount of conditions!!! :O
I’ve spent a good ammount of gold in the last few months on different builds for ranger and I cant seem to find one I’m comfortable with. I’ve found a few that do really well at one thing but suck at anything else.
I Think if they changed the class mechanics (Pet) and perhaps made it so you have to trait to get a pet and if you don’t then you get the damage the pet takes from you added onto your own stats. Because right now the number one thing screwing with the rangers in actual combat is the pet, Mine to soooooooo often just run around get behind and enemy and then just follow them while they move while fighting. So in that situation the ranger which has reduced stats has to be very good to win a fight like that.
So I think the reason the ranger isn’t used to much in WvW (I see Guardians everywhere) is because they just are not very good for it. But I really really wish they were. It’s my favorite class. We just need that stupid pet out of the way so we can actually start using our class fully.
Then AN can start working on our traits which are a mess. Trapping skills are in Skirmishing. o_O they should be in Wilderness Survival. Wut :O
Edit: Before people say ‘But the Pet is the Rangers Mechanic’ It’s so broken it’s just pulling the class down. If we replaced the class mechanic with a crossbow then that would be cool. Very unique and fits into the class, the crossbow can be worked into the class in many ways and provide even further ranger but slow shots. I dunno just throwing things around but my point is there are soo many better things that could be used other than pets. and on that note wasn’t it arenanet that said they weren’t afraid to go back and completely redo something. Because ranger needs redoing
Why did you use this (What I wrote) and not quote me?
I’ve spent a good ammount of gold in the last few months on different builds for ranger and I cant seem to find one I’m comfortable with. I’ve found a few that do really well at one thing but suck at anything else.
I Think if they changed the class mechanics (Pet) and perhaps made it so you have to trait to get a pet and if you don’t then you get the damage the pet takes from you added onto your own stats. Because right now the number one thing screwing with the rangers in actual combat is the pet, Mine to soooooooo often just run around get behind and enemy and then just follow them while they move while fighting. So in that situation the ranger which has reduced stats has to be very good to win a fight like that.
So I think the reason the ranger isn’t used to much in WvW (I see Guardians everywhere) is because they just are not very good for it. But I really really wish they were. It’s my favorite class. We just need that stupid pet out of the way so we can actually start using our class fully.
Then AN can start working on our traits which are a mess. Trapping skills are in Skirmishing. o_O they should be in Wilderness Survival. Wut :O
Edit: Before people say ‘But the Pet is the Rangers Mechanic’ It’s so broken it’s just pulling the class down. If we replaced the class mechanic with a crossbow then that would be cool. Very unique and fits into the class, the crossbow can be worked into the class in many ways and provide even further ranger but slow shots. I dunno just throwing things around but my point is there are soo many better things that could be used other than pets. and on that note wasn’t it arenanet that said they weren’t afraid to go back and completely redo something. Because ranger need redoing.
ok.
(edited by cbrooksc.9358)
I wan’t to try to avoid trying them both because I don’t have a huge amount of Badges of Honor at the moment =D
But I think I’ll try the Settlers one first.
Now I’m going to roam alone, in small groups and play in zergs. (Going to get commanders badge too)
But I’m torn between these two builds and I cant decide. they both seem to be what I want. :S
I need to survive and do really good condition damage. (That will be my main source of damage output.
these are the two builds (They are not mine. Credit goes to Hyjaxx’s and Faux Sheaux’s)
Screw a Rifle. I WANT a Crossbow.
We need something to distinguish ourselves. Granted our pets do that now but not in the right way. Just just follow people you are attacking then hump their leg when they stop moving.
‘Sigh’
depends, the most defensive and close to berserker i can think of would be knighs.
Atm I used a condition burst build. so axe horn sword torch.
Wondering if there is another class that feels similar to ranger. I have made a few alt’s but none of them feel right while playing them. My most recent Alt is a necro which i’m somewhat enjoying but I enjoyed Mesmer and engee for the first day too.
But anyway. I like how the ranger plays all except the pet. The pet apart from just not doing anything useful it reduces my overall damage.
Probably a standard regen bunker with S/D + GS would be the best surviver a ranger could perform. Then take utilities like protect me and LR to finish it off.
Not sure you’d be of any use though, since rangers are no especially good at buffing themselves or others.
Not true at all, with the traditional Re-port331 you can keep permanent swiftness/and an amazing regen up on your party 100% plus you offer group condition removal,fury,Might and vigor .
I can tell you that I offer a ton of support to my 5-10 man skirmish groups. never mind the amount of Soft and Hard CC’s that we bring to the table.
Lets try not to scare potential rangers off with short sighted comments. Its bad for the community.
Just checked out your build. Looks good. but I’ll spend all my money building it. LOL but just wondering. you said that you have Permanent swiftness but I cant see where that is coming from.
Also as this seems to be slightly condition damaged based would warhorn be better rather than dagger?
Other than those questions it looks awesome Do you have a video of it?
Just wondering, is there a build anyone knows of where you can basically keep yourself alive sacrificing all damage output and make yourself purply support and just buff others and just not die?
Wondering also if it’s possible
For WvW
(edited by cbrooksc.9358)
yesterday i began using a burst condition build. you can stack loads of conditions very fast, great for a small group or zerg, still testing 1v1, but it might be worth a look.
It’s not my build, though i have made some small changes with it ingame. i’ll try to find the original thread.