Showing Posts For chase.2613:
I replied with “I have a kitten” and walked away.
I read that, then started re-reading your post as I got confused which one was charr, and who had kittens.
I think the way the DEs and the hearts work while encourages (some) cooperation, at the same time discourages actual socializing in the game. You don’t need to team up or talk to people, since there’s enough of them doing the “quest” anyway.
I’ve been guilty of this during my whole time leveling. Most of my interactions with other players was mowing down mobs together.
But then I met her, as we each plunged a greatsword into opposite sides of the centaur our eyes met amidst the blood spray. Hypnotized by the sight of each other we slowly drove our blades deeper into the beast until we met face to face and met with a passionate kiss. It was love at first kill with the centaurs death rattle serenading our union.
That last part may be made up
What a beautiful story
@Bluebird.1890: I don’t see how any of that is relevant to what I said earlier. You did read my first sentence there, right?
I don’t like censoring, period.
I really, really don’t like when a chat, a forum, or a game has filters in place, yet its owners/maintainers take punitive actions against those who hit those filters even though they’re not circumventing them.
With that being said, kitten censorship is kind of fun.
I have to say that overall I don’t like how some, or even most, skills aren’t immediately available. Perhaps limiting them to 1-5 was to simplify the control scheme with the combat being so mobile, but the end result isn’t awfully appealing to me.
I can say that my Ranger does feel like that. The most natural combo for me is short + long bow, and sure, both have their situational advantages, but most of the time I need to switch simply because everything useful is on cooldown. I don’t play my Ele because it’s much worse for her.
+: The elemental stance changing seems like a gimmick someone came up with to make the profession “unique”.
(edited by chase.2613)
Dungeons and Rewards - What ArenaNet can learn from Blizzard, of all people
in Suggestions
Posted by: chase.2613
I was thinking what PvE “endgame” in GW2 reminded me of, and you’re right — it’s D3 all over again. Except in D3 your character actually gets stronger in the end, not just prettier.
That trailer was ridiculous. Well, the beginning was, I closed the window after a while.
For a game that rewards exploring I’ve found way too many invisible walls or otherwise impassable terrain and the character’s mobility and climbing ability lacking. Made the exploration feel fake.
All MMO developers are inherently OK with some botting in their games. In small amounts it speeds up the economy in and around the game, people who’re used to buying gold won’t skip their game, and are more likely to purchase in the official shop, banning botters makes for good press releases, and the botters will just buy new copies of the game easily, which again means more money for the developers. Everyone’s happy. Right?
Some people obviously fail to realize that an MMO is long-term time investment, and the leveling process, unless you’re a casual gamer, is trivial and constitutes only a small portion of that time. Thus, only once the leveling is done, the real game begins. It’s here, at the top level, where you’ll spend the majority of your time in the game. It’s the content at the top level that will determine if you’ll keep playing the game, or move on.
It is certainly great that ArenaNet has made the leveling fun, but that in no way is a replacement for the endgame content.
I have about 140 hours on my ranger, and I’ve had a lot of fun playing it, so it’s an excellent value for the money, but I don’t really see in what way I can progress now.
Leveling alts is out: other ranged classes feel inferior and melee doesn’t appeal to me. Grinding for cosmetic items seems ridiculous, WvWvW is too chaotic, sPvP is uneven. Dungeons are all about mowing down ridiculously fat mobs with weak mechanics, near one-shots, and occasional running back from waypoint — and the worst thing about that is that with no vertical gear progression I know this won’t ever improve.
I haven’t completed personal story yet, and haven’t explored all the areas, so I’ll definitely keep on that, and it’ll be fun, I’m sure. But after that it’ll be time to move on.
Remove the camera acceleration and camera snap (make camera movement 100% linear with mouse movement). This should be priority number one; players don’t like playing games with non-responsive/laggy feeling cameras.
This, a thousand times this.
I’ve opened a support ticket for that, and after much avoiding they finally suggested to post it on the forums, as it’s a “feature” of the game. What imbecilic moron came up with that crap to screw up the camera controls.
What I hate about the armor classes is that you can’t transmute, say, medium armor stats with the light armor appearance.
I somewhat agree, dying is trivialized in GW2. I also happen to hate the whole downed mechanic and the way the game is balanced around that.
With the weird aggro in this game, trying to flank is incredibly frustrating. Mix in some spell fx, a bunch of people all around the target, many mobs being no different in size than the players, and flanking is all but impossible.
Because it can be awkward to do depending on your keybindings, and then you’d have no auto attack?
Agree with all points in the OP.
The Risen zones are annoying and time consuming, not difficult. They are also ugly and purple, but whatever. What it achieves is that people just run around on full ignore with a train of mobs behind them. That looks disgusting and ridiculous.
Throw in some bugged DEs into the mix and it’s a mess.
I’m definitely for mounts.
- They can be made as much of a money sink as the waypoints.
- They are also a time sink, since people will be inclined to use them instead of waypoints, and time is money.
- I have no idea what it is in the lore that prohibits using them, but it’s ridiculous that neither of four different races with varying levels of technology and magic uses animals for personal transport. Use some common sense.
I think some people here miss a few points. With cosmetic-gear replacing stats-gear as the endgame gear progression, you actually do “need” that. And the problem OP was describing is that there isn’t a fun way to get it, only doing N runs of the same exploration, with N being too high for a game where you’re not supposed to grind.