Showing Posts For chasingfuries.9635:
That doesn’t answer my question. If people can go out, why would you expect them to stay home to socialize? You’re the one criticizing the way we play. If you have some limitation that prevents you from going out, don’t force it on the rest of us.
To answer your question, social games are supposed to be social. GW2 isn’t a social game, it’s an MMO, and you keep leaving out the last part – RPG. MMO is the adjective, RPG is the noun.
You can call teamwork a type of skill, along the lines that communication is a skill. It is not, however, gameplay skill, which is the skill I was referring to. So yes, when you design content for teamwork rather than skill, it tends to promote bad players, who often rely on teamwork instead of skill. Are you…. understanding any of this yet?
nope, not understanding you at all. your logic makes absolutely no sense to me. first, i wasn’t saying that people with limitations are the reason that mmos should promote socializing and grouping, it was just one reason that popped into my head as an answer to your specific question- “why would someone sit at home alone to try and be social instead of go out”. there’s one reason for you. I can see why you misunderstood me, however, you then going on to more or less imply that mmos actually shouldnt be for the unhealthy because its not fair for those that can go out to have social lives.. well.. that’s a bizarre, idiotic, unnecessary thing to say. i dont think mmos should cater to either.
and im sorry, but rpg and mmorpg are two different things. im having a difficult time grasping why you think they’re the same and “mmo” means nothing.
and seriously, do i have to explain to you why it takes skillful gamers to do well in both solo gameplay and grouped gameplay? its really not hard to understand… just try to think about it a bit.
if everything was soloable for you antisocial newbs that apparently wandered into gw2 thinking it was a 1player game, then why would anyone group up for anything? if theres no incentive to team for things, then there’ll be no reason to do it and that aspect of the game will die, which will cause the community as a whole to suffer because the game wont be as social…
Well, we wandered into GW2 thinking it was a game, not Facebook. I admit I was very confused about that.
Aside from my mistake, though, group content is just a nice way of saying that the game is easy for people who can’t play to save their lives, and impossible for those who would like to.
Personally, I look at it the opposite way. If what you want to do is hang out with people, why are you playing a video game by yourself in front of a computer?
wow. this is some of the stupidest crap ive ever read lol
and to answer your question, ever consider the possibility that some people cant go out to hang with people? if mmos arent all about being social then please explain what they actually are
and lastly, yeah sure group content is all for bad gamers – totally that makes sense, because teamwork takes no skill, right. got it.
And thank you for summing up why some people don’t like the “social” aspect of the game. They don’t want to be forced to speak with children like you.
The sort of social interactions that take place in an MMO tend to be extremely limited and shallow… due to the fact that you are dealing with someone that you don’t know, can’t see, and can’t take seriously (everyone role-plays to some extent). It is all very awkward if you think about it.
this is an absolute matter of opinion, and your opinion is one i disagree with entirely. it seems you’re mildly afraid of internet strangers, which is fine and you’re free to not trust anyone you can’t see and talk to in rl, but imo its very possible to develop real friendships in mmos. lots of people do actually go and meet online friends in rl after they’ve been good friends for a while.
and i cant help but wonder, if you’re not comfortable playing games with strangers, why are you playing mmos?
i dont understand your point o.o you’re against having to team up but your preferred playstyle is teaming up with your good friends all the time? thats the type of social im talking about lol even if you’re not talking to them the whole time
or are heroes like mercenaries? lol idk i never played gw1, would make more sense tho
and idk bout casuals “winning cause they spend more money” lol cause im pretty sure they dont spend more, unless im wrong but people spend thousands on mmos and i wouldnt call them casual, also it appears like gw2 is already going in the opposite direction with their introduction to ascended gear so idk
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if everything was soloable for you antisocial newbs that apparently wandered into gw2 thinking it was a 1player game, then why would anyone group up for anything? if theres no incentive to team for things, then there’ll be no reason to do it and that aspect of the game will die, which will cause the community as a whole to suffer because the game wont be as social…
Well, we wandered into GW2 thinking it was a game, not Facebook. I admit I was very confused about that.
Aside from my mistake, though, group content is just a nice way of saying that the game is easy for people who can’t play to save their lives, and impossible for those who would like to.
Personally, I look at it the opposite way. If what you want to do is hang out with people, why are you playing a video game by yourself in front of a computer?
wow. this is some of the stupidest crap ive ever read lol
and to answer your question, ever consider the possibility that some people cant go out to hang with people? if mmos arent all about being social then please explain what they actually are
and lastly, yeah sure group content is all for bad gamers – totally that makes sense, because teamwork takes no skill, right. got it.
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Would be awesome to have more to do in the racial cities period, town quests/hearts/minigames/dungeons etc. (overall it could be something very casual) they could expand on the entire town clothes idea at the same time, making them a big part of it all, and town clothes could also be what you’re rewarded with (along with other things).
but really tho, the rewards for things like that are the biggest thing, it doesnt matter how awesome the minigames are, no worthwhile rewards = they wont catch on
also, i noticed one thing in divinity’s reach, in one of the districts, a woman comes running out of her house yelling for a guard to help her because her son is missing etc, then they both walk into the house and its over lol, so maybe thats another type of city thing that’ll be expanded on later, small quests like that
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You need a new PC and this is not the other games you need a beast to run this.
Me i5 2500k @4.4
16GB 2133 ram
6970 @950/1425
SSD
I have never had a single problem that everybody is crying about with crashes or anything else.
im using a laptop that struggles with certain new games, but it runs gw2 amazingly smooth with almost highest graphics. so no. computer has nothing to do with it, its their optimization just like when the game was in cb, some people had trouble and others didnt, it was very random
not sure why you think thats cool since obviously its just a bug (and you should have just reported it)
Now, for those people who are upset about ascended gear (though I do believe half of them are doomsayers who just looking for the next big thing to whine about), you have the group of players above to blame for Anet’s recent change in mechanics. All these people whining about being bored because they don’t have any “goals” finally got their wish.
You display a strong condescending nature to everyone that expresses a opinion different from your own. Aside from this, these whining people you mention didn’t change one line of code, so the “blame” does not lie with them.
You’re right, Anet implemented a feature that half the forum wanted for no reason at all! it’s just a coincidence that the entire hardcore elitist community had been demanding it for months. Thank you for opening my eyes!
i agree with your other points but not this. devs dont need players to tell them that the community is going down in size, they can see it and then come up with horrible ideas to fix it all by themselves
and for the record, i personally am very happy about ascended gear. but the way anet went about this was pretty bad, i’ll give the whiners that much
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i dont think this game ever had the potential to be extremely populated in the first place tbh. the casual gameplay that it started with wasn’t for everyone, (obviously, seeing as how there were five thousand threads here about people thinking there wasn’t enough to do at endgame). Had things stayed the way they were with the horizontal progression, I think the playerbase was already on its way to being small to average in size.
now theyve added the vertical progression to try and draw in/draw back that raiding/grinding crowd that was originally unhappy, promptly pissing off the other half of their playerbase that liked it the way it was and making them quit. so it doesn’t have much of a chance now of being super extremely populated, but then it never really did.
in no way saying that the game is dying or anything like that though, because its not, and wont. ive seen much crappier games make way worst mistakes and survive just fine through the years.
Secondly, a good portion of it looks like it was crafted by the karka – who are known to have some sort of fluid that they excrete that solidified into a very hard substance, said substance being used on their shells and their nests (hence why their shells are so kitten tough as they get older).
are you talking about this place? perhaps im overthinking it and there isnt really anything to it, but i couldnt help but wonder about why it looks like the entire area is dramatically built up around the remains of like 200 shipwrecks, and it all looks so much like something you would see underwater, giving the impression that it maybe was underwater at one point? possibly a hint towards the DSD and his destruction?
also cant help but wonder how theres water running down the sides of things lol
i havent looked through the entire zone yet though so maybe im missing something that explains it
no he cannot. i asked him and he said no.
so, since i voiced that i was afraid the game was lacking in things to keep people playing at level cap, I’m now a mindless content devouring insect that should’t be taken seriously? lol, this is an idiotic thread and you people are trolls.
anyways, the problem isn’t the so called “locust”, the problem is anet only, and the fact that they just failed in trying to make more players happy.
Who is the vocal minority, then? I’d still like to see numbers on how many people prefer item progression and how many don’t
There was a poll on this. Out of over 1000 samples less than 20% wanted this. Over 50% would outright leave.
Edit: Heres that poll.
lol, obviously theres a lot of people that dont want it, thats not a secret or a surprise (although i really think the people screaming that they’re gonna quit are just overreacting and a lot of them probably wont..) but honestly this is a biased poll and just stupidly exaggerates the difference between how many people would be okay and how many wont.
I dont view #3 as a negative thing, imo it should be in the same category as #1, because the way i view it is, feeling like you can ignore it if you dont want to do it is how a system like this -should- be. Those people that said they wont participate are more or less showing that it doesn’t concern them and they’ll continue playing the parts of the game they do like even with the addition of something they have no interest in.
2 could also be categorized with #1, doing something even though you dont like it? it means you’re okay with it and its not that big of a deal, which is closer to liking it than hating it. that leaves #4 as the only very negative option, which is stupid
a poll thats simply – #1 like character progression #2 dislike character progression – or something to that degree, would be more interesting
and when you have all you want/need? running them a lot to get your different stat setups is something that will also come to an end. imo it looks like this new thing will be an optional addition for people that want something to continually work towards
I play alts, so chances are my saved tokens will still be useful. Even so, I don’t run them that often so I won’t be facing that situation any time soon.
I don’t care so much about a stat that only affects one dungeon (though it does go against the “skill vs. gear” mantra Anet professed to have). I do care about things that affect everything else.
Gear treadmills are lazy and exploitive design. I’m sorry most people can’t seem to see that, and I’m not sure why they came to the one MMO out there without them, only to then demand them. You should read this article when you get the chance; its’ well written and it lays out how manipulative these systems are.
oh yeah ive read that article before lol. i understand what gear grinds are, and that they’re not really true content, but the fact is they work regardless, and they do keep a certain type of gamer interested (and happy.. it’s true, some people do enjoy the progression even when they’re not blind about it and understand what it actually is)
on a somewhat unrelated note, what i hope is that they change wvw to put everyone on equal footing, rather than letting it be a place for the geared to stomp ungeared/lowbies. if this change was added then i dont see why there’d be any problem at all
Last point like to make, with this new gear they will make older dungeons totally obsolete. Only reason to go back is for skins, other wise you would be wasting time getting inferior gear from them. Better to go to new dungeon. More and more this game is starting to look like that ‘other’ game. That is terrible imo.
and theres a reason to run them now after you’re in full exotics?
Yes, different stat spreads and different looks. I keep different sets of gear for different weapons/situations.
and when you have all you want/need? running them a lot to get your different stat setups is something that will also come to an end. imo it looks like this new thing will be an optional addition for people that want something to continually work towards.
I would just say that if you dont like gear grinds then just dont do it, but i know all of you will rage regardless cause jeez GOD FORBID anything get added to this game that caters to anything but casual fanboys
Last point like to make, with this new gear they will make older dungeons totally obsolete. Only reason to go back is for skins, other wise you would be wasting time getting inferior gear from them. Better to go to new dungeon. More and more this game is starting to look like that ‘other’ game. That is terrible imo.
and theres a reason to run them now after you’re in full exotics?
“There will only be a couple of Ascended quality items available initially, but some of the rarer Ascended items will also feature a new Infusion slot that will make players even more powerful so that they can tackle new challenges that ArenaNet plans to throw at them as they continue to expand on the dungeon over the coming months and years.”
notice “expand the dungeon”. it looks to me like an optional gear grind that just revolves around the dungeon. im not sure why you guys are so intense about it tbh, personally it makes me really happy and i hope some of my friends come back now
i dont. i think they’re creepy and should all die
thats actually a good idea. lots of seperate missions to take from your order would be cool.
now watch 100 fanboys come in and tell you to go play WoW
i havent read this whole thread but i say yes i would join one in a heartbeat. how bout when you have pvp mode activated when you’re in the area of a currently running event, it causes you more/all mob aggro, and possibly extra dmg taken from mobs. that way pvpers wouldnt camp event areas and grief. also, lvl 1-15 areas would be nonpkable, obviously, pking people that are trying out new weapons etc would be lame
then pvp kills could work like this- giving you a small % of the money the pked person had in their inventory, possibly make their body lootable with a small amount of items they had in their inventory (like 1 or 2) give you pvp points (which go down 1 by 1 after a period of time), and the more you have make you drop more items from inventory and/or equipped gear and money on your own death
fun pvp
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“Well feel free to point out where I’m wrong here.
1. You get better gear.
2. The bosses get better stats.
3. The gear hasn’t improved you, it’s kept you on par. Change is only cosmetic.
1. You go back to an old instance.
2. You clear it with ease because you outgear it.
3. Outgearing content makes it trivial.
Which means the gear grind is nothing but an artificial way of saying – ‘you can’t do this instance until you’ve done that one enough times to get the gear you need’.”
you’re just looking at one aspect of it and missing the point i was trying to make entirely. im done trying to talk to you
It is what it is. If you can’t beat the content, you don’t have to get better, you just go gear up more and come back to it. Time making up for skill. And yes, I’m afraid that favours those who have less to do in their real lives.
thats a really narrow minded way to look at it and while it may be true for SOME, there’s other reasons for liking/wanting endgame character progression besides being a bad player that needs more stats because they lack skill, and those other reasons have been voiced repeatedly in threads ive seen you post in, but you still seem to be completely making yourself blind to everything except your opinion so…
and so having lots of free time to spend on a game = being a no-life jobless basement dweller? thats some logic right there.
chat is screwing up so idk if this is gonna double post or somethin.. but anyways..
“Stupid, but true. Games with gear progression are all about overcoming a lack of skill by spending more time playing. It’s all about outgearing content and outgearing players. Otherwise, it serves no purpose aside from dictating the order in which you have to do things, and the average number of times you have to do thing x before you can do thing y.”
personally i disagree with it being a way to “overcome a lack of skill”. thats an absent minded assumption to throw at gear grinders as a whole and shows that you havent comprehended anything anyone has tried to say in other threads about why they like gear grinds and progression at endgame.
and secondly the thing i thought was stupid was you labeling them as jobless no lives. again, mindless assumption. most of the really super hardcore grinders ive known are adults with successful jobs, and what i think is that people that work hard and are very focused in mmos are just that, hard working and focused people, meaning in rl too in their jobs etc. not ALL of course, but ive found it to be true for almost everyone like that ive met
“I think there’s more equality in grinding games. In those, unemployed people are the best of the best, the cream of the crop, the elite. They’ve got the right stuff. No jobs. Here, it’s down to skill, that’s hardly fair on the unskilled is it? At least in other games they could quit their jobs and move into a basement and still be the best.”
this is easily the stupidest thing ive seen so far in this forum
most of my friends have quit lol. people i anticipated the game with for 2+ years while we played other mmos. making new friends now just aint the same lol
the fanboys are extra rabid to day.
xD i had a similar thought but i didnt feel like getting flamed
Calling you out on this – I don’t believe for one minute those ‘insane’ dungeons required ‘perfect teamwork’. In these games, all party leaders want is people with a particular top tier set of gear to repeat the same simple task again and again ad infinitum, no matter the encounter, because they’ve worked out that’s the easiest way through. Calling it ‘teamwork’ because one of you had to keep jamming heal spells for four hours while another person absorbed all the damage for four hours is a bit self-glorifying.
nope. what ive played is quite a lot more complicated then that, and is a semi recent and popular game. you shouldn’t comment on things you don’t even know about.
the difference is you feel like you’re progressing in games with treadmills and you dont in gw2
It’s called gating. Basically, it says ‘you must do content x before you can do content y. Because’. Sometimes it says ‘you must do content x y times before you can do content z. Because we’re struggling to keep up the content’.
more or less. and tell me im “wrong” but thats the type of thing im used to and would have liked.
I once heard a person say that his idea of playing the game to its fullest had to do with talking to each npc he could talk to. i think thats somewhat pointless but i didnt tell him he shouldnt like it cause its his thing. same goes for people that have come to feel like they enjoy gear treadmills.
and i still feel like something could be added to the game that doesnt affect people that dont like it. an optional grind, and then something new where that gear gets put to use, basically something aside from the current pve and pvp thats meant for gear grinders.. all that comes to mind still for me is just actual guild wars… though im sure all of you would scream if they added that and it wasnt an even playing field i guess…
but you’re all apparently happy with the game the way it is so… i dont see why itd hurt
edit: i’ll just throw out there that i guess one reason i find raiding fun etc is cause of the social part of it. brings guilds together.
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Beating something extremely hard for me is an accomplishment all in its own, I dont need to outgear something to beat it, I have skill, that is my advantage. The true difference between gw2 players and every other mmo player.
People will not understand that.
Most of these conditioned players belive that “getting equipment” improves their abilities. They think that doing the same raid 50 times till by RNG that sword drops, and that sword makes them better (only in stats) is related to skills, they see the word “SKILL” in all of that… which is awfull.
but… in terms of challenging pve i dont believe gw2 is anything special. in games with gear treadmills, ive gone through insane dungeons and raids that take perfect teamwork and strategy and hours and hours to complete -the difference is you feel like you’re progressing in games with treadmills and you dont in gw2
except, like i said, most people voicing that they want a gear treadmill -arent- saying that they want it to affect pvp, so whats your point?
You claimed that in relation to PvP it was “carebear mentality”, perhaps you should read your own posts.
People like you don’t play for skill based pvp. The idea of two players facing off to find out who is actually better is little more than a joke to you. You play with the hope of getting an edge over the other player, which you then exploit.
could you people please learn how to read? lol i said it was carebear mentality to get this offended and argumentative over gear diff in pvp when -thats not what we’re even talking about or wanting-
its almost like, regardless of the reasons people give for wanting a treadmill or something like it, you guys seem to be assuming our “real, secret reason” is to pwn people with less gear, and then u proceed to flip out about it lol. seems carebear to me
i like balanced pvp, im just like u guys.. i just want something to work for at endgame as well that feels rewarding. but obviously thats not what the majority wants so w/e
But yea, GW2 has gear treadmills but not affect much on stats, simple as that. Some people talk about the endlessly gear treadmills (in Tiers of stats) which never occur in ANet game.
yeah and i knew that when i bought it ^^ but what it comes down to like i said before is that i thought they’d have added anything to fill that gap for all the gamers that like that sort of gameplay but they basically left it empty lol
anyways im just repeating myself now so i tihnk i’ll just let it go
except, like i said, most people voicing that they want a gear treadmill -arent- saying that they want it to affect pvp, so whats your point? what im talking about is something to do at endgame, and i thought that was what the OP was talking about too, since he said the thing he liked about the lack of gear treadmill was the even pvp and the thing he didnt like was the lack of something to work for at endgame.
and as for the other thing, not entirely sure what your point is there either cause i obviously wasnt trying to say that pvp is as balanced with or without gear progression.. i was just commenting on the way people were arguing about it like it was perfect or something
a lot of you guys really are acting like carebears lol. getting this worked up and offended at the thought of people outgearing you in pvp, even though thats not what most of us in favor of gear treadmills are even talking about… thats just carebear mentality.
also i must say that all the talk about the skill based pvp is silly, because pvp is imbalanced. it’s very far from being all about skill when you’ve got a few classes that are as stupidly OP as the ones in this game
they could have added a gear treadmill for pve and kept the current pvp balanced (everyone in exotic 80s for spvp, tpvp, wvw) and then added a something new such as guild wars that uses pve gear, to give the competitive gear grinders something to do that wouldnt affect casuals?
edit: the game doesnt have to change completely to make a wider range of gamers happy
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seriously this whole “just quit if you dont like it” thing is thrown around way too much in this forum, its just ridiculous. ive never seen it this much in any other mmo ive ever played… so what really is the problem? im starting to feel like its a flaw with the game tbh
not asking for a gear treadmill, i came into this game knowing there wouldnt be one, it just woulda been nice if devs had thought up anything at all to put in it’s place to keep hardcores occupied and happy. but instead, hardcores are being told, as a whole more or less, to “go to a different game”, which absolutely sucks and is really disappointing, cause i’ve been waiting for this game for years and i really do love it in a lot of ways despite my not being happy with its overall design at endgame. it was also hyped so insanely much that its kinda surprising to see an entire type of gamer just being told to go away now after all of that.
also, if “all hardcores” just start leaving because the game isnt meant for them, it might impact the community as a whole. people get unmotivated and quit games when they see friends quit, and its not impossible for casuals to have hardcore friends.
endgame usually means character progression past level cap, meaning once your max level you can still get stronger by grinding for gear, and usually there wont really ever be an end to it because the devs will periodically add new content that raises level cap and adds new higher level gear. this is the “standard” setup mmos will have to keep people interested and playing after they’re done leveling, and oftentimes, the ratio between effort and reward will be just right so that the grind feels worthwhile.
a lot of people like it and a lot of people dont.
gw2 doesnt have any of that at all, and while its great for the casuals that dont like gear grinds, it really sucks for those of us who do like it, because they didnt really replace it with anything, they just left it out and thats it – so endgame is pretty nonexistent when you’re looking at it from that perspective.
when people complain about the lack of endgame, i always see the same responses and i find them really stupid lol. it’s always “well have you done all your map completion? have you done all the different paths in the dungeons? have you grinded out every armor set you can? have you made new toons to see different personal stories?”
- map completion ends. it’s not endgame content in any way.
- dungeons may be okay to go through a few times for the fun of it, but why would you just keep doing them? in that mindset, you may as well say its endgame content to go back and do the random events over again that you liked while leveling. sure that’d be fun for a while but how many times can you do the same thing over with no reward before it gets boring and feels pointless?
-armor skins from dungeons. i think its sooo stupid when a person says that gear treadmills are stupid and not real game content, and then defend this game by saying getting the armor skins is part of the endgame. It’s EXACTLY the same in terms of what you’re doing, it’s just the rewards that are different. in my eyes, its the closest thing to endgame content there is really… but the rewards just dont make it worthwhile, since they dont give you any sense of progression. vanity is cool but there needs to be more than that.
-rolling alts. it’s not endgame content. maybe if the personal stories were cooler (as in better cutscenes) longer, and more diverse, as in, your choices really making an impact, affecting your personality and the overall feel of the story, but honestly the whole thing feels flimsy and not done very well, its kind of hard to put my finger on exactly why
overall gw2 is just very casual, not a terrible thing, but it doesnt work for a large amount of gamers
this is a really casual game, meant to be played casually. i realized that early on and so i didnt burst through content, and just played it slowly for the fun of it. On one hand its a refreshing break, on the other hand it’s somewhat disappointing cause i didnt want gw2 to be a break from gaming lol.
imo, what this game is gonna end up lacking in the longrun are the long friendships and social aspect that comes with gear treadmills and people playing for lots of hours each day. With it so casual and people logging out after an hour of playtime, it doesnt look like this is the type of game where you’ll end up having very many memorable experiences ^^ in my opinion, at least
nope. it’s a matter of preference. i prefer cond dmg for pve and power/crit still for pvp. oddly enough, after 1v1ing for a few hours last night i have to say i that sb still feels stupid OP to me. Perhaps the insane burst is gone and i can’t 100-0 a squishy in 3 seconds, instead it takes about 5-6 seconds. and against tankier toons the dmg feels about the same as it did before, for some reason.
interestingly though, lb 2 appears to go way way faster now in qz, the way sb1 was.
@kildari
yes the change isn’t noticeable when you’re not using quickness, lol that’s not the problem and it’s not what most people here are talking/concerned about. the build revolved around quickness and thats why its such a bad change
maybe it is a problem with quickness itself, but it doesnt really seem like it cause i tested axe 1 with qz and it looked like the same speed, so it could just be that sb1 is bugging out under the effect now.
what concerns me though is that either it was a stealth nerf that anet intended because they thought sb was OP otherwise, or that its a bug that will never ever get fixed. cuz ive seen that happen in a lot of games, and these devs dont appear to be too much better than others
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I had gotten very used to the speed with shortbow over the last few days and the difference now is just super obvious, like without a doubt there’s a huge difference. with quickness running it’s undeniably slower, it literally feels like it hits at half the speed as before. I need to do some testing still against people i’ve been fighting a lot the last couple of days to be sure of the real effects of the change(i hadnt leveled it in pve to really know), but my guess is that the whole sb crit build is effectively ruined cause of it. It worked simply because you would burst people faster than they burst you, now that dmg is just gone
Harpy golemancer.
MORRRE VICTIIIIMMS
other random thing that i personally think would be cool but might not necessarily go along with lore would be some sort of scythe wielding dark magician class, cloth caster with skills that are a lot more flashy than necro but not all bright and colorful like ele. possibly mainly a cc/support/debuffer sort of thing with consistent/lowish dmg
rangers can 100-0 people in 3 seconds without a glass cannon build if you know what you’re doing
love the asura animations with engi skills. also the armor looks surprisingly cool
http://i1081.photobucket.com/albums/j352/psych52143/gw502-1.jpg
and when i use battering ram she goes POW RIGHT IN THE CRANIUM its very win
Face it, the naga razer is the only thing that makes this class bareable
in Engineer
Posted by: chasingfuries.9635
I do best with no mouse at all. been playing mmos with a touchpad for 6 years, with all skills mapped over my entire keyboard and its really effective for games you have you aim/strafe/kite/chase etc
it doesnt look like it has any less content than other games, it’s just that the rewards are different. In p2p and f2p games, with those “real endgames”, the rewards are there to make you addicted, needing to grind to stay on top of the server or to not fall below your friends/guild in terms of progression. Basically, it’s to make people stay subbed longer, or spend more money on a cs. People have basically come to a mindset where game content = how obsessive the effort/reward system makes you, when really, it’s just a matter of business model lol.
And people do legitimately enjoy that grindy gameplay like that (I do, to a degree), so not necessarily saying there’s anything wrong with it. GW2 though is just a different type of game that’s headed in a different direction. I would normally race through game content, but decided to take it slower and am glad for it.
lol i was going insane while i was trying to level through the asura 15-25 zone, for just a few random reasons. i went and did the entire 15-25 charr zone (effortlessly btw) to get a few levels, thinking itd make things easier, but then went back to asura and continued to get owned >.> im not particularly good with the class i was using (engineer), so it was annoying to, for example, have hyenas packed into a really narrow canyon, that would jump and cripple from like way too far away (like, they didnt appear to physically hit my toon cause they were so far away but the cripple landed regardless) then they’d own my poor gnome in like 3 seconds if i had more than one on me. then in that same small area i’d kick some garbage around or something for the quest and it appeared to have a chance at spawning a veteran ranged mob which is like wtf. then it was somewhat annoying to have to deal with so many stealthing mobs all over the place, mainly cause some seemed to bug and would stealth, attack, and stay stealthed for a good while. then i tried to get away from the stealthing mobs just to find more stealthing mobs plus some basilisks (which immobilize, obviously) all packed together sort of tightly. then past those theres a skill challenge you just need to commune with, being camped by one of those veteran tree animal things that perma root you until it attacks, and oddly enough, while attempting to escape from that thing there seemed to be spikes randomly shooting up from the ground right there too.
and altogether its been the only zone so far in the whole game where ive looked at a place i want to go to/explore and just have trouble getting there cause the mobs are just too packed and too many of them aggro. the zone was kind of empty of players too though, which may have been why it felt different.
was mildly frustrating but also somewhat fun i guess