Showing Posts For darkwindwalker.2479:

HUH? Siege Disabler that disables enemy siege

in WvW

Posted by: darkwindwalker.2479

darkwindwalker.2479

  • It has a ~5silver, 10 supply and 15 badge cost. This cost coupled with the above point, will likely limit the amount that these items are used to important tactical plays.

3,750 badges
12.5 g

I’ll buy a full stack.

Ya no joke. Rams can never be used again. It’s easy enough to defend a place with 2 people if you know where to place ac’s. These are just overkill.

Select new Stats for Zerker Ascended Gear

in Guild Wars 2 Discussion

Posted by: darkwindwalker.2479

darkwindwalker.2479

How do you lost 35% of your dmg output?

I run full Ascended Berserker set and I only notice my damage lower by around 10% in total.

That’s because you can do math, and he can’t

I’ll break the math down for you.
old 107% crit damage + 150% base crit damage = 257% damage on crit
New damage 222% damage on crit

so 257 – 222 = oh crap thats 35% damage

As for zerker being highest dps, yes it is still highest but the risk worth the gain and after the new stats no its not (for some classes/builds).

Select new Stats for Zerker Ascended Gear

in Guild Wars 2 Discussion

Posted by: darkwindwalker.2479

darkwindwalker.2479

It maybe fine for some classes but the change set some peoples damage back enough that there are other things that are better to run and had the stats been the way they are now before, it would not have been the goal for those people to obtain zerkers in the first place.

Select new Stats for Zerker Ascended Gear

in Guild Wars 2 Discussion

Posted by: darkwindwalker.2479

darkwindwalker.2479

Due to the Nerf to berserker’s I have a lost 35% of my damage output which has basically rendered my berserker ascended equipment useless and basically trash.
I spent months collecting materials and gold in order to get this equipment and now it is nearly garbage.

I believe anyone with ascended berserker’s equipment should be aloud to select new stats for their hard earned equipment similar to what had happened when magic find was removed from equipment.

Constant Nerfing of Mesmers

in Profession Balance

Posted by: darkwindwalker.2479

darkwindwalker.2479

I’ve now become concerned about the future of the mesmer. It seems this class have been getting nerfed nearly every patch and going to be nerfed greatly in the future patch. I do not disagree with the past balances to the mesmer and think the mesmer is well balanced as of right now, but recent information has lead me to believe the nerfing has gone to far.

A lot of people thing the mesmer is OP when it really isn’t. The PU build everyone has been talking about is a joke. Why do I say this? It’s because the PU build is only good against people that don’t know how to fight mesmers. If you know how a mesmer works its not hard at all to fight one and this is true against any mesmer build. So if you nerf the mesmer so that its easy for a normal non-experienced player can do well against a good mesmer. Then it will be a walk in the park for a good player vs a good mesmer.

Reason I’ve become concerned: Anet is doing a double whammy on mesmer survivability.

I recently watched the class balancing video released by the GW2 live stream for I believe March 2014 basically saying deceptive evasion and critical infusion (gives vigor on crit). So what this says is not only can a mesmer dodge less but its less effective for a mesmer to dodge. And I’m not falling for load of crap about deceptive evasion disrupting your clones actions. Nobody cares if they overwrite their clones in fact its a good thing.

1) The main point of Deceptive evasion is to deceive your enemy into possibly attacking a clone instead of the real mesmer.
2) If they don’t then good, your new clone is probably closer to the enemy now than your old one since clones move slow as hell anyway.
3) This nerf forces mesmer to be dependent that people are stupid enough to kill clones or forces them to shatter their illusions in order create new clones with deceptive evasion. This disrupts damage that maybe coming for phantasms (since shattering destroys all illusions).

In turn limiting mesmers purely to shatter builds or staying very close to their illusions.

I would also like to address that the Map Bloodlust icon in WvW is handicap to mesmers that try and look identical to their clones, as it is a big yellow arrow that says “I’m the real mesmer!” and there is nothing the mesmer can do to prevent it from showing. I believe this bonus should be hidden from enemy servers except on the WvW Score board. If anyone wants to know if the other server has Map Bloodlust then they can press “B” and find out.

Deception (downed skill #2) Rework

in Mesmer

Posted by: darkwindwalker.2479

darkwindwalker.2479

I’d be happy if it was similar to the thieves downed 2 skill, maybe not as far since it gives you a second of stealth, but 80% of the time it ether puts me in a worse spot than before or I end up right next to the clone and end up getting spiked anyway. As for the rest of the mechanic’s I think its fine.

Flamekissed Armor Skin

in Guild Wars 2 Discussion

Posted by: darkwindwalker.2479

darkwindwalker.2479

“We currently do not have an ETA on the update of the Flamekissed armor skin. We will surely have an update on the forums in order for the information to be released. I would advise you not to use the current skin on any items as it will soon change but we will definitely help you in the future if you would not like the skin.”

Well at least now I guess we know not to use it.

Flamekissed Armor Skin

in Guild Wars 2 Discussion

Posted by: darkwindwalker.2479

darkwindwalker.2479

It would seem like a marketing scam if they don’t give us the splitters, but you never know and that’s why I would appreciate it if someone could give use some facts.

Flamekissed Armor Skin

in Guild Wars 2 Discussion

Posted by: darkwindwalker.2479

darkwindwalker.2479

I understand that but I just want to know how the refund process would work because I’d like to use it how it is now but I don’t want to have to trash my ascended armor with runes of traveler or spend the gems/gold to get transmutation splitters to get gems back if I don’t like the new one. Also how long is it going to take for them to make the new one?

Flamekissed Armor Skin

in Guild Wars 2 Discussion

Posted by: darkwindwalker.2479

darkwindwalker.2479

Any news on this armor skin I mean it has been over 2 months now. An ETA, something?

I bought it used the headpiece then heard about this so I didn’t use the rest. If we don’t like the new skin I’ve been told we would have contact customer support and have to delete the skin to get the refund. If that’s the case are we going to get free transmutation splitters if we used it? If not do I have to delete the full set of armor (absurd)? Or would I just get my 800 gems back?

I mean give us an update I don’t want to wait a year to find out its just been swept under the rug.

WvW Border Waypoint PvE Creatures

in WvW

Posted by: darkwindwalker.2479

darkwindwalker.2479

The drakes in devilsheart are still neutral to me and no nobody killed the coyotes I stood there the whole time as I made the topic.

WvW Border Waypoint PvE Creatures

in WvW

Posted by: darkwindwalker.2479

darkwindwalker.2479

Can someone explain to me why on the south eastern spawn area the coyotes are only there sometimes? Like at the beginning of the week they are there and then they just seem to disappear later in the week. The raptors on the SW spawn are always there.

Is it a bug? I am on a server that does well in WvW so is it a balancing thing?

I mean when your zerging it doesn’t really matter but if your just trying to get stacks of bloodlust, or whatever on kill sigil you may have, you have to go to the SW spawn or out to the Ice drakes near SE tower (which takes way to long).

Attachments:

WvW portals

in Suggestions

Posted by: darkwindwalker.2479

darkwindwalker.2479

I agree with this 100% there is no reason anyone needs to put an interactive object near the portals.

Mesmer's Downed Skill: Deception Needs Work

in Mesmer

Posted by: darkwindwalker.2479

darkwindwalker.2479

The downed skill deception is nearly a complete waist of a skill.

-The cloak last for no decent amount of time.
-50% of the time it ports u into a even worse location then before and in many cases right next to your clone (which somehow finishers in WvW will hit you instead of your clone you left behind).
-On top of that there have been multiple times where it gets bugged and the skill won’t even work(usually when by a wall).

Things I think should be done to make the skill actually useful.

1. Fix the bugs (not working near walls or cliffs)
2. Make it so you can chose where you end up

Also I think it’s very odd that a thieve’s downed skill is teleport to target location and a mesmer’s is cloaking (which last for 1 second).