HoT Price Feedback + Base game included [merged]
in Guild Wars 2: Heart of Thorns
Posted by: decasrod.2479
in Guild Wars 2: Heart of Thorns
Posted by: decasrod.2479
A smart move would of been to make the base game free, as of now, for everyone.
It’s one thing to make something free after a while, and another thing to charge those people again for something they already bought but state it’s free, especially when the expansion seems overpriced.
I’m having a hard time believing you thought this plan would go well with existing players, unless you think we’re idiots.
1. FAQ: You need the base game to play the expansion.
2. Proceed to include base game into paid expansion package that is more expensive than the game has been for the last year(not counting limited discounts).
3. Act like it wasn’t a bait and switch.
in Guild Wars 2: Heart of Thorns
Posted by: decasrod.2479
A smart move would of been to make the base game free, as of now, for everyone.
It’s one thing to make something free after a while, and another thing to charge those people again for something they already bought but state it’s free, especially when the expansion seems overpriced.
I’m having a hard time believing you thought this plan would go well with existing players, unless you think we’re idiots.
1. FAQ: You need the base game to play the expansion.
2. Proceed to include base game into paid expansion package that is more expensive than the game has been for the last year(not counting limited discounts).
3. Act like it wasn’t a bait and switch.
I’ve made another video showing my day to day experience with the Trading post:
https://www.youtube.com/watch?v=-C71X8rKOl0
If this is normal, then I need to check myself into an asylum.
How am I ignorant when I see you are nitpicking an issue that everyone else seems to be tolerant of. Ok, good luck in your crusade to get someone to help you with that attitude.
By belittling my trading habits when I am presenting an issue with the tool that would facilitate my trading and commenting without regard of my subsequent discoveries (I am actually trying to figure out why the TP has low framerate on 2 computers with similar specs).
That video is part of my post, but is not the total sum of it, it also does not accurately reflect the issue as I have specified in previous posts (posted before your initial comment.)
So I am calling you ignorant based on that comment.
Thank you for your interest either way, apologies to other readers for the deviation.
I will have to make a new video with an external device since that one doesn’t do the issue any justice and people just stop at it, and don’t seem to read my latter observations, and if they do, their comments don’t reflect it.
Either way, I shouldn’t have to “suffer” through anything, it’s a game and I should be able to enjoy every aspect of it that I wish to engage in. I don’t trade more than “10” items a day because of this current issue, and I find you to be very ignorant Brother Grimm.5176.
tl;dr : I am having framerate and stuttering issues with the Trading Post, I have figured it out myself that it’s not based on network latency, but on actual CPU/GPU resource usage.
I will try to make another video later this day.
(edited by decasrod.2479)
All armor types need more pants. There are too few simple pants. Everything is a kilt or skirt or dress.
Please more pants.
Found this information in a dev. post about performance issue with the interface on, seems the Trading post is running a different library, which would explain why it’s the only one running poorly. The rest of the interface runs smooth.
https://forum-en.gw2archive.eu/forum/support/bugs/FPS-DROP-after-Patch/page/9#post4903077
“As Felipe mentioned, we only use CoherentUI to display the gem store, currency exchange, and trading post. All other UI is using an in-house UI solution. The vast majority so far appear to have performance issues unrelated to that dialog.”
Apparently setting the Graphics settings to Performance makes the Trading Post run smoother. But still not smooth, just a little better.
So it’s not a network issue and the Trading Post actually uses a lot of resources, more so than the game.
I’m running an Intel i5-2300 quad-core at 3.1GHz, with a Geforce 450GTS 1GB card, and 4GB of ram.
Way above the minimum specs, yet even on low settings the Trading post is struggling.
Any help is appreciated.
If you’re having trouble making a 5man team then 10 might be a bit ambitious, also the game is balanced around 5.
That’s not the issue, the issue is that at 5 players if one leaves or is AFK you’re done for, unless you can steamroll the other team with 4 players.
At 10 players, if one or two leave, you can still keep up you momentum, because the impact is lessened.
I get it’s a lot of work for 10 man pvp, but it would be fun to have in the long term and we could have bigger maps with different objectives.
I’d love to have a solid goal system in Guild Wars pvp. Coming from competitive WoW pvp, in Guild Wars 2 I’m barely ever in the mood to daily pvp one single game.
I mostly dislike the 5 player team model. Unless you are full premade, which I don’t know enough people to do consistently and actually enjoy it, you can’t control who you pvp with.
If one player leaves or is afk, it’s basically over for your team, because you can’t pick your team and you’re forced to play with randoms, sometimes new players joining pvp and go for ranked at level 2 with professions they haven’t played before, and so on… A lot of stuff is wrong at a core level in GW pvp imo. Which I can elaborate and discuss in depth, they can be improved with some work.
5 player arenas are not a sweet spot in my opinion, this is not a MOBA. Either give 10v10 player maps, or let us go duo/trio with tightly controlled teams. Or both.
Give us a clear position in the rankings.
Give PVP only rewards that mean something and only dedicated players can get. (you know…incentive to pvp long-term).
Also, there is no impact on playing ranked or unranked, at least none that can be seen ingame. Heard of a leaderboard but I’ve never actually seen it.
This game tries to cater to a “casual” type of player, but truth is, the game isn’t casual, it’s rather boring and without depth. The thing I still love about it is the combat, and that seems to be staying that way. I play a couple of hours after work each day, and after not even 2 months, I’m bored.
There is such a thing as TOO casual aparently.
What the video fails to show is how that lag manifests itself, it’s not actual network latency, it’s more like stuttering or frame drops. The slider to the items counter when listing/buying is impossible to adjust accurately because it jumps frames when I touch it.
The TP is acting like my video card or cpu can’t handle it. For example, it’s like the game is running smooth 60 fps but the TP is at 5 fps.
I would understand network latency, but it’s acting like a graphical issue.
And it happens on two different computers and accounts, which would naturally point to an internet connection issue, but then why does it load and sort the list relatively fast, but when I have to use the buttons/sliders it lags out terribly.
Believe me I’m not making this stuff up, in no way is the TP comfortable to use or does it seem to run like it should.
When you need to perform repetitive actions tens of times, adjust sliders, prices, compare prices, or cancel orders on a moment’s notice this is quite frustrating.
I opened a ticket some time ago describing my trading post lag, even made a video about it:
Edit This video does not actually show the framerate drops and stuttering, I will make a new one asap
https://www.youtube.com/watch?v=B8r1lPTTJ3I
NEW VIDEO:
https://www.youtube.com/watch?v=-C71X8rKOl0
But nothing was solved, I was told to clean bin/cache, and it was concluded that this is just how it is, I should live with it.
I’ve lived with it since I started playing the game, but now it’s getting worse. Some might see the delay as minimal, but that severely limits my use of the trading (I would sometimes like to sell some items for quick cash instead of salvaging them, but I never, because selling 10 items takes me more than it should.)
This is happening on 2 PCs in the same household, on 2 different accounts.
The game runs smoothly on both those computers, no lag, no stuttering, no nothing, except on the trading post.
This last week the delay seems to have gotten worse, I cringe at the idea of using the trading post.
Has anyone else experienced this and found a solution?
(edited by decasrod.2479)
I don’t run fractals because I don’t know enough people to avoid Pugs yet.
Last night fractal try, a guy/girl with supposedly level 50 fractal level joins our fractal run where we were teaching 2 guild mates which never did a fractal, what fractals are about.
It was a level 1 fractal, 4 of us knew each-other, 2 were entirely new to fractals.
Some guy with level 50 fractal joined us.
He proceeded to rush the start of the fractal, one of us was bugged out of the instance, had to restart it, he called us all noobs, left the group, wasted 20 minutes.
The LFG listing clearly said we have new people.
That’s why I don’t run fractals. Loot is the least of my concern.
I read somewhere in some blizzard statistics that about 1-5% of the player population actually posts on the forum, no reason why GW would be any different.
So the best advice I can give you is to play the game and read the wiki.
It’s worth the money, just don’t expect it to blow your mind as a MMO.
When in sPVP or WvW if someone says “capture that, scout that, do that”, I like to say “I got this!” and then go afk.
I fundamentally dislike this game but somehow enjoy playing it.
I’m not buying ascended accessories although I have enough currency.
I actually played most of the game with rare/masterwork gear before being ‘forced’ by my girlfriend to buy exotics.
I believe most of the legendaries in this game belong on a gay parade float.
Please no more living stories, I’ve done the Personal Story once and find no incentive to do it again.
After level ~40 it gets long, boring, unengaging and have to fight some dimwit bosses with little tactic other than SOME DAMAGE now KILL ADS! From what I’ve seen in other players stories, the living story is also long and boring but hey… you need it for some skins.
2/10 would not bang.
I have developed an irrational fear of long zeppelin flights. Also, Trahearne is a little wimp.
The best way to deliver content from my POV, are puzzles. Puzzles are the most engaging activity and have immense potential. I wouldn’t mind watching a video with some story/lore after a hard puzzle.
Fractals are also nice.
But please no more “stories”. They are too long for how unexciting they are.
I support this suggestion. It has serious consequences but is easily done by accident, there should be a confirmation alert.
Hi guys,
1. How much, or does it at all, give me an advantage the fact that I was a high end pvp player on WoW?
2. I plaid Warr, Rogue, DK on WoW. Which class gameplay/style would be to these on gw2? Which classs has the most mobility for pvp?
3. What is the most broken thing in gw2 competitive pvp?
4. Are we toxic, team? Compare “toxicness” in wow community vs. gw, anyone?
5. Who wants to be my first friend in pvp and help a m8 get into gw pvp?)
As a former WoW arena/pvp player myself, here’s my view:
1. The coordination and teamwork will help you immensely, but only if you have a team/friend. If you pug it will only infuriate/frustrate you.
There are less skills used in actual combat, but you have a few quirks which you have to learn, like abilities that combo with each-other.
https://wiki.guildwars2.com/wiki/Combo
Keybinds are available and function in the same way.
There are no macros or addons unfortunately.
2. I would recommend a warrior at first, due to its versatility. But you should try all classes, just make a new character and go pvp with it directly, no need to level which is nice.
learn all weapon combinations and what they do.
3. I think the whole system is broken or at least incomplete when it comes to “putting players in a place where they can fight”. Matchmaking fails consistently and the battlegrounds are not that diverse even if they have a different layout/look
No diminishing returns, expect long fears or mesmer polymorph.
4. I can’t speak for toxicity, since I am fairly immune to trash talk and usually ignore it. This will be up to you.
5. Sure, throw me an invite, just note that I don’t have a lot of time to play in this period and haven’t found the drive that WoW provided in order to pursue GW PVP.
The lack of dueling is disturbing for any MMO these days. In GW it’s a massive fail, since it is also miserable at PVP so there’s nothing to make up for it. Even if the combat is fun, you have nowhere to do it in a meaningful and fun way.
It’s a simple mechanic that makes the game immensely more enjoyable and raises the skill cap massively. I remember spending hours in front of Orgrimmar(WoW) just dueling. Yes, 10 hours a day just dueling with friends, learning how to beat other classes and getting better at the game.
I guess the scaling system would be an issue for dueling, but they could develop a system where you can set a build for pvp which is tuned for level 80. Oh wait…
Silly GW trying to have pvp! PVP is for MOBAs!
This also happens to me, I have even had the game crash completely. I submitted an error report but that didn’t seem to go through (error report also crashed?).
As a note, I run a clean new hard drive (bought in march), fresh windows 8, NVIDIA video card. Interface lags out all the time, so I don’t think your system is to blame as long as the game runs well overall.
In my opinion, the lack of interest in PVP is because exposure is too limited and the process is uninviting. I’m a fairly new player, so here is what bothers me about the PVP scene in Guild Wars 2.
How you get into sPVP:
1. You have to go in a designated area, which interrupts your leveling/grinding, puzzling, etc.
2. You have to choose between ranked or unranked, I have no idea what the difference is, other than “a leaderboard”, which I don’t think you can see in-game.
I can live with this, whatever, just mentioning it.
3. The map you play is almost random. I don’t like certain maps, I like others very much. Choice is nice, and I get there aren’t enough players to run all maps at the same time with low queue time, but I’d like the choice of running a map I like and actively being able to get better at that map.
As in, Today I want to get super good at Skyhammer. But I don’t want to join an arena made by someone else where my rewards are halved(I think?), it feels unfair.
4. You have to wait(which is expected, waiting is normal, but…), in an area with little to do.
The social hub aspect is not so social, all I hear on the PVP hub chat are genital jokes and gold selling. I’d rather go gather some potatoes.
The Rewards:
They’re PVE rewards, I can get them in a dungeon. This is the biggest bad aspect of PVP. It kills incentive to PVP longterm for most players.
The exposure:
There is no PVP whatsoever in the game unless you go to a designated area.
I met older players with multiple 80 characters, that never did PVP, but they liked it very much when I asked them to join.
As GW2 is not new, I’m guessing Dueling has been mentioned and discussed before. But Dueling is one PVP aspect that greatly increases the base skill level of player since day one of playing!
Most people like to do stuff they know more about and can learn with small steps rather than being pushed in the deep end.
Being pushed to level 80 is not a baby step. You get all those abilities to try and experiment at once, with only lifeless mobs to practice on. You need to actively pursue the goal of dueling, it’s not easy to do this when you start playing.
Any serious PVP scene needs dueling. It sets the pace and expectations for a new player, and allows them to build confidence in their abilities and characters OVER TIME.
Imagine how much it sucks when you get pummeled by 3 people, but that’s acceptable. But it’s not so acceptable when a single player destroys you, you have no idea what he did, you have no way to reproduce the scenario, you will most likely never reproduce the scenario.
This creates a long learning curve, with mostly bad experiences.
Apologies to the OP if this seems to derail the subject, but I am also very confused by the PVP in this game. It has all the parts for success, but it lacks the workflow.
They should start by funneling more people into pvp, and making it accessible from outside of the PVP hub.
Not affiliated with ArenaNet or NCSOFT. No support is provided.
All assets, page layout, visual style belong to ArenaNet and are used solely to replicate the original design and preserve the original look and feel.
Contact /u/e-scrape-artist on reddit if you encounter a bug.