Showing Posts For dewst.2960:
Research? Im just a regular plug n play player like the majority. Im just trying to enjoy a game to the max. Why choose when you can have it all, and make it work. Why make a game so its a skinhunt, pretty superficial, dont you agree?
Love the game, just not seeing the highend of it, afraid its going to flop like all other mmos, just want this diamond to be polished, it has endless potential.One of the selling points of the original Guild Wars is that stats were linear and gear was purely cosmetic, and that people could achieve max stats through multiple means. We were told the sequel would be the same way. Both the original game and the sequel are intended for people who don’t enjoy games with mandatory grinds and gear treadmills. It’s not a matter of polish but philosophy. The cosmetic nature of rewards are in keeping with ANet’s philosophy. That’s the product they sold us. That’s the product we bought. I suspect other MMOs flopped because they did not honor their commitments and tried too hard to appease fans of a particular type of MMO while alienating everyone else.
That said, I agree that the dungeons aren’t as rewarding as they otherwise should be. I just don’t want to see them stray from a skill based game in favor of a stat based game that forces players to participate in a particular type of content just to remain competitive. Case in point, people who prefer WvW shouldn’t have to run dungeons to get max stats if they don’t want to.
Then enjoy a Guild Wars 3 beeing made. See if that will be a success. Im a regular user, like the majority of the gamingcommunity. If their focus was to be nische, well fine. But with the mini transactions, that never really have to be made due to the fact that you can use your ingame gold to buy gems I dont really see how they will profit from this game if your regular players will leave for something else.
Just sad really. I hope it wont happen since the game is something beautiful. I am thinking a littlebit further than you Im affraid. At the moment the game is entertaining but there will come a time when this system is going to fail. I can spot a flop from a mile away. If you are happy with this then you are among the few that will keep playing. I can pretty much say that i represent the other crowd that is going to make ruins of orr empty with wildwest bushes blowing around in the desert with only the risen imhabbiting the place. You must be really naiv not to see the point were trying to make. If you just flame our statements and pretty much tell us to enjoy the conent you my sir is doing it wrong. This “masterpiece” is sure a masterpiece to the fact the story, the feeling, the invironment and mechanics are really well made. But, endgame and longlasting appeal is not here… yet. Im just asking them to reconsider the fact that there might be a way to make everyone pleased. So you can get something for everyone. I mean they explained in a new pressrelease that they intend to keep the “crowd” pleased with different content and not go for just one thing. That proves that they want to be versatile and flexible.
I hope for ArenaNet and the community in whole, they do not think as you do.
Just hope they see the whole picture.
(edited by dewst.2960)
Skinhunting is a superficial as stathunting but the first is not required to fully enjoy the game, the latter is.
Hm, dont really follow you. How is an item with actual beneficial stats, proccs and unique look for the boss as superficial as a skin?
Give us unique boss drops, raids and dump the skinhunt idea, skip the idea about not having elitism in the game. Its in humannature.
Nope, this is how you do it:
1: Gather them up with someone high on vitality/toughness running in first.
2: AOE, (try stunning/interupting Eir during AOE)
3: Success.
Tried this after failing again and again and fight was over in 30sec tops.
The problem with large group raids is that it leads to elitism.. and this game goes out of its way to not have that. You can’t even argue that point, just reading through this thread you got a couple of raiders already telling people they aren’t good enough at playing a game to “raid”.
Also, raiding gets done by a small percent of players but take huge amounts of work to put into a game. From what I have seen, anet wants everyone to enjoy what they have worked on, not just some people.
One last thing, raiding is also an over saturated market. Every game has been trying to copy the WoW formula of “get highest level, raid with 10-40 other people”. That end game has been done, and done, and done. Time to try something new. There is plenty of other places to get your raiding fix.
All for the new kind of game. But done over and over? MMOs are made in pretty much the same way. More or less. Would be nice to have a game thats not lacking something people are asking for. Why should a game just please a majority of people when it can please the whole community? So “the majority” you speak of will simply quit just because there is more or larger content? Makes no sense.
I have to admit, whenever I finish a dungeon, like TA, I’m thinking “YES THANK GOD, OH THANK GOD IT IS FINALLY OVER…ITS REALLY ACTUALLY OVER” – They take incredibly long…incredibly long…and I’ll just run back from a waypoint, get hit for 12k , and run back hoping to do some damage while I still have two evades left (referring to the poison-spider boss in TA). As a ranger I only have 1 heal and it is a 20 second cool down, which is way too long to actually make the heal truly viable in PvE.
I think if ANet wants to keep dungeons the way they are…they need to add an extra Elite Skill that is strictly solid CC (not just a cripple or slow down), and an extra healing skill slot (low cooldown, medium power, just so one can actually attempt to survive in a dungeon).
Did TA without a wipe on story, even done all the wings with a couple of wipes before learning the bossmechanics. Its hard I agree, I came from the same place you are now, I was losing hope to the dungeons. Everything needed to be kited I said. But No. The key is to really contribute to the group, i.ex warrior speccs defense traits and support. And you focus your aoe healing and weaker classes dodge away from fights if you are taking damage so the stronger proffs can take the damage. This has actually worked on many ocations and Im now a proud supporter of the dungeons. This is a whole new style to dungeons and im really starting to enjoy it.
But I can agree on the “finally over” part, I still find the loot and badge system really unrewarding. No unique bossdrops, nothing fancy to the rewards at all. In the long run you get bored out of your mind farming badges. The lottostyle loot for me is key. But I duno, might get used to this aswell.
Research? Im just a regular plug n play player like the majority. Im just trying to enjoy a game to the max. Why choose when you can have it all, and make it work. Why make a game so its a skinhunt, pretty superficial, dont you agree?
Love the game, just not seeing the highend of it, afraid its going to flop like all other mmos, just want this diamond to be polished, it has endless potential.
If you make a MMO these days, you should take all popular features and merge it to the game so that as many people as possible may enjoy the game
Game = success.Imo.
But if you are only reusing “all the popular feautures”, what would happen to the new games? They would all have the same features, and eventually be the same game.
I never said anything about being original, but you are true to one point, I didn’t mention anything about being creative. The solution would be something like save the mechanics, everything , just make it work with other “game modes”. I mean they have different gamemodes in PVP, why not have raiddungeons for the “raidguilds”. So they get their great and fancy PVE gear and experience from great event, regulars do dungeon and world PVE for the medium stuff and yet both wont be as usefull in PVP as hardcore PVPgear. Everyone happy?
And idd like to add to the “be the same game”. Why? Guild Wars is Guild Wars, the mechanics are somewhat unique and I really love it. The style, the environment and everything they solved in a new, interesting way. But why take away a winning concept, such as raiding and, well, unique bossdrops which I also think the game is really lacking. I really doubt that people will consider playing another mmo just because Guild Wars gets more content?! I hope to see this in the future or in a expansion/dlc or whatever… This game is already something great, but like everything, it can be improved.
(edited by dewst.2960)
There are some event chains in Orr that are basically open-world raids, that unlock karma vendors with unique armor art sets when you complete them. And some of the high level events are pretty hard- the dragons and temple events especially tend to have lots of people dying.
Um, those events are idiotproof. Literally. Not even close to raidmaterial. Its just a zerg.
If you make a MMO these days, you should take all popular features and merge it to the game so that as many people as possible may enjoy the game
Game = success.
Imo.
What ever happened to unique bossdrops? You wont have the energy to farm the dungeons like that. It wont be fun, no “surprise” feeling to each run. People wont really give the runs their “all” after a while either.
It would be fun to see a combo of tokens and drops. It doesnt have to be a high %, but that little extra that keeps your hopes up and your joy alive. It just feels too random at the moment.
And the stats on the gear is really linear. What difference does +10 or so damage to a weapon do, would really be fun to see something more unique to some rares/exotics etc. The gear at the time, statwise, is really booring. You only hunt skins, which loses its fun in the long run, i promise. I understand that the game is brand new and all, I’dd just like some kind of comfirmation that this is just a forgotten element or detail. If it stays like this i dont know how long lasting the PVEing will be. It could roll with the balance for PVP gear. But for the PVE its only fun and enjoyable with more uniqness to items, maybe with some rare “built in” proccs and so forth, so they are more personal and rewarding…
Just sayin’.
First of all I want to tell you where i come from. I played this game called world of warcraft that Im sure not many of you others did. Was in a top guild on my server and have always enjoyed PVE more than PVP, so thats what im generally looking for in this game. Since the first day of playing this I fell in love with the graphics and enviroment, its just stunning and has so much character. BUT, what happend to unique boss loot? Unique loot in general. Or the roof of exotic weapons, why 1.1k? You dont come across a 2h sworditem with 1101 dmg for example. And the randomization, if I compare it to WoW, which im not eager to do but so you can get a better picture of it, “of the bear”, “of the owl” etc. Just different stats. What ever happend to unique drops with some unique procc or effect that you cannot get with runes, sigils etc. The drops you only can get when you defeat a near impossible boss that kind of gives you the credd for it. Makes the item more valuable and interesting. I mean if I do a dungeon all im lucky to see is some random generated items with booring stats. The end PVE will only end up with skinhunting and that in the long run imho is going to kill the PVE. No depth.
You dont really have much to strive for, spend months playing a game for the fun, combat and adventure, fine, but to strive for upgrading your items? There is only strife after looks, which in the long run wont hold imo.
And the lack of use of the inspect a player concept, it kind of takes the fun out of getting gear if the only thing you you do is hunt a skin. These things kind of takes at least my deeper interest in continuing PVE since there will always be players out there that sole enjoy PVE.
As a “P.S” Idd like to add that some lower level instances kind of serve no purpose to do with a pug when you want to levelup and have a good time if the mobs and bosses are near impossible. I know people including myself that skipped the dungeons on lowerlevels because it wasnt worth the time. And also, the requirements for lowlevel dungeon items in the vendors with i.ex the tears from AC, no low-leveled player will farm that many tears for an item. He/she would be 10 levels over the item, if not more when he/she has farmed them so I dont really see the point. Also, you loot greens with similiar stats, the armor only adds a skin, yet again, that is “rare”. The depht and point of the loot system is really wierd.
I hope you take this into consideration, because I know many of my friends wonder about the same thing and are starting to get sceptical about the the whole deal. We love the enviroment and the gerenal feeling about the game, the combatmechanics and all that but this one little detail might become a big problem in the long run.
Thanks for reading.
(edited by dewst.2960)