Showing Posts For dragontamer.5492:
The only real cost they have is having to pay mods to scroll through all those posts infracting those which pointed out issues with WvW and the trolls.
And of course the bandwidth required to host the forum.
And if no one in your company wants to be a mod, because the forums in question are filled with hatred and mod complaints, what do you do then?
Its not that simple yo. When all the mods refuse to continue moderating a forum, the only solution is to shut it down. The WvW matchup forum was filled with complaints, and no one ever said a good thing about any of the WvW mods.
Are you really surprised that the mods got tired of that **** and stopped trying? Its not like money can buy moderators the motivation to do their job.
Anyway, if you think its that easy, you’re welcome to start up your own WvW matchup forum. Buy your own domain, buy your own server, and good luck. Gamers are notorious for utilizing hacks to bring down the communication of their opponents.
Mind you, that is a Federal Offense. When the FBI start investigating your servers for malicious hacking reports… and asking for user information so that they can track down hackers… lets see how long you decide to keep your servers up.
I feel that with this disinterest, tactical gameplay has flown out the window. World versus World was once about controlling the map, tactical strikes etc. Now it’s about taking an 80 man from map to map, bullying your way into vacant objectives whilst your enemy does the same.
Only for karma trains. Large zergs get together to turn well defended areas back into paper.
Have you gotten on your teamspeak channel? Even in ET (a T8 server), if someone mentions that our Waypointed keep is under attack, the main Zerg drops everything to protect it.
Defense of our own T3 Keeps and Waypoints take priority over turning the opponent’s stuff into paper. Of course, when we lose a waypoint, we have “nothing left” and will fight again and again until our opponents lose their waypoints.
From a PPT perspective, there is only one real way to win. You must hold the most objectives during the tick. It is much much much easier to hold a “Fortified Tower” compared to a paper one… and much of the strategy of the main zerg is to ensure that the opponent has as few fortified / waypointed keeps and towers as possible.
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Dragontamer he probably thought something different. Like Siege merchant selling 1 superior ram for 2 normal rams. Much easier to click on buy button, than 5x click in MF
ANet has created the best trading system in any online game since Earth 2025 (which had this trading post thing down pat back in the late 90s).
If you don’t want to spend hours clicking buttons on the Mystic Forge, trust me, someone in this game wants to do that. Take advantage of the vibrant economy here on GW2, and buy Superior Siege from them on the Trading Post.
In fact, it would be better if we were to drop the logs and mithril nonsense too – that’s an equally pointless bit of theatre. Just let us convert a stack of siege at a cost of points and gold if you like. Maybe trade them at the siege merchant.
Then we can get on with the actual killing bit , which is all we’re interested in.
http://www.gw2spidy.com/search/superior%20*%20blueprints
This is an MMO with a centralized trading post. The people who enjoy repetitive strain injury for slights amount of coin profit will naturally notice the increase in Superior siege. As the profit margin goes up, people with spare skill points will naturally “donate” skill points into the market.
The free market doesn’t always work, but when it does work, take advantage of it heavily. 30 silver for a superior treb is a steal, considering that it costs 24 Silver to buy a regular treb.
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I can’t believe Arenanet officially endorse that cesspit.
Neither can I! Endorsing that forum is more harmful to Anet than leaving the now-dead WvW matchup forum unsupervised.
Unlikely. When something is published in Anet’s website, Anet is ultimately liable for the content. Unlike other online resources (Reddit, 4Chan, and before it, Usenet), it is a good thing for once that these people feel responsible for the look and feel of the website… as well as the community morals that develop.
The art of fostering an internet community is still very much a grand experiment. Those who have been on the internet since the earliest days understand the difficulties of managing a community.
Nonetheless, the closing of forums is the oldest technique that works. I wonder how many of you remember when LUEsers of GameFAQs was spiraling out of control, left unmoderated for far too long. The poor behavior of LUEsers brought GameFAQs and its parent company under criminal liabilities.
Honestly, a different website is win/win for everyone. You can now curse, swear, and troll your opponents as much as you want without any repercussions. ANet has shed its responsibility of the content of the site and disassociated itself with it. If you yourself don’t like the community operated site, you can pay for your own hosting.
Can’t pay? Too bad, welcome to the real world. People sacrifice time and money to make things work. Welcome to the free market. Honestly, it is ridiculous that so many people want things for free. Yall never maintained your own website and yet make demands and have expectations on how things are run.
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So I have noticed we have even less people online then normal which is saying something since we were always outnumbered anyway.
So I only really like WvW. I am not willing to transfer. So does that mean the game is dead for me?
Anyone have a pep talk or know if anything is going to be changing soon?
I’m from ET, and we’ve had you guys as opponents for the last few weeks. So here’s a pep talk :-)
Kaineng represents a very different fight from the typical “Zerg vs larger Zerg”. Whenever I go into Kaineng, I feel like I’m LEARNING from you guys. Kaineng doesn’t have response time or zerg size right now, but the guys on your server have been fighting with far better tactics. Siege placement, run or fight decisions, where to fight, Dolak killings, Treb battles… Kaineng definitely represents to me a far more tactical / strategic fight.
Often times, a good-sized ET group that I’m with can knock down your gates and walls, but we end up failing within the keep’s inner circle. I feel like you guys fight us outnumbered, and yet put up fights that require us to fall back and call upon the powers of larger zergs to beat you. Beyond ppt and beyond karma… this is what we should all be fighting for anyway. And the fights that Kaineng put up are honestly worth praising.
Listen, we’re all T8 servers here. Whenever we get promoted to T7 or T6, we’ll get owned by superior numbers and superior coverage (ie: Oceanic Coverage). It sucks that we can’t control that aspect of the game, but you can rest easy with the fact that all T8 servers feel the pain. In fact, a few matchups ago, ET was forced to give up on EBG entirely and focus on defending the Borderlands. Even then, our keeps were unable to have many upgrades on them at all. It really sucks when you know you don’t have enough zerg or coverage to defend even a single map… but thats where we T8 servers are.
In the Kaineng vs ET matchup, you guys almost certainly have good control over your 3rd of the eternal battlegrounds. And it seems like you’re response time to your home borderlands is also quite fine.
So know, you can rest easy and know that your opponents share your pain and can see it :-). Simultaneously, I feel like yall put up a great fight nonetheless. As long as your opponents bring the fight, I think its worth it to keep playing. Its not like you guys have been forced to give up a map, and there have been several occasions where you’ve held onto Stonemist in the past week.
You guys kitten near had Stonemist completed to T3 too… that would have been a major problem.
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Get off the wall and come open field fight
For real. Drop the idea that you need to AoE from the safety of a tower and get out and push.
yeah sure lets push out with the 10 people vs that awesome 50 man zerg
Lets be frank here. 50 men should always win against 10. No amount of force multipliers will change that fact. A 10 man garrison can hold out longer by destroying rams in front of gates, forcing the 50 men to play more tactically…
But at the end of the day, the bigger group wins in WvW.
~10 BG blobbies were chasing me (1 person) for 10 minutes. Why?
For a more serious reply… shouldn’t you be wearing that as a badge of honor? If 10 BGs were chasing you, you just ate up 10 of their limited slots. A single man managed to distract 10 opponents for a long period of time.
WvW is about capturing objectives, not about killing opponents. If they were busy chasing you, they were NOT capturing towers / camps / keeps. As far as WvW points go, you’ve done more for your team by distracting 10 people away from their chief objective.
We can take a door down in like… 3 minutes PvD in T1. I remember coming from Crystal Desert, and the idea to PvD was just laughable.
I don’t like PvD, personally, but I think it would be a poor idea to remove it. People will get bored just standing around not doing anything if they aren’t on siege. You expect them to scout or block pathways to intercept incomings? Nah.
How about AoE killing the opponent’s ballistae / mortars, and then building catapults to knock down their walls? How about building Trebuchets?
Defending a tower has no reward for a player, outside of the satisfaction that WvW points are slightly more in your favor. Attackers get all the karma, world experience, actual experience, and gold on their runs.
Yes, defenders have to sit around and do nothing for hours at a time. Attackers don’t have to. Attackers can always find another tower, another less defended area within 3 minutes of walking. Even then, a dedicated force of attackers will always be able to take a tower, due to the nature of the Trebuchet.
Talking about “getting bored” only demonstrates your own inexperience with defense. Is the typical attacker’s will so weak that they get bored in the 3 minutes that it takes to down a gate?
I guess you’ve never been on siege refresh duty through the night.
Clearly you didn’t read my second post. Every AC on the wall is nuked in seconds, AC behinds the gate? Lol , clearly you have never seen the blob just range DPS a gate from 1200 range like they don’t give a kitten.
What tier server are you on? And if so, can you potentially get a youtube video demonstrating this technique?
I ask because most AC placement I’ve seen is pretty bad. I know that there is not a single spot on any wall where ACs are immune to AoE attacks, but placing ACs on Stairs or on the inner-most walls greatly increases their lifespan.
BTW: the tactical location of defensive structures is absolutely terrible. Cannons and Motars are nuked in seconds by AoE from groups of 10. I find myself placing arrow carts manually on stairs / inner corners of walls. Its better to fire from safe locations than to be AoEed to death by small groups during a seige.
Similarly, I think the defensive structures should be placed on the inner-walls of a tower. (Mortar, Cannons, etc. etc.) Cannons are basically better arrow carts placed in a very very bad location strategically. I’m always much better off using a weaker Arrow Cart on the inner stairs (away from the AoE).
I will agree that gate tagging is absolutely obnoxious. It literally takes hours of RL effort to man a Keep to build a waypoint. But it is literally impossible to prevent opponents from tagging keeps to stop a waypoint. Removing the ability to target gates will go a long way to making this better.
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