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Kits - Should New (Engi) ESpecs get them?

in Engineer

Posted by: edgewalker.2903

edgewalker.2903

A simple solution would be to add one new kit to every new specialisation and put the new kits in the elite slot. That way you have to make a well balanced decision whether to take say mortar kit or the new one. I believe this is one way to add new kits without making things unbalanced.

Anet you need help with gadgets

in Engineer

Posted by: edgewalker.2903

edgewalker.2903

For those that have not noticed the Throw mine skill is already invisible (no idea if it is intended) but that fact has made it a very usefull tool and i would love to see this extended to the other mines engineers can deploy.

Anybody able to access the EotM map?

in The Edge of the Mists

Posted by: edgewalker.2903

edgewalker.2903

I have the same problem, i just hope it gets fixed soon.

[Suggestion] Trait with Thief and Engineer?

in Guild Wars 2 Discussion

Posted by: edgewalker.2903

edgewalker.2903

In Regard to the questions to the engineer turrets and traits.
I myself am a veteran engineer player, and from the lauch of the game turrets had a lot of problems, as you mentioned there have been improvements. Turrets are slowly getting a better position in the game. I have been experimenting with all the turrets and several when traited for maximum potential become a decent asset to any fight. the problem being decent as the engineer has to many options that are simply better.
And many players like to maximize their damage and turrets wont help them do that.

But there is a big diffrence in what type of gameplay we are talking about, in pve turrets are a bit weak, long cooldown for some of them and at times they are destroyed the moment you put one down. In pvp however they become really good in attacking or defending a location since few players will have the massive firepower to destroy your turrets in 1 hit unlike pve dungeon and world bosses. as i tested a very lazy turret build i found myself being able to hold a capture point without really trying :P so for pvp turrets are in a good position.

and you should check out the engineer forum for their are many threads about turrets and the idea for moving turrets is mentioned in several of them.

Hope this helps a bit

Crit % with Rabid/Dire mix

in Engineer

Posted by: edgewalker.2903

edgewalker.2903

Having run with an engineer for more than a year now i can tell you that having sigil of earth is a solid choice, esspesialy combined with the other bleed traits the engineer has, you’l be able to get to 25 bleed stacks. Shrapnall trait may look weak but its not on crit activated thus its 15% on each attack. So even mobs that cant be critted can get extra bleed. The duration is 12 sec without any condition duration buffs so imagine fighting a boss solo with shrapnall trait and youl still be able to get to 25 bleed stacks, although it will take a constant barage of grenades to achieve this. Just for the fun of it try it on Golem mark II world boss, youl defeat him in a few min doing the event solo

[GUIDE] The Meta-rific Dungeoneer

in Engineer

Posted by: edgewalker.2903

edgewalker.2903

I have been running these builds with celestial gear and have found that there is almost no diffrence between direct bomb damage and direct granade damage, bomb is slightly higher, but the massive bleed damage that you can inflict with grenades makes them with celestial gear the better choise for max damage.

Im looking forward to the next patch and see how the damage balance will be effected.

Tips for a new Engineer

in Engineer

Posted by: edgewalker.2903

edgewalker.2903

After running with an engineer for over a year now i can tell you the engineer is the most balanced class in the game. I am using celestial gear at the moment and although its not max damage it provides a nice balance between damage and survival.

I would suggest you master the engineer kits as soon as possible, not only can you freely switch between your kits, it has only 1 sec cd, and you’l have access to a huge amount of skills. I run around in pve with a grandekit, toolkit, and elixergun. Grenade kit can have a range of 1500 + aoe blast from the grenades to a maximum of 1740 range and the damage is also good ( but it takes practise to land all you grenades on your target), toolkit is a nice utilaty kit and the same goes for the elixergun. having the traits that provide me with permanant swiftness and vigor throug kit swapping ads to your survivabilaty. dont forget sigils and runes work on your kits.

As main waepon i use dual pistols, nice conditions, decent impact damage, especialy static shot makes the pistols a good choise (multi hit blind confusion attack)

but in the end youl have to experiment to find the skills and build you really like. Ignore people when they start talking about how bad some classes are, most off them just dont know how to play the class.

As for the engineer, you need to master the class, and once you do, youl never want to play with anything else