Showing Posts For fallconn.6480:

Discrimination of casual PvE palyers

in Guild Wars 2 Discussion

Posted by: fallconn.6480

fallconn.6480

Let me start by saying that GW2 is a great game and I have spent many hours playing with my wife and the occasional guild group enjoying the content.

With that being said, the game has really seemed to have moved away from the casual player and catered very specifically on the hardcore players. Don’t get me wrong, they have a big place in the game also but so does the casual player. I have no problem with you providing them content as long as you are also balancing that with content for the casual player.

My complaint is that everything released since HoT has focused tremendously on group play. I don’t mind the meta events since those require coordination at the zone level. I am talking about the standard content, hero points, exploration, side events, etc… These have all become very difficult to impossible for the casual player (aka husband and wife team) to enjoy. Add to that the raid content, additional fractal updates and PVP and it seems very focused on the group/raid players. When I saw the new living world additions, it made my mind up, we’re leaving for now. I’m not sure if losing the casual players matters that much to ANet. I don’t have the financial figures to see that perhaps the money is coming from the hardcore players and, in that case, it makes sense.

I just want to make sure that my feedback is added and hopefully heard. Please share some of the love with the casual players!

Reward track cap?

in PvP

Posted by: fallconn.6480

fallconn.6480

Are there custom arena reward track caps? I suddenly stopped earning rank points and reward track points in spvp.

Why can't I play this game?

in Guild Wars 2 Discussion

Posted by: fallconn.6480

fallconn.6480

I’m going to agree with the OP on the feeling that the game feels boring. I love the game concepts and mechanics but it seems that they implemented a few things and just stopped. Then, for them to say there won’t be expansions just makes me feel like I have nothing new to discover.

There really needs to be some additional items to work towards rather than gear and achievements. Guild halls, personal housing, solo and duo type dungeons, more story type quests, more heart quests, expanded skill trees…. something else. It just seems like once you’ve done the main story and leveled up there’s not much to do.

I really “want” to enjoy the game but it just seems too limited right now.

Losing the sense of adventure

in Suggestions

Posted by: fallconn.6480

fallconn.6480

I guess I just get a little nervous from a exploration standpoint when I see posts like this one No Guild Wars 2 Expansions Planned .

I love the game mechanics, the lack of a gear treadmill, the skill system (though it could use some tweaking), PVP and WVW but exploration was supposed to be one of the great aspects of the game. I would love to see more risk vs reward built into the game and make the general PVE content tougher. Give me a more dangerous zone with more chance to die but a better chance for reward (recipes, skins, pets, titles, etc..)

Losing the sense of adventure

in Suggestions

Posted by: fallconn.6480

fallconn.6480

As with most new games there is much excitement about jumping into a new world and not knowing what you might find around the corner or in the depths of a new dungeon. For me, exploration, finding new creatures and new items is the allure to keep me coming back. Unfortunately, and with most games, after creating a few characters and exploring a good portion of the world, things begin to feel common and dare I say “boring”. There is nothing better than the feeling of finding something for the first time or being the first to loot an item that hasn’t been found before. EQ2 did a good job of at least letting you know when you found a world first or server first discovery and having a website to track those type of player stats.

While I love mostly everything about GW2, I am starting to feel the old “been there done that” feeling that I get just before considering jumping to another game. I am even getting annoyed in some aspect now that timers are available for boss events and it feels like I am competing with other players just to just get a hit on a mob before it is downed. The meta events have become one of the de facto standards for getting loot and, while being cool, are becoming stale and overused leading to people getting kicked to overflow servers and building up even more frustration.

I know that complaining about these things might be common but I thought I’d provide some suggestions that might help alleviate the problems I perceive.

How to improve the lack of explorable content:
-How about dynamic portals that randomly spawn that port people/groups to random dungeons or events.
-Rabbit holes that appear that could possible open up new areas (maybe randomly generated maps?)
-Storms that pull people in unexplored areas of zones they haven’t yet been to
-Blind areas in the game where you lose access to your mini map and map functions. Make areas like EQ1 where people had to draw their own maps and take mental notes of the environment
-Spawn random bosses in zones (in random areas) that are very difficult to kill but provide better loot tables. This might encourage more exploration of the map.

Loot issues:
-I know that new particle effects, skins and models take time but perhaps make some really rare ones that anyone can find off any particular creature. This would give people more incentive to run around and kill mobs rather than run by them. You could also have rare recipe drops that might make crafting more exciting and profitable
-Have loot drops that kick off events. For instance…. someone finds a rare ring off a creature. When examining or looting the ring, mobs spawn trying to steal it. The event could fail with the mobs stealing it back or be a success with the mobs dropping a component that actually makes the ring usable as well as providing experience for those who helped.

These are just some examples but I would love to feel like there is a chance for my character to come across something that few others have experienced and then having a way to “brag” about it. Warhammer used a trophy system that allowed things to be attached to armor to show off accomplishments, I really liked that. EQ2 made use of name Suffix and Prefixes that made your character stick out. Unique pets, dyes, potions and buffs are all things that would keep me killing creatures hoping to discover something new.

Constant lag and inconvenient Disconnects...

in Bugs: Game, Forum, Website

Posted by: fallconn.6480

fallconn.6480

Not sure if this is related but I made some router changes and haven’t disconnected since.

I use ATT Uverse at the house and they provide a 2wire modem/router. I wanted to host my own murmur server so I put the 2wire router in DMZPlus mode pointing to my own internal Linksys router and then opened the ports I needed on the linksys for mumble. Immediately we started noticing disconnects about 1-5 times an hour. After checking everything I knew to check, I decided to switch back to a double NAT setup and, viola, no disconnects. It is not exactly the configuration I wanted but it certainly helped out with the disconnects.

This might not apply to everyone but there might be some of you running that config.

What build killed me?

in Warrior

Posted by: fallconn.6480

fallconn.6480

http://gw2skills.net/editor/?fIAQNAR3ejkOxu1Q6OMxBAjiiA68gKmaSpYu2A;TYAqaM1IqxWjrGZNA

If it wasn’t that build it would have been something very similar. They tend to pop the 2 signets (sometimes replacing “signet of might” with “for great justice”) then knock you down, frenzy and 100b. The combination of crits and vuln = more might which means his last 100b hit (which already hurts alot) does even more.

Not dead? Switch to axe and evis.

Usual cookie cutter. Long downtime though with alot of 60 sec cd skills.

Thanks, this may have been it. I am going to make that build and see if I can replicate what happened to my necro.

What build killed me?

in Warrior

Posted by: fallconn.6480

fallconn.6480

Why didn’t you check the combat log?

obvious troll is obvious, indirectly whining about d/d thieves and directly complaining about 100b warrior. He did check the combat log, that’s why he’s on the forums.
What kind of player is lvl 22 in spvp and doesn’t know these 2 gimmicky builds?

The non-min max type of player. Sorry, I don’t bother ever looking at combat logs so didn’t think of it this time either. My question was simply a way to try and figure out what build had that type of high DPS. There are lots of things I should have done, just didn’t think of it at the time. I will definitely have my process down now.

IMO… the warrior that killed me so many times was using some type of bug or exploit since I had never been killed that quickly by a warrior in the past. I could be wrong but it scares me that there are these particular combos in the game that can bring down players so quickly. I don’t want this game to turn into a twitch game like Mortal Kombat where the people that can execute the perfectly timed combos are always going to win. This guy definitely got the fatality on me each time.

What build killed me?

in Warrior

Posted by: fallconn.6480

fallconn.6480

Yeah, I saw that though I only have 1 minion up at a time. I’m not sure but if I run into it again I’ll take some video.

What build killed me?

in Warrior

Posted by: fallconn.6480

fallconn.6480

I normally wouldn’t ask but this guy was killing me so quick and could repeat it on demand that I had to figure out what he was doing. I wish I had taken video of it. I’m lvl 22 in spvp and have played quite a few matches and, like I said, I’ve only ever been killed that fast by a thief.

He had good survivability since I know that I had several conditions on him, enough to take down a squishy player fast.

What build killed me?

in Warrior

Posted by: fallconn.6480

fallconn.6480

So I haven’t played a warrior yet so I don’t know their builds yet.

I was playing my necro in SPVP when a warrior charged up to me from around a corner (very fast speed, I am guessing the greatsword rush skill) and mowed me down in about 3 or 4 seconds. I’ve been playing SPVP and, outside of getting ganked by a thief, this was the first time I’ve been killed that fast. It wasn’t the first time either with that player. Several times over several matches the same player would charge in and kill me in just a few seconds. I know enough to break stun and dodge but his ability to charge me and take me down that fast made it really tough to avoid death each time.

Do any of you know what build he might have been using? I have to believe it was a heavy DPS build and want to understand what counters I have against it.

Event setup is backwards

in Halloween Event

Posted by: fallconn.6480

fallconn.6480

I know…. there’s already a bazillion topics on this but need to get my own 2 cents in.

Forcing us to do clock-tower as a group, especially as an asura where you have no clue where your character is, AND then to have the dungeon which does not auto group seems completely backwards to me.

I was fortunate to have just 2 people doing clock-tower for a little bit and it made a HUGE difference, especially when you don’t have people bringing elementals or other pets into it to make it even harder.

I wouldn’t mind trying over and over on the clocktower if I didn’t have to wait between tries and if I didn’t have people completely blocking my view. I am trying so hard to not get frustrated but after hours of trying this I am about done.

This game is supposed to be about fun and I’m past the fun factor.

22 Chests opened, nothing unique

in Halloween Event

Posted by: fallconn.6480

fallconn.6480

I would expect that people should get some kind of return on investment when spending as much or more than a monthly subscription in another game for gems. I have to admit that I have spent twice as much as a monthly sub for keys and didn’t get anything close to my money’s worth.

I have a feeling that we are going to see a huge surplus of chests after the horrible lack of rewards they provide.

Story Quest: Battle of Fort Trinity Problem

in Bugs: Game, Forum, Website

Posted by: fallconn.6480

fallconn.6480

Stuck here with my wife’s char also. Gonna try again and see what happens.

balancing around being a target-game

in PvP

Posted by: fallconn.6480

fallconn.6480

As a mesmer, I think bullseye targets need to stick until death. With the number of mesmers in pvp now I find myself facing another mesmer quite often and would like to keep track of them myself. Also, each player should get their own marker, that way you can follow your own mark and not switch to someone else’s mark.

Are mesmers and thieves ruining PvP?

in PvP

Posted by: fallconn.6480

fallconn.6480

I have played a mesmer since my first day in beta and haven’t changed since. I think I am probably one of the better sPvP mesmers but I am so tired of seeing mostly mesmers and thieves in pvp that I am considering changing my class. I picked mesmer because it was the underdog class, now I feel like there are far too many of them.

Lost all of our guild upgrades after Transferring servers

in Account & Technical Support

Posted by: fallconn.6480

fallconn.6480

Did you ever get a response on this? I just transferred our guild also and we lost our upgrades.

Major traits disappear whenever I enter sPvP...

in Bugs: Game, Forum, Website

Posted by: fallconn.6480

fallconn.6480

I have the same problem. It makes me wonder if I lose them during gameplay or just when I zone into pvp.

The illusion of choice

in PvP

Posted by: fallconn.6480

fallconn.6480

When I first heard about and got excited for GW2, I was under the impression that your class decided your flavour and your traits and skills decided your role. This is mostly true, but I find that current PvP balance forces classes into one specific spec that excels significantly better than the others.

I first started this game as a guardian because I thought spirit weapons would be cooler than they are. I was never a support player so I thought it would be OK because I would have a defensive alternative. 80 levels and a bunch of sPvP later I find that Guardian is heavily pigeon holed into support roles, as I had feared at one point. I won’t extensively list why I think that is, suffice it to say that I believe too many Guardian skills have support functions built into them.

I’ve learned since then and played a few different classes in PvP, an engineer and mesmer. I’ve found similar things in those classes, a dominant build that gives heavy incentive to play one spec. Is it that much of a problem? No, not really. It’s a bummer that I don’t use my main character to PvP with anymore, but I was just hoping for more. I would love to see arena net get into more aggressive tweaking to open up more options for all the classes, though.

I completely disagree. My main is a mesmer and I have found MULTIPLE builds which I have used successfully based on what I want to do in PVP. I had a heavy defensive build for guarding points, a dps clone build and am now enjoying a high condition dmg build. Each build has it’s up and down points and really depends on who you are fighting AGAINST as well.

I also took some time to try out guardian since I originally felt that the guardian was too defensively focused to be successful in gaining points in pvp. I WAS WRONG. I have found some builds that have allowed my guardian to be extremely successful in pvp. The more I dig in and understand the mechanics of the game the more ways I find to create new builds.

I suggest that you take some time to try something completely different than what you’ve been trying on your guardian and you might find some surprising results.