I’ve played necro a bit recently, and while it’s kind of fun, I feel a bit disappointed that it’s more dark-caster and less master-of-death.
While necros are great at inflicting- and manipulating- conditions, I’ve really thought that they should be at home in a different place entirely: death. They should have corpse exploitation mechanics like they did from GW1 (not necessarily in raising minion armies, because that was incredibly overpowered at times), by spreading conditions and general discord from nearby corpses, which in turn helps them make more corpses to feed on.Aesthetically I agree, all the minions are more like weird aliens, maybe frankenstein creatures at best, rather than something you rose from the grave.
Though we do get life force when stuff dies, and can even get regular health too. Though our actual skills we have available to use in Death Shroud to consume all that life essence, don’t seem all that death inspired. I think it might be all the green. I know they tried for each class to have a color theme, but its a bit overkill on the green effects. How about some black or purple.
Meh, I don’t mind the green of it so much. I feel death shroud is actually a really disappointing mechanic. Maybe it gets cooler later? I dunno, it just feels like a weak AOE lifesteal, a TINY secondary health pool (the aforementioned lifesteal only funneling into this pool), and a bunch of junk slow firing attacks, that get even gimpier as you use them. Oh yeah, and a worthless one-second fear. What’s that even for? I don’t get it at all.
Also black would be cool, but would make any rendering look flat and bland. I assume Anet is saving that for when they release Pandaren Deathknights in a future expansion.
I’ve played necro a bit recently, and while it’s kind of fun, I feel a bit disappointed that it’s more dark-caster and less master-of-death.
While necros are great at inflicting- and manipulating- conditions, I’ve really thought that they should be at home in a different place entirely: death. They should have corpse exploitation mechanics like they did from GW1 (not necessarily in raising minion armies, because that was incredibly overpowered at times), by spreading conditions and general discord from nearby corpses, which in turn helps them make more corpses to feed on. This cascade of power would amplify greatly in a WvW zerg, and would falter solo unless they just killed some mobs nearby.
I think this is what Anet tried to do this with death shroud, but in all honesty, I’m disappointed in it. The best part of it is the AOE siphon ability. This just doesn’t feel necromancer.
My thief was never really ready to use stealth much in WvW. Now that it is, the culling is ‘gone’. So we’ll see what it’s like.
It’s a bit old, but I’m gonna necro this because I agree. It would be kitten great. I like to change up my look with various armor and dyes, and it’s hard to test out certain builds and armor without being able to just change it.
I use the PvP testing area for testing stuff, but that’s not always indicative of worthwhile PvE, is it? And I still have to go buy runes and then add them on the armor again… takes so much unnecessary time.
All of the above! There’s so much stuff cluttering my inventory that should be in the collectively mats area. Doubloons function exactly the same as gems.
Politician: Similar in many ways to a mesmer, the lightly-armored politician uses word spells to make friends and enemies move and act the way it wants. Watch the ledges, the poli has Backpedal on his bar!
The counter for stealth is to attack where you think it is. If you’re not good at predicting it… just try playing as a stealth-reliant thief build for a while.
OP watches too much anime.
We already have warriors. It is essentially the same thing.
Also, seppuku mode? When you fill your gauge you kill yourself over your dishonor?
It was intended to be Account Bound.
Kristen PerryColors will be unlocked, not muled.
Storage was always a factor when it came to dye colors in Guild Wars. The new system would cripple most inventories if we required characters to lug all the dyes around. Fear not! The dye hues themselves will be unlockable through various means, both in-game and out. Once you unlock the color, it will be available across your entire account, not just the individual character.
http://www.arena.net/blog/live-and-let-dye-kristen-perry-on-the-gw2-dye-system
This is one of the things they talked about that I’m very disappointed never happened. The dye system is probably the best I’ve seen in a game, and I don’t see why it can’t be account-based. They’re just some flavor to your character.
If they get rid of stealth for thieves, then they should also do away with elementalist attunements, warrior bursts, necromancer deathshroud, guardian shields, mesmer clones, and ranger pets.
Which makes no sense at all.
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There is no need to let the botters back in game. A simpler and safer way of controlling the price increase is to make things sellable only once on the TP. You get a drop, if you need it use it, if you don’t, sell it on the TP. The person that buys it just made it an account bound item. This will stop the power sellers from artificially inflating the price on items just to make a profit. You will see prices adjust to the actual supply and demand, not the artificial ones we see now.
There is a reason the real world market is nearly in ruin, why do we want to keep repeating that in the virtual one?
I actually kind of like this idea. But it will still ensure that the bots are the ones that profit the most.
I’ll blame the telehacking bots. They’re everywhere!
Never saw a parrot tengu in GW1.
Ah, you never played EotN then. Quetzal were definitely parrot-inspired, especially in that they had an inherent ability to mimic shouts.
http://wiki.guildwars.com/wiki/Quetzal
Is it wrong to avoid certain events because they’re less efficient or profitable? Morally, yes. In reality? No.
Because if we’re going to spend time in this game doing events, we want to be rewarded. 2 silver and a third bar of experience is not a good reward. A chest plus all of that is better. Before you say getting rewarded is not necessary, think again.
I’ve spent a bunch of today hunting down bots. A lot of bots. I’ve grabbed about 9, some of them are guilded, even. There’s different ones for different nodes, meaning their programs likely run off of a list of specific types of nodes. Some in the BL jumping puzzles grabbing keys. There’s even a few that appear at world boss areas hoping to nab a chest (don’t know how really), I had one appear every 8 seconds at Zone White for about 5 minutes. Dunno what it expects to find there, but it was very adamant about trying to find it.
I think a lot more could be done to stop the bots. Not just leaving it up to ArenaNet, but by encouraging more people to go out and help nip them in the bud.
Anet should implement a system that, if a report you submit leads to a legitimate botter being banned, you should be eligible for a reward. And ‘a bot-free world’ is not a tangible enough reward that will encourage players to do this.
Call 1-888-555-ANET
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I ported over to do Shatterer, as the event was on… got stuck in overflow. At 1:30 in the morning. Shatterer was up in the overflow.
I may have gotten lucky, or they may have done some ninja update, so that we don’t miss out on stuff just because of guests.
I miss it, too. It was nifty.
If we don’t get Cantha, I’m going to be very disappointed. Factions was my fave GW1 game, and Cantha was my fave place to hang out in.
Oh man, I thought it was just me that was having a hard time with this. I finally decided to get back to my story on my 75 ele and all I had left was about 6 Acolytes. Acolytes that summon hordes of one-shotting exploding minions.
After an hour, I gave up. I can’t zerg them down if they regen health and one-shot any ally I spend 15 seconds reviving.
At least they’re not reheating tired old Reddit/9gag memes. Yet.
Those were tired to start.
But they do, it happens often enough, when quaggan spam isn’t going on.
It was fine for a bit, but now it’s a stale, obnoxious spamfest for kittenty ADD-addled hipster-trolls to get in on while they throw junk in the mystic toilet. And like was said, it going on during a 5-temple run is most unpleasant. It’s bad enough we have to deal with guests showing up specifically to troll everyone.
This is present for every race, I’ve noticed. My Sylvari has really big ones now, as does my Norn.
The waypoint does exist, it’s at Langmar’s Estate, and it’s in a nook far south of Vir’s Gate.
Well, I’ve run into two versions of this, really:
- Zone-wide quickness. Everyone attacks, moves, gets hits twice as fast by enemies that move twice as fast. This generally changes when you leave the zone, and wears out within a couple of minutes.
- Self-quickness. Everyone else is normal, but you and the mobs you’re fighting move twice as fast, but you do not attack twice as fast. Sometimes that lasts for quite a while, even though death, zoning and relog. Makes it tough to use a thief right.
Really? Has nobody else run into this problem?
It’s can’t be possible that the latest patch made my computer so good that it can speed up the entire game, players and all.
We’ve all heard, and seen first-hand, the lag caused after the patches. Especially during dragon fights. But I’ve noticed a strange after-effect of partaking in large fights recently.
After finishing up one, everything moves at twice the speed. It’s like quickness for the entire game. Everyone runs twice as fast, attacks twice as fast, mines twice as fast, gets attacked twice as fast by mobs, even mystic-forges twice as fast! I figured it was the lag catching up to all the time warps but… it just happens after a large group, not even involving mesmers at all! And sometimes it lasts for half an hour or more before dissipating.
It’s certainly not cheating in any way, but there’s no way that the entire game, players and all, should move twice as fast for half an hour. Something’s just not right here at all.
What the hell is happening?
It’s not guesting. It’s the 100x more people from your own server showing up to kill them.
Maybe on your server.
None of this would have happened if they just let us play the game like we wanted… which was really the whole point of this game. Some of us like to farm the same few events because they’re fun or profitable.
But the guesting has to stop. The game is unplayable while doing these events.
Elites are, in general, terribly implemented. There’s only a few per class, and only a third of those are actually useful. Take warriors, for example. Signet of Rage, Juggernaut, Battle Standard.
We get three (plus terrible racials). Banner is circumstantial and uneffective at best. Juggernaut is just terrible. So everyone uses signet of rage. It’s essentially the only elite in the warrior’s repertoire.
- Removed levels. Modified skill points as new gating system.
- Bags of loot in WvW have been made less common. Badges of Honor have also been made less common.
- A cooking level of 400 is now required to use the Trading Post.
- The mysterious portal across the broken bridge in Brisban Wildlands has been made accessible! This portal leads to Lion’s Arch.
- Waypoint cost increased by 100%.
- The Tengu are massing in the Dominion of Winds! Find out next February what they are planning.
MF helps with looting mobs.
MF does not help with looting boss chests. (not those little ones that drop after you kill some mobs, they already spawn when good loot is found (kind of))
I see bots all the time. I report them if they exist long enough before they vanish. If I just see their names, I add them to my friendslist and watch them port around the world.
Yes, bots are still rampant. Yes, they are mining a lot.
Maybe they should have made it so normal guilds can participate in these things, then.
I really, really hate emote-bombing players. Like someone who will find you, stand on you, and /cry (or just spam various other emotes) for 10 minutes, simply to annoy you for standing there (say, in the TP). And in general, they likely do it because they know they can’t be stopped from doing it. All MMOs have allowed that kind of passive harassment to continue.
If you block a player, it should also mute their character’s audio cues, and emotes in chat. So that when you block someone, you don’t have to hear them again.
Also broken on Jade Quarry. Has been for over a day now.
Doing this quest is the only feasible means with which to acquire loot. We need it back.
Edit: I’ve been trying to kite moas/grawl onto him, but I can only get a max of two moas and a grawl to him before they reset, and he just kills them.
(edited by fractalKinesis.8569)
Let ‘em complain, kill their mobs anyway. Nobody ever said you had to dignify them with a response. Dodger is much easier to get versus a zerg anyway. If you dodge through a group in WvW, or dodgetank something like Detha’s path in AC, it’ll complete nearly instantly.
I would like to see likelihood of good loot go up based on the bonus xp a mob gives, as well as the difficulty of that mob.
Example, if a mob gives 100 xp and 300 bonus xp, it should be 3x more likely to drop worthwhile loot. If it’s a veteran, more, and a champ, even more. That might be incentive to hunt in weird places instead of farming in the same area as everyone else. And if you and some others actually put 5 minutes into getting rid of that awful champ mob roaming somewhere? You should get good loot to make up for that time that was otherwise wasted.
Daily is easy and profitable. I have no problem with it at all.
Sorry, but if you played for 4 years and then quit before EotN, you did not actually play the game enough to get HoM rewards… which are merely skins which you will rarely use. Tough luck.
I tend to look for vets sometimes. Not because they drop good loot (they don’t, it’s all trash) but because ones in corners usually hide a rich node, or sometimes a chest.
What I hate are the random champs. Can’t solo them usually, they still don’t drop anything good, and sometimes protect nothing. Just wandering around, getting in the way. That’s a troll.
If I got Bolt, yes, I would work for it. It looks cool enough. I only have the Exploration gifts, but eventually…
The others, I would sell.
Pretty good interview. Balancing a virtual economy has got to be a pain in the kitten
Well, now you know how he got commander.
I enjoy less conventional hair and skin colors. It makes things look more unique. Unfortunately, humans (and by extension, norn, who are really just big humans) don’t have that luxury in this fantasy game. The option for white hair is the most unique option humans get. White hair looks different enough, is a neutral and matches well with most armor colors.
Though I have three humans, one has white, another black and another brown.
Anet never made the bltc content scale to your UI for some reason. I’ve had to change my UI scale just to use the bltc for any length of time.
I have no idea what happened there. I saw it with that nice, smooth slope… this morning, that vanished entirely, and is replaced by a massive spike.
Imma blame anet virtual price fixing.
I just vendor the chests. They’re worthless and essentially just a trap.
I’d go for it, just because I like unique monetary systems: not having money at all is certainly a unique one.
Thought this was just me, but I always lose track of my cursor… and my tab targeting always targets some crap instead of what I want to fight.
WoW had great tab targeting, what’s this one doing wrong?