Showing Posts For fusioncon.3269:

So... now what with +16 AR infusions? [Merged]

in Fractals, Dungeons & Raids

Posted by: fusioncon.3269

fusioncon.3269

tl/dr: Its great that you eliminated Offensive vs Defensive slots, but for anyone who didnt buy the top-tier Versatile Fine Infusions, you really did us no favors, since we have to replace half our infusions from scratch to benefit from the change to the slots.

I’m confused (and I hope i’m being dense and missing some option on the new NFUZ vendor), about the approach that was taken with the upgrades for Fine quality Infusions along with the change to eliminate the restricted infusion slots

If you had Versatile Infusions, which you could put into any slot, Defensive or otherwise, then what used to be:

Versatile Mighty Infusion (Fine)
+5 Power
+5 Agony Resistance
which cost: 100 Philosopher’s Stone + 50 Mystic Coins + 100 Passion Flower + 250 Vial of Powerful Blood

now has gotten upgraded to

Mighty +9 Agony Infusion
+5 Power
+9 Agony Resistance

And that’s great. A lot of materials went into that and its still a very useful item that is pretty much what everyone will want to slot.

But if you had non-Versatile Infusions, then what you used to have in your armor might have been:

Resilient Infusion (Fine)
+5 Toughness
+5 Agony Resistance
and which cost: 1 Philosopher’s Stone + 20 Mystic Coins + 250 Karka Shells + 100 Armored Scale

and it got upgraded to

Resilient +7 Agony Infusion
+5 Toughness
+7 Agony Resistance

Also a nice upgrade if you want to continue running toughness in those slots, or any slots at this point.

But as of this patch, now that we can put offensive stats into any slot, you’d expect that most people are going to work towards +90 of one offensive stat, rather than a mix of defensive and offensive as before.

Now, I didn’t spend quite as much on the Fine Defensive Infusions as the Versatile Infusions would have cost, but it also wasn’t nothing, far from it. I guess that was my mistake to have bought those types of Infusions instead of saving up to get the top-tier Versatile Infusions instead. Because as of now these Fine Defensive Infusions are probably going to rot in the bank since there is no path to upgrade them other than higher agony Defensive stat infusions. The two choices in this case seem to be:

- Keep using the same Defensive stats in slots that are no longer locked to that type of stat
- Acquire all new infusions for those slots that used to be locked to Defensive stats.

Please consider giving us a method of changing the stats on our older infusions to accompany the elimination of restrictions on infusion slots

[Audio] Wooden Clanging in DR

in Bugs: Game, Forum, Website

Posted by: fusioncon.3269

fusioncon.3269

was just asking guildmates tonight, if i was imagining this whacky sound, but some of them heard it too, its definitely more prevalent in DR, and with the music off, its very noticable unless you also turn environmental off.

No Refuge, Windwalls not always visible

in Bugs: Game, Forum, Website

Posted by: fusioncon.3269

fusioncon.3269

Started doing the Seeds of Truth story achievements a bit late, and have had real problems with Dodgy Crowd. Basically solo or in a group I would find myself knocked on my butt on the ground by an invisible something when I thought I was standing in clear ground. Combat log would tell me it was wind wall, but I wasn’t anywhere near any windwall I could see on the screen. People partying with me would just keep saying “you have to dodge through the wind walls” to which I would reply “But I wasn’t near a wind wall” and would just give up, frustrated.

Then I decided to look at this more closely, and it turns out that its probably a display bug.

The first screen in the attachment is showing what I expect to see when a windwall is coming at me, a solid unbroken wall of wind that I can clearly dodge through.

The second screen is showing the problem I encounter, where the windwall isn’t continuous, I highlighted the gap on the image. In this case most of the windwall isn’t visible at all, and it looks like a safe place. In this case, right before this screenshot, I dodged through the gap where the windwall would have been if it had been a continuous broken line. (Yes I’m standing in a sand pool in the screenshot, was more focused on getting screenshots this attempt, than getting the achievement)

The combat log shows that when I dodged through the gap right before I took the screenshot, the windwall was actually there and not visible, since it registered the dodge. So basically not all of the windwall is being painted on the display.

Now that I know this, its a little easier to cope with this issue, but its not a rare occurrence, I see more partially displayed windwalls than not. The portions of the windwall that don’t display properly sometimes appear in the middle, sometimes one entire side of the windwall is “missing” and looks like an attractive safe spot, but really its still there and whoomp you’re down, achievement attempt failed, etc. etc.

Attachments:

graphical glitch

in Account & Technical Support

Posted by: fusioncon.3269

fusioncon.3269

actually went through a full wipe and reinstall of the entire OS, reinstall of game from scratch, same results

had fiddled with all the individual in-game gfx settings previously, never found anything that touched it.

will have to chalk it up to an unresolved driver issue

graphical glitch

in Account & Technical Support

Posted by: fusioncon.3269

fusioncon.3269

unfortunately a repair doesn’t touch this issue, nor does a full reinstall. has anyone else encountered this glitch related to gfx settings or drivers?

graphical glitch

in Account & Technical Support

Posted by: fusioncon.3269

fusioncon.3269

thanks! will give that a shot

graphical glitch

in Account & Technical Support

Posted by: fusioncon.3269

fusioncon.3269

does anyone recognize this graphical oddness and know the cause? or is it actually normal? I would expect something like smoke/mist instead of these boxes.

http://imgur.com/M9d069W

its been around on my install of the game since launch. i’ve gone through a dozen driver updates since then, usually stay current on video drivers, and its always persisted. its even persisted through an clean install of windows 8, after being there on windows 7.

Dual Asus GTX 670 in SLI driving 3 monitors for Widescreen resolution of 6050 × 1200

Weird Text Flickering

in Account & Technical Support

Posted by: fusioncon.3269

fusioncon.3269

i believe i’m experiencing the same based on what is described above, with 2 gtx670 in SLI. its almost subliminal

Nvida drivers 314.07 SLI

in Players Helping Players

Posted by: fusioncon.3269

fusioncon.3269

I’m running 314.07 on dual 670’s in SLI with no issue with GW2.

I did run into some general problems not related to any game when i initially installed this version, but after a performing fully clean install of 314.07, its been smooth sailing.