So how do we all rate the end of LS season 1
in Battle for Lion’s Arch - Aftermath
Posted by: gidorah.4960
in Battle for Lion’s Arch - Aftermath
Posted by: gidorah.4960
i think its telling that the finale is just so full of bugs they can’t get it sorted out. For all their talk about how they can handle the release schedule their QA clearly can’t. The story part was really bad they tried really hard to save it in the end but set themselves up for failure with a terrible start. some of the updates where really good but alot where not. also dont forget the “expansion worth of content”.
hey chris
have you seen the reaction to this in the wvw section?
is there a reason you havent gone there to assure them it isnt a joke that many of them take it for?
is there a reason you haven’t done many of the things you have said you would do to fix the problems you created by ignoring the first wvw cdi like having a redo on population balance and having summaries of the thread?
Your concerns (in that response) address only Tier 1. That’s hardly WvW as a whole. You pretty much left out everything else I said. LOL
It just looks to me like they’re actively trying to figure out a solution, judging by their experiment with EotM. If they are, I don’t see why they’d have another CDI that was specifically about Imbalance.
don’t be silly the coverage and population imbalance problems arent just on t1. the winners of every tier is predetermined based on population and it only changes when servers recruit or lose guilds. the changes they have mode don’t fix the base problem at all they should have another cdi on it because it is still the number 1 problem in wvw and anyone who actualy plays wvw knows this and they didnt have a conversation on it the first time. anet not wanting to talk about it didnt make it go away and the tournament and eotm doesnt do anything for the problem itself. the torunament is only going to highlight the population disparity and eotm will simply bleed players from unfun lower pop servers and alleviate the ques in t1.
i think i am mostly disappointed that you didnt keep your word about getting a redo on population balance for wvw as the next topic and are going to make players waste the next vote getting it to the top again.
Maybe, with all the comments and complaints that they’ve gotten over the imbalance, they’ve been working behind the scenes to come up with a solution to this problem.
Also, I don’t recall them promising the next CDI would be specifically about Imbalance. That’s a pretty narrow topic for an entire CDI and seems to involve more technological solutions, than what people that aren’t working with their programs could efficiently give.
Given the way EotM works and the way they’ve set up this new Tournament structure instead of Leagues, I’d say there is fair evidence to support that theory.
it was already the topic of the first wvw cdi it was voted the #1 concern/ problem by the players then the cdi went bad when anet didnt show up to it in any meaningful way. chris saw the problem and said he would give a redo on it to show how important he took the cdi process as a whole. he also said a few other things about how anet would handle the wvw cdi’s like giving summaries from the wvw dev’s these also never happened you can go look at this thread in the wvw section. it is not as pleasant and helpful as this one because the communication is not as good. chris has like 7 replies here there is 0 in the wvw section and putting devon in charge of the wvw cdi really just seems like its going to be like the first one all over again. the new tournament structure doesnt fix that bg or jq will win because of population imbalance the tournament is already decided and it depends on if jq had recruited enough euro guilds or bg enough sea guilds. until they sort the population issues out these tournaments are decided before the fights happen and thats why we need a real talk on population before anything else.
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i think i am mostly disappointed that you didnt keep your word about getting a redo on population balance for wvw as the next topic and are going to make players waste the next vote getting it to the top again.
“WvW: What aspects of Edge of The Mists do you think could carry over to the rest of WvW and how? "
You don’t think that the color-matching server-mixing that’s used in EOTM is an appropriate topic that could potentially address your concerns?
not really
i think i am mostly disappointed that you didnt keep your word about getting a redo on population balance for wvw as the next topic and are going to make players waste the next vote getting it to the top again.
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Chris, might I suggest that each topic be broken into it’s own thread, in its related forum?
This could get really large and extremely spread very quick.
You dont really think they are doing all 3 topics in this thread thats just for announcing the topics do you?
We can discuss any part of the game that is already live.
like watchwork picks?
((Grrr. Froth. Snarl. Grrrr…))
I approve of enlightened self-interest and creative monetization.
The watchwork pick is neither of those things.
lol i dont particularly care about the pick i care that they want to stonewall people by ignoring them long enough till they get bitter and make the forums worse. its how the wvw forums got so toxic devs ignored them till people lost all respect for the wvw dev’s.
Are we going down this path again Gidorah?
Chris
how am i the bad guy here? if you didnt want people to bring up you arent addressing things why not just have someone address them?
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We can discuss any part of the game that is already live.
like watchwork picks?
((Grrr. Froth. Snarl. Grrrr…))
I approve of enlightened self-interest and creative monetization.
The watchwork pick is neither of those things.
lol i dont particularly care about the pick i care that they want to stonewall people by ignoring them long enough till they get bitter and make the forums worse. its how the wvw forums got so toxic devs ignored them till people lost all respect for the wvw dev’s.
We can discuss any part of the game that is already live.
Chris
like watchwork picks?
2. Anet should pick all CDI topics because it is clear that Anet does not care about many things that we actually do care about. Best example is the “Dungeons” subforum. Hundreds of discussions, thousands of posts, good suggestions, valid points of concern etc…. but no response from Anet whatsoever. Why waste time of participants on both sides by talking about topic which has won by vote but at the end will be ignored and forgotten by Anet. Therefore every topic should be picked by Anet.
this is exactly what i am talking about chris this person has concerns that are being ignored and it is causing a loss of respect in the cdi process he is not aproaching it in the good faith it deserves. I genuinely do not understand how you can not see this and not attempt to fix this for the health of your initiative that was started with the goal of improving discussion and collaboration. Functional communication cannot exist solely inside the cdi. it either has to exist everywhere or bad faith and outside issue’s will come up in the cdi.
I honestly do not think the cdi can stay a healthy means of communication without there being better and more reliable channels of communication outside of it.
You’re aware it’s quite possible that’s outside the scope of what he can do anything about, discuss openly, impact meaningfully, or all of the above?
There where no reliable ways till he started the cdi he obviously can do something . Beyond that I think he has too if he wants the cdi to be effective you simply cannot have communication channels so out of balance. Someone will be dealing with these issues no matter what, either outside the cdi in the proper areas or inside the cdi with resentful players wondering why the cdi is going so well while other important issues are being ignored.
I think we have discussed most everything.
However several CDI members brought up the importance of accessibility and welcoming folks with open arms so I think it is worthwhile us leaving the thread open until Sunday so new or returning members can share their thoughts.
Chris
no comment on how poor communication outside the cdi affects the cdi?
any plans to fix it so that so off topic stuff so it doesnt come up or are you getting your response to the watchwork pick ready for when it does inevitably come up in the next cdi?Hi Gidorah,
Off topic discussion will be removed from the thread.
Regarding your first question I am currently researching this topic.
Chris
hey Chris,
off topic discusion will be removed, do you think the cdi will become better or worse if it is forced to be heavily moderated due to outside issue’s not being addressed outside and do you think someone out there isn’t clever enough to bring it up in an on topic way? someone already brought up the fractals and wvw in semi on topic ways and derailed threads for several pages and it is also the only way those issues got responses. I think even you have to notice the random nature of communication outside the cdi and the consistent nature of it within. I honestly do not think the cdi can stay a healthy means of communication without there being better and more reliable channels of communication outside of it.
I think we have discussed most everything.
However several CDI members brought up the importance of accessibility and welcoming folks with open arms so I think it is worthwhile us leaving the thread open until Sunday so new or returning members can share their thoughts.
Chris
no comment on how poor communication outside the cdi affects the cdi?
any plans to fix it so that so off topic stuff so it doesnt come up or are you getting your response to the watchwork pick ready for when it does inevitably come up in the next cdi?
The people using this thread to complain about other threads.
I’m going to try to phrase this using some techniques often used in counseling.
When people use the CDI thread to try to attract developer attention to a personal complaint, e.g. the Fractal reset, it upsets me. I feel that it distracts from the discussion we are attempting to have. I feel that it is disrespectful of the time and energy many of us put into the CDI thread. I feel that it comes from a place of entitlement: “Developer! I know you are here! Respond to me!”
Because this CDI Process Evolution thread is about improving the CDI topics to be more useful for both ArenaNet and the community, I believe it is a relevant topic that we should discuss here: how do we try to keep the discussion on-topic, respectful, and manageable?
yes this is exactly my point if an issue that is offtopic is being ignored in the area it belongs, it will be brought up inside the cdi. The proper place to talk about the fractal reset was in the large amount of threads on it and in the subforum devoted to the fractured release, but since no one from anet was there to have the discussion it was brought to the cdi where it does not belong. The same thing happened for the wvw cdi someone should have been paying attention in it but they weren’t so someone derailed the other cdi for a few pages until it got attention. If they do not address the watchwork pick problems expect it to show up in the next cdi and to the detriment of the discussion. Its great that everyone says this off topic stuff doesn’t belong in the cdi but until there is not functional communication outside of this area it will continue to show up in the cdi.
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Its a great thought, now follow it through. How does making Chris & Co. do Danicia’s job help anything? You think that that the designers are going to do a better job of handling agitated customers than the people hired for that purpose? Because all experience from the CDIs is that many of the Host-Devs are very much having to learn how to interact with an irate public starting from scratch. It took two belligerent posters all of 5 posts to send one of the CDI threads off into a ditch that one Dev never came back from. Design and public speaking really are two different skill sets. And even if you did rope them into doing it, you think they’d be any less slow and deliberate in figuring out a response? CDIs have a certain amount of freedom because they do not commit the company entire to action. Discussing gem store policy and what specifically is going to be done about the outrage-of-the-moment is on a whole different level of consequence for the red-name speaking.
it makes their job harder i agree and is what i am trying to say. If the people who are supose to handle concerns elsewhere don’t do it then the job will fall to chris and the developers. ( 100% agree it is someone else’s job unfortunately if that someone else isn’t there people will come to the only place with functional communication and that will have a poor effect on the cdi process
The other communication does need to improve, but it needs to be improved by the people who handle those aspects…
yes i agree i would rather the cdi was about the cdi stuff and other things where handled by the proper channels. What i am saying is if the proper channels outside the cdi don’t function it will come into the cdi making it worse. Thats why to improve the cdi you must improve the channels of communication outside of it.
…Hmm. Since threads about moderation are routinely annihilated, maybe THAT is a topic for a CDI with potential for improvement: Bring in Danicia as the Host and actually have one designated place where we can share our grievances not with this or that individual kerfluffle, but with the overall responsiveness to flashpoint concerns and moderation tactics.
you are a brilliant idea man i like this alot
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In a fashion equivalent to “Hey, while you’re talking about fine tuning a wrench, could you also give us a cordless drill and maybe a tablesaw?” They’re all tools right?
great example the person would say no talk to the powertools department and tell you where it is but when you find out that he sent you to an empty room you will of course come back and your next communication will be less than pleasant
And while I appreciate the hunt in running them down for doing something stupid (and I view the Flamekissed armor and the Watchwork pick as back-to-back dumb coming out of the gem store team…) what’s needed there is something quite apart from trying to fit all interaction under the CDI umbrella. Trying to hammer every communication issue through a single opening is just gonna clog the hole.
yes this is my point they are making the cdi the only functional communication channel and so it will be used to handle everything that is not its purpose and to prevent it from happening they need to improve communication outside.
While I prefer that the Devs channel CDI efforts towards places where they know we can contribute and make a difference, maybe we do need to stick with where CDIs started – big sprawling open votes about what ticks us off at that moment, then stack the replies up until we have the three most irritating things in the game, and have at ‘em in more detail. We hope the Developers who will be pushed forward will have grown a thicker skin and we focus on where the game has failed to perform. Its a little antagonistic, but maybe that’s what people feel they need in order to feel like they’ve been heard.
i completely agree the cdi can be much more than an airing of grievances and what annoys you now that needs to be fixed. This is why i am saying to improve the cdi you must improve the communication channels outside of it.
You seriously equate “Let’s have a largely informal chat about the possibilities of design” with “We must have immediate transparency to critique ongoing operations”? Good luck finding a Dev who wants to host that witch-hunt in the making…
You are clearly misinterpreting what people are saying to make a point and while fun isn’t helpful. I am saying they created the cdi to interact, get feedback, and start a conversation with players, this is good. They are at the same time refusing to interact accept the feedback being given or have a conversation in a decent amount of other area’s where a large amount of players are trying to get their voices heard on very valid concerns, this is bad. Saying we can only have good functional discussions in 1 thread will lead to that good functional discussion breaking down when other issues rise up and aren’t addressed. If you only offer 1 functional channel of communication you have to expect that channel will be used to handle all the communication. If they want the cdi to improve they need to improve the communication outside of it.
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now that we have seen it is it ok to not be impressed bobby or do we have to wait for the next few patches to criticize?
while i think these cdi discussions are great i also find it such a weird dichotomy that you can have a great discussion here while completely ignoring other things like the fractal patch problems which never got addressed or the current problems with the watchwork mining pick. it just seems weird that for someone who is trying to build better relations with the community you aren’t making a more general effort to improve relations and while you are doing amazing work here your colleagues are completely dropping the ball in other areas. It seems like you are laser focused on this cdi threads to the exclusion of community concerns elsewhere and that seems problematic.
I won’t speak to the exact concerns outlined in this post, bur there is an interesting point here. The CDI as it currently exists is all about dealing with the big picture. The topics are big with big consequences and generally larger time lines. That’s perfectly fine, except it does tend to totally leave out hot topics or things that come up suddenly.
Maybe it’s not something that necessarily belongs in the CDI proper, but it would absolutely be nice to have some sort of mini or flash CDI where the hot topic(s) of the day get some attention. These concerns are often just as real as the big picture stuff and yet we’re lucky to get any sort of developer response on them at all. Even if it’s a short (bi) weekly state of the game style post that directly addresses development and decisions (and, mostly importantly, player concerns!) in the here and now it could still be useful.
I just mostly don’t understand how we have a discussion on how to improve how we talk to each other to make the game better side by side with large numbers of people getting the silent treatment. The silent treatment sends a definite message and that message is at odds with the goals in the cdi initiative and while i think that the discussions for these other issues don’t belong in the cdi i also don’t see how the cdi will succeed long term when the communication channels run so hot and cold.
looks like this needs a bump again
you said what i wanted too much better. i just dont understand how they will meet the lofty goals for the cdi while having 1 thread an hour pop up about those watchwork tools or how they can have a great discussion in a cdi and have the entire fractured subforum have 0 interaction despite a large amount of problems and questions. I look forward to chris surprising me with how he will fix it like he did the 2nd wvw cdi although the wvw communication problem has come back since that cdi.
That’s not her job. She works in customer support, and that is not a customer support issue, it’s a forums issue. If people didn’t try to order around the Anet staff like they were personal servants the whole thing might have gone a little better.
sure it’s not her job but its about the 6th response of hers that says go discuss it somewhere else. at some point she may realize people are going to talk about it and if she doesnt want it to keep showing up in areas it doesnt belong she should have the person who can answer the questions about it actualy answer the questions about it. telling people hey go over to the appropriate forum so you can be ignored doesnt seem to be working so far
going to bump this to put it back on the front page and to remind you no one has to bump the thread with 0 anet responses about the watchwork picks. it is staying on the front page naturaly even with the complete lack of response on anets part.
Gaile has a point, guys. (Even though I’m totally in the "we need a response! group.
)This thread is really for the people who want a refund for extra tools they bought back when it was soulbound, and we’re derailing it from its intended purpose. Let’s keep our discussions to the appropriate area.
That said… Gaile, if you could wander over and give the Gem Store people a poke, we’d definitely appreciate the help.
It’s not a nice feeling wondering if your thread was never seen, or it was seen and they have decided to amend the item/stay the course. We want to be kept in the loop, not left wondering what’s going on.
i think that’s the point this is going into areas it doesn’t belong because the people who should be addressing it in the area it should be addressed in aren’t doing it. gaille should be directing the anet people responsible to the appropriate threads and it won’t go out to all the other area’s.
while i think these cdi discussions are great i also find it such a weird dichotomy that you can have a great discussion here while completely ignoring other things like the fractal patch problems which never got addressed or the current problems with the watchwork mining pick. it just seems weird that for someone who is trying to build better relations with the community you aren’t making a more general effort to improve relations and while you are doing amazing work here your colleagues are completely dropping the ball in other areas. It seems like you are laser focused on this cdi threads to the exclusion of community concerns elsewhere and that seems problematic.
aren’t we past the point where them being aware of the issue is enough? they should have addressed this a week ago and the silence seems to be creating problems? don’t you think instead of you someone who does have the knowledge and expertise should be here?
No, not at all. This is the Account Issues Sub-Forum, and posting on the subject of dissatisfaction with a design decision is quite off topic. I thanked everyone for his or her good manners earlier, and you will note that I asked them to post elsewhere. (The forum people tell me that posting in the Guild Wars 2 Discussion or Black Lion Trading Company sub-forum would be a good choice.)
So no, this thread isn’t where we’ll be discussing the matter, where previous content in this post was more related to an actual account issue (or the perception of one) and was appropriate for this forum.
i may be confused i asked if we are at a point where the substance of the discussion should be had and you responded no and directed us to the many threads where no one from anet is discussing the substance. am i just confused and the players concerns are being addressed somewhere i didn’t look or did you brush me off to one of the many thread that are being ignored?
Guys, I appreciate your faith in me (at least I think that’s what you’re showing
) but I am not in a position, and do not know the knowledge or expertise, to respond to the threads you’ve pointed out. Yes, I can read them, but I am not able to answer, nor should I.
I am confident that the team members who are directly involved in Gem Store items are aware of the thoughts being shared in the threads. Thanks for understanding.
aren’t we past the point where them being aware of the issue is enough? they should have addressed this a week ago and the silence seems to be creating problems? don’t you think instead of you someone who does have the knowledge and expertise should be here?
But telling us we can’t have any opinion on what we’ve played over the past year is totally unfair. I’m not sure it even makes logical sense.
When did I ever say you can’t have an opinion? I’m just asking that people reserve judgment on the next release until they’ve played it and absorbed the story components.
i think you are a bit testy because people are coming down on your villian hard. please take the time to be introspective about this. no one believes you can fix this story at the very end for 2 reasons. 1.) It is incredibly hard to do and violates several rules of good writing and 2.) your previous attempts at telling this story have fallen flat and no one has faith in your ability moving forward. The best i am hoping for is you wrap the scarlet story up and kill her off and we can all forget about her like they did to jar jar.
I need to know these rules that it violates and I don’t think you get to speak for everyone.
i don’t speak for everyone but don’t fool yourself into thinking only a vocal minority on the forums doesn’t like scarlet or the story so far just ask in map chat its about 20-1 for dislikes to likes feel free to ask yourself don’t take my word for it. well the first rule i can think of he violated is not to put backstory and character development at the end of the story because this leads to one of the mortal sins of storytelling your audience stops caring. This is why pacing is so important and why even bobby has acknowledged the failure. He just still thinks he can fix it but most reasonable people would disagree and see its too late and hope we can move forward with the lessons learned after the content they made months ago is put out and without scarlet around to remind everyone of the poor job they did at the beginning.
That’ s not a rule, that’s your opinion on how you think writing should be done. Facts are these – there are no divinely given literary rules for writing. That’s why so many genres exist and why so many books break even the standards of those genres. And actually in stark contradiction to what you are now claiming is a mortal sin to storytelling would be the art of withholding information from the readers for purpose of mystery/foreboding/paranoia etc – often used in Mystery, Drama, Thriller, Horror, Science Fiction, Fantasy – well just about any kind of writing genre there is. Now, that being said – yes, there is tons of bad writing in reference to Scarlet and I agree 100% that there should’ve been better pacing and more insight into her character prior to the last few updates of the LS that is centered around her.
But if there’s one thing i’ve learned from reading a book, bad ones can be salvaged a tad with a good ending. (Again we’ll see, i’m completely nonchalant on whether it’ll go one way or the other.)
it’s something everyone follows and is part of proper pacing. if you take a screenwriting or writing class you will be taught it. you can break the rule if it make’s for a more compelling story but it is definitely a rule. the only rule that you can never break is keep them interested but that doesnt mean rules dont exist and anyway anet broke that one too with the story. there really arent any bad stories that get saved by a great ending and bobby knows this and shouldnt be saying things he can’t deliver on.
But telling us we can’t have any opinion on what we’ve played over the past year is totally unfair. I’m not sure it even makes logical sense.
When did I ever say you can’t have an opinion? I’m just asking that people reserve judgment on the next release until they’ve played it and absorbed the story components.
i think you are a bit testy because people are coming down on your villian hard. please take the time to be introspective about this. no one believes you can fix this story at the very end for 2 reasons. 1.) It is incredibly hard to do and violates several rules of good writing and 2.) your previous attempts at telling this story have fallen flat and no one has faith in your ability moving forward. The best i am hoping for is you wrap the scarlet story up and kill her off and we can all forget about her like they did to jar jar.
I need to know these rules that it violates and I don’t think you get to speak for everyone.
i don’t speak for everyone but don’t fool yourself into thinking only a vocal minority on the forums doesn’t like scarlet or the story so far just ask in map chat its about 20-1 for dislikes to likes feel free to ask yourself don’t take my word for it. well the first rule i can think of he violated is not to put backstory and character development at the end of the story because this leads to one of the mortal sins of storytelling your audience stops caring. This is why pacing is so important and why even bobby has acknowledged the failure. He just still thinks he can fix it but most reasonable people would disagree and see its too late and hope we can move forward with the lessons learned after the content they made months ago is put out and without scarlet around to remind everyone of the poor job they did at the beginning.
But telling us we can’t have any opinion on what we’ve played over the past year is totally unfair. I’m not sure it even makes logical sense.
When did I ever say you can’t have an opinion? I’m just asking that people reserve judgment on the next release until they’ve played it and absorbed the story components.
i think you are a bit testy because people are coming down on your villian hard. please take the time to be introspective about this. no one believes you can fix this story at the very end for 2 reasons. 1.) It is incredibly hard to do and violates several rules of good writing and 2.) your previous attempts at telling this storry have fallen flat and no one has faith in your ability moving forward. The best i am hoping for is you wrap the scarlet story up and kill her off and we can all forget about her like they did to jar jar.
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so other than the quaggan finisher was there any new information at all?
- How we decide the subject of topics ( I am leaning toward the DEVs picking the next round and seeing how that goes)
should be fine as long as the dev’s pick population imbalance for the next wvw cdi
You’ll have to wait and see how we integrated story into the release. I think it works pretty well but I’m biased. I am looking forward to the feedback we receive next week.
you also thought scarlet was a good villain.
I also know the entire plot a year in advance.
aren’t you running out of time to put it in the game?
. We’ve done some WvW,
uhhhh do you mean adding actual acheivements to stuff we already do and giving out such poor rewards for completion or do you mean adding the bloodlust that is so easily ignored by most severs or do you mean adding toxic events to the mercenary camps causing people to stop doing the mercenary camps for a few weeks?
You’ll have to wait and see how we integrated story into the release. I think it works pretty well but I’m biased. I am looking forward to the feedback we receive next week.
you also thought scarlet was a good villain.
i think the cdi is doing pretty well now however communication outside the cdi is often sporadic and frustratingly bad. during the fractal update there was 0 explanation for the bugs and poor design decisions. people necroed old threads where dev’s said they would fix fractal problems that went unfixed or made worse in the fractal update and the response was 0. i think you need to do a better job at communication outside of the cdi’s now that the cdi’s themselves are going well. I also like the alternating cdi topic some based on player votes some based on anet picks.
eh they did a terible job on the first wvw cdi. The 2nd one went pretty well and chris said we would revisit the population topic so that the most important issue will get a real discusion.
But has it been discussed since?
not that i recall but i assumed that to mean the stated plans havent changed not that they are trying to avoid it.
In the WvW CDI’s case, it is very apparent that they didn’t even bother to listen. And now we have a new guy in the WvW forum starting the whole thing from scratch: “Please give me a list of your concerns.”
Again? I don’t think so.
eh they did a terible job on the first wvw cdi. The 2nd one went pretty well and chris said we would revisit the population topic so that the most important issue will get a real discusion. They acknowledged the mistake and made steps to address it and being negative and cynical doesnt help. We save that for when they mess up again.
A question to all the people who are saying they don’t know what’s going on in the game.
Do you talk to NPC’s or listen to their idle chatter?
i do not i have to play with the sound off on my computer because i get that super loud pop/crash sound bug and it hurts my ears if i am plying with headphones
Ehh.. that sucks. You should still talk to some every now and then. Especially around the LS updates and where those LS updates are implemented. At the least, you can read the dialogue boxes. Unfortunately you won’t be able to hear the idle chatter that sometimes drops hints. I think that it does show up in the chat box though.
yeah i really wish they would fix the sound bug so i could listen to this stuff.
A question to all the people who are saying they don’t know what’s going on in the game.
Do you talk to NPC’s or listen to their idle chatter?
i do not i have to play with the sound off on my computer because i get that super loud pop/crash sound bug and it hurts my ears if i am plying with headphones
Here is a novel idea… how about using the suggestions you get from players instead of just making it seem like you want to hear them
i agree this talking is great but anet needs to get better at its response times. when you see a good idea in the cdi you should probably go ahead and implement it. I dont think a same day implementation of the idea’s in the cdi is too much to ask.
Enjoy your third place SBI… Again…
Dude, its just ppt. Relax.
they are only 3rd because mags and yb are 2v1ing them and goon sent its spies to waste their supply and break golems
thx yaks for somehow getting in to sbi spawn on sbi Bl and killing our omegas, you guys rly are that low…
Considering that we still have SBI spys from 3 weeks ago operating against us, consider it just a small amount of the payback you’re owed for your own server’s cheap tricks.
You guys are below pathetic. I was on during it, ppl spent money and time on those. And for you guys to admit here on public and saying its a payback from something we cannot control?( spies)
Match manipulation is a scrubby move, but this is just off the charts.
on SBI spys —- we can’t control them.
on 1 person from YB said pay back —-- OMG “you guys rly are that low…” .. “You guys are below pathetic”Go generalize other server base on 1 person and QQ when people generalize your server base on a few…..
BTW, SBI/YB/EB has 30 pages and lots of QQ, maybe SBI can do it again, make it 31 pages to become the new record!
if it was just 1 person hacking in i wouldn’t have said anything, but no its about 20 that did it all from different guilds on yaks, so yea we can generalize here
yep.. 20 of them are the representatives of YB and yep, each and everyone of them is the representative of their respective guild. smh
hmmmm, you run a guilds tag but your not representing that guild. something seems wrong about that statement….
this sounds like the ptsd talking
on the one hand, im happy the mods arent deleting these posts and infracting/banning gidorah for it, because a post like his got me a 2 week ban, deletion, and a 1 hour posting limit.
on the other hand, im sad that this is what youre taking time to respond to instead of about what ideas you (dis)like, have(nt) thought of, or if youve played games with useful raid UIs and have some inspiration from them, etc.
if it makes you feel better in the last cdi i had 4 posts infracted and deleted just for asking where the wvw dev’s where. and i completely agree he should be responding to the suggestions of players not constantly telling people not to expect them to actually work on anything in this thread it leaves a bad impression.
(edited by gidorah.4960)
sounds like i hit a bit too close to home then
So if devs agree with you – they are wrong because they drop big important projects, and if they disagree – they are wrong because they are hiding it? So, basically, from your point of view devs are always wrong?
not sure i understand what you are trying to say. It might be better if you can quote where i said anything you are trying to imply i said so i can respond properly i am just confused by this.
I’m still thinking that if the squad UI is currently so poor and the effort to build one that mimics other established models is so demanding, then maybe focusing on the squad functionality is less promising that looking at improving on the reality we have: that Commanders mostly guide un-linked groups of individuals.
i really can’t disagree more. there is not much more fun in wvw than fighting a well organized enemy with your own well organized force. It is worth putting the resources into making the commander system the best it can be even if it is hard.
Where the small changes are concerned, the same work gets done either way, but the presentation of that work serves the welfare of the game vastly better. We won’t die from enduring an extra couple of months of what we have now (as long as communication from the Devs is good…), but throwing out changes in dribs and drabs is squandering their impact. Especially with new games so close on the horizon. I’d rather see the game on war-footing, forcing the other studios to race to keep up, than feeding the competition guidance one easily absorbed nugget at a time…
probably because i prefer function over form and action over talk i really don’t care about how functional improvements are presented and if it is done in small batches or big. It also sounds like devon isn’t willing to drop his pet projects and direct his resources to fixing wvw’s big problems which is something the wvw community was ok with under habib.
I think this mischaracterises some of the aggravation of the posters in the past 24 hours or so on this thread, which is due to Devon stating that they only want to consider quick solutions and implying that issues which would take more work to implement will not be considered.
Now see, I didn’t get that at all. I saw more of a ‘we can do quick fixes and then take an extended break from the topic or we can do major overhaul in the time it takes to do a major overhaul (which can include many of the smaller features).’
Which was answered a bunch of times with “we want both.”
‘That ’OR’ statement in there wasn’t optional. Pick One.’
“We still want both.”
((Tears))
If he said they will work on implementing some quick wins immediately and they will continue looking at the more resource intensive issues on a longer term basis I wouldn’t have a problem and I doubt most would.
And there’s “we want both” again
.
while you are probably right i think people want more resources put into commander redesign than devon’s pet project wxp for new golem mastery or whatever he is making that players didnt ask for. I think everyone assumes the wxp was something to tide us over till they did the big work on the bigger problems but all we get is more wxp and no progress on the big problems. well this is one of the big problems and it deserves more resources than it is getting.
I wouldn’t call this whole initiave pointless… the Living world discussion for example has shown how productive this whole CDI thing can be…but I can’t get rid of the impression that the responsible person here in wvw isn’t as confident about the benefit of this whole thing! All we get in here are catchfrases whose only purpose is to make us clear that the CDI is nothing more than a information gathering… and (this is only my opinion) a measure to calm the waves in the wvw community…
i also get the same impression.
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