(edited by Embolism.8106)
Showing Posts Upvoted By gosferano.8614:
And your spec will be named.
Swordmaster.
Great Sword Master
edit: ahh perhaps Greatswordmaster
I think the new virtues sound pretty good. A bit unsure of the longbow with the limited information. But that name, I don’t really find it fitting at all.
The same goes for traps. They would be a more fitting addition to warriors than guardians. Along with the Dragonhunter name.
Seer Of The Divine | Sarina Starlight | Tireasa | Caedyra
I think the new virtues sound pretty good. A bit unsure of the longbow with the limited information. But that name, I don’t really find it fitting at all.
The same goes for traps. They would be a more fitting addition to warriors than guardians. Along with the Dragonhunter name.
I agrees with this
- The story step “Victory or Death” and “The Ruined City of Arah (story)” dungeon are being merged and revised to support 1–5 players. The previous version of the Ruined City of Arah (story) dungeon will be retired, and the explorable version will be unlocked by default.
While most of your announcement is good, I would urge you to re-consider this part. Until PS replayability is added, you’re taking a piece of content that anyone can access at any time, and limiting it to only those players who have the story step active. Experiment with a soloable dungeon if you like, but don’t keep taking away content.
How many people do you know that have voluntarily initiated Arah story mode more than once for the same character? Further, this won’t stop any of us from joining someone else’s party and going through it again. And even further, it’s not as if we can redo any other part of the personal story.
To me, this change finally makes the final step in the personal story consistent with all the steps that led up to it: they are are soloable (if desired), they cannot be replayed (except by joining someone else doing them for the first time), and they don’t act as a barrier to any other content in the game.
I just power leveled a Thief 1-80 under a few minutes this week to get a better idea how this profession works in WvW.
It’s a pretty easy profession to play well, and won almost every encounter I came across except a really good mesmer that had me running…I ran, healed, and came back for the kill. The mesmer would have had me, cd’s won that fight is all.
I played as a d/p-d/d, and d/p-sb build (0,6,6,2,0 zerk/valk), unless my target was built for support it was a pretty easy mark. Support just used gap closers and boons to run away past my cd’s. The Thief has so many good offensive power, utility, and escape in these traits makes me jelly.
With that said I wish my main (Ranger) had half of this survivability as a non zerg play profession outside of some tank cond build. I wouldn’t complain if Sic’em got changed to a AOE flare that reveals like the WoW Hunter got to help counter.
I just made a ranger and leveled him in 1 day too. I won all my encounters with ease and only died to zergs.
I didn’t even need to think about what i was doing while winning either
This again?
Thieves are weak 1v1 except vs shatter mesmers. Even then a dble ranged shatter mesmer can win if he’s not taken by surprise
Thieves are weak 1v1 except vs shatter mesmers.
Thieves are weak 1v1
……………… O.O ………
I pretty much had the same WTF reaction…
Sactual thinks they are skilled players when using that, It’s really sad and quite laughable.
I think it’s funny how many people in GW2 talk about peoples ‘skill’ and thinking their good.
I don’t play thief. If I did, I’ll play whatever build I D@ mn well please. I don’t care if its what people call aids, or cheese. Don’t like my build, counter me.
Do people think their good in WvW when they use a zerg to chase across the map? Or kill you with 5 people? They just want to kill you. They don’t pat themselves on the back.
When I kill someone, I don’t think I am good, or “I play a cheese build, I didn’t deserve that.” I just think “I killed that person, yay me.” You guys complicate kitten too much.
I don’t remember anyone, in any other mmo I’ve played (13yrs of mmos) not using a build because it was too strong.
(edited by EnderzShadow.2506)
This thread: Old [whine] in new bottle.
See what I did there?
In any case, thieves are fine. In fact, thief profession deserves a (USEFUL) buff; the profession has been subsequently nerfed over a year’s span thanks to all the exaggerated QQ. Ridiculous.
Mag is the No.1 killer of WvW. -Exciton.8942
What does not kill me, makes me stronger. -Nietzsche
(edited by Tyyphoon.5301)
You must be a guardian or warrior in a bunker build. Me, I play thief bait, a mesmer, and those “troll builds” can burst me in literally two seconds flat, even in my most defensive builds.
What makes thieves overpowered is the sustainability the stealth mechanic allows them. It is unparalleled. A thief can easily survive the burst of every other profession with one click into stealth, then turn around for their own burst, then have two more in the same time it takes for everyone else to go off CD.
I almost solely play engineer on a great variety of builds (I’ve pretty much done all possible variations depending on my mood, from condi to glass canon SD burst to soldier/melandru set for zerguing). On the occasion that I do die, it’s because I was outplayed, not because they had a build that was OP against mine. If a thief kills me, I’d say job well done, and I’d be happier to see that than the great variety of troll thiefs who go in and out without ever truly bothering to fight.
I can understand your frustration because you main mesmer, but all builds/classes have something that shut them down well. For mesmers, since they kinda get shut down without a target, stealth is obviously a problem, but that also means that PU mesmers would give you just as much pain as a thief would if you don’t run PU yourself.
As for guardians, they don’t need to run bunker builds to fight well against thieves either. Mediguards burst builds are strong against most thieves builds, although it might possibly be a problem against P/D, but not because they’re thieves, it’s because the build is weak against condition.
Also, if we’re talking about personal distaste for a particular type of opponent, I’d rather fight a billion thieves than PU condi mesmers. I usually just don’t bother and get out of their range. Being that most of my abilities will trigger AoE that will kill their clones (and trigger all that nastiness and constant cripple), and them being difficult to directly target and their sustain able to deal with the few single target things I can do, it’s almost never worth the bother, just outrun them.
(edited by Nikaido.3457)
Personally I would adore it if the three borderlands were each different. There wouldn’t be a random rotation of them, for each location; it’s just a simple “green borderlands is different from blue borderlands is different from red borderlands”.
Points gained per node please
Norn Guardian – Aurora Lustyr (Lv 80)
Mia A Shadows Glow – Human Thief (Lv 80)
My actual report that I wrote and sent while listening to this(http://www.yourepeat.com/watch/?v=8ZCysBT5Kec&start_at=0&end_at=199) on infinite loop.
Hearts – while not the core element of this game I liked the implementation. A subtle change from kill 10 rats or collect 10 rat tails by having a unified progress bar that does not tell me how many rats I have to kill and counts different activities towards the heart completion.
Daily/Monthly. What was/is the initial goal of this? An alternate form of progression, “rewarding” playing daily? Or to give us 10 rats to kill?
Here the simple idea, change the progression to a progress bar and make every category count. Don’t tell us to recycle 10 items or harvest 20 – let me progress by doing whatever I feel like doing – the infamous “play how you want” slogan.
What do people think?
“Whose Charr is this?”- “Ted’s.”
“Who’s Ted?”- “Ted’s dead, baby. Ted’s dead.”
I will finally make Ascended Armor. Maybe.
Taco the Sauceless!
Joke aside, nice post. I found his name impossible to pronounce until I heard his name instead of reading it. ^^
Actually, if you play Just for fun and don’t care about legendarys, alts, or cosmetics…
I’ll put some things to you:
1- Start your very own mini’s collection. Try out to complete mini’s collection. Looks fun for people that already have a lot of money. (Also, you can buy minis via TP, or get more fun opening the 3-mini-pack).
2- Don’t spend it at now. Just use it to convert in gems, and get a full fun at all releaes of living storys. I mean, if you just want to spend money, why don’t buy the flute only to play a little? I’m sure that a lot of more funny items will come in the next releases.
3- Invest in Commander tag. You can start to find fun in being a commander (Even PVE, and WXW).
4- Invest all your money until the last cooper in the candidate you like (Ok, trolling).
5- Get the swim Booster consumable. Never seen anyone spend money in that thing, should be fun bet races with risen and sharks.
/bye
Why haven’t it been implemented yet.
what would happen if you put 4 eternity greatswords into the mystic forge?
in Crafting
Posted by: Psychophant.5682
You unlock Ritualist and Dervish.
Lvl. 80 Abrasive
GM of [KAIN]
http://dulfy.net
choose your weapon type and pick particle effect.